(Obtained by finding an Item)
(Obtained by finding an Item)
Line 191: Line 191:
{{:The Seal of House Talwain|style=iconmini}}{{clrl}}
{{:The Seal of House Talwain|style=iconmini}}{{clrl}}
{{:Caste Treatise and House Accounting|style=iconmini}}{{clrl}}
{{:Caste Treatise and House Accounting|style=iconmini}}{{clrl}}
{{:Remains of the Outlaw Bearded Beast|style=iconmini}}{{clrl}}
===Act closing quest===
===Act closing quest===

Revision as of 10:31, November 27, 2011



Spell Concept DA2

Spirit Bolt DA2 Spirit Strike Walking Bomb DA2 Corrosive Walking Bomb Walking Bomb DA2 Virulent Walking Bomb
Spirit Bolt DA2
Spirit Bolt
Effect Type: Activated
Activation: 20
Cooldown: 10s
Requires: Level 2
The mage fires a bolt of energy that slams into the target. Although other spells may be more powerful, the bolt can be cast with great frequency.
Spirit Bolt
Walking Bomb DA2
Walking Bomb
Effect Type: Activated
Activation: 30
Cooldown: 30s
Requires: Level 4
Spirit Bolt
The mage curses an enemy with an effect that turns the victim's own body into a weapon. If the enemy dies while the spell is still active, it explodes, harming all other foes nearby.
Walking Bomb
Spirit DA2
Spirit Spells
Death Syphon DA2
Death Syphon
Effect Type: Sustained
Size: 10m
Upkeep: 20%
Cooldown: 5s
Requires: Level 5
The mage replenishes vitality by consuming entropic energy from nearby corpses for as long as this mode is active.
Death Syphon
Spirit Mastery Icon
Spirit Mastery
Effect Type: Passive
Requires: Level 6
Walking Bomb
Death Syphon
7 points in Spirit
Drawing from years of experience, the mage channels significant power from the Fade, inflicting greater spirit damage and regenerating mana more quickly.
Spirit Mastery
Death Syphon DA2 Death Vortex
Dispel Magic DA2 Icon
Dispel Magic
Effect Type: Activated
Size: 5m
Activation: 20
Cooldown: 15s
Requires: Level 3
The mage interrupts enemy spellcasting, removes hostile magical effects from the party, and disables sustained magical abilities from enemies across an area of the battlefield.
Dispel Magic
Dispel Magic DA2 Icon Transmutation

Walk-through Act 1 Rough

Note: In progress and with Spoilers

Pre-Built Histories

Results and Pre-History have specific Quests available if certain choices were made. You may want to review possible quests and rewards.


Quest icon DA2 Changing One's Nature (Quest)
  • Shortbow silver DA2 The Trepanner's Gift (Reward)
Quest icon DA2 Miracle Makers (Quest)
  • Medium armor silver DA2 Stalker's Boar Hides (Looted during Quest)
Quest icon DA2 Terror on the Coast (Quest)
  • Light armor silver DA2 Robe of Hidden Pockets (Reward)
Quest icon DA2 Secret Rendezvous (Quest)
  • Longsword silver DA2 Overland Render (Looted during Quest)
Quest icon DA2 Finding Nathaniel (Quest)
  • Longsword purple DA2 The Bringer of Silence (Reward)
Quest icon DA2 Fool's Gold (Quest)
  • Medium boots gold DA2 Zoey's Battered Horde-Kickers (Chest)
  • Mace silver DA2 Sundarin Thunder (if Iwan Saved)
  • Greatsword silver DA2 Potency (if Iwan Saved)

Plot Choice and Results

Note: Certain Future choices need to have pre-requists in order to work, if you want them available you may want to consider the below. Big Spoilers.

This section contains spoilers for:
Dragon Age II.

  • In order for Isabela to return to the party at the climax of Act 2: Friendship small Isabela: friendship (+50) or Rivalry small Isabela: rivalry (+50) or greater is needed, and her final Act 2 companion quest must be completed. If romanced, she will return even if Questioning Beliefs was not completed. On this path, she will either stay permanently at a (sucessfully romanced) Hawke's side, or disperse to an unknown fate after the epilogue like Hawke's other companions.
  • Before you set your party for The Deep Roads Expedition:
    • If the sibling was not taken to the Deep Roads, Carver is recruited to the Templars, while Bethany is captured by the Templars to be taken to the Circle; both of them leave.
    • Should Hawke have Bethany/Carver in the party, there is an extended cut scene in which they collapse due to symptoms of the taint. Regardless of any dialogue option selected, the sibling will die. However, if Anders is in the party, he will propose that Hawke search for a Grey Warden. After some negotiation with the Grey Warden Stroud, he will allow Bethany/Carver to attempt the joining. Doing so will allow the sibling to survive.

