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(Main plot quests)
(ACT 1 Quests)
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*** {{Approval2|Aveline|-5}}
 
*** {{Approval2|Aveline|-5}}
 
*{{:Merrill|style=iconmini}} (Companion Recruited){{clrl}}
 
*{{:Merrill|style=iconmini}} (Companion Recruited){{clrl}}
{{:Blackpowder Promise|style=iconmini}}{{clrl}}
+
{{:Blackpowder Promise|style=iconmini}} (must complete [[Long Way Home]] as a map encounter){{clrl}}
{{:Shepherding Wolves|style=iconmini}}{{clrl}}
+
*At the beginning of the quest, if you agree to do it for the money:<br>
  +
**{{Approval2|Aveline|-5}}<br>
  +
**{{Approval2|Isabela|+5}}<br>
  +
*If you agree to do it to hunt outlaws:<br>
  +
**{{Approval2|Aveline|+5}}<br>
  +
**{{Approval2|Isabela|+5}}<br>
  +
*If you initially refuse to do it:<br>
  +
**{{Approval2|Carver|-5}}
  +
{{:Shepherding Wolves|style=iconmini}} (must complete [[Blackpowder Promise]]){{clrl}}
  +
*If you accept the mission:
  +
** {{Approval2|Varric|-5}}
  +
** {{Approval2|Anders|+10}}
  +
** {{Approval2|Merrill|+10}}
  +
** {{Approval2|Bethany|+5}}
  +
*If you refuse:
  +
** {{Approval2|Varric|10}}
  +
** {{Approval2|Anders|-15}}
  +
** {{Approval2|Bethany|-5}}
  +
*When confronted by Arvaarad, Hawke can:
  +
**Hand Ketojan over to be killed.
  +
*** {{Approval2|Anders|-10}}
  +
**Refuse to hand Ketojan over.
  +
*** {{Approval2|Anders|+10}}
  +
*** {{Approval2|Merrill|+5}}
  +
*** {{Approval2|Carver|+5}}
  +
*** {{Approval2|Aveline|+5}}
  +
*** {{Approval2|Bethany|+10}}
  +
*After inquiring about Qunari mages for a bit.
  +
**Say "Is Anders that fearsome?" This results in a fight with the Qunari, same as refusing to hand Ketojan over.
  +
*** {{Approval2|Merrill|+5}}
  +
**If you choose the "I don't care, just pay me" option:
  +
*** {{Approval2|Varric|+5}}
  +
*** {{Approval2|Carver|+5}}
  +
*** {{Approval2|Aveline|-5}}
  +
**If you choose the "I should kill you" option:
  +
*** {{Approval2|Varric|-5}}
 
{{:A Business Discussion|style=iconmini}}{{clrl}}
 
{{:A Business Discussion|style=iconmini}}{{clrl}}
 
{{:Tranquility|style=iconmini}}{{clrl}}
 
{{:Tranquility|style=iconmini}}{{clrl}}

Revision as of 00:06, November 24, 2011

Playground



THE BOX

Spell Concept DA2

Spirit Bolt DA2 Spirit Strike Walking Bomb DA2 Corrosive Walking Bomb Walking Bomb DA2 Virulent Walking Bomb
Spirit Bolt DA2
Spirit Bolt
Effect Type: Activated
Activation: 20
Cooldown: 10s
Requires: Level 2
The mage fires a bolt of energy that slams into the target. Although other spells may be more powerful, the bolt can be cast with great frequency.
Spirit Bolt
Walking Bomb DA2
Walking Bomb
Effect Type: Activated
Activation: 30
Cooldown: 30s
Requires: Level 4
Spirit Bolt
The mage curses an enemy with an effect that turns the victim's own body into a weapon. If the enemy dies while the spell is still active, it explodes, harming all other foes nearby.
Walking Bomb
Spirit DA2
Spirit Spells
Death Syphon DA2
Death Syphon
Effect Type: Sustained
Size: 10m
Upkeep: 20%
Cooldown: 5s
Requires: Level 5
The mage replenishes vitality by consuming entropic energy from nearby corpses for as long as this mode is active.
Death Syphon
Spirit Mastery Icon
Spirit Mastery
Effect Type: Passive
Requires: Level 6
Walking Bomb
Death Syphon
7 points in Spirit
Drawing from years of experience, the mage channels significant power from the Fade, inflicting greater spirit damage and regenerating mana more quickly.
Spirit Mastery
Death Syphon DA2 Death Vortex
Dispel Magic DA2 Icon
Dispel Magic
Effect Type: Activated
Size: 5m
Activation: 20
Cooldown: 15s
Requires: Level 3
The mage interrupts enemy spellcasting, removes hostile magical effects from the party, and disables sustained magical abilities from enemies across an area of the battlefield.
Dispel Magic
Dispel Magic DA2 Icon Transmutation

Walk-through Act 1 Rough

Note: In progress and with Spoilers

Pre-Built Histories

Results and Pre-History have specific Quests available if certain choices were made. You may want to review possible quests and rewards.

