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(Made taletnt names Headings, so they can be linked to individually. Added some ability details based on Toolset analysis.)
 
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__NOWYSIWYG__'''Two-handed talents''' are [[talents]] that allow characters to make a series of devastating attacks based around two-handed [[weapons]].
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'''Two-handed talents''' are [[talents (Origins)|talents]] that allow characters to make a series of devastating attacks based around two-handed [[Weapons (Origins)|weapons]].
__TOC__
 
==Branch One==
 
   
{| border="0" cellpadding="5" cellspacing="5" style="width: 100%; "
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== Pommel Strike tree ==
|-valign="top"
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{{:Pommel Strike (Origins)|style=skillspelltalentrow}}
|[[File:Talent_2h_pommelstrike.png|Pommel Strike|left]]
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{{:Indomitable (Origins)|style=skillspelltalentrow}}
====Pommel Strike====
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{{:Stunning Blows|style=skillspelltalentrow}}
{| style="width: 170px; "
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{{:Critical Strike|style=skillspelltalentrow}}
|
 
|}
 
|
 
* Activated
 
* Range: Personal
 
* Activation: 21
 
* Cooldown: 10s
 
* Requires: 12 Strength
 
* Requires: Combat Training
 
{| style="width: 150px; "
 
|
 
|}
 
| Instead of going for the fatal attack an enemy expects, the player strikes out with a weapon's pommel, knocking the opponent to the ground unless it passes a physical resistance check.
 
{{Note| Very reliable.}}
 
|-valign="top"
 
|[[File:Talent_2h_indomitable.png|Indomitable|left]]
 
====Indomitable====
 
{| style="width: 170px; "
 
|
 
|}
 
|
 
* Sustained
 
* Range: Personal
 
* Upkeep: 60
 
* Fatigue: 5%
 
* Cooldown: 30s
 
* Requires: 20 Strength
 
* Requires: Improved Combat Training
 
{| style="width: 150px; "
 
|
 
|}
 
| Through sheer force of will, the character remains in control on the battlefield, gaining a slight increase to attack and damage while being immune to stun or knock down effects for the duration of this mode.
 
|-valign="top"
 
|[[File:Talent_2h_stunningblows.png|Stunning Blows|left]]
 
====Stunning Blows====
 
{| style="width: 170px; "
 
|
 
|}
 
|
 
* Passive
 
* Requires: 28 Strength
 
* Requires: Expert Combat Training
 
{| style="width: 150px; "
 
|
 
|}
 
| The character's fondness for massive two-handed weapons means that each attack offers a chance to stun the opponent due to the sheer weight behind the blow.
 
{{Note| This gives a 50% chance to stun on a critical hit for a random duration between 1.5 and 4 seconds }}
 
|-valign="top"
 
|[[File:Talent_2h_criticalstrike.png|Critical Strike|left]]
 
====Critical Strike====
 
{| style="width: 170px; "
 
|
 
|}
 
|
 
* Activated
 
* Range: Personal
 
* Activation: 41
 
* Cooldown: 60s
 
* Requires: 34 Strength
 
* Requires: Master Combat Training
 
{| style="width: 150px; "
 
|
 
|}
 
| The character makes a single massive swing at the target, gaining a bonus to attack. If the strike connects, it is an automatic critical hit, possibly killing the opponent outright if its health is low enough.
 
   
{{Note| Many Talents and Spells are more powerful than the description suggests ([[Dual Weapon Talents#Punisher|Punisher]], [[#Sunder_Arms|Sunder Arms]]/[[#Sunder_Armor|Armor]], [[Archery Talents#Arrow of Slaying|Arrow of Slaying]]). This one, however, is quite the opposite. It is truly just a single swing done with a bonus to attack that criticals if it hits, causing a death-blow to any non-boss (white or yellow) target if its health is below 20%. If one takes into consideration that any "white" creature which is below 20% health should die from a two-handed warrior's swing anyway (that's the point of wielding a two handed weapon - slow swings, big numbers), this fourth-tier ability turns out to be... worse than the first-tier [[#Mighty_Blow|Mighty Blow]]. The reason why this ability is at the end of this talent branch, or why it is on a 60 second cooldown, are yet to be discovered.}}
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== Sunder Arms tree ==
|}
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{{:Sunder Arms|style=skillspelltalentrow}}
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{{:Shattering Blows|style=skillspelltalentrow}}
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{{:Sunder Armor|style=skillspelltalentrow}}
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{{:Destroyer (Origins)|style=skillspelltalentrow}}
   
