Dragon Age Wiki
Dragon Age Wiki
Line 17: Line 17:
 
==Branch Three==
 
==Branch Three==
   
  +
{{:Mighty Blow|style=skillspelltalentrow}}
{| border="0" cellpadding="5" cellspacing="5" style="width: 100%; "
 
  +
{{:Powerful Swings|style=skillspelltalentrow}}
|-valign="top"
 
  +
{{:Two-Handed Strength|style=skillspelltalentrow}}
|[[File:Talent_2h_mightyblow.png|Mighty Blow|left]]
 
  +
{{:Two-Handed Sweep|style=skillspelltalentrow}}
Mighty Blow
 
{| style="width: 170px; "
 
|
 
|}
 
|
 
* Activated
 
* Range: Personal
 
* Activation: 40
 
* Cooldown: 20s
 
* Requires: 15 Strength
 
* Requires: Combat Training
 
{| style="width: 150px; "
 
|
 
|}
 
| The character puts extra weight and effort behind a single strike, gaining a bonus to attack. If it hits, the blow deals critical damage and imposes a penalty to movement speed unless the target passes a [[Resistances#Physical Resistance|physical resistance check]].
 
 
{{Note| Useful when combined with later tier talents based on crits, such as [[Stunning Blows]] and [[Destoyer]].}}
 
|-valign="top"
 
|[[File:Talent_2h_powerfulswings.png|Powerful Swings|left]]
 
Powerful Swings
 
{| style="width: 170px; "
 
|
 
|}
 
|
 
* Sustained
 
* Range: Personal
 
* Upkeep: 30
 
* Fatigue: 5%
 
* Cooldown: 10s
 
* Requires: 21 Strength
 
* Requires: Improved Combat Training
 
{| style="width: 150px; "
 
|
 
|}
 
| While in this mode, the character puts extra muscle behind each swing, gaining a bonus to damage ({{ColorPositiveStat|+5 damage}}) but suffering penalties to attack ({{ColorNegativeStat|-10 attack}}) and defense ({{ColorNegativeStat|-10 defense}}). Two-Handed Strength reduces the penalties to attack and defense.
 
|-valign="top"
 
|[[File:Talent_2h_2hstrength.png|Two-Handed Strength|left]]
 
Two-Handed Strength
 
{| style="width: 170px; "
 
|
 
|}
 
|
 
* Passive
 
* Requires: 28 Strength
 
* Requires: Expert Combat Training
 
{| style="width: 150px; "
 
|
 
|}
 
| The character has learned to wield two-handed weapons more effectively, reducing the penalties to attack ({{ColorNegativeStat|-5 attack}}) and defense ({{ColorNegativeStat|-5 defense}}) from Powerful Swings.
 
 
{{Note| This talent grants a hidden {{ColorPositiveStat|+25% armor penetration}} (not shown on your Character screen).}}
 
|-valign="top"
 
|[[File:Talent_2h_2hsweep.png|Two-Handed Sweep|left]]
 
Two-Handed Sweep
 
{| style="width: 170px; "
 
|
 
|}
 
|
 
* Activated
 
* Range: Personal
 
* Activation: 40
 
* Cooldown: 20s
 
* Requires: Level 10
 
* Requires: 36 Strength
 
* Requires: Master Combat Training
 
{| style="width: 150px; "
 
|
 
|}
 
| The character swings a two-handed weapon through enemies in a vicious arc, dealing normal damage to those it hits and knocking them down unless they pass a [[Resistances#Physical Resistance|physical resistance check]].
 
|}
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Talents]]
 
[[Category:Talents]]

Revision as of 16:20, 25 January 2010

Two-handed talents are talents that allow characters to make a series of devastating attacks based around two-handed weapons.

Branch One

Pommel Strike may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

Indomitable may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Stunning Blows Stunning Blows
Passive
Requires: 28 strength
Requires:  Expert Combat Training
The character's fondness for massive two-handed weapons means that each attack offers a chance to stun the opponent due to the sheer weight behind the blow.
Critical Strike Critical Strike
Activated
Range: Personal
Activation: 40
Cooldown: 60s
Requires: 34 strength
Requires:  Master Combat Training
The character makes a single massive swing at the target, gaining a bonus to attack. If the strike connects, it is an automatic critical hit, possibly killing the opponent outright if its health is low enough.

Branch Two

Sunder Arms Sunder Arms
Activated
Range: Personal
Activation: 25
Cooldown: 10s
Requires: 18 strength
Requires:  Combat Training
The character attempts to hinder a target's ability to fight back, rather than going directly for a killing blow. Unless the target passes a physical resistance check, it suffers a penalty to attack for a short time.
Shattering Blows Shattering Blows
Passive
Requires: 23 strength
Requires:  Improved Combat Training
The character is as adept at destruction as at death and gains a large damage bonus against golems and other constructs.
Sunder Armor Sunder Armor
Activated
Range: Personal
Activation: 40
Cooldown: 20s
Requires: Level 10
Requires:  28 strength
Requires:  Expert Combat Training
The character aims a destructive blow at the target's armor or natural defenses. The attack deals normal damage, but also damages the armor unless the target passes a physical resistance check.

Destroyer may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

Branch Three

Mighty Blow may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Powerful Swings Powerful Swings
Sustained
Range: Personal
Upkeep: 30
Fatigue: 5%
Cooldown: 10s
Requires: 21 strength
Requires:  Improved Combat Training
While in this mode, the character puts extra muscle behind each swing, gaining a bonus to damage but suffering penalties to attack and defense. Two-Handed Strength reduces the penalties to attack and defense.
Two-Handed Strength Two-Handed Strength
Passive
Requires: 28 strength
Requires:  Expert Combat Training
The character has learned to wield two-handed weapons more effectively, reducing the penalties to attack and defense from Powerful Swings.
Two-Handed Sweep Two-Handed Sweep
Activated
Range: Personal
Activation: 40
Cooldown: 20s
Requires: Level 10
Requires:  36 strength
Requires:  Master Combat Training
The character swings a two-handed weapon through enemies in a vicious arc, dealing normal damage to those it hits and knocking them down unless they pass a physical resistance check.