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'''Two-handed talents''' are [[talents]] that allow characters to make a series of devastating attacks based around two-handed [[weapons]].
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'''Two-handed talents''' are [[talents (Origins)|talents]] that allow characters to make a series of devastating attacks based around two-handed [[Weapons (Origins)|weapons]].
   
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== Pommel Strike tree ==
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==Branch One==
 
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{{:Pommel Strike (Origins)|style=skillspelltalentrow}}
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===[[File:Talent_2h_pommelstrike.png|Pommel Strike]] Pommel Strike===
 
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{{:Indomitable (Origins)|style=skillspelltalentrow}}
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* Activated
 
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{{:Stunning Blows|style=skillspelltalentrow}}
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* Range: Personal
 
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{{:Critical Strike|style=skillspelltalentrow}}
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* Activation: 21
 
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* Cooldown: 10s
 
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* Requires: 12 Strength
 
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* Requires: Combat Training
 
   
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== Sunder Arms tree ==
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Instead of going for the fatal attack an enemy expects, the player strikes out with a weapon's pommel, knocking the opponent to the ground unless it passes a physical resistance check.
 
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{{:Sunder Arms|style=skillspelltalentrow}}
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{{:Shattering Blows|style=skillspelltalentrow}}
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{{:Sunder Armor|style=skillspelltalentrow}}
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{{:Destroyer (Origins)|style=skillspelltalentrow}}
   
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== Mighty Blow tree ==
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{{:Mighty Blow (Origins)|style=skillspelltalentrow}}
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{{:Powerful Swings|style=skillspelltalentrow}}
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{{:Two-Handed Strength|style=skillspelltalentrow}}
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{{:Two-Handed Sweep|style=skillspelltalentrow}}
   
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== Sweeping Strike tree ==
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*Very reliable.
 
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The following are only available in ''[[Dragon Age: Origins - Awakening]]''.
   
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{{:Sweeping Strike|style=skillspelltalentrow}}
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===[[File:Talent_2h_indomitable.png|Indomitable]] Indomitable===
 
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{{:Two-Handed Impact |style=skillspelltalentrow}}
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* Sustained
 
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{{:Onslaught|style=skillspelltalentrow}}
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* Range: Personal
 
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{{:Reaving Storm|style=skillspelltalentrow}}
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* Upkeep: 60
 
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* Fatigue: 5%
 
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* Cooldown: 30s
 
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* Requires: 20 Strength
 
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* Requires: Improved Combat Training
 
   
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{{Abilities (Origins)}}
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Through sheer force of will, the character remains in control on the battlefield, gaining a slight increase to attack and damage while being immune to stun or knock down effects for the duration of this mode.
 
   
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[[es:Talentos de a dos manos (Origins)]]
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===[[File:Talent_2h_stunningblows.png|Stunning Blows]] Stunning Blows===
 
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[[Category:Dragon Age: Origins talents|* {{PAGENAME}}]]
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* Passive
 
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* Requires: 28 Strength
 
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* Requires: Expert Combat Training
 
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The character's fondness for massive two-handed weapons means that each attack offers a chance to stun the opponent due to the sheer weight behind the blow.
 
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===[[File:Talent_2h_criticalstrike.png|Critical Strike]] Critical Strike===
 
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* Activated
 
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* Range: Personal
 
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* Activation: 41
 
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* Cooldown: 60s
 
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* Requires: 34 Strength
 
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* Requires: Master Combat Training
 
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The character makes a single massive swing at the target, gaining a bonus to attack. If the strike connects, it is an automatic critical hit, possibly killing the opponent outright if its health is low enough.
 
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''Note: Many Talents and Spells are more powerful than the description suggests (Punisher, Sunder Arms/Armor, Arrow of Slaying). This one, however, is quite the opposite. It is truly just a single swing done with a bonus to attack that criticals if it hits, while also possibly killing any non-elite target if its health is below 20%. If one takes into consideration that any "white" creature which is below 20% health should die from a two-handed warrior's swing anyway (that's the point of wielding a two handed weapon - slow swings, big numbers), this fourth-tier ability turns out to be... worse than the first-tier Mighty Blow. The reason why this ability is at the end of this talent branch, or why it is on a 60 second cooldown, are yet to be discovered.''
 
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==Branch Two==
 
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===[[File:Talent_2h_sunderarms.png|Sunder Arms]] Sunder Arms===
 
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* Activated
 
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* Range: Personal
 
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* Activation: 26
 
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* Cooldown: 10s
 
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* Requires: 18 Strength
 
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* Requires: Combat Training
 
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The character attempts to hinder a target's ability to fight back, rather than going directly for a killing blow. Unless the target passes a [[Resistances#Physical Resistance|physical resistance check]], it suffers a penalty to attack for a short time.
 