==Branch Two==
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== Mighty Blow tree ==
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{{:Mighty Blow (Origins)|style=skillspelltalentrow}}
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{{:Powerful Swings|style=skillspelltalentrow}}
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{{:Two-Handed Strength|style=skillspelltalentrow}}
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{{:Two-Handed Sweep|style=skillspelltalentrow}}
   
{| border="0" cellpadding="5" cellspacing="5" style="width: 100%; "
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== Sweeping Strike tree ==
|-valign="top"
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The following are only available in ''[[Dragon Age: Origins - Awakening]]''.
|[[File:Talent_2h_sunderarms.png|Sunder Arms|left]]
 
====Sunder Arms====
 
{| style="width: 170px; "
 
|
 
|}
 
|
 
* Activated
 
* Range: Personal
 
* Activation: 26
 
* Cooldown: 10s
 
* Requires: 18 Strength
 
* Requires: Combat Training
 
{| style="width: 150px; "
 
|
 
|}
 
| The character attempts to hinder a target's ability to fight back, rather than going directly for a killing blow. Unless the target passes a [[Resistances#Physical Resistance|physical resistance check]], it suffers a penalty to attack for a short time ''({{ColorNegativeStat|-10 attack}} for 10 seconds)''.
 
   
{{Note| The character strikes TWICE in rapid succession when activating this talent, both for normal combat damage. It is thus much stronger than expected. In fact, this inconspicuous ability is the best damage dealer for a two-handed weapon warrior throughout early-middle levels. It's a cheap, short-cooldown, first tier double swing with a bonus of reducing enemy attack for a while.}}
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{{:Sweeping Strike|style=skillspelltalentrow}}
|-valign="top"
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{{:Two-Handed Impact |style=skillspelltalentrow}}
|[[File:Talent_2h_shatteringblows.png|Shattering Blows|left]]
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{{:Onslaught|style=skillspelltalentrow}}
====Shattering Blows====
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{{:Reaving Storm|style=skillspelltalentrow}}
{| style="width: 170px; "
 
|
 
|}
 
|
 
* Passive
 
* Requires: 23 Strength
 
* Requires: Improved Combat Training
 
{| style="width: 150px; "
 
|
 
|}
 
| The character is as adept at destruction as at death and gains a large damage bonus against golems and other constructs.
 
|-valign="top"
 
|[[File:Talent_2h_sunderarmor.png|Sunder Armor|left]]
 
====Sunder Armor====
 
{| style="width: 170px; "
 
|
 
|}
 
|
 
* Activated
 
* Range: Personal
 
* Activation: 41
 
* Cooldown: 20s
 
* Requires: Level 10
 
* Requires: 28 Strength
 
* Requires: Expert Combat Training
 
{| style="width: 150px; "
 
|
 
|}
 
| The character aims a destructive blow at the target's armor or natural defenses. The attack deals normal damage, but also damages the armor unless the target passes a [[Resistances#Physical Resistance|physical resistance check]] ''({{ColorNegativeStat|-20 armor}} for 10 seconds)''.
 
{{Note| The character strikes TWICE in rapid succession when activating this talent, both for normal combat damage. It is thus much stronger than expected. The armour debuff is not applied until after both hits however.}}
 
|-valign="top"
 
|[[File:Talent_2h_destroyer.png|Destroyer|left]]
 
====Destroyer====
 
{| style="width: 170px; "
 
|
 
|}
 
|
 
* Passive
 
* Requires: Level 14
 
* Requires: 40 Strength
 
* Requires: Master Combat Training
 
{| style="width: 150px; "
 
|
 
|}
 
| Few can stand against the savage blows of a destroyer. Every attack sunders the target's armor, reducing its effectiveness for a short time ''({{ColorNegativeStat|-5 armor}} for 3 seconds on a critical hit)''. The effects of multiple blows are not cumulative.
 
|}
 
   
==Branch Three==
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{{Abilities (Origins)}}
   
{| border="0" cellpadding="5" cellspacing="5" style="width: 100%; "
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[[es:Talentos de a dos manos (Origins)]]
|-valign="top"
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[[Category:Dragon Age: Origins talents|* {{PAGENAME}}]]
|[[File:Talent_2h_mightyblow.png|Mighty Blow|left]]
 
