Dragon Age Wiki
Advertisement
Dragon Age Wiki


Trespasser is the final single-player story DLC for Dragon Age: Inquisition. It was released September 8, 2015, and costs $14.99 USD.

Acquisition

To begin the DLC and skip ahead in time, go to the War Room and attend the Exalted Council. It costs 8 power.

Plot


This section contains spoilers for:
Dragon Age: Inquisition.


Trespasser takes place two years after the events of Dragon Age: Inquisition's main story, and concludes the Inquisitor's story.[1]

Having defeated Corypheus and closed The Breach, the Inquisition's reputation is in a shambles as the Inquisitor faces the demands of Ferelden and Orlais, as well as the scrutiny of the Chantry.

Solas Trespasser

A long-awaited reunion.

To add to the turmoil, Qunari invaders have made use of the eluvians to attack the Inquisition, and the Inquisitor's mark has begun to act up once more as they begin to traverse the seemingly forbidden pathways of the eluvians as well. And in the midst of it all, Solas reappears to offer some long-awaited answers.[2][3]



Quests

Trespasser Trespasser

Locations

Codex entries

For a complete list, see Category:Trespasser codex entries.

Codex entry: A Faded Letter Codex entry: A Faded Letter
Codex entry: Book of Butterflies Codex entry: Book of Butterflies
Codex entry: "Blackwall" and the Last Few Years Codex entry: "Blackwall" and the Last Few Years
Codex entry: Cassandra and the Last Few Years Codex entry: Cassandra and the Last Few Years
Codex entry: Cole and the Last Few Years Codex entry: Cole and the Last Few Years
Codex entry: Cullen and the Last Few Years Codex entry: Cullen and the Last Few Years
Codex entry: Dorian and the Last Few Years Codex entry: Dorian and the Last Few Years
Codex entry: Hard in Hightown: Chapter Ten Codex entry: Hard in Hightown: Chapter Ten
Codex entry: Hard in Hightown: Chapter Eleven Codex entry: Hard in Hightown: Chapter Eleven
Codex entry: Hard in Hightown: Chapter Twelve Codex entry: Hard in Hightown: Chapter Twelve
Codex entry: Hard in Hightown: Chapter Thirteen Codex entry: Hard in Hightown: Chapter Thirteen
Codex entry: Hard in Hightown: Chapter Fourteen Codex entry: Hard in Hightown: Chapter Fourteen
Codex entry: Hard in Hightown: Chapter Fifteen Codex entry: Hard in Hightown: Chapter Fifteen
Codex entry: Hard in Hightown: Chapter Seventeen Codex entry: Hard in Hightown: Chapter Seventeen
Codex entry: Illustrated Periodical Codex entry: Illustrated Periodical
Codex entry: Iron Bull and the Last Few Years Codex entry: Iron Bull and the Last Few Years
Codex entry: Josephine and the Last Few Years Codex entry: Josephine and the Last Few Years
Codex entry: Leliana and the Last Few Years Codex entry: Leliana and the Last Few Years
Codex entry: Moldy Journal Codex entry: Moldy Journal
Codex entry: Moonlight on the Feast of Shadows Codex entry: Moonlight on the Feast of Shadows
Codex entry: Notes on Palace Guests Codex entry: Notes on Palace Guests
Codex entry: Notes on Methods of Enchantment Codex entry: Notes on Methods of Enchantment
Codex entry: Sera and the Last Few Years
Codex entry: Storms of Temptation Codex entry: Storms of Temptation
Codex entry: The First Grand Enchanter Codex entry: The First Grand Enchanter
Codex entry: Torn Notebook in the Deep Roads, Section 1 Codex entry: Torn Notebook in the Deep Roads, Section 1
Codex entry: Varric and the Last Few Years Codex entry: Varric and the Last Few Years
Codex entry: Vir Dirthara: A Flowering Imago Codex entry: Vir Dirthara: A Flowering Imago
Codex entry: Vir Dirthara: Attentive Listeners Codex entry: Vir Dirthara: Attentive Listeners
Codex entry: Vir Dirthara: Birds of Fancy Codex entry: Vir Dirthara: Birds of Fancy
Codex entry: Vir Dirthara: Duel of a Hundred Years Codex entry: Vir Dirthara: Duel of a Hundred Years
Codex entry: Vir Dirthara: Exile of the Forbidden Ones Codex entry: Vir Dirthara: Exile of the Forbidden Ones
Codex entry: Vir Dirthara: Homecoming Codex entry: Vir Dirthara: Homecoming
Codex entry: Vir Dirthara: Raising the Sonallium Codex entry: Vir Dirthara: Raising the Sonallium
Codex entry: Vir Dirthara: Exile of the Forbidden Ones Codex entry: Vir Dirthara: Exile of the Forbidden Ones
Codex entry: Vir Dirthara: Signs of Victory Codex entry: Vir Dirthara: Signs of Victory
Codex entry: Vivienne and the Last Few Years Codex entry: Vivienne and the Last Few Years
Codex entry: Wager Notes Codex entry: Wager Notes

