Trespasser is the third and final downloadable content released for single-player in Dragon Age: Inquisition. Announced on August 29, 2015, it was released September 8, 2015 on PC, PlayStation 4, and Xbox One for $14.99 USD.
Note:Trespasser represents the end of the game. Activating the war table operation triggers a "point of no return"; you will no longer be able to travel to other areas via the World Map—including Skyhold—and you cannot do any quests from the main game or any other DLC, even after finishing the Trespasser content. However, all the items you've placed in your storage chest in Skyhold will be transfered to a new storage chest at the Winter Palace.
Plot[]
After saving the world of Thedas by closing the Breach, your next mission determines the future of the Inquisition itself. Win a race against time to defeat a great evil that could devastate Thedas. In this DLC, playable after the events of Dragon Age: Inquisition, embark on a last adventure to confront the one who started it all.
This section contains spoilers for: Trespasser.
Two years after the defeat of Corypheus and the closure of the Breach, concerns have grown over the power of the Inquisition, and much of the support and favor it curried has diminished. Ferelden wants dissolution, while Orlais wants heavy oversight. To discuss the future of the Inquisition, representatives of Ferelden, Orlais, and the Chantry call an Exalted Council at the Winter Palace.
To add to the turmoil, Qunari invaders have made use of the eluvians to attack the Inquisition, and the Inquisitor's mark has begun to act up once more as they begin to traverse the seemingly forbidden pathways of the eluvians. In the midst of it all, Solas reappears to offer some long-awaited answers.
Installing Trespasser adds 80 new ability upgrades to the base game. Additionally, the Inquisitor will acquire a new ability titled Anchor Discharge; the ability can be upgraded after certain plot events in the DLC mini-campaign
Anchor DischargeEffect Type: Activated The Anchor now steadily accumulates energy, building focus. By using its power carefully, you can slip your entire party briefly between the Fade and the normal world. This discharges the accumulated energy, makes you and nearby allies immune to damage for a short time, and reveals hidden objects in dark areas.Anchor Discharge Activated
Anchor BlastEffect Type: Upgrade Discharging the Anchor now deals damage to nearby enemies.Anchor Blast Upgrade
Anchor MeltdownEffect Type: Upgrade The Anchor now builds up power even faster. Using it is difficult, but discharges all accumulated focus. If the focus reaches full power, the Anchor discharges uncontrollably, damaging you and your allies as well as nearby enemies.Anchor Meltdown Upgrade
Blazing TrailsEffect Type: Upgrade Requires: Trespasser Enemies panicked by Flashfire leave a trail of damaging flames behind them when they run.Blazing Trails Upgrade
Consuming FireEffect Type: Upgrade Requires: Trespasser Immolate no longer has a cooldown, but casting it multiple times in succession costs additional mana.Consuming Fire Upgrade
Flaming ArrayEffect Type: Upgrade Requires: Trespasser You now create multiple mines directly in front of you.Flaming Array Upgrade
Wave of FlameEffect Type: Upgrade Requires: Trespasser Wall of Fire now begins at your location and moves away from you over the duration of the spell.Wave of Flame Upgrade
Cleansing BlastEffect Type: Upgrade Requires: Trespasser You can now use Mind Blast to remove all negative status effects from yourself.Cleansing Blast Upgrade
DesperationEffect Type: Upgrade Requires: Trespasser Revival is easier to cast, but no longer revives allies permanently. Instead, allies who are already unconscious fight with great power for a few seconds before falling again.Desperation Upgrade
Energetic DefenseEffect Type: Upgrade Requires: Trespasser Your barrier holds its full strength for longer before it begins to decay.Energetic Defense Upgrade
