Revision as of 15:58, February 11, 2010 by Polexian (Talk | contribs)

| User:Tierrie

Location Help

Forum:Locations_Icons#Locations - Can you help me with your admin powers :)  Hollowness | Talk | Contr 09:43, February 3, 2010 (UTC)

Fascinating facts

Interesting indeed. I think I'll change all the links in my doc next time I edit it to point to Project:Blah - it looks much neater. And I'll start up Project_talk pages too, just because I can (well, because it might be useful, too). It's also good we have a list of videos (why someone uploaded Video:Oskar Schindler- What is Power is a mystery to me). I've had it in the back of my mind for a little while that perhaps I ought to take a look at uploaded vids a view to (1) checking they really are what they purport to be, in case no other admin has had time to and, (2) thinking about whether we need a video policy to sit alongside the image policy. Maybe one day I'll do that - but it would probably be as part of the front page random media thingy as you mention, and I think Awakenings trailers are likely to keep us happy there for a while yet! Zoev talk 23:35, February 3, 2010 (UTC)


Must be strong and mustn't cry, but no more kittens? Why Tierrie, why? Friendship smallLoleil Talk 03:23, February 4, 2010 (UTC)

Well I suppose it is exuberant, if a little terrifying up close, and I stand in awe of your avatar icons back stories! Friendship smallLoleil Talk 05:30, February 4, 2010 (UTC)
Heh, I don't know that's a pretty good name too. Friendship smallLoleil Talk 05:51, February 4, 2010 (UTC)

Spoilers Hide/Show

Are you still working on this? I'm playing ME2 right now, just beat it last night, thinking about going again on it, or just going back to DA. I been working on the quests one at a time, since there are so many side quests in this game, not that I am complaining. Polexian ♦♦Talk♦♦ ♠♠Leave Message♠♠ 15:58, February 4, 2010 (UTC)

A new Kitty!

hehe, I like your new kitty but I liked the old one too, they both look great :D  Hollowness | Talk | Contr 17:23, February 4, 2010 (UTC)

RE: Project Bodahn / Merchants

Question: on the templates, if the item has a # x2-x99, should it have a column or be mentioned with the item name. Suggestion: align prices 'right' not 'left' like in game easy to read (Please :D). Concern: Cost Ratio, how will that be managed? If my question/concern are address, I will start taking this baby on, if I have issues with the toolset, I might need your assistance. But if you like immediately I can start changing over my current merchant lists to the new template.  Hollowness | Talk | Contr 20:48, February 4, 2010 (UTC)

Also suggestions more room for the item name less for the prices, it looks to cramped for a small computer screen and the prices have too much room on widescreen.  Hollowness | Talk | Contr 20:54, February 4, 2010 (UTC)
Ah, gotcha, your right this is different. Ok, when you work out the bugs lemme know, so I know that I got the idea and can use it properly. Credit, hell no, I am helping on a project that several users have put effort into I won't claim any credit for it unless everyone else is too including you :).  Hollowness | Talk | Contr 21:07, February 4, 2010 (UTC)
Also, when an item doesn't cost 1DAO goldpiece trans or more can we not have a 0DAO goldpiece trans it looks bad, and the symbol is associated with it costing gold, but that might be one of your bugs your are working out.  Hollowness | Talk | Contr 21:28, February 4, 2010 (UTC)
Looks good a lot of things to go through, like all the items miss priced (if I was doing this project I'd prolly go through all items price check style first off), # of items (limited and 2+) and Cost Ratio (this can always be fixed with a disclaimer). Besides that I am happy to help if you need me, I like helping :)  Hollowness | Talk | Contr 23:11, February 4, 2010 (UTC)
Cool, I might take me to later tonight or tomorrow to finish for the merchants mark up and down updates, I have family visiting for the Olympics, so computer time is unpredictable but I can certainly start :). One more suggestion tho, can value be hidden from the transformers? this may discourage people from changing the values to cost and I see no point seeing the value of 0DAO bronzepiece trans to 99DAO silverpiece trans (which is the value of most items) on infoboxes for the items and looks messy for items that aren't weapons/armor.  Hollowness | Talk | Contr 23:33, February 4, 2010 (UTC)
Yes, values hidden on infoboxes on the articles, and yes that sounds good.  Hollowness | Talk | Contr 23:52, February 4, 2010 (UTC)
Quartermaster has 2 mark ups 115% and 200% (other goods), I am not sure what to do about that.  Hollowness | Talk | Contr 00:20, February 5, 2010 (UTC)
k, and I believe it is pre and post joining not wilds/ unless you weren't being specific. Also what about # of items that the merchant has? or is that a work in progress too?  Hollowness | Talk | Contr 00:55, February 5, 2010 (UTC)
Oh, and recipes aren't working.  Hollowness | Talk | Contr 01:03, February 5, 2010 (UTC)
Nice, thanks, ya I added the merchantrow to the recipetransformer and wondered why it was still not working :P  Hollowness | Talk | Contr 03:33, February 5, 2010 (UTC)
Hmm, when I finished Barlin, Trap Trigger was the only one that didn't work and the value is there, and everything looks right... maybe I can't see the forest for the trees. Can you double check this for me? please :)  Hollowness | Talk | Contr 05:31, February 5, 2010 (UTC)
FYI, Bodahn has 1.10 (unlike his usual 1.5) mark up on his Inventory (final battle), which is all new items too. So he'll be like the Quartermaster.  Hollowness | Talk | Contr 06:10, February 5, 2010 (UTC)
I'll do the Item Cat for all items, I need to change all my giftstransformer to itemtransformer because it was created originally to not have the extra fields (mainly values) showing but now that goes against Project Bodahn so I have to anyways. Why stop there right? So, ya I'll manually input the category Items to each item.  Hollowness | Talk | Contr 06:23, February 5, 2010 (UTC)
eeekk! I can't get that Bodahn and Bodahn(redcliffe) to work on the same page help! Its all 0DAO bronzepiece transs lol  Hollowness | Talk | Contr 08:18, February 5, 2010 (UTC)
No worries, I got it! or at least it looks like it.  Hollowness | Talk | Contr 08:37, February 5, 2010 (UTC)

