For the quest, see Trespasser (quest).


Trespasser is the third and final downloadable content released for single-player in Dragon Age: Inquisition. Announced on August 29, 2015, it was released September 8, 2015 on PC, PlayStation 4, and Xbox One for $14.99 USD.

Acquisition[edit | edit source]

Go to the War Room in Skyhold after the final quest to begin the DLC; from there complete the war table operation Attend the Exalted Council.

Note: Trespasser represents the end of the game. Activating the war table operation triggers a "point of no return"; you will no longer be able to travel to other areas via the World Map--including Skyhold--and you cannot do any quests from the main game or any other DLC, even after finishing the Trespasser content. However, all the items you've placed in your storage chest in Skyhold will be transfered to a new storage chest at the Winter Palace.

Plot[edit | edit source]

After saving the world of Thedas by closing the Breach, your next mission determines the future of the Inquisition itself. Win a race against time to defeat a great evil that could devastate Thedas. In this DLC, playable after the events of Dragon Age: Inquisition, embark on a last adventure to confront the one who started it all.


This section contains spoilers for:
Trespasser.


Two years after the defeat of Corypheus and the closure of the Breach, concerns have grown over the power of the Inquisition, and much of the support and favor it curried has diminished. Ferelden wants dissolution, while Orlais wants heavy oversight. To discuss the future of the Inquisition, representatives of Ferelden, Orlais, and the Chantry call an Exalted Council at the Winter Palace.

A long-awaited reunion.

To add to the turmoil, Qunari invaders have made use of the eluvians to attack the Inquisition, and the Inquisitor's mark has begun to act up once more as they begin to traverse the seemingly forbidden pathways of the eluvians. In the midst of it all, Solas reappears to offer some long-awaited answers.


Quests[edit | edit source]

Main quest[edit | edit source]

Trespasser Trespasser

Side quests[edit | edit source]

Note: The following side quests will not show up in the Quest Log.

Painting Correction Painting Correction
Harlequin Tag Harlequin Tag
Halla Treasure Hunt Halla Treasure Hunt
Expensive Bones Expensive Bones
Fireworks Fireworks

War table operations[edit | edit source]

Attend the Exalted Council Attend the Exalted Council

Locations[edit | edit source]

Major locations:

Winter Palace Winter Palace

The Crossroads The Crossroads

Elven Mountain Ruins Elven Mountain Ruins

Deep Roads (Trespasser) Deep Roads (Trespasser)

Shattered Library Shattered Library

The Darvaarad The Darvaarad

Elven Ruins Elven Ruins

Minor locations:

Abandoned Chateau Abandoned Chateau

Hidden Hollow Hidden Hollow

Forgotten Tower Forgotten Tower

Ancient Jail Ancient Jail

Notable characters[edit | edit source]

Codex entries[edit | edit source]

For a complete list, see Category:Trespasser codex entries.

Note texts[edit | edit source]

Sera's Past and Now Things Sera's Past and Now Things
The Gilded Horn's Drink List The Gilded Horn's Drink List
Ancient Mosaics Ancient Mosaics
Dedication Dedication
An Unknown Agent An Unknown Agent
The Treachery of the Wolf The Treachery of the Wolf
Qunari Notes Qunari Notes

Items[edit | edit source]

Main article: Items (Trespasser)

Abilities[edit | edit source]

Installing Trespasser adds 80 new ability upgrades to the base game. Additionally, the Inquisitor will acquire a new ability titled Anchor Discharge; the ability can be upgraded after certain plot events in the DLC mini-campaign