Strengthened VeilEffect Type: Upgrade Requires: Trespasser Dispel now weakens the magical attacks of affected enemies.Strengthened Veil Upgrade
Energy StormEffect Type: Upgrade Requires: Trespasser Energy Barrage now deals additional damage, but all targets are selected at random.Energy Storm Upgrade
Lightning CascadeEffect Type: Upgrade Requires: Trespasser Lightning Bolt now paralyzes other enemies near your main target. The more enemies it affects, the shorter the duration.Lightning Cascade Upgrade
Never Strikes TwiceEffect Type: Upgrade Requires: Trespasser Chain Lightning never strikes the same target more than once, but it deals more damage with each new target it reaches.Never Strikes Twice Upgrade
Tethering CageEffect Type: Upgrade Requires: Trespasser Enemies can now leave Static Cage, but take constant damage while outside its boundaries.Tethering Cage Upgrade
Chilling ArrayEffect Type: Upgrade Requires: Trespasser You now create multiple mines directly in front of you.Chilling Array Upgrade
Energizing StepEffect Type: Upgrade Requires: Trespasser Each time you pass through an enemy with Fade Step, you gain mana.Energizing Step Upgrade
Ring of IceEffect Type: Upgrade Requires: Trespasser Wall of Ice now encases your target inside a ring.Ring of Ice Upgrade
Winter WindsEffect Type: Upgrade Requires: Trespasser Blizzard continues without your having to sustain it.Winter Winds Upgrade
Winter's RuinEffect Type: Upgrade Requires: Trespasser Enemies that are already frozen or chilled take massive damage when hit with Winter's Grasp.Winter's Ruin Upgrade
Amplified BladeEffect Type: Upgrade Requires: Trespasser Spirit Blade generates charge more quickly, but you expend all charge when striking an enemy.Amplified Blade Upgrade
Charged DisruptionEffect Type: Upgrade Requires: Trespasser When enemies take damage inside the field, Spirit Blade gains power.Charged Disruption Upgrade
Enduring CloakEffect Type: Upgrade Requires: Trespasser The lower the charge on your Spirit Blade, the longer Fade Cloak lasts.Enduring Cloak Upgrade
Concentrated DetonationEffect Type: Upgrade Requires: Trespasser Manually detonating Walking Bomb now directs the explosion inward, dealing significantly more damage to the target but none to any nearby enemies.Concentrated Detonation Upgrade
TerrorEffect Type: Upgrade Requires: Trespasser Enemies struck by Horror cower in place and do not react to attacks until they take significant damage.Terror Upgrade
Wisps of the FallenEffect Type: Upgrade Requires: Trespasser You can now have multiple marked targets. When a marked target dies, a wisp appears and attacks with you for a short time.Wisps of the Fallen Upgrade
Devouring VeilEffect Type: Upgrade Requires: Trespasser Pull of the Abyss now wrenches in enemies quickly enough to damage them.Devouring Veil Upgrade
Unblockable ForceEffect Type: Upgrade Requires: Trespasser Stonefist now deals additional damage against enemies with guard.Unblockable Force Upgrade
Wounded VeilEffect Type: Upgrade Requires: Trespasser Veilstrike can only be used at your location, but the cooldown is reduced whenever you take damage.Wounded Veil Upgrade
Eagle EyeEffect Type: Upgrade Requires: Trespasser Long Shot now deals even more damage at greater ranges.Eagle Eye Upgrade
Pinning ShotEffect Type: Upgrade Requires: Trespasser Enemies hit by Full Draw are immobilized.Pinning Shot Upgrade
ShockwaveEffect Type: Upgrade Requires: Trespasser Explosive Shot now knocks back your main target several meters upon detonation.Shockwave Upgrade
Shot from the ShadowsEffect Type: Upgrade Requires: Trespasser After striking a target with Leaping Shot, you retreat safely into the shadows, disappearing into stealth.Shot from the Shadows Upgrade
Bleeding FlanksEffect Type: Upgrade Requires: Trespasser Your Flank Attack leaves targets of the blow still bleeding from the cuts your daggers find.Bleeding Flanks Upgrade
