- For the talents in Dragon Age: Origins, see Two-Handed talents (Origins).
- For the talents in Dragon Age II, see Two-Handed talents (Dragon Age II).
Two-Handed Weapon abilities are abilities available to the warrior class in Dragon Age: Inquisition.
Ability tree[]
Abilities[]
Block and Slash |
Activated Activation: 10 stamina Upkeep: 5 stamina per second Requires: A two-handed weapon |
You stand ready to deflect the next incoming attack and deliver a punishing counter to your attacker. |
Flawless Defense Activated Requires: Block and Slash |
Countering an enemy's attack now does bonus damage and adds to your guard. Damage bonus: 50% Guard amount: 15% |
Spinning Defense Upgrade Requires: Trespasser |
Your counterattack does more damage and now slashes in a full circle. Damage Bonus: 200% |
Mighty Blow |
Activated Activation: 50 stamina Cooldown: 16s Requires: A two-handed weapon |
You deliver a powerful attack that crumples foes, leaving them knocked down for a short time. |
Easy Target Activated Requires: Mighty Blow |
Might Blow costs less stamina and deals increased damage against targets that have been knocked down. Cost reduction: 15 stamina Damage bonus: 300% |
Stay Down Upgrade Requires: Trespasser |
Enemies knocked down by Mighty Blow are slower to get back to their feet. Bonus Duration: 3 seconds |
Flow of Battle |
Passive | Every critical hit reduces the cooldown times on your abilities, giving you the edge to finish off your enemy. Cooldown reduction: 1 second Strength + 3 |
Shield Breaker |
Passive Duration: 6s |
Your critical hits crack armor and rend shields, sundering your enemy's armor for a short time. Armor reduction: 20% Strength + 3 |
Pommel Strike |
Activated Activation: 35 stamina Duration: 3s Cooldown: 20s Requires: A two-handed weapon |
You lash out with a fast strike that briefly stuns your target. |
Lightning Jab Activated Requires: Pommel Strike |
Pommel Strike hits harder and faster. Cooldown reduction: 4 seconds Damage bonus: 200% |
Staggering Strike Upgrade Requires: Trespasser |
Pommel Strike stuns enemies longer if they are already suffering from a negative status effect. Stun Duration Bonus: 3 seconds |
Whirlwind |
Activated Activation: 10 stamina Cooldown: 24s Requires: A two-handed weapon |
You spin with your weapon outstretched, cutting through any enemies in your path. |
Rising Winds Activated Requires: Whirlwind |
Whirlwind becomes more effective the longer you sustain it. Damage bonus per rotation: 15% |
Vortex of Steel Upgrade Requires: Trespasser |
Whirlwind strikes now pull nearby enemies toward you. |
Guard-Smasher |
Passive | You've learned how to batter through your enemy's defenses, doing more damage to their guard with every hit. Bonus damage vs. Guard: 100% Strength + 3 |
Clear a Path |
Passive | Hitting multiple targets with a single swing of your weapon restores your stamina for each extra target. Stamina restored: 10% Strength + 3 |
Earthshaking Strike |
Activated Size: 12m Activation: 50 stamina Cooldown: 20s Requires: A two-handed weapon |
Your great blow tears open the ground with a shockwave that batters enemies caught in its path. |
Shattered Ground Activated Requires: Earthshaking Strike |
Flames erupt from the fissure left by Earthshaking Strike, damaging enemies that cross it. Duration: 8 seconds Burning: 20% weapon damage per second Burning duration: 8 seconds |
Tremor Upgrade Requires: Trespasser |
Earthshaking Strike now immobilizes enemies struck by the second blast. Immobilize Duration: 4 seconds |