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So I've just completed a HUGE portion of the Weapons (Dragon Age II) page. Lotsa bugs and trouble shooting to get that info together and make sure its accurate. But I still have Accessories (Dragon Age II) and Crafting (Dragon Age II) to go through. In my travels I became EXTREMELY upset with Bioware for excluding atleast 10 beautifully crafted items from the game. Including some favorites from Dragon Age: Origins but alas I didn't have to push a game out the door before we could finish so I suppose I understand.

On a side note I'm begining work on Dragon Age II.i which is the name I've dubbed my full game mod for DA2. I'm tossing around time placement. There are really two opportunities to place a mod that make sense. Either within the 3 year gap where Varric Tethras wasn't being questioned by the Seekers. Or come up with an entirely new venture and use DA2 triggers to modify events within the new story. I personally like option A because you can simply import your Hawke and continue from there. Making a new character would be extremely difficult to work with because... well who wants to break the story Bioware is cooking? Anyways it's just a rant but work has begun. I have the toolkit and am plugging along learning the nooks and crannies.

Either way this is happpening, New Story, New People, New Item, and New abilities, At a minimum. I plan on splicing voice for characters that appear in DA2 and I have several friends who voice act professionally so expect full voiceover.

Teonlight (talk) 22:01, April 7, 2011 (UTC)

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