- For the talents in Dragon Age: Origins, see Two-Handed talents (Origins).
- For a list of weapons requiring this talent tree, see Two-Handed weapons.
Two-Handed talents are talents available to the warrior class in Dragon Age II.
Ability tree
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Talents
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![]() | Activated Activation: 20 Cooldown: 20s Requires: Level 2 | The warrior leaps into the air, crashing down on foes with tremendous force. Physical damage: 4x Physical force: 2x |
![]() | Killer Blow Upgrade Requires: Level 6 | Mighty Blow becomes considerably more punishing. Physical damage: +2x (total: 6x) |
![]() | Shattering Blow Upgrade Requires: Level 8 Requires: 2 points in Two-Handed | Mighty Blow now crushes enemies who a mage has made BRITTLE. Cooldowns: -5s (total: 15s) Physical damage: 300% vs. BRITTLE ![]() Physical force: 200% vs. BRITTLE ![]() |
![]() | Passive Requires: Level 3 Requires: 1 point in Two-Handed | The warrior's two-handed attacks rip through the air with such power that each generates a shockwave past the point of impact, effectively extending the weapon's reach. This affects basic attacks, Whirlwind, Mighty Blow and Scythe. Range: +1m for any Two-Handed 's talents (including basic attacks) |
![]() | Passive Requires: Level 4 Requires: 1 point in Two-Handed | The warrior's strikes carry such weight that critical hits gain a chance to STAGGER the victim. Critical chance: +10% STAGGER ![]() |
![]() | Activated Range: Unknown Activation: 30 Cooldown: 20s Requires: Level 5 Requires: Mighty Blow Requires: 2 points in Two-Handed | The warrior charges through enemy lines, felling combatants in the way. Physical damage: 3x Physical force: 2x |
![]() | Reaper Upgrade Requires: Level 9 | Scythe inflicts a great deal more pain, particularly against enemies a mage has made BRITTLE. Physical damage: +1.5x (total: 4.5x) Physical force: +1x (total: 3x) Physical damage: 200% vs. BRITTLE ![]() Physical force: 200% vs BRITTLE ![]() |
![]() | Activated Range: Personal Size: 6m Activation: 30 Cooldown: 30s Requires: Level 7 Requires: Mighty Blow Requires: Giant's Reach Requires: 3 points in Two-Handed | The warrior cuts through foes, hitting all targets within melee range with a single sweeping arc. Physical damage: 3x Physical force: 2x |
![]() | Cyclone Upgrade Requires: Level 11 | Whirlwind becomes murderously effective and can be used more frequently. Cooldown: -5s (total: 25s) Physical damage: +1x (total: 4x) |
![]() | Tornado Upgrade Requires: Level 13 Requires: 6 points in Two-Handed | Whirlwind now lands a critical hit with nearly every swing. Critical chance: 100% |
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