Awesome spoiler template

I really like the Template:SpoilerDAO. Well done!  —Tennessee Ernie Ford (TEF) 23:21, February 4, 2010 (UTC)

Lyrium Potions

Thanks! Since I'm a wiki newb and this was my first page ever, I gotta figure out what a Main template is & how it applies.

DAO gold stackJellybug

Double Check

Hey Tierrie Hollowness just wanted me to check whether this directive

"Items included with ItemTransformer will show up as 0 DAO bronzepiece trans. This is a bug because Template:ItemTransformer inherits Template:ItemInfoBox which includes [[Category:Item]]. Someone's gonna have to go in and manually insert Category:Item to the items so I can finally remove it from the InfoBox -- tierrie talk contr 06:16, February 5, 2010 (UTC)"

included armour and weapons, given the trouble of getting them not to be items I'd assumed that it did not, but I figure there's no harm in making absolutely sure. Friendship smallLoleil Talk 08:15, February 5, 2010 (UTC)


we are having a discussion on this here... Talk:Companions. Don't want you to miss out. Polexian ♦♦Talk♦♦ ♠♠Leave Message♠♠ 15:35, February 5, 2010 (UTC)

Quest Page

Would like to do a new layout on the quest page. What do you think? User:Polexian/Sandbox Polexian ♦♦Talk♦♦ ♠♠Leave Message♠♠ 03:58, February 6, 2010 (UTC)

Total armor for armor sets

So ... Legendary Items. Your forum topic reminded me I'd been thinking of adding the best mage gloves (Black Hand Gauntlets, Cinderfel Gauntlets, Ashen Gloves, Silk Weave Gloves and whatever the electrical ones are - can't quite remember off the top of my head.) I thought I'd stick them as suggestions on Talk:Legendary Items first, but when I looked at that I saw a comment from PhilV that made me think I needed to talk to you first. I think the page layout has changed since he left the comment, so these are my questions inspired by him, rather than his questions exactly.

  • I think it would be useful to have total armor and fatigue for armor sets. It would be easy enough to manually add up the armor and fatigue values for the constituent items and enter these into the infoboxes. (I'm assuming that simple addition of the base item values would give us the values we want? Any additional armor and fatigue bonuses already appear in the enahncements column.) But not having thought deeply about equipment, I thought I'd best check there's not a glaring flaw with this idea, and that there wasn't some cunning template thing that can be done/you were planning to calculate the totals from the infoboxes of the individual items.
  • PhilV is also quite right that items of different types are mixed together, eg the Light Armor section has a chestpiece, gloves and boots. I'm not sure this matters: it's obvious from many items' names what they are, and if it's not then users can click through to the item page to find out. Do you agree, or do you think this is an issue that needs to be addressed?

