- For the talents in Dragon Age II, see Two-handed talents (Dragon Age II).
Two-handed talents are talents that allow characters to make a series of devastating attacks based around two-handed weapons.
Branch One
Pommel Strike may refer to:
- Pommel Strike (Origins), a warrior talent in Dragon Age: Origins
- Pommel Strike (Dragon Age II), a warrior talent in Dragon Age II
- Pommel Strike (Inquisition), a warrior ability in Dragon Age: Inquisition
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
Indomitable may refer to:
- Indomitable (Origins), a warrior talent in Dragon Age: Origins
- Indomitable (Dragon Age II), Aveline's talent in Dragon Age II
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
Stunning Blows |
Passive Requires: 28 strength Requires: Expert Combat Training |
The character's fondness for massive two-handed weapons means that each attack offers a chance to stun the opponent due to the sheer weight behind the blow. |
Critical Strike |
Activated Range: Personal Activation: 40 Cooldown: 60s Requires: 34 strength Requires: Master Combat Training |
The character makes a single massive swing at the target, gaining a bonus to attack. If the strike connects, it is an automatic critical hit, possibly killing the opponent outright if its health is low enough. |
Branch Two
Sunder Arms |
Activated Range: Personal Activation: 25 Cooldown: 10s Requires: 18 strength Requires: Combat Training |
The character attempts to hinder a target's ability to fight back, rather than going directly for a killing blow. Unless the target passes a physical resistance check, it suffers a penalty to attack for a short time. |
Shattering Blows |
Passive Requires: 23 strength Requires: Improved Combat Training |
The character is as adept at destruction as at death and gains a large damage bonus against golems and other constructs. |
Sunder Armor |
Activated Range: Personal Activation: 40 Cooldown: 20s Requires: Level 10 Requires: 28 strength Requires: Expert Combat Training |
The character aims a destructive blow at the target's armor or natural defenses. The attack deals normal damage, but also damages the armor unless the target passes a physical resistance check. |
Destroyer may refer to:
- Destroyer (Origins), a warrior talent in Dragon Age: Origins
- Destroyer (Dragon Age II), a warrior talent in Dragon Age II
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
Branch Three
Mighty Blow may refer to:
- Mighty Blow (Origins), a warrior talent in Dragon Age: Origins
- Mighty Blow (Dragon Age II), a warrior talent in Dragon Age II
- Mighty Blow (Inquisition), a warrior ability in Dragon Age: Inquisition
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
Powerful Swings |
Sustained Range: Personal Upkeep: 30 Fatigue: 5% Cooldown: 10s Requires: 21 strength Requires: Improved Combat Training |
While in this mode, the character puts extra muscle behind each swing, gaining a bonus to damage but suffering penalties to attack and defense. Two-Handed Strength reduces the penalties to attack and defense. |
Two-Handed Strength |
Passive Requires: 28 strength Requires: Expert Combat Training |
The character has learned to wield two-handed weapons more effectively, reducing the penalties to attack and defense from Powerful Swings. |
Two-Handed Sweep |
Activated Range: Personal Activation: 40 Cooldown: 20s Requires: Level 10 Requires: 36 strength Requires: Master Combat Training |
The character swings a two-handed weapon through enemies in a vicious arc, dealing normal damage to those it hits and knocking them down unless they pass a physical resistance check. |
Branch Four
The following are only available in Downloadable Content (Like Witch Hunt and Awakening)
Sweeping Strike |
Activated Range: Short Activation: 30 Cooldown: 10s Requires: Level 20 Requires: 30 strength Requires: Combat Training |
A massive swing plows through a cone of enemies, inflicting a critical hit against the primary target and normal damage against others in the cone. Affected enemies are also knocked to the ground unless they pass a physical resistance check. |
Two-Handed Impact |
Sustained Range: Personal Upkeep: 40 Fatigue: 10% Cooldown: 10s Requires: 38 strength Requires: Improved Combat Training |
While in this mode, each blow from the character's heavy two-hander generates a small shockwave that damages other enemies near the target. This mode drains stamina constantly. |
Onslaught |
Activated Range: Personal Activation: 50 Cooldown: 30s Requires: 44 strength Requires: Expert Combat Training |
The character advances several times, sweeping the weapon in huge arcs that hit multiple enemies. |
Reaving Storm |
Sustained Range: Personal Upkeep: 0 Fatigue: 10% Cooldown: 30s Requires: 50 strength Requires: Master Combat Training |
While this mode is active, the character turns continuously to attack surrounding enemies, slashing in wild arcs but spending stamina with each hit. This mode can only be activated during combat. |