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THIS DAY, WE FIGHT!



Game Main Character Class Difficulty Setting Accomplishments
Dragon Age: Origins Frostmourn (Frost Mage) Mage Normal Completed Origins, & Awakening
Dragon Age: Origins Payton (Main Tank) Warrior Normal Completed Origins
Dragon Age: Origins Fykan (Main Healer) Mage Nightmare Completed Origins
Dragon Age II Aang (Main Healer) Mage Hard Completed Dragon Age II
Dragon Age II Payton (Two-Hander) Warrior Hard Completed Dragon Age II
Dragon Age II Aaron (Primal Mage) Mage Nightmare Playing in Act II


No Poultices, No Pausing. That is the Warden's Law.
And by Warden's Law, we will stand and Fight.
A new Age has begun - an Age of Freedom!
And All will know that these 4 Wardens gave their Last Breaths to Defend it!

>> Fycan [fahy-kan]







My Tactics SetupEdit

Dragon Age: OriginsEdit

Mage (Main Healer)Edit

Type: Main Healer (Wynne, Morrigan)
Behavior: Passive
Attributes: Max Magic, 20 Willpower, 20 Cunning

Condition Action
Self: Mana/stamina < 50% Mass Rejuvenation
Self: Mana/stamina < 75% Spellbloom (high avaliability)
Enemy: Nearest visible mage Mana Drain (most cost effective)
Self: Health < 25% Group Heal (counter AoE damage)
Self: Health < 75% Regeneration
Ally: Health < 25% Group Heal (emergency heal)
Ally: Health < 50% Regeneration
Ally: Health < 90% Regeneration
Ally: Health < 25% Heal
Ally: Health < 50% Heal
Ally: Health < 75% Heal
main tank: Being attack by melee or range attack Heroic Defense (last priority after all heals)



Warrior (Main Tank)Edit

Type: Main Tank (Alistair)
Behavior: Aggressive
Attributes: Max Dexterity, 50 Strength, 15 Constitution

Condition Action
Self: Any Activate: Shield Wall (immune to knockdown)
Enemy: Attacking main healer Shield Bash (knockdown)
Enemy: Attacking main healer Overpower (knockdown)
Enemy: Target at short range Taunt
Self: Surrounded by at least 2 enemies War Cry (AoE knockdown)
Enemy: Nearest visible Shield Pummel
Enemy: Nearest visible Assault
Enemy: Lowest health Attack



Warrior (Anti-Mage Tank)Edit

Type: Anti-Mage Tank (Alistair)
Behavior: Aggressive
Attributes: Max Dexterity, 50 Strength, 15 Constitution

Condition Action
Self: Any Activate: Shield Wall (immune to knockdown)
Enemy: Attacking main healer Shield Bash (knockdown)
Enemy: Attacking main healer Overpower (knockdown)
Enemy: Target at short range Taunt
Self: Surrounded by at least 2 enemies War Cry (AoE knockdown)
Enemy: Using magic attack Shield Pummel (stun)
Enemy: Using magic attack Overpower (knockdown)
Enemy: Nearest visible mage Attack



Warrior (Sword & Shield Bodyguard)Edit

Type: Sword & Shield Bodyguard (Sten, Oghren])
Behavior: Aggressive/Defensive
Attributes: Max Strength, 30 Dexterity, 10 Constitution

Condition Action
Enemy: Attacking main healer Shield Bash (knockdown)
Enemy: Attacking main healer Overpower (knockdown)
Enemy: Attacking party member Shield Bash (knockdown)
Enemy: Attacking party member Overpower (knockdown)
Enemy: Target at short range War Cry (AoE knockdown)
Enemy: Nearest visible Shield Pummel
Enemy: Nearest visible Assault
Enemy: Lowest health Attack



Rogue (Bard Archer)Edit

Type: Bard Archer (Leliana)
Behavior: Range/Defensive (continuous auto-attack enabled unlike Dragon Age II)
Attributes: Max Cunning, 20 Strength, 40 Dexterity

Condition Action
main healer: Mana/stamina >= 90% Activate: Song of Courage
main healer: Mana/stamina < 25% Activate: Song of Valor
Enemy: Attacking main healer Pinning Shot (immobilize)
Enemy: Using magic attack Pinning Shot (interrupt & prevent spell casting)
Self: Being attacked by melee attack Dirty Fighting
Enemy: Nearest visible Scattershot
Enemy: Nearest visible mage Critical Shot
Enemy: Nearest visible mage Arrow of Slaying
Enemy: Nearest visible mage Attack
Enemy: Target rank is Elite or higher Shattering Shot
Enemy: Target rank is Elite or higher Critical Shot
Enemy: Lowest health Attack
main healer: Mana/stamina >= 90% Deactivate: Song of Valor (turns off after a long fight)



