Trap-Making is a crafting skill in Dragon Age: Origins. Characters who have learned this skill can construct traps or lures from common components, as long as the appropriate design has been learned. Tier 1 trap designs are automatically learned with the first level of the skill; others must be purchased.
While all characters who have learned this skill can set traps, only rogues can disarm them and doing so does not require any points in Trap-making. Trap detection is governed in a similar manner to lockpicking requiring points into cunning and possibly the Deft Hands tree depending on cunning level.
Tiers[]
Trap-Making |
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The character has learned to construct basic traps and lures from common components. |
Improved Trap-Making |
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The character has learned to create complex second-tier traps and lures, and can now detect enemy traps at greater range than previously. |
Expert Trap-Making |
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The character has learned to assemble lethal third-tier traps and lures. |
Master Trap-Making |
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This character has mastered the art of designing deadly fourth-tier traps and lures, and gains a further increase to trap detection range. |
Locations for unlimited supplies[]
The following vendors have unlimited supplies of important trap ingredients.
- Concentrator Agent: Bartender at the Gnawed Noble Tavern, Bodahn Feddic
- Corrupter Agent: Bodahn Feddic, Alimar in Dust Town (cheaper)
- Deathroot and Toxin Extract: Varathorn at the Dalish Camp
- Distillation Agent: Bartender at the Gnawed Noble Tavern, Bodahn Feddic
- Lifestone: Ruck
- Trap Trigger: Alimar in Dust Town, Barlin in Lothering (cheaper)
Traps[]
- See Trap-Making plans in order to produce them.
Each tier in the skill allows access to more advanced traps.
Note: Most traps may cause friendly fire.
Tier One Traps | Damage per hit | Effect |
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Small Caltrop Trap | 8 physical damage every 2 seconds to creatures in the area | -40% movement speed to creatures in the area |
Small Claw Trap | 100 physical damage to whoever triggers it | Unable to move for 15 seconds unless they pass a physical resistance check |
Small Shrapnel Trap | 60 physical damage to nearby creatures | |
Spring Trap | Trap knocks down the target, target is motionless for several seconds before standing back up | |
Tier Two Traps | Damage per hit | Effect |
Large Caltrop Trap | 8 physical damage every 2 seconds to creatures in the area | -40% movement speed to creatures in the area |
Large Claw Trap | 150 physical damage to whoever triggers it | Target unable to move for 15 seconds unless they pass a physical resistance check |
Large Shrapnel Trap | 80 physical damage to nearby creatures | |
Mild Choking Powder Trap | -5 attack, -5 defense, -40% movement speed for 10 seconds | |
Mild Lure | Distracts any enemy within a radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 10 seconds as well. The lure disappears after stunning one enemy. | |
Mild Sleeping Gas Trap | Creatures in the area fall asleep for 10 seconds unless they pass a physical resistance check | |
Small Grease Trap | Releases a small grease slick that causes -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check | |
Tier Three Traps | Damage per hit | Effect |
Acidic Trap | 100 nature damage to those nearby | |
Choking Powder Trap | Disorients nearby targets, inflicts -5 attack, -5 defense, -40% movement speed for 20 seconds | |
Fire Trap | 100 fire damage to those nearby | |
Freeze Trap | 100 cold damage to those nearby | |
Interesting Lure | Distracts any enemy within a large radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 20 seconds as well. The lure disappears after stunning one enemy. | |
Large Grease Trap | Releases a large grease slick that causes -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check | |
Poisoned Caltrop Trap | 8 physical and 8 nature damage every 2 seconds to creatures in the area | -40% movement speed to creatures in the area |
Shock Trap | 100 electricity damage to those nearby | |
Sleeping Gas Trap | Creatures in the area fall asleep for 10 seconds unless they pass a physical resistance check | |
Soulrot Trap | 100 spirit damage to those nearby | |
Tier Four Traps | Damage per hit | Effect |
Acidic Grease Trap | -4 nature damage every second | -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check |
Choking Powder Cloud Trap | Cloud of choking powder for 20 seconds, disorienting affected targets, which inflicts -5 attack, -5 defense, -40% movement speed on all creatures in the area | |
Overpowering Lure | Distracts any enemy within a large radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 20 seconds as well. The lure lingers for 10 seconds after stunning one enemy. | |
Sleeping Gas Cloud Trap | Creatures entering the cloud fall asleep for 20 seconds unless they pass a physical resistance check |