====Mighty Blow====
 
{| style="width: 170px; "
 
|
 
|}
 
|
 
* Activated
 
* Range: Personal
 
* Activation: 41
 
* Cooldown: 20s
 
* Requires: 15 Strength
 
* Requires: Combat Training
 
{| style="width: 150px; "
 
|
 
|}
 
| The character puts extra weight and effort behind a single strike, gaining a bonus to attack. If it hits, the blow deals critical damage and imposes a penalty to movement speed unless the target passes a [[Resistances#Physical Resistance|physical resistance check]].
 
 
{{Note| Useful when combined with later tier talents based on crits, such as [[#Stunning_Blows|Stunning Blows]] and [[#Destroyer|Destoyer]].}}
 
|-valign="top"
 
|[[File:Talent_2h_powerfulswings.png|Powerful Swings|left]]
 
====Powerful Swings====
 
{| style="width: 170px; "
 
|
 
|}
 
|
 
* Sustained
 
* Range: Personal
 
* Upkeep: 30
 
* Fatigue: 5%
 
* Cooldown: 10s
 
* Requires: 21 Strength
 
* Requires: Improved Combat Training
 
{| style="width: 150px; "
 
|
 
|}
 
| While in this mode, the character puts extra muscle behind each swing, gaining a bonus to damage ({{ColorPositiveStat|+5 damage}}) but suffering penalties to attack ({{ColorNegativeStat|-10 attack}}) and defense ({{ColorNegativeStat|-10 defense}}). Two-Handed Strength reduces the penalties to attack and defense.
 
|-valign="top"
 
|[[File:Talent_2h_2hstrength.png|Two-Handed Strength|left]]
 
====Two-Handed Strength====
 
{| style="width: 170px; "
 
|
 
|}
 
|
 
* Passive
 
* Requires: 28 Strength
 
* Requires: Expert Combat Training
 
{| style="width: 150px; "
 
|
 
|}
 
| The character has learned to wield two-handed weapons more effectively, reducing the penalties to attack ({{ColorNegativeStat|-5 attack}}) and defense ({{ColorNegativeStat|-5 defense}}) from Powerful Swings.
 
 
{{Note| This talent grants a hidden {{ColorPositiveStat|+25% armor penetration}} (not shown on your Character screen).}}
 
|-valign="top"
 
|[[File:Talent_2h_2hsweep.png|Two-Handed Sweep|left]]
 
====Two-Handed Sweep====
 
{| style="width: 170px; "
 
|
 
|}
 
|
 
* Activated
 
* Range: Personal
 
* Activation: 41
 
* Cooldown: 20s
 
* Requires: Level 10
 
* Requires: 36 Strength
 
* Requires: Master Combat Training
 
{| style="width: 150px; "
 
|
 
|}
 
| The character swings a two-handed weapon through enemies in a vicious arc, dealing normal damage to those it hits and knocking them down unless they pass a [[Resistances#Physical Resistance|physical resistance check]].
 
|}
 
[[Category:Gameplay]]
 
 
[[Category:Talents]]
 
[[Category:Talents]]
  +
[[Category:Dragon Age: Origins - Awakening talents|* {{PAGENAME}}]]

Latest revision as of 01:43, June 29, 2016

Two-handed talents are talents that allow characters to make a series of devastating attacks based around two-handed weapons.

Pommel Strike tree Edit

Talent 2h pommelstrike Pommel Strike
Activated
Range: Personal
Activation: 20
Cooldown: 10s
Requires: 12 strength
Requires: Combat Training
Instead of going for the fatal attack an enemy expects, the player strikes out with a weapon's pommel, knocking the opponent to the ground unless it passes a physical resistance check.
Talent 2h indomitable Indomitable
Sustained
Range: Personal
Upkeep: 60
Fatigue: 5%
Cooldown: 30s
Requires: 20 strength
Requires: Improved Combat Training
Through sheer force of will, the character remains in control on the battlefield, gaining a slight increase to attack and damage while being immune to stun or knock down effects for the duration of this mode
Talent 2h stunningblows Stunning Blows
Passive
Requires: 28 strength
Requires:  Expert Combat Training
The character's fondness for massive two-handed weapons means that each attack offers a chance to stun the opponent due to the sheer weight behind the blow.
Talent 2h criticalstrike Critical Strike
Activated
Range: Personal
Activation: 40
Cooldown: 60s
Requires: 34 strength
Requires:  Master Combat Training
The character makes a single massive swing at the target, gaining a bonus to attack. If the strike connects, it is an automatic critical hit, possibly killing the opponent outright if its health is low enough.