Inquisitor abilities
Anchor Discharge
Anchor Discharge
Effect Type: Activated
The Anchor now steadily accumulates energy, building focus. By using its power carefully, you can slip your entire party briefly between the Fade and the normal world. This discharges the accumulated energy, makes you and nearby allies immune to damage for a short time, and reveals hidden objects in dark areas.
Anchor Discharge
Activated
Anchor Blast
Anchor Blast
Effect Type: Upgrade
Discharging the Anchor now deals damage to nearby enemies.
Anchor Blast
Upgrade
Anchor Meltdown
Anchor Meltdown
Effect Type: Upgrade
The Anchor now builds up power even faster. Using it is difficult, but discharges all accumulated focus. If the focus reaches full power, the Anchor discharges uncontrollably, damaging you and your allies as well as nearby enemies.
Anchor Meltdown
Upgrade
Mage abilities
Inferno
Blazing Trails
Blazing Trails
Effect Type: Upgrade
Requires: Trespasser
Enemies panicked by Flashfire leave a trail of damaging flames behind them when they run.
Blazing Trails
Upgrade
Consuming Fire
Consuming Fire
Effect Type: Upgrade
Requires: Trespasser
Immolate no longer has a cooldown, but casting it multiple times in succession costs additional mana.
Consuming Fire
Upgrade
Flaming Array
Flaming Array
Effect Type: Upgrade
Requires: Trespasser
You now create multiple mines directly in front of you.
Flaming Array
Upgrade
Wave of Flame
Wave of Flame
Effect Type: Upgrade
Requires: Trespasser
Wall of Fire now begins at your location and moves away from you over the duration of the spell.
Wave of Flame
Upgrade
Spirit
Cleansing Blast
Cleansing Blast
Effect Type: Upgrade
Requires: Trespasser
You can now use Mind Blast to remove all negative status effects from yourself.
Cleansing Blast
Upgrade
Desperation
Desperation
Effect Type: Upgrade
Requires: Trespasser
Revival is easier to cast, but no longer revives allies permanently. Instead, allies who are already unconscious fight with great power for a few seconds before falling again.
Desperation
Upgrade
Energetic Defense
Energetic Defense
Effect Type: Upgrade
Requires: Trespasser
Your barrier holds its full strength for longer before it begins to decay.
Energetic Defense
Upgrade
Strengthened Veil
Strengthened Veil
Effect Type: Upgrade
Requires: Trespasser
Dispel now weakens the magical attacks of affected enemies.
Strengthened Veil
Upgrade
Storm
Energy Storm
Energy Storm
Effect Type: Upgrade
Requires: Trespasser
Energy Barrage now deals additional damage, but all targets are selected at random.
Energy Storm
Upgrade
Lightning Cascade
Lightning Cascade
Effect Type: Upgrade
Requires: Trespasser
Lightning Bolt now paralyzes other enemies near your main target. The more enemies it affects, the shorter the duration.
Lightning Cascade
Upgrade
Never Strikes Twice
Never Strikes Twice
Effect Type: Upgrade
Requires: Trespasser
Chain Lightning never strikes the same target more than once, but it deals more damage with each new target it reaches.
Never Strikes Twice
Upgrade
Tethering Cage
Tethering Cage
Effect Type: Upgrade
Requires: Trespasser
Enemies can now leave Static Cage, but take constant damage while outside its boundaries.
Tethering Cage
Upgrade
Winter
Chilling Array
Chilling Array
Effect Type: Upgrade
Requires: Trespasser
You now create multiple mines directly in front of you.
Chilling Array
Upgrade
Energizing Step
Energizing Step
Effect Type: Upgrade
Requires: Trespasser
Each time you pass through an enemy with Fade Step, you gain mana.
Energizing Step
Upgrade
Ring of Ice
Ring of Ice
Effect Type: Upgrade
Requires: Trespasser
Wall of Ice now encases your target inside a ring.
Ring of Ice
Upgrade
Winter Winds
Winter Winds
Effect Type: Upgrade
Requires: Trespasser
Blizzard continues without your having to sustain it.
Winter Winds
Upgrade
Winter's Ruin
Winter's Ruin
Effect Type: Upgrade
Requires: Trespasser
Enemies that are already frozen or chilled take massive damage when hit with Winter's Grasp.
Winter's Ruin
Upgrade
Mage specialization abilities
Knight-Enchanter
Amplified Blade
Amplified Blade
Effect Type: Upgrade
Requires: Trespasser
Spirit Blade generates charge more quickly, but you expend all charge when striking an enemy.
Amplified Blade
Upgrade
Charged Disruption
Charged Disruption
Effect Type: Upgrade
Requires: Trespasser
When enemies take damage inside the field, Spirit Blade gains power.
Charged Disruption
Upgrade
Enduring Cloak
Enduring Cloak
Effect Type: Upgrade
Requires: Trespasser
The lower the charge on your Spirit Blade, the longer Fade Cloak lasts.
Enduring Cloak
Upgrade
Necromancer
Concentrated Detonation
Concentrated Detonation
Effect Type: Upgrade
Requires: Trespasser
Manually detonating Walking Bomb now directs the explosion inward, dealing significantly more damage to the target but none to any nearby enemies.
Concentrated Detonation
Upgrade
Terror
Terror
Effect Type: Upgrade
Requires: Trespasser
Enemies struck by Horror cower in place and do not react to attacks until they take significant damage.
Terror
Upgrade
Wisps of the Fallen
Wisps of the Fallen
Effect Type: Upgrade
Requires: Trespasser