Dragon Age 2Edit

Mage (Main Healer)Edit

Type: Main Healer (Anders)
Behavior: Range (only behavior for Range which offers continuous auto-attack)
Attributes: Max Magic, 20 Willpower

Condition Action
Self: Any Activate: Rock Armor
Self: Being attacked by melee attack Mind Blast
Self: Health < 75% Aid Allies (30% Heal)
Ally: Health < 75% Aid Allies (30% Heal)
Self: Health < 50% Heal
Ally: Health < 25% Heal
Ally: Health < 50% Heal
Ally: Health < 75% Barrier
Self: Being attacked by melee attack Glyph of Paralysis
party member: Being attacked by melee attack Glyph of Paralysis
party member: Being attacked by melee attack Glyph of Paralysis
Enemy: STAGGERED Crushing Prison (Class Combo)
Enemy: Has any buff spell Dispel Magic
Enemy: Target of party member Attack
Enemy: Lowest health Attack
Self: Surrounded by no enemies Deactivate: Rock Armor



Mage (Elemental Support)Edit

Type: Elemental Support Mage (Bethany, Merrill, Anders)
Behavior: Range (only behavior for Range which offers continuous auto-attack)
Attributes: Max Magic, 20 Willpower/40 Constitution

Condition Action
Self: Health < 25% Deactivate: Blood of the First
Self: Health < 25% Heal
Self: Health >= 75% Activate: Blood of the First
Self: Any Activate: Wrath of the Elvhen
Self: Any Activate: Rock Armor
Self: Being attacked by melee attack Mind Blast
Enemy: Attacking main healer Horror
Ally: Health < 25% Heal
Ally: Health < 75% Barrier
Enemy: STAGGERED Crushing Prison (Class Combo)
Enemy: STAGGERED Chain Lightning (Class Combo)
Enemy: Target rank is Elite or higher Winter's Grasp (Class Combo)
Enemy: Has any buff spell Dispel Magic
Enemy: Clustered with at least three enemies Firestorm
Enemy: Nearest visible Firestorm
Enemy: Clustered with at least three enemies Fireball
Enemy: Nearest visible Fireball
Enemy: Lowest health Attack
Self: Surrounded by no enemies Deactivate: Blood of the First
Self: Surrounded by no enemies Deactivate: Wrath of the Elvhen
Self: Surrounded by no enemies Deactivate: Rock Armor



Warrior (Main Tank)Edit

Type: Main Tank (Aveline)
Behavior: Tank
Attributes: Max Constitution, 30 Strength

Condition Action
Self: Any Activate: Shield Defense
Self: Any Activate: Elemental Aegis
Enemy: Attacking main healer Shield Bash (knockdown)
Enemy: Attacking party member Shield Bash (knockdown)
Enemy: Attacking party member Shield Bash (knockdown)
Enemy: Target at short range Taunt
Ally: Mana or stamina < 25% Rally
Self: Health < 50% Stonewall
Self: Mana or stamina < 50% Bolster
Enemy: Using magic attack Shield Bash
Enemy: Nearest visible mage Attack
Enemy: Nearest visible Attack
Self: Surrounded by no enemies Deactivate: Shield Defense
Self: Surrounded by no enemies Deactivate: Elemental Aegis



Warrior (Warmonger Two-Hander)Edit

Type: Warmonger Two-Hander (Fenris)
Behavior: Tank/Aggressive
Attributes: Max Strength, 40 Constitution

Condition Action
Self: Any Activate: Lyrium Ghost
Enemy: Attacking main healer Pommel Strike (stun, redirects threat)
Enemy: Attacking party member Pommel Strike (stun, redirects threat)
Enemy: Attacking party member Pommel Strike (stun, redirects threat)
Self: Surrounded by at least three enemies Tremor (Class Combo)
Ally: Mana or stamina < 10% Rally
Self: Mana or stamina < 10% Second Wind
Self: Mana or stamina < 50% Bolster
Enemy: Target at short range Cleave (Class Combo)
Enemy: Nearest visible Mighty Blow
Enemy: Nearest visible Attack
Self: Surrounded by no enemies Deactivate: Lyrium Ghost



Warrior (Vanguard Two-Hander)Edit

Type: Vanguard Two-Hander (Fenris)
Behavior: Aggressive/Defensive (will run back to the player after every kill)
Attributes: Max Strength, 20 Constitution

