Dragon Age Wiki

Editing

User:IN

1
  • The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. If you are undoing an edit that is …
Latest revision Your text
Line 368: Line 368:
 
First things first, let's get our terminology right: ''X damage-type runes'' are Flame, Frost, Lightning, Cold Iron, and Silverite; ''X damage-type weapons'' are weapons having the {{ColorPositiveStat|+X fire/cold/electricity damage}} property, as well as those with {{ColorPositiveStat|+X damage vs. darkspawn/undead}} property. The exploitable mechanic I wish to discuss works as follows: whenever one enchants an ''X damage-type weapon'' (for example, {{:Maric's Blade|style=iconmini}} that grants {{ColorPositiveStat|+6 damage vs darkspawn}}) with an ''X damage-type rune'' of the same type (for example, three {{:Grandmaster Silverite Rune|style=iconmini}}s, assuming that's a dragonbone version of the sword), runes are applied normally, but in addition, the original built-in weapon property is, ahem, enhanced -- the damage from the runes ''is added'' to the built-in property (if we continue with our example, it will look like this once you hit a darkspawn enemy: +36, +10, +10, +10, for a whopping total of +66 damage). Effectively, that means the runes' effect ''is doubled'' in such cases, which can lead to some extremely high damage bonuses.
 
First things first, let's get our terminology right: ''X damage-type runes'' are Flame, Frost, Lightning, Cold Iron, and Silverite; ''X damage-type weapons'' are weapons having the {{ColorPositiveStat|+X fire/cold/electricity damage}} property, as well as those with {{ColorPositiveStat|+X damage vs. darkspawn/undead}} property. The exploitable mechanic I wish to discuss works as follows: whenever one enchants an ''X damage-type weapon'' (for example, {{:Maric's Blade|style=iconmini}} that grants {{ColorPositiveStat|+6 damage vs darkspawn}}) with an ''X damage-type rune'' of the same type (for example, three {{:Grandmaster Silverite Rune|style=iconmini}}s, assuming that's a dragonbone version of the sword), runes are applied normally, but in addition, the original built-in weapon property is, ahem, enhanced -- the damage from the runes ''is added'' to the built-in property (if we continue with our example, it will look like this once you hit a darkspawn enemy: +36, +10, +10, +10, for a whopping total of +66 damage). Effectively, that means the runes' effect ''is doubled'' in such cases, which can lead to some extremely high damage bonuses.
   
==01/12/2019 Update: 10th Anniversary Playthrough==
+
==10th Anniversary Playthrough==
   
 
Almost exactly ten years ago I started my very first DAO playthrough. DAO turned out to be such a huge influence and a personal milestone, that I feel obliged to honour the anniversary with a very special playthrough. This time, I won't be soloing a game. Instead, I will play a party consisting of a ''Wil-based Warrior Warden'', ''Dex-based Morrigan'', and ''tank Zevran''. Build concepts and house rules for this playthrough are detailed below.
 
Almost exactly ten years ago I started my very first DAO playthrough. DAO turned out to be such a huge influence and a personal milestone, that I feel obliged to honour the anniversary with a very special playthrough. This time, I won't be soloing a game. Instead, I will play a party consisting of a ''Wil-based Warrior Warden'', ''Dex-based Morrigan'', and ''tank Zevran''. Build concepts and house rules for this playthrough are detailed below.
  Loading editor
Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above.