You can now have multiple marked targets. When a marked target dies, a wisp appears and attacks with you for a short time.
Wisps of the Fallen
Upgrade
Rift Mage
Devouring Veil
Devouring Veil
Effect Type: Upgrade
Requires: Trespasser
Pull of the Abyss now wrenches in enemies quickly enough to damage them.
Devouring Veil
Upgrade
Unblockable Force
Unblockable Force
Effect Type: Upgrade
Requires: Trespasser
Stonefist now deals additional damage against enemies with guard.
Unblockable Force
Upgrade
Wounded Veil
Wounded Veil
Effect Type: Upgrade
Requires: Trespasser
Veilstrike can only be used at your location, but the cooldown is reduced whenever you take damage.
Wounded Veil
Upgrade
Rogue abilities
Archery
Eagle Eye
Eagle Eye
Effect Type: Upgrade
Requires: Trespasser
Long Shot now deals even more damage at greater ranges.
Eagle Eye
Upgrade
Pinning Shot
Pinning Shot
Effect Type: Upgrade
Requires: Trespasser
Enemies hit by Full Draw are immobilized.
Pinning Shot
Upgrade
Shockwave
Shockwave
Effect Type: Upgrade
Requires: Trespasser
Explosive Shot now knocks back your main target several meters upon detonation.
Shockwave
Upgrade
Shot from the Shadows
Shot from the Shadows
Effect Type: Upgrade
Requires: Trespasser
After striking a target with Leaping Shot, you retreat safely into the shadows, disappearing into stealth.
Shot from the Shadows
Upgrade
Double Daggers
Bleeding Flanks
Bleeding Flanks
Effect Type: Upgrade
Requires: Trespasser
Your Flank Attack leaves targets of the blow still bleeding from the cuts your daggers find.
Bleeding Flanks
Upgrade
Flurry
Flurry
Effect Type: Upgrade
Requires: Trespasser
Effects are not removed from stricken foes, and targets all around feel your attack.
Flurry
Upgrade
Patient Riposte
Patient Riposte
Effect Type: Upgrade
Requires: Trespasser
You wait, prepared to knock away the blow, as long as stamina remains at all.
Patient Riposte
Upgrade
Surprise Attack
Surprise Attack
Effect Type: Upgrade
Requires: Trespasser
Instead of moving in to make the kill, you favor fresh opponents with Deathblow.
Surprise Attack
Upgrade
Unyielding Fangs
Unyielding Fangs
Effect Type: Upgrade
Requires: Trespasser
You deal more damage only if you keep your target facing forward, toward the blow.
Unyielding Fangs
Upgrade
Sabotage
Barbed Spikes
Barbed Spikes
Effect Type: Upgrade
Requires: Trespasser
Enemies that tread upon your Caltrops are briefly immobilized.
Barbed Spikes
Upgrade
Fistful of Daggers
Fistful of Daggers
Effect Type: Upgrade
Requires: Trespasser
You throw several daggers in an arc before you, hitting all enemies in front of you and increasing the duration for which their armor is sundered.
Fistful of Daggers
Upgrade
Leeching Poison
Leeching Poison
Effect Type: Upgrade
Requires: Trespasser
You gain Health when you attack enemies with Poisoned Weapons active.
Leeching Poison
Upgrade
Lost in the Mist
Lost in the Mist
Effect Type: Upgrade
Requires: Trespasser
Allies in Toxic Cloud can lose their enemies in the vapors, gaining a stack of Elusive every few seconds in the cloud.
Lost in the Mist
Upgrade
No Escape
No Escape
Effect Type: Upgrade
Requires: Trespasser
You chain yourself to your target upon arrival, making it impossible for them to escape you. You can free yourself by reactivating the ability.
No Escape
Upgrade
Subterfuge
Clinging Shadows
Clinging Shadows
Effect Type: Upgrade
Requires: Trespasser
You remain in Stealth for a short time after attacking or taking damage.
Clinging Shadows
Upgrade
Long Shadows
Long Shadows
Effect Type: Upgrade
Requires: Trespasser
You know how to strike without being seen, even at distance. You can now use Shadow Strike against ranged targets.
Long Shadows
Upgrade
Rude Awakening
Rude Awakening
Effect Type: Upgrade
Requires: Trespasser
Knockout Powder does not last as long, but enemies take massive damage if they wake up naturally.
Rude Awakening
Upgrade
Shadow Step
Shadow Step
Effect Type: Upgrade
Requires: Trespasser
You now move directly through the shadows to attack or retreat as needed.
Shadow Step
Upgrade
Rogue specialization abilities
Artificer
Clear the Board
Clear the Board
Effect Type: Upgrade
Requires: Trespasser
Using Fallback Plan resets all of your cooldowns.
Clear the Board
Upgrade
One-Shot
One-Shot
Effect Type: Upgrade
Requires: Trespasser
You now throw only one elemental mine at a time, to significantly greater effect. Each throw changes the element of the next mine.
One-Shot
Upgrade
Shrapnel
Shrapnel
Effect Type: Upgrade
Requires: Trespasser
Spike Trap leaves your enemies bleeding for several seconds.
Shrapnel
Upgrade
Assassin
Dream of Pain
Dream of Pain
Effect Type: Upgrade
Requires: Trespasser
Shrapnel from Knockout Bomb now leaves enemies bleeding for a short time.
Dream of Pain
Upgrade
Lasting Mark
Lasting Mark
Effect Type: Upgrade
Requires: Trespasser
Mark of Death lasts even longer, but can no longer be manually triggered early for bonus damage.
Lasting Mark
Upgrade
No Witnesses
No Witnesses
Effect Type: Upgrade
Requires: Trespasser
Hidden Blades now also damages enemies near the primary target.
No Witnesses
Upgrade
Tempest
Flaming Chain
Flaming Chain
