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ā | {{for|the talents in ''Dragon Age II''|Two-handed talents (Dragon Age II)}} |
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'''Two-handed talents''' are [[talents (Origins)|talents]] that allow characters to make a series of devastating attacks based around two-handed [[Weapons (Origins)|weapons]]. |
'''Two-handed talents''' are [[talents (Origins)|talents]] that allow characters to make a series of devastating attacks based around two-handed [[Weapons (Origins)|weapons]]. |
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== Pommel Strike tree == |
== Pommel Strike tree == |
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ā | {{:Pommel Strike|style=skillspelltalentrow}} |
+ | {{:Pommel Strike (Origins)|style=skillspelltalentrow}} |
ā | {{:Indomitable|style=skillspelltalentrow}} |
+ | {{:Indomitable (Origins)|style=skillspelltalentrow}} |
{{:Stunning Blows|style=skillspelltalentrow}} |
{{:Stunning Blows|style=skillspelltalentrow}} |
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{{:Critical Strike|style=skillspelltalentrow}} |
{{:Critical Strike|style=skillspelltalentrow}} |
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== Mighty Blow tree == |
== Mighty Blow tree == |
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ā | {{:Mighty Blow|style=skillspelltalentrow}} |
+ | {{:Mighty Blow (Origins)|style=skillspelltalentrow}} |
{{:Powerful Swings|style=skillspelltalentrow}} |
{{:Powerful Swings|style=skillspelltalentrow}} |
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{{:Two-Handed Strength|style=skillspelltalentrow}} |
{{:Two-Handed Strength|style=skillspelltalentrow}} |
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{{Abilities (Origins)}} |
{{Abilities (Origins)}} |
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+ | [[es:Talentos de a dos manos (Origins)]] |
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[[Category:Dragon Age: Origins talents|* {{PAGENAME}}]] |
[[Category:Dragon Age: Origins talents|* {{PAGENAME}}]] |
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[[Category:Talents]] |
[[Category:Talents]] |
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Latest revision as of 01:43, 29 June 2016
Two-handed talents are talents that allow characters to make a series of devastating attacks based around two-handed weapons.
Pommel Strike tree[]
Pommel Strike |
Activated Range: Personal Activation: 20 Cooldown: 10s Requires: 12 strength Requires: Combat Training |
Instead of going for the fatal attack an enemy expects, the player strikes out with a weapon's pommel, knocking the opponent to the ground unless it passes a physical resistance check. |
Indomitable |
Sustained Range: Personal Upkeep: 60 Fatigue: 5% Cooldown: 30s Requires: 20 strength Requires: Improved Combat Training |
Through sheer force of will, the character remains in control on the battlefield, gaining a slight increase to attack and damage while being immune to stun or knock down effects for the duration of this mode |
Stunning Blows |
Passive Requires: 28 strength Requires: Expert Combat Training |
The character's fondness for massive two-handed weapons means that each attack offers a chance to stun the opponent due to the sheer weight behind the blow. |
Critical Strike |
Activated Range: Personal Activation: 40 Cooldown: 60s Requires: 34 strength Requires: Master Combat Training |
The character makes a single massive swing at the target, gaining a bonus to attack. If the strike connects, it is an automatic critical hit, possibly killing the opponent outright if its health is low enough. |
Sunder Arms tree[]
Sunder Arms |
Activated Range: Personal Activation: 25 Cooldown: 10s Requires: 18 strength Requires: Combat Training |
The character attempts to hinder a target's ability to fight back, rather than going directly for a killing blow. Unless the target passes a physical resistance check, it suffers a penalty to attack for a short time. |
Shattering Blows |
Passive Requires: 23 strength Requires: Improved Combat Training |
The character is as adept at destruction as at death and gains a large damage bonus against golems and other constructs. |
Sunder Armor |
Activated Range: Personal Activation: 40 Cooldown: 20s Requires: Level 10 Requires: 28 strength Requires: Expert Combat Training |
The character aims a destructive blow at the target's armor or natural defenses. The attack deals normal damage, but also damages the armor unless the target passes a physical resistance check. |
Destroyer |
Passive Requires: Level 14 Requires: 40 strength Requires: Master Combat Training |
Few can stand against the savage blows of a destroyer. Every attack sunders the target's armor, reducing its effectiveness for a short time. The effects of multiple blows do not stack. |
Mighty Blow tree[]
Mighty Blow |
Activated Range: Personal Activation: 40 Cooldown: 20s Requires: 15 strength Requires: Combat Training |
The character puts extra weight and effort behind a single strike, gaining a bonus to attack. If it hits, the blow deals critical damage and imposes a penalty to movement speed unless the target passes a physical resistance check. |
Powerful Swings |
Sustained Range: Personal Upkeep: 30 Fatigue: 5% Cooldown: 10s Requires: 21 strength Requires: Improved Combat Training |
While in this mode, the character puts extra muscle behind each swing, gaining a bonus to damage but suffering penalties to attack and defense. Two-Handed Strength reduces the penalties to attack and defense. |
Two-Handed Strength |
Passive Requires: 28 strength Requires: Expert Combat Training |
The character has learned to wield two-handed weapons more effectively, reducing the penalties to attack and defense from Powerful Swings. |
Two-Handed Sweep |
Activated Range: Personal Activation: 40 Cooldown: 20s Requires: Level 10 Requires: 36 strength Requires: Master Combat Training |
The character swings a two-handed weapon through enemies in a vicious arc, dealing normal damage to those it hits and knocking them down unless they pass a physical resistance check. |
Sweeping Strike tree[]
The following are only available in Dragon Age: Origins - Awakening.
Sweeping Strike |
Activated Range: Short Activation: 30 Cooldown: 10s Requires: Level 20 Requires: 30 strength Requires: Combat Training |
A massive swing plows through a cone of enemies, inflicting a critical hit against the primary target and normal damage against others in the cone. Affected enemies are also knocked to the ground unless they pass a physical resistance check. |
Two-Handed Impact |
Sustained Range: Personal Upkeep: 40 Fatigue: 10% Cooldown: 10s Requires: 38 strength Requires: Improved Combat Training |
While in this mode, each blow from the character's heavy two-hander generates a small shockwave that damages other enemies near the target. This mode drains stamina constantly. |
Onslaught |
Activated Range: Personal Activation: 50 Cooldown: 30s Requires: 44 strength Requires: Expert Combat Training |
The character advances several times, sweeping the weapon in huge arcs that hit multiple enemies. |
Reaving Storm |
Sustained Range: Personal Upkeep: 0 Fatigue: 10% Cooldown: 30s Requires: 50 strength Requires: Master Combat Training |
While this mode is active, the character turns continuously to attack surrounding enemies, slashing in wild arcs but spending stamina with each hit. This mode can only be activated during combat. |
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