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''NOTE: the character strikes TWICE in rapid succession when activating this talent, both for normal combat damage. It is thus much stronger than expected.''
 
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===[[File:Talent_2h_shatteringblows.png|Shattering Blows]] Shattering Blows===
 
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* Passive
 
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* Requires: 23 Strength
 
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* Requires: Improved Combat Training
 
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The character is as adept at destruction as at death and gains a large damage bonus against golems and other constructs.
 
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===[[File:Talent_2h_sunderarmor.png|Sunder Armor]] Sunder Armor===
 
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* Activated
 
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* Range: Personal
 
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* Activation: 41
 
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* Cooldown: 20s
 
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* Requires: Level 10
 
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* Requires: 28 Strength
 
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* Requires: Expert Combat Training
 
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The character aims a destructive blow at the target's armor or natural defenses. The attack deals normal damage, but also damages the armor unless the target passes a [[Resistances#Physical Resistance|physical resistance check]].
 
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''NOTE: the character strikes TWICE in rapid succession when activating this talent, both for normal combat damage. It is thus much stronger than expected.''
 
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===[[File:Talent_2h_destroyer.png|Destroyer]] Destroyer===
 
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* Passive
 
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* Requires: Level 14
 
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* Requires: 40 Strength
 
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* Requires: Master Combat Training
 
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Few can stand against the savage blows of a destroyer. Every attack sunders the target's armor, reducing its effectiveness for a short time. The effects of multiple blows are not cumulative.
 
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==Branch Three==
 
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===[[File:Talent_2h_mightyblow.png|Mighty Blow]] Mighty Blow===
 
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* Activated
 
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* Range: Personal
 
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* Activation: 41
 
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* Cooldown: 20s
 
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* Requires: 15 Strength
 
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* Requires: Combat Training
 
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The character puts extra weight and effort behind a single strike, gaining a bonus to attack. If it hits, the blow deals critical damage and imposes a penalty to movement speed unless the target passes a [[Resistances#Physical Resistance|physical resistance check]].
 
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''Note: If you have Stunning Blows, this ability seems to stun very, very often.''
 
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===[[File:Talent_2h_powerfulswings.png|Powerful Swings]] Powerful Swings===
 
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* Sustained
 
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* Range: Personal
 
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* Upkeep: 30
 
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* Fatigue: 5%
 
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* Cooldown: 10s
 
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* Requires: 21 Strength
 
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* Requires: Improved Combat Training
 
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While in this mode, the character puts extra muscle behind each swing, gaining a bonus to damage (+4.5) but suffering penalties to attack (-10) and defense (-10). Two-Handed Strength reduces the penalties to attack and defense.
 
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===[[File:Talent_2h_2hstrength.png|Two-Handed Strength]] Two-Handed Strength===
 
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* Passive
 
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* Requires: 28 Strength
 
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* Requires: Expert Combat Training
 
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The character has learned to wield two-handed weapons more effectively, reducing the penalties to attack (-5) and defense (-5) from Powerful Swings.
 
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''NOTE: This talent grants a hidden 25% bonus to armor penetration.'' ??
 
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===[[File:Talent_2h_2hsweep.png|Two-Handed Sweep]] Two-Handed Sweep===
 
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* Activated
 
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* Range: Personal
 
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* Activation: 41
 
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* Cooldown: 20s
 
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* Requires: Level 10
 
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* Requires: 36 Strength
 
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* Requires: Master Combat Training
 
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The character swings a two-handed weapon through enemies in a vicious arc, dealing normal damage to those it hits and knocking them down unless they pass a [[Resistances#Physical Resistance|physical resistance check]].
 
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[[Category:Gameplay]]
 
 
[[Category:Talents]]
 
[[Category:Talents]]
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[[Category:Dragon Age: Origins - Awakening talents|* {{PAGENAME}}]]

Latest revision as of 01:43, 29 June 2016

Two-handed talents are talents that allow characters to make a series of devastating attacks based around two-handed weapons.