Example:

Quest icon DA2 Changing One's Nature (Quest)
  • Shortbow silver DA2 The Trepanner's Gift (Reward)
Quest icon DA2 Miracle Makers (Quest)
  • Medium armor silver DA2 Stalker's Boar Hides (Looted during Quest)
Quest icon DA2 Terror on the Coast (Quest)
  • Light armor silver DA2 Robe of Hidden Pockets (Reward)
Quest icon DA2 Secret Rendezvous (Quest)
  • Longsword silver DA2 Overland Render (Looted during Quest)
Quest icon DA2 Finding Nathaniel (Quest)
  • Longsword purple DA2 The Bringer of Silence (Reward)
Quest icon DA2 Fool's Gold (Quest)
  • Medium boots gold DA2 Zoey's Battered Horde-Kickers (Chest)
  • Mace silver DA2 Sundarin Thunder (if Iwan Saved)
  • Greatsword silver DA2 Potency (if Iwan Saved)

Plot Choice and Results

Note: Certain Future choices need to have pre-requists in order to work, if you want them available you may want to consider the below. Big Spoilers.

This section contains spoilers for:
Dragon Age II.


  • In order for Isabela to return to the party at the climax of Act 2: Friendship small Isabela: friendship (+50) or Rivalry small Isabela: rivalry (+50) or greater is needed, and her final Act 2 companion quest must be completed. If romanced, she will return even if Questioning Beliefs was not completed. On this path, she will either stay permanently at a (sucessfully romanced) Hawke's side, or disperse to an unknown fate after the epilogue like Hawke's other companions.
  • Before you set your party for The Deep Roads Expedition:
    • If the sibling was not taken to the Deep Roads, Carver is recruited to the Templars, while Bethany is captured by the Templars to be taken to the Circle; both of them leave.
    • Should Hawke have Bethany/Carver in the party, there is an extended cut scene in which they collapse due to symptoms of the taint. Regardless of any dialogue option selected, the sibling will die. However, if Anders is in the party, he will propose that Hawke search for a Grey Warden. After some negotiation with the Grey Warden Stroud, he will allow Bethany/Carver to attempt the joining. Doing so will allow the sibling to survive.

ACT 1 Quests

Note: With Unique Items, Companion recruiting, Friendship/Rivalry results, and other notable Act 1 only info.

Act opening quest

Quest icon DA2 The Destruction of Lothering

Auto Companions:

Main plot quests

Quest icon DA2 A Friend in the Guard (unlocks The Way It Should Be)
Quest icon DA2 Long Way Home
  • Ring silver DA2 Ring of the Magister (Looted from Arcane Horror)
  • Dagger gold DA2 Arm of Adruil (Looted from Shadow Warrior at the top of Sundermount)
  • Depending on Hawke's class looted from Rubble in the Sundermount Caverns:
    • Heavy gloves silver DA2 Gauntlets of the Fallen
    • Light gloves silver DA2 Gloves of the Spiral Eye
    • Medium gloves silver DA2 Last Descent Gauntlets
  • When Merrill removes the barrier:
    • choosing "It did help us."
      • Rivalry small Anders: rivalry (+10)
      • Rivalry small Fenris: rivalry (+10)
      • Rivalry small Aveline: rivalry (+5)
      • Rivalry small Bethany: rivalry (+5)
      • Rivalry small Carver: rivalry (+5)
    • choosing "They don't keep helping."
      • Friendship small Aveline: friendship (+5)
    • choosing "The demon, you mean."
      • Friendship small Anders: friendship (+10)
      • Friendship small Fenris: friendship (+10)
      • Friendship small Aveline: friendship (+5)
      • Friendship small Bethany: friendship (+5)
  • When conferring with Merrill back in Kirkwall in response to her question about you visiting:
    • choosing "I will."
      • Rivalry small Fenris: rivalry (+5)
    • choosing "I don't think so."
      • Friendship small Fenris: friendship (+5)
      • Rivalry small Aveline: rivalry (+5)
  • Ico Character1 Merrill (Companion Recruited)
Quest icon DA2 Blackpowder Promise (must complete Long Way Home as a map encounter)
  • At the beginning of the quest, if you agree to do it for the money:
    • Rivalry small Aveline: rivalry (+5)
    • Friendship small Isabela: friendship (+5)
  • If you agree to do it to hunt outlaws:
    • Friendship small Aveline: friendship (+5)
    • Friendship small Isabela: friendship (+5)
  • If you initially refuse to do it:
    • Rivalry small Carver: rivalry (+5)
Quest icon DA2 Shepherding Wolves (must complete Blackpowder Promise)
  • If you accept the mission:
    • Rivalry small Varric: rivalry (+5)
    • Friendship small Anders: friendship (+10)
    • Friendship small Merrill: friendship (+10)
    • Friendship small Bethany: friendship (+5)
  • If you refuse:
    • Friendship small Varric: friendship (+10)
    • Rivalry small Anders: rivalry (+15)
    • Rivalry small Bethany: rivalry (+5)
  • When confronted by Arvaarad, Hawke can:
    • Hand Ketojan over to be killed.
      • Rivalry small Anders: rivalry (+10)
    • Refuse to hand Ketojan over.
      • Friendship small Anders: friendship (+10)
      • Friendship small Merrill: friendship (+5)
      • Friendship small Carver: friendship (+5)
      • Friendship small Aveline: friendship (+5)
      • Friendship small Bethany: friendship (+10)
  • After inquiring about Qunari mages for a bit.
    • Say "Is Anders that fearsome?" This results in a fight with the Qunari, same as refusing to hand Ketojan over.
      • Friendship small Merrill: friendship (+5)
    • If you choose the "I don't care, just pay me" option:
      • Friendship small Varric: friendship (+5)
      • Friendship small Carver: friendship (+5)
      • Rivalry small Aveline: rivalry (+5)
    • If you choose the "I should kill you" option:
      • Rivalry small Varric: rivalry (+5)
Quest icon DA2 A Business Discussion
Quest icon DA2 Tranquility
Quest icon DA2 Enemies Among Us
Quest icon DA2 Wayward Son
Quest icon DA2 Act of Mercy
Quest icon DA2 A New Home?

