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ā | + | '''Two-handed talents''' are [[talents (Origins)|talents]] that allow characters to make a series of devastating attacks based around two-handed [[Weapons (Origins)|weapons]]. |
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ā | __TOC__ |
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ā | ==Branch One== |
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+ | == Pommel Strike tree == |
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ā | {| border="0" cellpadding="5" cellspacing="5" style="width: 100%; " |
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+ | {{:Pommel Strike (Origins)|style=skillspelltalentrow}} |
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ā | |-valign="top" |
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+ | {{:Indomitable (Origins)|style=skillspelltalentrow}} |
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ā | |[[File:Talent_2h_pommelstrike.png|Pommel Strike|left]]'''Pommel Strike''' |
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+ | {{:Stunning Blows|style=skillspelltalentrow}} |
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ā | {| style="width: 170px; " |
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+ | {{:Critical Strike|style=skillspelltalentrow}} |
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ā | | |
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ā | |} |
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ā | | |
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ā | * Activated |
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ā | * Range: Personal |
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ā | * Activation: 21 |
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ā | * Cooldown: 10s |
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ā | * Requires: 12 Strength |
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ā | * Requires: Combat Training |
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ā | {| style="width: 150px; " |
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ā | | |
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ā | |} |
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ā | | Instead of going for the fatal attack an enemy expects, the player strikes out with a weapon's pommel, knocking the opponent to the ground unless it passes a physical resistance check. |
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ā | {{Note| Very reliable.}} |
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ā | |-valign="top" |
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ā | |[[File:Talent_2h_indomitable.png|Indomitable|left]]'''Indomitable''' |
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ā | {| style="width: 170px; " |
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ā | | |
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ā | |} |
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ā | | |
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ā | * Sustained |
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ā | * Range: Personal |
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ā | * Upkeep: 60 |
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ā | * Fatigue: 5% |
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ā | * Cooldown: 30s |
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ā | * Requires: 20 Strength |
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ā | * Requires: Improved Combat Training |
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ā | {| style="width: 150px; " |
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ā | | |
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ā | |} |
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ā | | Through sheer force of will, the character remains in control on the battlefield, gaining a slight increase to attack and damage while being immune to stun or knock down effects for the duration of this mode. |
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ā | |-valign="top" |
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ā | |[[File:Talent_2h_stunningblows.png|Stunning Blows|left]]'''Stunning Blows''' |
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ā | {| style="width: 170px; " |
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ā | | |
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ā | |} |
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ā | | |
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ā | * Passive |
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ā | * Requires: 28 Strength |
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ā | * Requires: Expert Combat Training |
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ā | {| style="width: 150px; " |
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ā | | |
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ā | |} |
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ā | | The character's fondness for massive two-handed weapons means that each attack offers a chance to stun the opponent due to the sheer weight behind the blow. |
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ā | |-valign="top" |
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ā | |[[File:Talent_2h_criticalstrike.png|Critical Strike|left]]'''Critical Strike''' |
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ā | {| style="width: 170px; " |
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ā | | |
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ā | |} |
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ā | | |
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ā | * Activated |
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ā | * Range: Personal |
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ā | * Activation: 41 |
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ā | * Cooldown: 60s |
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ā | * Requires: 34 Strength |
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ā | * Requires: Master Combat Training |
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ā | {| style="width: 150px; " |
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ā | | |
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ā | |} |
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ā | | The character makes a single massive swing at the target, gaining a bonus to attack. If the strike connects, it is an automatic critical hit, possibly killing the opponent outright if its health is low enough. |
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+ | == Sunder Arms tree == |
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ā | {{Note| Many Talents and Spells are more powerful than the description suggests (Punisher, Sunder Arms/Armor, Arrow of Slaying). This one, however, is quite the opposite. It is truly just a single swing done with a bonus to attack that criticals if it hits, while also possibly killing any non-elite target if its health is below 20%. If one takes into consideration that any "white" creature which is below 20% health should die from a two-handed warrior's swing anyway (that's the point of wielding a two handed weapon - slow swings, big numbers), this fourth-tier ability turns out to be... worse than the first-tier Mighty Blow. The reason why this ability is at the end of this talent branch, or why it is on a 60 second cooldown, are yet to be discovered.}} Discovered: this skill is 4th tier because it [[Spell Combinations#Shattering|Shatters ]] the Frozen enemy, resulting in a possible killing blow on any enemy even if the it has 90%hp left. |
