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==Walk-through Act 1 Rough==
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=Walk-through Act 1 Rough=
{{Note|In progress}}
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{{Note|In progress and with Spoilers}}
==ACT 1==
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==ACT 1 Quests==
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{{Note|With Unique Items, Friendship/Rivalry results, and other notable Act 1 only info.}}
 
===Act opening quest===
 
===Act opening quest===
   
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*[[The Deep Roads Expedition]]
 
*[[The Deep Roads Expedition]]
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==ACT 1 Unique/Special Items==
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{{Note|Notable Items Unique or Special. Items you may not want to forget before you go to the next act!}}

Revision as of 05:22, November 23, 2011

Playground



THE BOX

Spell Concept DA2

Spirit Bolt DA2 Spirit Strike Walking Bomb DA2 Corrosive Walking Bomb Walking Bomb DA2 Virulent Walking Bomb
Spirit Bolt DA2
Spirit Bolt
Effect Type: Activated
Activation: 20
Cooldown: 10s
Requires: Level 2
The mage fires a bolt of energy that slams into the target. Although other spells may be more powerful, the bolt can be cast with great frequency.
Spirit Bolt
Walking Bomb DA2
Walking Bomb
Effect Type: Activated
Activation: 30
Cooldown: 30s
Requires: Level 4
Spirit Bolt
The mage curses an enemy with an effect that turns the victim's own body into a weapon. If the enemy dies while the spell is still active, it explodes, harming all other foes nearby.
Walking Bomb
Spirit DA2
Spirit Spells
Death Syphon DA2
Death Syphon
Effect Type: Sustained
Size: 10m
Upkeep: 20%
Cooldown: 5s
Requires: Level 5
The mage replenishes vitality by consuming entropic energy from nearby corpses for as long as this mode is active.
Death Syphon
Spirit Mastery Icon
Spirit Mastery
Effect Type: Passive
Requires: Level 6
Walking Bomb
Death Syphon
7 points in Spirit
Drawing from years of experience, the mage channels significant power from the Fade, inflicting greater spirit damage and regenerating mana more quickly.
Spirit Mastery
Death Syphon DA2 Death Vortex
Dispel Magic DA2 Icon
Dispel Magic
Effect Type: Activated
Size: 5m
Activation: 20
Cooldown: 15s
Requires: Level 3
The mage interrupts enemy spellcasting, removes hostile magical effects from the party, and disables sustained magical abilities from enemies across an area of the battlefield.
Dispel Magic
Dispel Magic DA2 Icon Transmutation

Walk-through Act 1 Rough

Note: In progress and with Spoilers

ACT 1 Quests

Note: With Unique Items, Friendship/Rivalry results, and other notable Act 1 only info.

Act opening quest

Main plot quests

Secondary quests

Companion quests

Act closing quest

ACT 1 Unique/Special Items

Note: Notable Items Unique or Special. Items you may not want to forget before you go to the next act!
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