Secondary quests

Quest icon DA2 The Unbidden Rescue
Quest icon DA2 Herbalist's Tasks

Bait and Switch may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
  • Ico Character1 Fenris (Companion Recruited)
Quest icon DA2 Fools Rush In
Quest icon DA2 Finders Keepers
Quest icon DA2 The First Sacrifice
Quest icon DA2 An Errant Letter
Quest icon DA2 The Bone Pit
Quest icon DA2 Get Back to Work
Quest icon DA2 Magistrate's Orders
Quest icon DA2 Loose Ends

Companion quests

Quest icon DA2 The Way It Should Be (must complete A Friend in the Guard)
  • After rescuing Donnic:
    • Friendship small Varric: friendship (+5) with a Humorous response
    • Rivalry small Varric: rivalry (+5) with an Aggressive response
  • Once Aveline is named Captain of the Guard:
    • Friendship small Aveline: friendship (+10)
    • Rivalry small Aveline: rivalry (+10) with a Rude response
Quest icon DA2 Welcome Home (must complete Long Way Home)
  • Second dialogue choice you make:
    • Rivalry small Merrill: rivalry (+5) with "Don't thank me."
    • Friendship small Merrill: friendship (+5) with "You're welcome."
    • Friendship small Merrill: friendship (+5) with (Flirt) "Did you really?"
Quest icon DA2 Nice Crime You Have Around Here (must complete one of the following: Blackpowder Promise,Wayward Son or The Unbidden Rescue)
Quest icon DA2 Questions and Answers (must complete Tranquility)
  • First dialogue:
    • Friendship small Varric: friendship (+10) with a Diplomatic or Humorous response
    • Rivalry small Varric: rivalry (+10) with an Aggressive response
  • Second dialogue:
    • Friendship small Varric: friendship (+5) with a Humorous response
    • Rivalry small Varric: rivalry (+5) with an Aggressive response
Quest icon DA2 Talk to Anders (must complete Tranquility)
  • Friendship small Anders: friendship (+10) with a Peaceful/Helpful response
  • Friendship small Anders: friendship (+15) with a Flirt response
  • Rivalry small Anders: rivalry (+5) with a Humorous response
  • Rivalry small Anders: rivalry (+10) with a End Romance response
Quest icon DA2 Fenris Recruited (must complete Bait and Switch)
  • Friendship small Fenris: friendship (+10) with "I've thought about it" or "Lothering is gone"
  • Friendship small (+5) with a "Investigate"->"How long since you escaped?"->"You've been alone?"->"Are you sure?"->"Good Plan"
  • Friendship small Fenris: friendship (+5) with "You could make a home here"
  • Rivalry small Fenris: rivalry (+10) with "Never" or "This is my home now")
  • Rivalry small Fenris: rivalry (+5) with "Investigate" path opens, choose "How long since you escaped?"->"You've been alone?"->"Are you sure?"->"Why bother?"
  • Rivalry small Fenris: rivalry (+5) with "You whine too much"
Quest icon DA2 Isabela's Contact (must complete Fools Rush In)
  • Friendship small Isabela: friendship (+10) with Peaceful response
  • Rivalry small Isabela: rivalry (+10) with Aggressive response
Quest icon DA2 Duty (DLC Quest)
Quest icon DA2 Birthright
Quest icon DA2 Portrait of the Past (For Bethany, Birthright must be completed)
  • Friendship small Bethany: friendship (+15)
Quest icon DA2 Family History (For Caver, Birthright must be completed)
  • Friendship small Caver: friendship (+15)
  • Rivalry small Caver: rivalry (+15) with an Aggressive/Direct response

Act closing quest

Quest icon DA2 The Deep Roads Expedition

Depending on Hawke's class:

  • Medium armor gold DA2 Last Descent Armor
  • Light armor silver DA2 Robes of the Spiral Eye
  • Heavy armor silver DA2 Warplate of the Fallen

Other Items:

  • Longbow silver DA2 Nevarran Lancer
  • Staff gold DA2 Stone's Breath
  • Shield silver DA2 Winter-Weight

ACT 1 Unique/Special Merchant Items

Note: Notable, Unique or Special Merchant Items. Items you may not want to forget before you go to the next act!
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