Other texts

Sera's Past and Now Things Sera's Past and Now Things
Note: Wolf's Welcome
Note: The Lies of the Evanuris
Note: The Promise of Fen'Harel
Note: The Lifting of the Vallaslin
Half-Finished Poem Half-Finished Poem
A Reminder A Reminder

Notable Characters

Items

Main article: Items (Trespasser)

Achievements and trophies

Name Requirement Gamerscore Trophy Image
Coroner Find all of the wearable items that make up the Taken Shape. 15 Bronze Coroner
Lateral Thinker Unlock all caches watched over by ancient statues. 15 Bronze Lateral Thinker
Trial of Temperance Rest Easy trial always on in Emprise du Lion: claim Suledin Keep. 15 Bronze Trial of Temperance
Trial of the Emperor Defeat 20 foes promoted by Walk Softly. 15 Bronze Trial of the Emperor
Trial of the Empress Even Ground on: slay a level 16 or higher Fereldan Frostback. 15 Bronze Trial of the Empress
Trial of the Fool Take it Slow on: reach Skyhold at level 5 or less. 15 Bronze Trial of the Fool
Trial of the Lovers Fair-Weather Friends always on: enter Halamshiral with all followers. 15 Bronze Trial of the Lovers
Trial of the Magician Travel Light on for "In Hushed Whispers": finish the quest. 15 Bronze Trial of the Magician
Trial of the Hermit Slay 10 great bears promoted by Grizzly End. 15 Bronze Trial of the Hermit
Trial of the Tower Rub Some Dirt on It on: slay the Hivernal high dragon. 15 Bronze Trial of the Tower
Forever Marked Progress the story to unlock. 90 Silver ForeverMarked

References

Notes

  • While at the Winter Palace in the beginning of the game, be sure to correct any painting that is not hanging correctly for 2+ strength each painting.
  • 2+ dexterity and ~250 gold can be gained by finding the each Harlequin in the Winter Palace baths and gardens, find all 5 of them and earn the Brand Schematic
  • 1+ constitution for every dog treat put into the basket next to Cullen and his Mabari. There are 8 treats in total, and if you give them all to the mabari he'll also bring back a unique mace.
  • Once you have progressed to the night map, there are fireworks you can activate in the south-western corner of the palace courtyard, near a telescope. Exploding the fireworks gets you points; if you get over 50 points, you will receive a +1 to magic.
  • If you follow the treasure map to the Winter Palace that you find on a skeleton in the Crossroads (immediately to the left before you head down the central staircase), you will get +1 cunning for each halla statue you find. There are 4 halla statues in total, and the last one is next to a top hat. Take the top hat back to the skeleton and you'll get another +6 cunning and the Encore Schematic.

Gallery

Advertisement