Many thanks for your thoughts, O Juggernaut master! Zoev talk 13:25, February 6, 2010 (UTC)

Image Sizes

Would you be able to tell me which the image sizes on the parent pages is throwing off the line up of the icons? User:Polexian/Sandbox Polexian ♦♦Talk♦♦ ♠♠Leave Message♠♠ 15:13, February 6, 2010 (UTC)

Dotted lines are the images that are throwing off table.. Solid lines are the ones that are messed up because of the dotted lines.


Polexian ♦♦Talk♦♦ ♠♠Leave Message♠♠ 12:23, February 7, 2010 (UTC)

RE: Project Bodahn / Merchants (Part II)

Bump in the road, when getting to Mikhael Dryden he actually sells armor by tier 5-7 (ie Studded Helmet(Drakeskin), Studded Helmet(Inscribed) and Studded Helmet(Reinforced)), unlike the rest of the merchants where the tier levels with you. I am not sure how we are going to work out cost ratio and now sold by tier but I'd thought I let you know. I mean it be scary to input each piece of equipment by tier, it be like x7 of all current weapons and armor, eewww.  Hollowness | Talk | Contr 17:15, February 6, 2010 (UTC)

Merchants all have Inventory now. Still lots of incorrect values (I see sell back values, cost values etc.), cost ratio for tiers needs to be figured out, the Mikhael Dryden thing (above), the 2 different prices for backpacks needs a solution and I think all specialization manuals have a set price no matter the mark up or down, and # of items (ie x2 - x99) I think need to be added to the merchant lists. Besides that we are good, let me know what you want me to do next about this, I don't know if these issues want to be run-through with the other admins or not first.  Hollowness | Talk | Contr 00:46, February 7, 2010 (UTC)

No worries, i am away atm too. I am leaving this message on a shiiiit computer this message took five minutes to write, I want to cry , LOL. But I;ll be home latertoday.  Hollowness | Talk | Contr 00:16, February 10, 2010 (UTC)

Super cool, I'll try to start that tonight :D  Hollowness | Talk | Contr 02:53, February 11, 2010 (UTC)
OH, little hiccup pages like Alarith got squished on regular screen mode, honestly I left out the header quantity, it should be a nobrainer and the character are no more than 3 (ie. x99), and I think that should fix that problem.  Hollowness | Talk | Contr 03:45, February 11, 2010 (UTC)

RE: Wade's Armor

"The acquisition method of getting Wade's armor is available at Wade. Instead of putting it in 8 different locations (4 weight classes x normal/superior versions), it would be better if you made a link to Wade instead?"

I had thought of that, but one key thing that I remembered when I was looking for information on this wiki was that I wanted the info on the page of that item, not have to go through 2-3 pages before I had what I needed. I decided to put the acquisition info on all the pages because it wasn't too long, it made the page look complete, and it was a lot simpler for the end user to look there instead of having to scroll down all of Wade's considerable page.

Template page

I think I have vague memories of reading it in the distant past. Looking at it now it looks very handy indeed, all it's really missing is info on the new spoilers. I'll see if I can update the welcome message to send people there. Friendship smallLoleil Talk 01:36, February 9, 2010 (UTC)

Recipe mishaps

The infoboxes on the recipe pages appear to be misbehaving. As the wiki's Emperor of templates I was hoping you could have a look. Friendship smallLoleil Talk 09:23, February 9, 2010 (UTC)


Should we change this to RedColorTableHeader? forward it to the new page, that way in the future we could have multiple color headers described by the first word? Polexian ♦♦Talk♦♦ ♠♠Leave Message♠♠ 12:30, February 9, 2010 (UTC)


Could you install this extension please? Polexian ♦♦Talk♦♦ ♠♠Leave Message♠♠ 14:28, February 9, 2010 (UTC)

RE: Downloadable Content

OK. Reverted. Polexian ♦♦Talk♦♦ ♠♠Leave Message♠♠ 17:38, February 9, 2010 (UTC)

Sorry to upset you, just trying to make it better. Polexian ♦♦Talk♦♦ ♠♠Leave Message♠♠ 17:42, February 9, 2010 (UTC)

A Job

Do you have anything I could work on? Holl has took all the jobs. :/ Polexian ♦♦Talk♦♦ ♠♠Leave Message♠♠ 18:35, February 9, 2010 (UTC)

color stats sounds like a challenge. I'll take it. Did you get that extension installed yet? Polexian ♦♦Talk♦♦ ♠♠Leave Message♠♠ 04:03, February 10, 2010 (UTC)