Effect Type: Upgrade
Requires: Trespasser
Each unique ability you use while Flask of Fire is active increases its duration.
Flaming Chain
Upgrade
Frostbite
Frostbite
Effect Type: Upgrade
Requires: Trespasser
Shattering enemies while Flask of Frost is active deals damage to other nearby enemies.
Frostbite
Upgrade
Stormrage
Stormrage
Effect Type: Upgrade
Requires: Trespasser
Flask of Lightning lasts longer and knocks back enemies that you strike while it is active.
Stormrage
Upgrade
Warrior abilities
Battlemaster
Chains for Days
Chains for Days
Effect Type: Upgrade
Requires: Trespasser
Grappling Chain now pulls in all enemies near your target.
Chains for Days
Upgrade
Coming Through
Coming Through
Effect Type: Upgrade
Requires: Trespasser
You now use Combat Roll to damage enemies as you knock them aside.
Coming Through
Upgrade
Fortifying Blast
Fortifying Blast
Effect Type: Upgrade
Requires: Trespasser
Horn of Valor now grants guard to your allies each time they deal damage.
Fortifying Blast
Upgrade
Seize the Moment
Seize the Moment
Effect Type: Upgrade
Requires: Trespasser
War Horn no longer has a cooldown. Instead, its effects grow more powerful the longer you wait between uses.
Seize the Moment
Upgrade
Two-Handed Weapon
Spinning Defense
Spinning Defense
Effect Type: Upgrade
Requires: Trespasser
Your counterattack does more damage and now slashes in a full circle.
Spinning Defense
Upgrade
Staggering Strike
Staggering Strike
Effect Type: Upgrade
Requires: Trespasser
Pommel Strike stuns enemies longer if they are already suffering from a negative status effect.
Staggering Strike
Upgrade
Stay Down
Stay Down
Effect Type: Upgrade
Requires: Trespasser
Enemies knocked down by Mighty Blow are slower to get back to their feet.
Stay Down
Upgrade
Tremor
Tremor
Effect Type: Upgrade
Requires: Trespasser
Earthshaking Strike now immobilizes enemies struck by the second blast.
Tremor
Upgrade
Vortex of Steel
Vortex of Steel
Effect Type: Upgrade
Requires: Trespasser
Whirlwind strikes now pull nearby enemies toward you.
Vortex of Steel
Upgrade
Vanguard
Battle Roar
Battle Roar
Effect Type: Upgrade
Requires: Trespasser
War Cry echoes across the battlefield, catching more enemies and taunting them for longer.
Battle Roar
Upgrade
Call Them Out
Call Them Out
Effect Type: Upgrade
Requires: Trespasser
You can challenge as many enemies as you want, with no cooldown.
Call Them Out
Upgrade
Endless Strength
Endless Strength
Effect Type: Upgrade
Requires: Trespasser
Striking a killing blow with Livid active resets its duration.
Endless Strength
Upgrade
Light on Your Feet
Light on Your Feet
Effect Type: Upgrade
Requires: Trespasser
Charging Bull is faster and gives you more control.
Light on Your Feet
Upgrade
Over Here
Over Here
Effect Type: Upgrade
Requires: Trespasser
You taunt any enemies that attack an ally in Bodyguard's area of effect.
Over Here
Upgrade
Weapon and Shield
Crippling Smash
Crippling Smash
Effect Type: Upgrade
Requires: Trespasser
An enemy struck by Shield Bash now does no damage with its next attack.
Crippling Smash
Upgrade
Cruel Revenge
Cruel Revenge
Effect Type: Upgrade
Requires: Trespasser
Payback Strike now taunts enemies.
Cruel Revenge
Upgrade
Effortless Lunge
Effortless Lunge
Effect Type: Upgrade
Requires: Trespasser
If Lunge and Slash strikes an enemy that was not attacking you, the ability refunds the cost and cooldown.
Effortless Lunge
Upgrade
Immovable Object
Immovable Object
Effect Type: Upgrade
Requires: Trespasser
Blocking with Shield Wall costs less stamina and generates more guard, but you cannot move while blocking.
Immovable Object
Upgrade
Warrior specialization abilities
Champion
Everlasting Barricade
Everlasting Barricade
Effect Type: Upgrade
Requires: Trespasser
Line in the Sand no longer has a cost or a cooldown, and it lasts until you cancel it.
Everlasting Barricade
Upgrade
Focused Defense
Focused Defense
Effect Type: Upgrade
Requires: Trespasser
All of the damage you take while Walking Fortress is active is converted into focus.
Focused Defense
Upgrade
Who's Next?
Who's Next?
Effect Type: Upgrade
Requires: Trespasser
Seeing a challenged foe fall inspires you to hit even harder.
Who's Next?
Upgrade
Reaver
Leashed Fury
Leashed Fury
Effect Type: Upgrade
Requires: Trespasser
Dragon-Rage no longer damages you, although you can no longer use it as often.
Leashed Fury
Upgrade
Lifeblood
Lifeblood
Effect Type: Upgrade
Requires: Trespasser
Each use of Devour now heals more damage.
Lifeblood
Upgrade
Painbringer
Painbringer
Effect Type: Upgrade
Requires: Trespasser
Ring of Pain now moves to follow you.
Painbringer
Upgrade
Templar
Annulment
Annulment
Effect Type: Upgrade
Requires: Trespasser
All of your templar abilities now affect magic-using enemies as well as demons.
Annulment
Upgrade
Breath of Light
Breath of Light
Effect Type: Upgrade
Requires: Trespasser
You are healed for each enemy you strike with Wrath of Heaven.
Breath of Light
Upgrade
In Their Blood
In Their Blood
Effect Type: Upgrade
Requires: Trespasser
Allies retain the effects of Blessed Blades for a short time after leaving the area of effect.
In Their Blood
Upgrade