ACT 1 Quests

Note: With Unique Items, Companion recruiting, pre-requisit quest(s) and unlocked quest(s) and other notable Act 1 only info.

Act opening quest

Quest icon DA2 The Destruction of Lothering

Auto Companions:

Auto Equipment (based on class or other):

Dagger red DA2 Mercenary's Shanker, choosing to become a mercenary

Main plot quests

Quest icon DA2 A Friend in the Guard (unlocks The Way It Should Be)
Quest icon DA2 Long Way Home
  • Ring silver DA2 Ring of the Magister (Looted from Arcane Horror)
  • Depending on Hawke's class looted from Rubble in the Sundermount Caverns:
    • Heavy gloves silver DA2 Gauntlets of the Fallen
    • Light gloves silver DA2 Gloves of the Spiral Eye
    • Medium gloves silver DA2 Last Descent Gauntlets
  • Ico Character1 Merrill (Companion Recruited)
Quest icon DA2 Blackpowder Promise (must complete Long Way Home as a map encounter)
Quest icon DA2 Shepherding Wolves (must complete Blackpowder Promise)
  • Amulet silver DA2 Talisman of Saarebas, if Ketojan is free from the Qunari
  • Depending on Class looted from a chest just before leaving the Undercity:
  • Heavy boots silver DA2 Boots of the Fallen
  • Light boots silver DA2 Boots of the Spiral Eye
  • Medium boots silver DA2 Last Descent Boots
Quest icon DA2 A Business Discussion (unlocked Tranquility)
Quest icon DA2 Tranquility (must complete A Business Discussion, unlocks: Questions and Answers, Enemies Among Us, The First Sacrifice and Fools Rush In)
Quest icon DA2 Enemies Among Us
  • Depending on Hawke's class looted from Tarohne:
    • Heavy helmet silver DA2 Helmet of the Fallen
    • Light helmet silver DA2 Hood of the Spiral Eye
    • Medium helmet silver DA2 Last Descent Helmet
Quest icon DA2 Wayward Son
  • Dagger silver DA2 Bloodletter, looted from a slaver
  • Ring silver DA2 Runed Silverite Ring, quest reward
Quest icon DA2 Act of Mercy, unlocks in Act 2: Bounty Hunter (quest) if mages were sent to the Circle, The Midnight Meeting is templars were killed and The Underground Railroad if you let Grace go.
  • Staff silver DA2 The Hypnotist's Staff, looted from Decimus
  • Staff silver DA2 Chanters' Staff, if the Apostates are freed
  • Light armor silver DA2 Dragon Hunter's Hauberk, if you kill Ser Karras
  • Longsword silver DA2 Edge of Song and Glory, if you kill Ser Karras
Quest icon DA2 A New Home?
Quest icon DA2 Friends in Low Places

Secondary quests

Quest icon DA2 The Unbidden Rescue
Quest icon DA2 Herbalist's Tasks

Bait and Switch may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
  • Ico Character1 Fenris (Companion Recruited)
Quest icon DA2 Fools Rush In
  • Belt silver DA2 Sailors' Rope Belt, looted from Hayder
  • Dagger silver DA2 The Bodice Ripper, looted from Hayder
Quest icon DA2 Finders Keepers
Quest icon DA2 The First Sacrifice
Quest icon DA2 An Errant Letter
Quest icon DA2 The Bone Pit
  • Ring silver DA2 Gallows Slave Finger-Cuffs
  • Shortbow silver DA2 Swarm, looted from Mature Dragon
  • Heavy boots silver DA2 The March of Thunder, looted from Mature Dragon
  • Belt gold DA2 Belt of the Chastened, looted from Mature Dragon
Quest icon DA2 Get Back to Work
Quest icon DA2 Magistrate's Orders
Quest icon DA2 Loose Ends