FlurryEffect Type: Upgrade Requires: Trespasser Effects are not removed from stricken foes, and targets all around feel your attack.Flurry Upgrade
Patient RiposteEffect Type: Upgrade Requires: Trespasser You wait, prepared to knock away the blow, as long as stamina remains at all.Patient Riposte Upgrade
Surprise AttackEffect Type: Upgrade Requires: Trespasser Instead of moving in to make the kill, you favor fresh opponents with Deathblow.Surprise Attack Upgrade
Unyielding FangsEffect Type: Upgrade Requires: Trespasser You deal more damage only if you keep your target facing forward, toward the blow.Unyielding Fangs Upgrade
Barbed SpikesEffect Type: Upgrade Requires: Trespasser Enemies that tread upon your Caltrops are briefly immobilized.Barbed Spikes Upgrade
Fistful of DaggersEffect Type: Upgrade Requires: Trespasser You throw several daggers in an arc before you, hitting all enemies in front of you and increasing the duration for which their armor is sundered.Fistful of Daggers Upgrade
Leeching PoisonEffect Type: Upgrade Requires: Trespasser You gain Health when you attack enemies with Poisoned Weapons active.Leeching Poison Upgrade
Lost in the MistEffect Type: Upgrade Requires: Trespasser Allies in Toxic Cloud can lose their enemies in the vapors, gaining a stack of Elusive every few seconds in the cloud.Lost in the Mist Upgrade
No EscapeEffect Type: Upgrade Requires: Trespasser You chain yourself to your target upon arrival, making it impossible for them to escape you. You can free yourself by reactivating the ability.No Escape Upgrade
Clinging ShadowsEffect Type: Upgrade Requires: Trespasser You remain in Stealth for a short time after attacking or taking damage.Clinging Shadows Upgrade
Long ShadowsEffect Type: Upgrade Requires: Trespasser You know how to strike without being seen, even at distance. You can now use Shadow Strike against ranged targets.Long Shadows Upgrade
Rude AwakeningEffect Type: Upgrade Requires: Trespasser Knockout Powder does not last as long, but enemies take massive damage if they wake up naturally.Rude Awakening Upgrade
Shadow StepEffect Type: Upgrade Requires: Trespasser You now move directly through the shadows to attack or retreat as needed.Shadow Step Upgrade
Clear the BoardEffect Type: Upgrade Requires: Trespasser Using Fallback Plan resets all of your cooldowns.Clear the Board Upgrade
One-ShotEffect Type: Upgrade Requires: Trespasser You now throw only one elemental mine at a time, to significantly greater effect. Each throw changes the element of the next mine.One-Shot Upgrade
ShrapnelEffect Type: Upgrade Requires: Trespasser Spike Trap leaves your enemies bleeding for several seconds.Shrapnel Upgrade
Dream of PainEffect Type: Upgrade Requires: Trespasser Shrapnel from Knockout Bomb now leaves enemies bleeding for a short time.Dream of Pain Upgrade
Lasting MarkEffect Type: Upgrade Requires: Trespasser Mark of Death lasts even longer, but can no longer be manually triggered early for bonus damage.Lasting Mark Upgrade
No WitnessesEffect Type: Upgrade Requires: Trespasser Hidden Blades now also damages enemies near the primary target.No Witnesses Upgrade
Flaming ChainEffect Type: Upgrade Requires: Trespasser Each unique ability you use while Flask of Fire is active increases its duration.Flaming Chain Upgrade
FrostbiteEffect Type: Upgrade Requires: Trespasser Shattering enemies while Flask of Frost is active deals damage to other nearby enemies.Frostbite Upgrade
StormrageEffect Type: Upgrade Requires: Trespasser Flask of Lightning lasts longer and knocks back enemies that you strike while it is active.Stormrage Upgrade
Chains for DaysEffect Type: Upgrade Requires: Trespasser Grappling Chain now pulls in all enemies near your target.Chains for Days Upgrade
Coming ThroughEffect Type: Upgrade Requires: Trespasser You now use Combat Roll to damage enemies as you knock them aside.Coming Through Upgrade
