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For the talents in Dragon Age II, see Two-handed talents (Dragon Age II).

Two-handed talents are talents that allow characters to make a series of devastating attacks based around two-handed weapons.

Branch One

Pommel Strike may refer to:

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Indomitable may refer to:

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Stunning Blows Stunning Blows
Passive
Requires: 28 strength
Requires:  Expert Combat Training
The character's fondness for massive two-handed weapons means that each attack offers a chance to stun the opponent due to the sheer weight behind the blow.
Critical Strike Critical Strike
Activated
Range: Personal
Activation: 40
Cooldown: 60s
Requires: 34 strength
Requires:  Master Combat Training
The character makes a single massive swing at the target, gaining a bonus to attack. If the strike connects, it is an automatic critical hit, possibly killing the opponent outright if its health is low enough.


Branch Two

Sunder Arms Sunder Arms
Activated
Range: Personal
Activation: 25
Cooldown: 10s
Requires: 18 strength
Requires:  Combat Training
The character attempts to hinder a target's ability to fight back, rather than going directly for a killing blow. Unless the target passes a physical resistance check, it suffers a penalty to attack for a short time.
Shattering Blows Shattering Blows
Passive
Requires: 23 strength
Requires:  Improved Combat Training
The character is as adept at destruction as at death and gains a large damage bonus against golems and other constructs.
Sunder Armor Sunder Armor
Activated
Range: Personal
Activation: 40
Cooldown: 20s
Requires: Level 10
Requires:  28 strength
Requires:  Expert Combat Training
The character aims a destructive blow at the target's armor or natural defenses. The attack deals normal damage, but also damages the armor unless the target passes a physical resistance check.

Destroyer may refer to:

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Branch Three

Mighty Blow may refer to:

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Powerful Swings Powerful Swings
Sustained
Range: Personal
Upkeep: 30
Fatigue: 5%
Cooldown: 10s
Requires: 21 strength
Requires:  Improved Combat Training
While in this mode, the character puts extra muscle behind each swing, gaining a bonus to damage but suffering penalties to attack and defense. Two-Handed Strength reduces the penalties to attack and defense.
Two-Handed Strength Two-Handed Strength
Passive
Requires: 28 strength
Requires:  Expert Combat Training
The character has learned to wield two-handed weapons more effectively, reducing the penalties to attack and defense from Powerful Swings.
Two-Handed Sweep Two-Handed Sweep
Activated
Range: Personal
Activation: 40
Cooldown: 20s
Requires: Level 10
Requires:  36 strength
Requires:  Master Combat Training
The character swings a two-handed weapon through enemies in a vicious arc, dealing normal damage to those it hits and knocking them down unless they pass a physical resistance check.


Branch Four

The following are only available in Downloadable Content (Like Witch Hunt and Awakening)


Sweeping Strike Sweeping Strike
Activated
Range: Short
Activation: 30
Cooldown: 10s
Requires: Level 20
Requires:  30 strength
Requires:  Combat Training
A massive swing plows through a cone of enemies, inflicting a critical hit against the primary target and normal damage against others in the cone. Affected enemies are also knocked to the ground unless they pass a physical resistance check.
Two-Handed Impact Two-Handed Impact
Sustained
Range: Personal
Upkeep: 40
Fatigue: 10%
Cooldown: 10s
Requires: 38 strength
Requires:  Improved Combat Training
While in this mode, each blow from the character's heavy two-hander generates a small shockwave that damages other enemies near the target. This mode drains stamina constantly.
Onslaught Onslaught
Activated
Range: Personal
Activation: 50
Cooldown: 30s
Requires: 44 strength
Requires:  Expert Combat Training
The character advances several times, sweeping the weapon in huge arcs that hit multiple enemies.
Reaving Storm Reaving Storm
Sustained
Range: Personal
Upkeep: 0
Fatigue: 10%
Cooldown: 30s
Requires: 50 strength
Requires:  Master Combat Training
While this mode is active, the character turns continuously to attack surrounding enemies, slashing in wild arcs but spending stamina with each hit. This mode can only be activated during combat.
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