Uldred is fought in the Circle Tower during the quest Broken Circle.
Strategy[]
Upon confronting the Warden, Uldred will turn into a gigantic abomination; a Pride Demon. He will be aided by several weaker abominations. Uldred will attempt to turn remaining captive mages into abominations every now and again, indicated by circles surrounding the affected mage. The Warden has the option of using a magic item called the Litany of Adralla to prevent Uldred from turning the mages. Placing the Litany in your quickbar will permit easy access to the item each time its cooldown has elapsed. This item will be rendered useless after the battle. Whenever Uldred speaks to offer the mages a "gift", (i.e. do you accept the gift I offer?) it is advised that the player use the Litany again to prevent that mage from turning into an abomination.
Monster properties and traits[]
Demon Properties | Demon Resistance | Pride Demon Properties | Tank |
---|---|---|---|
+5 spellpower +5 armor +1 health regeneration in combat | +50% fire resistance +5% spirit resistance | +5 spellpower +5 armor +1 mana regeneration in combat | +120 health +2 armor |
Abilities & Spells[]
Abilities:
Fire Bolt |
Activated Range: Medium Activation: 5 Cooldown: 10s |
The pride demon shoots a bolt of fire at a target, inflicting fire damage and causing it to burn for a short time. |
Frost Bolt |
Activated Range: Personal Activation: 15 Cooldown: 30s |
The pride demon shoots a bolt of frost at an opponent, doing cold damage and freezing it solid unless it passes a physical resistance check. |
Fire Blast |
Activated Range: Personal Activation: 15 Cooldown: 30s |
An explosion of flame bursts from the pride demon, doing fire damage to all nearby enemies and causing them to burn for a short time. Enemies are knocked back unless they pass physical resistance check. |
Frost Burst |
Activated Range: Medium Activation: 5 Cooldown: 10s |
An explosion of frost bursts from the pride demon, doing cold damage to all nearby enemies, who are frozen solid for a short time unless they pass a physical resistance check. |
Mana Wave |
Activated Range: Personal Activation: 15 Cooldown: 60s |
An explosion of mana bursts from the pride demon, dispelling all effects from opponents in the area and draining them of their mana or stamina. |
Massive Attack |
Activated Range: Personal Activation: 0 Cooldown: 1.5s |
The creature strikes to its [left/right/back left/back right]. All targets in the area take physical damage and are knocked down unless they pass a physical resistance check. Friendly fire possible. |
Spells:
Anti-Magic Ward |
Activated Range: Medium Activation: 40 Cooldown: 30s Requires: 25 magic |
The caster wards an ally against all spells and spell effects, beneficial or hostile, for a short time.
|
Mana Clash |
Activated Range: Medium Activation: 50 Cooldown: 40s Requires: 33 magic |
The caster expels a large amount of mana in direct opposition to enemy spellcasters, who are completely drained of mana and suffer spirit damage proportional to the amount of mana they lost. |
Mana Drain |
Activated Range: Medium Activation: 0 Cooldown: 10s |
The caster creates a parasitic bond with a spellcasting target, absorbing a small amount of mana from it. |
Crushing Prison |
Activated Range: Medium Activation: 60 Cooldown: 60s Requires: 30 magic |
The caster encloses a target in a collapsing cage of telekinetic force inflicting spirit damage for the duration. |
Solo strategy[]
Uldred is a somewhat difficult opponent to battle alone as he is a formidable melee fighter and possesses some nasty spells.
Crushing Prison is the biggest danger. He also has some special fire and frost spells to damage the Warden directly. He will frequently use Mana Wave and Mana Drain spells.
The key to victory is to stay close to him because he will not be casting damaging spells then, only Mana Wave and Mana Drain. He will use Massive Attack, but in general he runs back on you right after using it. If you take a few steps back yourself, however, he will start casting. Take care of his lesser abominations first, and be ready to use Litany of Adralla whenever he tries to turn another mage. Each new abomination he summons will be stronger then the initial ones, so it is best to prevent them completely. Fortunately his spell that turns mages takes quite some time to be finished, and leaves him paralyzed. It can be interrupted anytime in that period. You can use this to your advantage and attack him a few times before using the Litany.
If playing Arcane Warrior, enter the Harrowing chamber with all your sustained spells turned off and ready to cast. He will use Mana Wave and turn them off anyway. You will have to re-cast them every time he uses it. This can get very dangerous at times. Make sure to re-cast Rock Armor right after it's been disabled, as it has very short cooldown and it will offer some protection while you cast Combat Magic and Haste.