Under Her Skin is an advisor quest for Leliana in Dragon Age: Inquisition. It is only available if the Inquisitor chooses to side with the templars instead of the mages.

Much like the Inquisition, Corypheus has invested great time and effort building a trusted inner circle. Calpernia leads the Venatori - and it seems she's been busy. In the search for a a particular set of elven ruins, she and her army of Tevinter extremists have taken a keen interest in a merchant named Vicinius. Perhaps finding him would shed more light on Calpernia and her motivations.

Acquisition Edit

Available after talking to Leliana in Skyhold. This quest should be completed before taking on What Pride Had Wrought, as it will unlock additional options when confronting Calpernia.

Walkthrough Edit

Memory Crystal

A memory crystal

Val Royeaux Edit

Travel to Val Royeaux and find Vicinius's Home. It can be accessed from the docks, just north of the Summer Bazaar.

Find papers in the first room, then deal with the Venatori upstairs. Their party consists of two Zealots, one Stalker and a Spellbinder.

Further searching of the home will get you another note (also in the gallery below). In his study, you finally find Vicinius's body. Examine it to get a lead for pieces of a memory crystal, three of which have to be discovered to get an audible memory recording of what has happened here.

Don't overlook the charred notebook in the corner of the room; eventually leave and head back to Skyhold.

Skyhold Edit

Show the memory crystal to Leliana, who will send you to speak with Dagna in the Undercroft.

Note: If Dagna has not yet been recruited, the war table mission Acquire the Arcanist must be completed.

Leliana joins the meeting, and after viewing some mysterious event and discussing it, a new war table operation becomes available: head to the War Room and complete Plant Crystal in Venatori Headquarters with Leliana. After the report, visit her in her tower, to see if the receiving crystal is working. Reports to Calpernia will be stored in your codex, and information about a location connected to Dumat is needed. Return to the War Room and let Leliana for the cost of 1 power investigate the Shrine of Dumat.

Shrine of Dumat Edit

Use the world map to travel to the Shrine of Dumat.

The Inquisitor can approach the front door by either going straight forward or along the terraces on either side. Moving along either terrace will cause a rift-like spawning of a Rage demon, two Shades and two Wraiths, though there is only one wave. If not triggered on the way in, it may also be triggered on the way out.

Inside, you will have to fight some Shades, Wraiths and Greater Terror Demons. There are six red glowing crystals scattered across the area. Activating any one of them will activate the side quest Corypheus's Memories.

Note: The Superb Dragon-Slaying Rune Schematic may be found in a bag on a desk on the lower floor

Once you move past the main hall, you will find the door to the next chamber guarded by a Pride demon, a shade and two wraiths. Beyond this door Magister Erasthenes can be found locked behind some sort of a magical barrier at the far end of the Shrine. Talk to him to learn more about Corypheus and Calpernia and then decide his fate. Whether you kill him or let him live, however, there will be no major effect to the game progress.

Return to Skyhold Edit

Back at Skyhold, inform Leliana about the Magister to finish the quest. If you let Erasthenes live earlier, Leliana says that she (i.e. her agent) has interrogated him in the shrine and states that the Inquisition may learn more about Corypheus from him. If he was subjected to Tranquility, she also notes that he is as grateful to you for ending his pain as his muted emotions allow. If you choose to kill Erasthenes, Leliana will be a little bit upset about your decision, arguing that it would be better if you had let him live so that she could gather more information about Corypheus' mission.

(Keep in mind that letting Magister Erasthenes live won't grant you additional agent)

Approval Edit

I'll free you from your pain. (Kill Erasthenes)

  • DAIApproval Dorian Slightly Approves
  • DAIApproval Sera Slightly Approves
  • DAIApproval Cassandra Slightly Disapproves
  • DAIApproval Cole Approves

You're too useful to kill. (Let Erasthenes live)

  • DAIApproval Vivienne Slightly Approves
  • DAIApproval Solas Approves
  • DAIApproval Sera Slightly Disapproves
  • DAIApproval Iron Bull Slightly Approves
  • DAIApproval Cole Disapproves
  • DAIApproval Dorian Disapproves

Your death will be a message. (Kill Erasthenes)

  • DAIApproval Iron Bull Approves
  • DAIApproval Cassandra Slightly Approves
  • DAIApproval Cole Disapproves
  • DAIApproval Sera Disapproves
  • DAIApproval Blackwall Disapproves

(Mage only) I can make you Tranquil. (Let Erasthenes live)

  • DAIApproval Cassandra Slightly Approves
  • DAIApproval Cole Approves
  • DAIApproval Iron Bull Approves
  • DAIApproval Sera Slightly Disapproves
  • DAIApproval Dorian Disapproves
  • DAIApproval Blackwall Disapproves
  • DAIApproval Vivienne Greatly Disapproves
  • DAIApproval Solas Greatly Disapproves
Note: Cole will react to the player's decision whether he is in the party or not.

Rewards Edit

  • 1,934 XP
  • 400 Influence
  • 3 Power
  • (Optional) 50 XP for each memory crystal collected

Codex entries Edit

Codex icon DAI Codex entry: Letter to a Slaver
Codex icon DAI Codex entry: Charred Notebook
Codex icon DAI Codex entry: Reports to Calpernia

Notable Items Edit

Superb Dragon-Slaying Rune Schematic Icon Superb Dragon-Slaying Rune Schematic

Notes Edit

Gallery Edit

Bugs Edit

  • ps3Icon ps3 When attempting to enter Vicinius' house In Val Royeaux, a bug may occur during the loading screen where the game force closes and you are returned to the Xbox home screen reloading doesn't seem to fix this. This bug appears to be fixed with Patch 5, although it is not listed in the patch notes.
  • pcIcon pc When the Inquisitor approaches the door of Shrine of Dumat, they will encounter a Fade rift opened from the dragon-head statue next to the door which will summon demons after a couple of seconds. As with common rifts, it will stop summoning demons if the party moves away and retreats immediately. Attempting to approach the door again after retreating, the rifts won't summon the demons again and the party can enter the shrine without having a combat. However, when the task of interacting with Magister Erasthenes is finished and the shrine exited, the rift will activate and summon demons. Walking to the far end of the entry and clicking the fence to exit the location will avoid a combat at this stage.
  • pcIcon pc The bag containing the schematic may be missing.
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