Sunder Arms tree Edit

Talent 2h sunderarms Sunder Arms
Activated
Range: Personal
Activation: 25
Cooldown: 10s
Requires: 18 strength
Requires:  Combat Training
The character attempts to hinder a target's ability to fight back, rather than going directly for a killing blow. Unless the target passes a physical resistance check, it suffers a penalty to attack for a short time.
Talent 2h shatteringblows Shattering Blows
Passive
Requires: 23 strength
Requires:  Improved Combat Training
The character is as adept at destruction as at death and gains a large damage bonus against golems and other constructs.
Talent 2h sunderarmor Sunder Armor
Activated
Range: Personal
Activation: 40
Cooldown: 20s
Requires: Level 10
Requires:  28 strength
Requires:  Expert Combat Training
The character aims a destructive blow at the target's armor or natural defenses. The attack deals normal damage, but also damages the armor unless the target passes a physical resistance check.
Talent 2h destroyer Destroyer
Passive
Requires: Level 14
Requires: 40 strength
Requires: Master Combat Training
Few can stand against the savage blows of a destroyer. Every attack sunders the target's armor, reducing its effectiveness for a short time. The effects of multiple blows do not stack.

Mighty Blow tree Edit

Talent 2h mightyblow Mighty Blow
Activated
Range: Personal
Activation: 40
Cooldown: 20s
Requires: 15 strength
Requires: Combat Training
The character puts extra weight and effort behind a single strike, gaining a bonus to attack. If it hits, the blow deals critical damage and imposes a penalty to movement speed unless the target passes a physical resistance check.
Talent 2h powerfulswings Powerful Swings
Sustained
Range: Personal
Upkeep: 30
Fatigue: 5%
Cooldown: 10s
Requires: 21 strength
Requires:  Improved Combat Training
While in this mode, the character puts extra muscle behind each swing, gaining a bonus to damage but suffering penalties to attack and defense. Two-Handed Strength reduces the penalties to attack and defense.
Talent 2h 2hstrength Two-Handed Strength
Passive
Requires: 28 strength
Requires:  Expert Combat Training
The character has learned to wield two-handed weapons more effectively, reducing the penalties to attack and defense from Powerful Swings.
Talent 2h 2hsweep Two-Handed Sweep
Activated
Range: Personal
Activation: 40
Cooldown: 20s
Requires: Level 10
Requires:  36 strength
Requires:  Master Combat Training
The character swings a two-handed weapon through enemies in a vicious arc, dealing normal damage to those it hits and knocking them down unless they pass a physical resistance check.

Sweeping Strike tree Edit

The following are only available in Dragon Age: Origins - Awakening.


Talent sweeping strike icon Sweeping Strike
Activated
Range: Short
Activation: 30
Cooldown: 10s
Requires: Level 20
Requires:  30 strength
Requires:  Combat Training
A massive swing plows through a cone of enemies, inflicting a critical hit against the primary target and normal damage against others in the cone. Affected enemies are also knocked to the ground unless they pass a physical resistance check.
Talent two-handed impact icon Two-Handed Impact
Sustained
Range: Personal
Upkeep: 40
Fatigue: 10%
Cooldown: 10s
Requires: 38 strength
Requires:  Improved Combat Training
While in this mode, each blow from the character's heavy two-hander generates a small shockwave that damages other enemies near the target. This mode drains stamina constantly.
Talent onslaught icon Onslaught
Activated
Range: Personal
Activation: 50
Cooldown: 30s
Requires: 44 strength
Requires:  Expert Combat Training
The character advances several times, sweeping the weapon in huge arcs that hit multiple enemies.
Talent reaving storm icon Reaving Storm
Sustained
Range: Personal
Upkeep: 0
Fatigue: 10%
Cooldown: 30s
Requires: 50 strength
Requires:  Master Combat Training
While this mode is active, the character turns continuously to attack surrounding enemies, slashing in wild arcs but spending stamina with each hit. This mode can only be activated during combat.
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