Initial Template finished. Template:Approval [[Image:Ico_Expression error: Unrecognised word "image".Appr_Heart.png|20px|link=Approval (Origins)]] Dog Expression error: Unrecognised word "image".pproves (Expression error: Unrecognised word "image".) [[Image:Ico_Expression error: Unrecognised word "image".Appr_Heart.png|20px|link=Approval (Origins)]] Shale Expression error: Unrecognised word "image".pproves (Expression error: Unrecognised word "image".) [[Image:Ico_Expression error: Unrecognised word "image".Appr_Heart.png|20px|link=Approval (Origins)]] Zevran Expression error: Unrecognised word "image".pproves (Expression error: Unrecognised word "image".) [[Image:Ico_Expression error: Unrecognised word "image".Appr_Heart.png|20px|link=Approval (Origins)]] Wynne Expression error: Unrecognised word "image".pproves (Expression error: Unrecognised word "image".) [[Image:Ico_Expression error: Unrecognised word "image".Appr_Heart.png|20px|link=Approval (Origins)]] Leliana Expression error: Unrecognised word "image".pproves (Expression error: Unrecognised word "image".) [[Image:Ico_Expression error: Unrecognised word "image".Appr_Heart.png|20px|link=Approval (Origins)]] Alistair Expression error: Unrecognised word "image".pproves (Expression error: Unrecognised word "image".) [[Image:Ico_Expression error: Unrecognised word "image".Appr_Heart.png|20px|link=Approval (Origins)]] Morrigan Expression error: Unrecognised word "image".pproves (Expression error: Unrecognised word "image".) [[Image:Ico_Expression error: Unrecognised word "image".Appr_Heart.png|20px|link=Approval (Origins)]] Sten Expression error: Unrecognised word "image".pproves (Expression error: Unrecognised word "image".) [[Image:Ico_Expression error: Unrecognised word "image".Appr_Heart.png|20px|link=Approval (Origins)]] Oghren Expression error: Unrecognised word "image".pproves (Expression error: Unrecognised word "image".)

[[Image:Ico_Expression error: Unrecognised word "noimage".Appr_Heart.png|20px|link=Approval (Origins)]] Alistair Expression error: Unrecognised word "noimage".pproves (Expression error: Unrecognised word "noimage".) [[Image:Ico_Expression error: Unrecognised word "noimage".Appr_Heart.png|20px|link=Approval (Origins)]] Morrigan Expression error: Unrecognised word "noimage".pproves (Expression error: Unrecognised word "noimage".) Polexian ♦♦Talk♦♦ ♠♠Leave Message♠♠ 04:33, February 11, 2010 (UTC)

My Idea for Approval/Disapproval, just my p's and q's.  Hollowness | Talk | Contr 06:21, February 11, 2010 (UTC)

Mad Hermit

My mistake. What's weird is that I've been visiting this Wiki daily for over a month and I don't remember ever having to click on the spoiller banner to see the notes. Veshialle 07:55, February 10, 2010 (UTC)

I think it is a nice improvement. I was just accustomed to the old way and didn't really read the banner.

BTW... It is incredible how much content there is in this game! I am playing it for the sixth time and still finding new side quests, dialog options, etc.Today I found out about Ageless and the purpose of the landmarks. Incredible! Veshialle 09:47, February 10, 2010 (UTC)

Dynamic page linking installed.

Check out what we can do..

User:Polexian/Sandbox Polexian ♦♦Talk♦♦ ♠♠Leave Message♠♠ 22:55, February 10, 2010 (UTC)

Look at the code now. That is just the basid of DPL, there is so much more we can do. Polexian ♦♦Talk♦♦ ♠♠Leave Message♠♠ 00:29, February 11, 2010 (UTC)


We have a couple spoiler templates, but I think we can only have one, called Template:Spoiler All we have to do is perform if checks on them inside the template and then it will print the one we want instead of having to look for the correct file. What do you think? I have some massive if checks here, and if done correctly it will work flawlessly. Polexian ♦♦Talk♦♦ ♠♠Leave Message♠♠ 14:06, February 11, 2010 (UTC)


Forum:Approval On this page at the bottom, how would I keep the approval on the same line as the dialog at the very bottom with shale. I tried using tables tag's but then they throw off the end of the document. Polexian ♦♦Talk♦♦ ♠♠Leave Message♠♠ 15:58, February 11, 2010 (UTC)

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