Companion quests

Note: Friendship/Rivalry results and Notable Items.
Quest icon DA2 The Way It Should Be (must complete A Friend in the Guard)
Quest icon DA2 Nice Crime You Have Around Here (must complete one of the following: Blackpowder Promise,Wayward Son or The Unbidden Rescue)
Quest icon DA2 Questions and Answers (must complete Tranquility)
Quest icon DA2 Talk to Anders (must complete Tranquility)
Quest icon DA2 Fenris Recruited (must complete Bait and Switch)
Quest icon DA2 Isabela's Contact (must complete Fools Rush In)
Quest icon DA2 Birthright
Quest icon DA2 Portrait of the Past (For Bethany, Birthright must be completed)
Quest icon DA2 Family History (For Caver, Birthright must be completed)

Side quests

Quest icon DA2 Night Lies, Obtained by killing the majority of The Guardsman Pretenders in Hightown (night)
  • Axe silver DA2 Palvo's Cocksure Cleaver, looted from Captain Qerth
  • Light boots silver DA2 Formari Work Boots, looted from Captain Qerth
Quest icon DA2 Pier Pressure, Obtained by killing the majority of The Redwater Teeth in Docks (night)
  • Medium boots silver DA2 Footpad's Secret, looted from Leech
Quest icon DA2 Sharp Little Pinpricks, Obtained by killing the majority of The Sharps Highwaymen in Lowtown (night)
  • Medium gloves silver DA2 Bloody Butcher's Gloves, looted from Ignacio Strand
  • Medium boots silver DA2 Lowtown Stompers, looted from Ignacio Strand
  • Shortbow silver DA2 The Runt's Spiker, looted from Ignacio Strand
Quest icon DA2 A Debt in the Family, if Hawke tells Cullen that Keran cannot be trusted during Enemies Among Us
  • Dagger silver DA2 Chum-Cutter, looted from Senestra
Quest icon DA2 Secret Rendezvous, requires Amaranthine saved from pre-histories Hero of Fereldan, Martry or custom import
  • Longsword silver DA2 Overland Render, looted from ship captain
Quest icon DA2 The Conspirators, requires Vigil's Keep saved from pre-histories No Compromises or custom import

Obtained by finding an Item

Quest icon DA2 Shawl of Dalesdottir
Quest icon DA2 Locks of the Golden Fool
Quest icon DA2 The Paragon's Toe
Quest icon DA2 Remains of the Outlaw Half-Braid Silsam
Quest icon DA2 The Remains of Sister Plinth
Quest icon DA2 Map of Occupied Kirkwall
Quest icon DA2 The Seal of House Talwain
Quest icon DA2 Caste Treatise and House Accounting
Quest icon DA2 Remains of the Outlaw "Bearded Beast"

Act closing quest

Quest icon DA2 The Deep Roads Expedition

Depending on Hawke's class:

  • Medium armor gold DA2 Last Descent Armor
  • Light armor silver DA2 Robes of the Spiral Eye
  • Heavy armor silver DA2 Warplate of the Fallen

Other Items:

  • Belt silver DA2 Belt of Unknowing
  • Dagger gold DA2 Blade of Red Birth
  • Amulet gold DA2 Brass Nug Charm
  • Maul silver DA2 Caskhead's Portable Anvil
  • Heavy boots silver DA2 Ghillie Brogues
  • Maul gold DA2 Oath-Breaker
  • Longbow silver DA2 Nevarran Lancer
  • Staff gold DA2 Stone's Breath
  • Staff gold DA2 Valdasine
  • Shield silver DA2 Winter-Weight

ACT 1 Unique/Special Merchant and Location Items

Note: Notable, Unique or Special Merchant Items. Items you may not want to forget before you go to the next act!

Backpacks, Recipes/Designs and Tomes:

Node Backpack, Robes by Jean Luc in Hightown
Node Backpack, Apparel Shop in Lowtown
Tome Tome of Technique, Hubert's Fine Goods in Hightown
Formula Design: Rune of Frost, Lirene's Fereldan Imports in Lowtown

Companion Armor:

Heavy armor green DA2 Inscribed Leather Harness, Apparel Shop in Lowtown
Heavy armor green DA2 Underpadding – Guardsman Pattern, Armor Stand in Lowtown

Items by Location

Note: Non quest related
Sundermount icon Sundermount
  • Dagger gold DA2 Arm of Adruil (Looted from Shadow Warrior at the top of Sundermount)
  • Belt red DA2 Belt of the Brigand, looted from Pile of Bones at the top of Sudermount
Community content is available under CC-BY-SA unless otherwise noted.