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+ | {{:Sunder Arms|style=skillspelltalentrow}} |
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ā | |} |
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+ | {{:Shattering Blows|style=skillspelltalentrow}} |
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+ | {{:Sunder Armor|style=skillspelltalentrow}} |
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+ | {{:Destroyer (Origins)|style=skillspelltalentrow}} |
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+ | == Mighty Blow tree == |
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ā | ==Branch Two== |
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+ | {{:Mighty Blow (Origins)|style=skillspelltalentrow}} |
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+ | {{:Powerful Swings|style=skillspelltalentrow}} |
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+ | {{:Two-Handed Strength|style=skillspelltalentrow}} |
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+ | {{:Two-Handed Sweep|style=skillspelltalentrow}} |
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+ | == Sweeping Strike tree == |
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ā | {| border="0" cellpadding="5" cellspacing="5" style="width: 100%; " |
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+ | The following are only available in ''[[Dragon Age: Origins - Awakening]]''. |
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ā | |-valign="top" |
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ā | |[[File:Talent_2h_sunderarms.png|Sunder Arms|left]]'''Sunder Arms''' |
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ā | {| style="width: 170px; " |
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ā | | |
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ā | |} |
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ā | | |
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ā | * Activated |
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ā | * Range: Personal |
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ā | * Activation: 26 |
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ā | * Cooldown: 10s |
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ā | * Requires: 18 Strength |
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ā | * Requires: Combat Training |
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ā | {| style="width: 150px; " |
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ā | | |
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ā | |} |
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ā | | The character attempts to hinder a target's ability to fight back, rather than going directly for a killing blow. Unless the target passes a [[Resistances#Physical Resistance|physical resistance check]], it suffers a penalty to attack for a short time. |
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+ | {{:Sweeping Strike|style=skillspelltalentrow}} |
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ā | {{Note| The character strikes TWICE in rapid succession when activating this talent, both for normal combat damage. It is thus much stronger than expected. In fact, this inconspicuous ability is the best damage dealer for a two-handed weapon warrior throughout early-middle levels. It's a cheap, short-cooldown, first tier double swing with a bonus of reducing enemy attack for a while.}} |
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+ | {{:Two-Handed Impact |style=skillspelltalentrow}} |
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ā | |-valign="top" |
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+ | {{:Onslaught|style=skillspelltalentrow}} |
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ā | |[[File:Talent_2h_shatteringblows.png|Shattering Blows|left]]'''Shattering Blows''' |
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+ | {{:Reaving Storm|style=skillspelltalentrow}} |
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ā | {| style="width: 170px; " |
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ā | | |
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ā | |} |
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ā | | |
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ā | * Passive |
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ā | * Requires: 23 Strength |
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ā | * Requires: Improved Combat Training |
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ā | {| style="width: 150px; " |
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ā | | |
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ā | |} |
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ā | | The character is as adept at destruction as at death and gains a large damage bonus against golems and other constructs. |
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ā | |-valign="top" |
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ā | |[[File:Talent_2h_sunderarmor.png|Sunder Armor|left]]'''Sunder Armor''' |
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ā | {| style="width: 170px; " |
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ā | | |
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ā | |} |
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ā | | |
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ā | * Activated |
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ā | * Range: Personal |
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ā | * Activation: 41 |
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ā | * Cooldown: 20s |
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ā | * Requires: Level 10 |
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ā | * Requires: 28 Strength |
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ā | * Requires: Expert Combat Training |
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ā | {| style="width: 150px; " |
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ā | | |
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ā | |} |
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ā | | The character aims a destructive blow at the target's armor or natural defenses. The attack deals normal damage, but also damages the armor unless the target passes a [[Resistances#Physical Resistance|physical resistance check]]. |
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ā | {{Note| The character strikes TWICE in rapid succession when activating this talent, both for normal combat damage. It is thus much stronger than expected.}} |
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ā | |-valign="top" |
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ā | |[[File:Talent_2h_destroyer.png|Destroyer|left]]'''Destroyer''' |
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ā | {| style="width: 170px; " |
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ā | | |
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ā | |} |
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ā | | |
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ā | * Passive |
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ā | * Requires: Level 14 |
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ā | * Requires: 40 Strength |
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ā | * Requires: Master Combat Training |
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ā | {| style="width: 150px; " |