Achievements and trophies[edit | edit source]

Note: See Trials for details on obtaining the achievements associated with them.


Name Requirement Gamerscore Trophy Image
Coroner Find all of the wearable items that make up the Taken Shape. 15 Bronze Coroner.PNG
Lateral Thinker Unlock all caches watched over by ancient statues. 15 Bronze Lateral Thinker.png
Trial of Temperance Rest Easy trial always on in Emprise du Lion: claim Suledin Keep. 15 Bronze Trial of Temperance.png
Trial of the Emperor Defeat 20 foes promoted by Walk Softly. 15 Bronze Trial of the Emperor.png
Trial of the Empress Even Ground on: slay a level 16 or higher Fereldan Frostback. 15 Bronze Trial of the Empress.png
Trial of the Fool Take it Slow on: reach Skyhold at level 5 or less. 15 Bronze Trial of the Fool.png
Trial of the Lovers Fair-Weather Friends always on: enter Halamshiral with all followers. 15 Bronze Trial of the Lovers.png
Trial of the Magician Travel Light on for "In Hushed Whispers": finish the quest. 15 Bronze Trial of the Magician.png
Trial of the Hermit Slay 10 great bears promoted by Grizzly End. 15 Bronze Trial of the Hermit.png
Trial of the Tower Rub Some Dirt on It on: slay the Hivernal high dragon. 15 Bronze Trial of the Tower.png
Forever Marked Progress the story to unlock. 90 Silver ForeverMarked.PNG

Gallery[edit | edit source]

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