Fortifying BlastEffect Type: Upgrade Requires: Trespasser Horn of Valor now grants guard to your allies each time they deal damage.Fortifying Blast Upgrade
Seize the MomentEffect Type: Upgrade Requires: Trespasser War Horn no longer has a cooldown. Instead, its effects grow more powerful the longer you wait between uses.Seize the Moment Upgrade
Spinning DefenseEffect Type: Upgrade Requires: Trespasser Your counterattack does more damage and now slashes in a full circle.Spinning Defense Upgrade
Staggering StrikeEffect Type: Upgrade Requires: Trespasser Pommel Strike stuns enemies longer if they are already suffering from a negative status effect.Staggering Strike Upgrade
Stay DownEffect Type: Upgrade Requires: Trespasser Enemies knocked down by Mighty Blow are slower to get back to their feet.Stay Down Upgrade
TremorEffect Type: Upgrade Requires: Trespasser Earthshaking Strike now immobilizes enemies struck by the second blast.Tremor Upgrade
Vortex of SteelEffect Type: Upgrade Requires: Trespasser Whirlwind strikes now pull nearby enemies toward you.Vortex of Steel Upgrade
Battle RoarEffect Type: Upgrade Requires: Trespasser War Cry echoes across the battlefield, catching more enemies and taunting them for longer.Battle Roar Upgrade
Call Them OutEffect Type: Upgrade Requires: Trespasser You can challenge as many enemies as you want, with no cooldown.Call Them Out Upgrade
Endless StrengthEffect Type: Upgrade Requires: Trespasser Striking a killing blow with Livid active resets its duration.Endless Strength Upgrade
Light on Your FeetEffect Type: Upgrade Requires: Trespasser Charging Bull is faster and gives you more control.Light on Your Feet Upgrade
Over HereEffect Type: Upgrade Requires: Trespasser You taunt any enemies that attack an ally in Bodyguard's area of effect.Over Here Upgrade
Crippling SmashEffect Type: Upgrade Requires: Trespasser An enemy struck by Shield Bash now does no damage with its next attack.Crippling Smash Upgrade
Effortless LungeEffect Type: Upgrade Requires: Trespasser If Lunge and Slash strikes an enemy that was not attacking you, the ability refunds the cost and cooldown.Effortless Lunge Upgrade
Immovable ObjectEffect Type: Upgrade Requires: Trespasser Blocking with Shield Wall costs less stamina and generates more guard, but you cannot move while blocking.Immovable Object Upgrade
Everlasting BarricadeEffect Type: Upgrade Requires: Trespasser Line in the Sand no longer has a cost or a cooldown, and it lasts until you cancel it.Everlasting Barricade Upgrade
Focused DefenseEffect Type: Upgrade Requires: Trespasser All of the damage you take while Walking Fortress is active is converted into focus.Focused Defense Upgrade
Who's Next?Effect Type: Upgrade Requires: Trespasser Seeing a challenged foe fall inspires you to hit even harder.Who's Next? Upgrade
Leashed FuryEffect Type: Upgrade Requires: Trespasser Dragon-Rage no longer damages you, although you can no longer use it as often.Leashed Fury Upgrade
LifebloodEffect Type: Upgrade Requires: Trespasser Each use of Devour now heals more damage.Lifeblood Upgrade
PainbringerEffect Type: Upgrade Requires: Trespasser Ring of Pain now moves to follow you.Painbringer Upgrade
AnnulmentEffect Type: Upgrade Requires: Trespasser All of your templar abilities now affect magic-using enemies as well as demons.Annulment Upgrade
Breath of LightEffect Type: Upgrade Requires: Trespasser You are healed for each enemy you strike with Wrath of Heaven.Breath of Light Upgrade
In Their BloodEffect Type: Upgrade Requires: Trespasser Allies retain the effects of Blessed Blades for a short time after leaving the area of effect.In Their Blood Upgrade
Achievements and trophies[]
Note: See Trials for details on obtaining the achievements associated with them.
Name
Requirement
Gamerscore
Trophy
Image
Coroner
Find all of the wearable items that make up the Taken Shape.