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ā | | |
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ā | |} |
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ā | | Few can stand against the savage blows of a destroyer. Every attack sunders the target's armor, reducing its effectiveness for a short time. The effects of multiple blows are not cumulative. |
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ā | |} |
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+ | {{Abilities (Origins)}} |
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ā | ==Branch Three== |
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+ | [[es:Talentos de a dos manos (Origins)]] |
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ā | {| border="0" cellpadding="5" cellspacing="5" style="width: 100%; " |
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+ | [[Category:Dragon Age: Origins talents|* {{PAGENAME}}]] |
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ā | |-valign="top" |
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ā | |[[File:Talent_2h_mightyblow.png|Mighty Blow|left]]'''Mighty Blow''' |
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ā | {| style="width: 170px; " |
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ā | | |
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ā | |} |
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ā | | |
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ā | * Activated |
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ā | * Range: Personal |
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ā | * Activation: 41 |
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ā | * Cooldown: 20s |
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ā | * Requires: 15 Strength |
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ā | * Requires: Combat Training |
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ā | {| style="width: 150px; " |
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ā | | |
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ā | |} |
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ā | | The character puts extra weight and effort behind a single strike, gaining a bonus to attack. If it hits, the blow deals critical damage and imposes a penalty to movement speed unless the target passes a [[Resistances#Physical Resistance|physical resistance check]]. |
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ā | |||
ā | {{Note| If you have Stunning Blows, this ability seems to stun very, very often.}} |
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ā | |-valign="top" |
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ā | |[[File:Talent_2h_powerfulswings.png|Powerful Swings|left]]'''Powerful Swings''' |
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ā | {| style="width: 170px; " |
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ā | | |
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ā | |} |
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ā | | |
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ā | * Sustained |
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ā | * Range: Personal |
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ā | * Upkeep: 30 |
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ā | * Fatigue: 5% |
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ā | * Cooldown: 10s |
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ā | * Requires: 21 Strength |
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ā | * Requires: Improved Combat Training |
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ā | {| style="width: 150px; " |
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ā | | |
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ā | |} |
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ā | | While in this mode, the character puts extra muscle behind each swing, gaining a bonus to damage ({{ColorPositiveStat|+4.5 damage}}) but suffering penalties to attack ({{ColorNegativeStat|-10 attack}}) and defense ({{ColorNegativeStat|-10 defense}}). Two-Handed Strength reduces the penalties to attack and defense. |
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ā | |-valign="top" |
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ā | |[[File:Talent_2h_2hstrength.png|Two-Handed Strength|left]]'''Two-Handed Strength''' |
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ā | {| style="width: 170px; " |
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ā | | |
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ā | |} |
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ā | | |
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ā | * Passive |
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ā | * Requires: 28 Strength |
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ā | * Requires: Expert Combat Training |
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ā | {| style="width: 150px; " |
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ā | | |
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ā | |} |
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ā | | The character has learned to wield two-handed weapons more effectively, reducing the penalties to attack ({{ColorNegativeStat|-5 attack}}) and defense ({{ColorNegativeStat|-5 defense}}) from Powerful Swings. |
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ā | |||
ā | {{Note| This talent grants a hidden {{ColorPositiveStat|+25% armor penetration}}. ??}} |
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ā | |-valign="top" |
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ā | |[[File:Talent_2h_2hsweep.png|Two-Handed Sweep|left]]'''Two-Handed Sweep''' |
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ā | {| style="width: 170px; " |
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ā | | |
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ā | |} |
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ā | | |
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ā | * Activated |
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ā | * Range: Personal |
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ā | * Activation: 41 |
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ā | * Cooldown: 20s |
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ā | * Requires: Level 10 |
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ā | * Requires: 36 Strength |
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ā | * Requires: Master Combat Training |
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ā | {| style="width: 150px; " |
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ā | | |
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ā | |} |
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ā | | The character swings a two-handed weapon through enemies in a vicious arc, dealing normal damage to those it hits and knocking them down unless they pass a [[Resistances#Physical Resistance|physical resistance check]]. |
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ā | |} |
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ā | [[Category:Gameplay]] |
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[[Category:Talents]] |
[[Category:Talents]] |
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+ | [[Category:Dragon Age: Origins - Awakening talents|* {{PAGENAME}}]] |
Latest revision as of 01:43, 29 June 2016
Two-handed talents are talents that allow characters to make a series of devastating attacks based around two-handed weapons.