Pommel Strike tree[]

Pommel Strike Pommel Strike
Activated
Range: Personal
Activation: 20
Cooldown: 10s
Requires: 12 strength
Requires: Combat Training
Instead of going for the fatal attack an enemy expects, the player strikes out with a weapon's pommel, knocking the opponent to the ground unless it passes a physical resistance check.
Indomitable Indomitable
Sustained
Range: Personal
Upkeep: 60
Fatigue: 5%
Cooldown: 30s
Requires: 20 strength
Requires: Improved Combat Training
Through sheer force of will, the character remains in control on the battlefield, gaining a slight increase to attack and damage while being immune to stun or knock down effects for the duration of this mode
Stunning Blows Stunning Blows
Passive
Requires: 28 strength
Requires:  Expert Combat Training
The character's fondness for massive two-handed weapons means that each attack offers a chance to stun the opponent due to the sheer weight behind the blow.
Critical Strike Critical Strike
Activated
Range: Personal
Activation: 40
Cooldown: 60s
Requires: 34 strength
Requires:  Master Combat Training
The character makes a single massive swing at the target, gaining a bonus to attack. If the strike connects, it is an automatic critical hit, possibly killing the opponent outright if its health is low enough.

Sunder Arms tree[]

Sunder Arms Sunder Arms
Activated
Range: Personal
Activation: 25
Cooldown: 10s
Requires: 18 strength
Requires:  Combat Training
The character attempts to hinder a target's ability to fight back, rather than going directly for a killing blow. Unless the target passes a physical resistance check, it suffers a penalty to attack for a short time.
Shattering Blows Shattering Blows
Passive
Requires: 23 strength
Requires:  Improved Combat Training
The character is as adept at destruction as at death and gains a large damage bonus against golems and other constructs.
Sunder Armor Sunder Armor
Activated
Range: Personal
Activation: 40
Cooldown: 20s
Requires: Level 10
Requires:  28 strength
Requires:  Expert Combat Training
The character aims a destructive blow at the target's armor or natural defenses. The attack deals normal damage, but also damages the armor unless the target passes a physical resistance check.
Destroyer Destroyer
Passive
Requires: Level 14
Requires: 40 strength
Requires: Master Combat Training
Few can stand against the savage blows of a destroyer. Every attack sunders the target's armor, reducing its effectiveness for a short time. The effects of multiple blows do not stack.

Mighty Blow tree[]

Mighty Blow Mighty Blow
Activated
Range: Personal
Activation: 40
Cooldown: 20s
Requires: 15 strength
Requires: Combat Training
The character puts extra weight and effort behind a single strike, gaining a bonus to attack. If it hits, the blow deals critical damage and imposes a penalty to movement speed unless the target passes a physical resistance check.
Powerful Swings Powerful Swings
Sustained
Range: Personal
Upkeep: 30
Fatigue: 5%
Cooldown: 10s
Requires: 21 strength
Requires:  Improved Combat Training
While in this mode, the character puts extra muscle behind each swing, gaining a bonus to damage but suffering penalties to attack and defense. Two-Handed Strength reduces the penalties to attack and defense.
Two-Handed Strength Two-Handed Strength
Passive
Requires: 28 strength
Requires:  Expert Combat Training
The character has learned to wield two-handed weapons more effectively, reducing the penalties to attack and defense from Powerful Swings.
Two-Handed Sweep Two-Handed Sweep
Activated
Range: Personal
Activation: 40
Cooldown: 20s
Requires: Level 10
Requires:  36 strength
Requires:  Master Combat Training
The character swings a two-handed weapon through enemies in a vicious arc, dealing normal damage to those it hits and knocking them down unless they pass a physical resistance check.

Sweeping Strike tree[]

The following are only available in Dragon Age: Origins - Awakening.


Sweeping Strike Sweeping Strike
Activated
Range: Short
Activation: 30
Cooldown: 10s
Requires: Level 20
Requires:  30 strength
Requires:  Combat Training
A massive swing plows through a cone of enemies, inflicting a critical hit against the primary target and normal damage against others in the cone. Affected enemies are also knocked to the ground unless they pass a physical resistance check.
Two-Handed Impact Two-Handed Impact
Sustained
Range: Personal
Upkeep: 40
Fatigue: 10%
Cooldown: 10s
Requires: 38 strength
Requires:  Improved Combat Training
While in this mode, each blow from the character's heavy two-hander generates a small shockwave that damages other enemies near the target. This mode drains stamina constantly.
Onslaught Onslaught
Activated
Range: Personal
Activation: 50
Cooldown: 30s
Requires: 44 strength
Requires:  Expert Combat Training
The character advances several times, sweeping the weapon in huge arcs that hit multiple enemies.
Reaving Storm Reaving Storm
Sustained
Range: Personal
Upkeep: 0
Fatigue: 10%
Cooldown: 30s
Requires: 50 strength
Requires:  Master Combat Training
While this mode is active, the character turns continuously to attack surrounding enemies, slashing in wild arcs but spending stamina with each hit. This mode can only be activated during combat.