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Two-handed talents are talents that allow characters to make a series of devastating attacks based around two-handed weapons.

Branch One

Talent 2h pommelstrike Pommel Strike

  • Activated
  • Range: Personal
  • Activation: 21
  • Cooldown: 10s
  • Requires: 12 Strength
  • Requires: Combat Training

Instead of going for the fatal attack an enemy expects, the player strikes out with a weapon's pommel, knocking the opponent to the ground unless it passes a physical resistance check.

Talent 2h indomitable Indomitable

  • Sustained
  • Range: Personal
  • Upkeep: 60
  • Fatigue: 5%
  • Cooldown: 30s
  • Requires: 20 Strength
  • Requires: Improved Combat Training

Through sheer force of will, the character remains in control on the battlefield, gaining a slight increase to attack and damage while being immune to stun or knock down effects for the duration of this mode.

Talent 2h stunningblows Stunning Blows

  • Passive
  • Requires: 28 Strength
  • Requires: Expert Combat Training

The character's fondness for massive two-handed weapons means that each attack offers a chance to stun the opponent due to the sheer weight behind the blow.

Talent 2h criticalstrike Critical Strike

  • Activated
  • Range: Personal
  • Activation: 41
  • Cooldown: 60s
  • Requires: 34 Strength
  • Requires: Master Combat Training

The character makes a single massive swing at the target, gaining a bonus to attack. If the strike connects, it is an automatic critical hit, possibly killing the opponent outright if its health is low enough.

Note: Many Talents and Spells are more powerful than the description suggests (Punisher, Sunder Arms/Armor, Arrow of Slaying). This one, however, is quite the opposite. It is truly just a single swing done with a bonus to attack that criticals if it hits, while also possibly killing any non-elite target if its health is below 20%. If one takes into consideration that any "white" creature which is below 20% health should die from a two-handed warrior's swing anyway (that's the point of wielding a two handed weapon - slow swings, big numbers), this fourth-tier ability turns out to be... worse than the first-tier Mighty Blow. The reason why this ability is at the end of this talent branch, or why it is on a 60 second cooldown, are yet to be discovered.

Branch Two

Talent 2h sunderarms Sunder Arms

  • Activated
  • Range: Personal
  • Activation: 26
  • Cooldown: 10s
  • Requires: 18 Strength
  • Requires: Combat Training

The character attempts to hinder a target's ability to fight back, rather than going directly for a killing blow. Unless the target passes a physical resistance check, it suffers a penalty to attack for a short time.

NOTE: the character strikes TWICE in rapid succession when activating this talent, both for normal combat damage. It is thus much stronger than expected.

Talent 2h shatteringblows Shattering Blows

  • Passive
  • Requires: 23 Strength
  • Requires: Improved Combat Training

The character is as adept at destruction as at death and gains a large damage bonus against golems and other constructs.

Talent 2h sunderarmor Sunder Armor

  • Activated
  • Range: Personal
  • Activation: 41
  • Cooldown: 20s
  • Requires: Level 10
  • Requires: 28 Strength
  • Requires: Expert Combat Training

The character aims a destructive blow at the target's armor or natural defenses. The attack deals normal damage, but also damages the armor unless the target passes a physical resistance check.

NOTE: the character strikes TWICE in rapid succession when activating this talent, both for normal combat damage. It is thus much stronger than expected.

Talent 2h destroyer Destroyer

  • Passive
  • Requires: Level 14
  • Requires: 40 Strength
  • Requires: Master Combat Training

Few can stand against the savage blows of a destroyer. Every attack sunders the target's armor, reducing its effectiveness for a short time. The effects of multiple blows are not cumulative.

Branch Three

Talent 2h mightyblow Mighty Blow

  • Activated
  • Range: Personal
  • Activation: 41
  • Cooldown: 20s
  • Requires: 15 Strength
  • Requires: Combat Training

The character puts extra weight and effort behind a single strike, gaining a bonus to attack. If it hits, the blow deals critical damage and imposes a penalty to movement speed unless the target passes a physical resistance check.

Talent 2h powerfulswings Powerful Swings

  • Sustained
  • Range: Personal
  • Upkeep: 30
  • Fatigue: 5%
  • Cooldown: 10s
  • Requires: 21 Strength
  • Requires: Improved Combat Training

While in this mode, the character puts extra muscle behind each swing, gaining a bonus to damage (+4.5) but suffering penalties to attack (-10) and defense (-10). Two-Handed Strength reduces the penalties to attack and defense.

Talent 2h 2hstrength Two-Handed Strength

  • Passive
  • Requires: 28 Strength
  • Requires: Expert Combat Training

The character has learned to wield two-handed weapons more effectively, reducing the penalties to attack (-5) and defense (-5) from Powerful Swings.

NOTE: This talent grants a hidden 25% bonus to armor penetration. ??

Talent 2h 2hsweep Two-Handed Sweep

  • Activated
  • Range: Personal
  • Activation: 41
  • Cooldown: 20s
  • Requires: Level 10
  • Requires: 36 Strength
  • Requires: Master Combat Training

The character swings a two-handed weapon through enemies in a vicious arc, dealing normal damage to those it hits and knocking them down unless they pass a physical resistance check.

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