Pommel Strike tree[]
Pommel Strike |
Activated Range: Personal Activation: 20 Cooldown: 10s Requires: 12 strength Requires: Combat Training |
Instead of going for the fatal attack an enemy expects, the player strikes out with a weapon's pommel, knocking the opponent to the ground unless it passes a physical resistance check. |
Indomitable |
Sustained Range: Personal Upkeep: 60 Fatigue: 5% Cooldown: 30s Requires: 20 strength Requires: Improved Combat Training |
Through sheer force of will, the character remains in control on the battlefield, gaining a slight increase to attack and damage while being immune to stun or knock down effects for the duration of this mode |
Stunning Blows |
Passive Requires: 28 strength Requires: Expert Combat Training |
The character's fondness for massive two-handed weapons means that each attack offers a chance to stun the opponent due to the sheer weight behind the blow. |
Critical Strike |
Activated Range: Personal Activation: 40 Cooldown: 60s Requires: 34 strength Requires: Master Combat Training |
The character makes a single massive swing at the target, gaining a bonus to attack. If the strike connects, it is an automatic critical hit, possibly killing the opponent outright if its health is low enough. |
Sunder Arms tree[]
Sunder Arms |
Activated Range: Personal Activation: 25 Cooldown: 10s Requires: 18 strength Requires: Combat Training |
The character attempts to hinder a target's ability to fight back, rather than going directly for a killing blow. Unless the target passes a physical resistance check, it suffers a penalty to attack for a short time. |
Shattering Blows |
Passive Requires: 23 strength Requires: Improved Combat Training |
The character is as adept at destruction as at death and gains a large damage bonus against golems and other constructs. |
Sunder Armor |
Activated Range: Personal Activation: 40 Cooldown: 20s Requires: Level 10 Requires: 28 strength Requires: Expert Combat Training |
The character aims a destructive blow at the target's armor or natural defenses. The attack deals normal damage, but also damages the armor unless the target passes a physical resistance check. |
Destroyer |
Passive Requires: Level 14 Requires: 40 strength Requires: Master Combat Training |
Few can stand against the savage blows of a destroyer. Every attack sunders the target's armor, reducing its effectiveness for a short time. The effects of multiple blows do not stack. |
Mighty Blow tree[]
Mighty Blow |
Activated Range: Personal Activation: 40 Cooldown: 20s Requires: 15 strength Requires: Combat Training |
The character puts extra weight and effort behind a single strike, gaining a bonus to attack. If it hits, the blow deals critical damage and imposes a penalty to movement speed unless the target passes a physical resistance check. |
Powerful Swings |
Sustained Range: Personal Upkeep: 30 Fatigue: 5% Cooldown: 10s Requires: 21 strength Requires: Improved Combat Training |
While in this mode, the character puts extra muscle behind each swing, gaining a bonus to damage but suffering penalties to attack and defense. Two-Handed Strength reduces the penalties to attack and defense. |
Two-Handed Strength |
Passive Requires: 28 strength Requires: Expert Combat Training |
The character has learned to wield two-handed weapons more effectively, reducing the penalties to attack and defense from Powerful Swings. |
Two-Handed Sweep |
Activated Range: Personal Activation: 40 Cooldown: 20s Requires: Level 10 Requires: 36 strength Requires: Master Combat Training |
The character swings a two-handed weapon through enemies in a vicious arc, dealing normal damage to those it hits and knocking them down unless they pass a physical resistance check. |
Sweeping Strike tree[]
The following are only available in Dragon Age: Origins - Awakening.
Sweeping Strike |
Activated Range: Short Activation: 30 Cooldown: 10s Requires: Level 20 Requires: 30 strength Requires: Combat Training |
A massive swing plows through a cone of enemies, inflicting a critical hit against the primary target and normal damage against others in the cone. Affected enemies are also knocked to the ground unless they pass a physical resistance check. |
Two-Handed Impact |
Sustained Range: Personal Upkeep: 40 Fatigue: 10% Cooldown: 10s Requires: 38 strength Requires: Improved Combat Training |
While in this mode, each blow from the character's heavy two-hander generates a small shockwave that damages other enemies near the target. This mode drains stamina constantly. |
Onslaught |
Activated Range: Personal Activation: 50 Cooldown: 30s Requires: 44 strength Requires: Expert Combat Training |
The character advances several times, sweeping the weapon in huge arcs that hit multiple enemies. |
Reaving Storm |
Sustained Range: Personal Upkeep: 0 Fatigue: 10% Cooldown: 30s Requires: 50 strength Requires: Master Combat Training |
While this mode is active, the character turns continuously to attack surrounding enemies, slashing in wild arcs but spending stamina with each hit. This mode can only be activated during combat. |
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