Condition Action
Self: Any Activate: Lyrium Ghost
Enemy: Attacking main healer Pommel Strike (stun, redirects threat)
Enemy: Attacking party member Pommel Strike (stun, redirects threat)
Ally: Mana or stamina < 25% Rally
Enemy: BRITTLE Scythe (Class Combo)
Enemy: BRITTLE Mighty Blow (Class Combo)
Enemy: Target at short range Cleave
Self: Mana or stamina < 50% Jump to: 11
Enemy: Nearest visible Scythe
Enemy: Nearest visible Mighty Blow
Enemy: Nearest visible rogue Attack
Enemy: Nearest visible Attack
Self: Surrounded by no enemies Deactivate: Lyrium Ghost



Rogue (Sabotage Archer)Edit

Type: Sabotage Archer (Varric, Sebastian)
Behavior: Range (only behavior for Range which offers continuous auto-attack)
Attributes: Max Dexterity, 40 Cunning

Condition Action
Self: Any Activate: Bianca's Song/Precision
main healer: Being attacked by melee attack Armistice (redirects threat)
Enemy: Attacking main healer Kickback (knockdown)
Enemy: Attacking party member Kickback (knockdown)
Self: Health < 75% Use current condition for next tactic
main healer: Any Back-to-Back
Self: Being attacked by a melee or ranged attack Evade
Enemy: Clustered with at least three enemies Confusion (Class Combo)
Ally: Being attacked by melee attack Fatiguing Fog (Class Combo)
Enemy: Target of party member Attack
Enemy: Lowest health Attack
Self: Surrounded by no ememies Deactivate: Bianca's Song/Precision



Rogue (Scoundrel Archer)Edit

Type: Scoundrel Archer (Varric, Sebastian)
Behavior: Range (only behavior for Range which offers continuous auto-attack)
Attributes: Max Dexterity, 40 Cunning

Condition Action
Self: Any Activate: Bianca's Song/Precision
main healer: Being attacked by melee attack Armistice (redirects threat)
main healer: Being attacked by melee attack Chameleon's Breath
Enemy: Attacking main healer Pinning Shot (80% chance to immobilize)
Enemy: Attacking party member Pinning Shot (80% chance to immobilize)
Self: Being attacked by melee or range attack Guardian Angel
Self: Being attacked by melee attack Chameleon's Breath
Self: Being attacked by melee or range attack Evade
Enemy: STAGGERED Kickback (Class Combo, bugged)
Enemy: Using magic attack Pinning Shot (80% chance to interrupt spell casting)
Enemy: Nearest visible mage Rhyming Triplet/Arrow of Judgment
Enemy: Nearest visible mage Attack
Enemy: Nearest visible rogue Rhyming Triplet/Arrow of Judgment
Enemy: Nearest visible rogue Attack
Enemy: Target rank is Elite or higher Rhyming Triplet/Arrow of Judgment
Enemy: Lowest health Attack
Self: Surrounded by no ememies Deactivate: Bianca's Song/Precision







My ContributionsEdit

Wiki ArticlesEdit


Origins - Awakening Walkthrough (NO SPOILERS)Edit

[Items Used in Origins Quests]

  1. 10x Garnet
  2. 15x Toxin Extract
  3. 1x Werewolf Pelt

[Items Used in Awakening Quests]

  1. 1x Diamond
  2. 1x Flawless Ruby
  3. 1x Grandmaster Flame Rune
  4. 1x Grandmaster Lightning Rune
  5. 1x Greater Warmth Balm
  6. 5x Health Poultice
  7. 5x Injury Kit
  8. 1x Blood Lotus (Awakening drop)
  9. 1x Master Lyrium Potion (Awakening drop)

[Awakening - Avoid]

  1. Before using Manual of Focus, take off ALL the Character's gears (pcIcon pc v1.03 & 1.04 Bug)
  2. After using Manual of Focus, DO NOT put any points in Stealing (pcIcon pc v1.03 Bug, Fixed in v1.04)

[Awakening - Travelling Order]

  1. Vigil's Keep
  2. Amaranthine (Don't initiate any of these quests: Smuggler's Run / Law and Order; they will bug Sigrun's personal quest.)
  3. Travel to these locations in any order:
    Wending Woods
    Knotwood Hills
    Kal'Hirol
    Silverite Mine (make a Hard Save & make sure Velanna is in your party before entering this Mine, you will automatically come across her prior to the mine)
    The Joining can be conducted any time while travelling to the above Locations (after Blackmarsh quests are completed, you will not be able to)
  4. boost companion Approvals if you have not done so (last chance for Personal Quests)
  5. Go to Amaranthine to do Smuggler's Run / Law and Order
  6. Go to Blackmarsh with Gifts
  7. Vigil's Keep (again)
  8. (No known Bugs can occur after this point)



Random Numbers that mean absolutely nothing:

75.101.94.139
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