Dragon Age Wiki
Dragon Age Wiki
(→‎Result: Maybe it was a bug? I don't think so)
(15 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{pictures wanted}}
 
 
<onlyinclude>{{QuestTransformer
 
<onlyinclude>{{QuestTransformer
|style={{{style|}}}
+
|style = {{{style|}}}
|name = [[Trading Troubles]]
+
|name = [[Trading Troubles]]
|image =
+
|image = Trading Troubles.PNG
  +
|px = 270px
|caption = Caption here
 
|start = [[Mervis]], Amaranthine
+
|start = [[Mervis]], [[City of Amaranthine]]
|end = Mervis, City of [[Amaranthine]]
+
|end = Mervis, City of Amaranthine
 
|location = [[Wending Wood]]
|prereqs = Prerequisites
 
 
|previous = None
|location =[[Wending Wood]]
 
 
|next = None
|rewards = Quest rewards
 
 
|appearances = [[Dragon Age: Origins - Awakening]]
|previous = None
 
|next = None
 
|appearances = [[Dragon Age: Origins - Awakening]]
 
 
}}</onlyinclude>
 
}}</onlyinclude>
   
[[Mervis]] tells the [[Warden]] that caravans are being attacked in the [[Wending Wood]] between [[Amaranthine]] and [[Denerim]].
+
[[Mervis]] tells [[the Warden-Commander]] that caravans are being attacked in the [[Wending Wood]] between the [[City of Amaranthine]] and [[Denerim]].
   
==Acquisition==
+
== Acquisition ==
Either obtain the Trading Troubles quest from Mervis in Amaranthine or entering the Wending Wood.
+
Either obtain the Trading Troubles quest from [[Mervis]] in Amaranthine or enter the [[Wending Wood]].
   
==Walkthrough==
+
== Walkthrough ==
 
When you first enter you find a destroyed caravan with bandits looting it, but it seems unlikely they did this much damage themselves. As you move through the forest you will be attacked by [[bandits]], [[wild sylvan]]s and [[charred sylvan]]s. Eventually you will come to a bridge; when you cross the bridge you will see a [[Velanna|very angry elf]] who may be responsible for the attacks on the caravans, claiming that the humans kidnapped her sister and killed the other members of her clan.
<!---descr="How do you do it."--->
 
When you first enter you find a destroyed caravan with bandits looting it, but it seems unlikely they did this much damage themselves. As you move through the forest you will be attacked by [[Bandits]], [[Wild Sylvan]] and [[Charred Sylvan]]. Eventually you will come to a bridge, when you cross the bridge you will see a very angry elf who may be responsible for the attacks on the caravans.
 
   
 
Eventually you come across a deserted [[Dalish]] camp. Scattered about are [[human]] weapons, but no bodies.
 
Eventually you come across a deserted [[Dalish]] camp. Scattered about are [[human]] weapons, but no bodies.
 
In the woods you will see a locked door leading into a building. Head a bit right then left down the slope away from the locked door you will come upon a Militia survivor. When you ask about the elf's sister he tells you she was probably taken or eaten. when asked about the [[darkspawn]] where they came from he will give you a vague answer. you tell him that the Taint will kill him. He will ask you to kill him to finish it. If you don't kill him he runs away. Upon exiting the dialogue with the survivor you will be attacked by a group of darkspawn. after the darkspawn are defeated loot the [[Elven Trinket]] from Hurlock Emissary. As you leave the area the same way you will again meet the elf ([[Velanna]]). You can tell her that the humans are not responsible, but she does not believe you and summons two Wild Sylvans and enraged wolves to attack you and runs off.
 
   
 
In the woods you will see a locked door leading into a building. Head a bit right, then left down the slope away from the locked door and you will come upon a militia survivor, corrupted by the [[Darkspawn#The Taint|Taint]]. When you ask him about the elf's sister he tells you she was probably taken or eaten by the darkspawn. When asked about the [[darkspawn]] and where they came from he will give you a vague answer. If you tell him that the Taint will eventually kill him, he will ask you to kill him now to finish it. If you don't kill him he runs away. Upon exiting the dialogue with the survivor you will be attacked by a group of darkspawn. After the darkspawn are defeated loot the [[Elven Trinket]] from the [[Hurlock emissary]]. As you leave the area the same way you will again meet the elf ([[Velanna]]). You can tell her that the humans are not responsible for her sister's disappearance, but she does not believe you and summons two wild sylvans and enraged [[Wolf|wolves]] to attack you and runs off.
After the fight head back to the Dalish camp and confront her and explain to her that the darkspawn are responsible for the Dalish elves' deaths and not the humans. During the conversation you have the option to show her the [[Elven Trinket]] you found on the remains, she will tell you that it belonged to her sister and she would never part with it. This will help convince her that the darkspawn did indeed frame the humans for the killings. She will ask you if you know where the darkspawn would go and she will point to that locked door telling you there is an abandoned mine. At this point she will join your party.
 
  +
 
After the fight, head back to the Dalish camp and confront Velanna and explain to her that the darkspawn are responsible for the Dalish elves' deaths and not the humans. During the conversation you have the option to show her the [[Elven Trinket]] you found on the remains; she will tell you that it belonged to her sister and she would never part with it. This will help convince her that the darkspawn did indeed frame the humans for the killings. She will ask you if you know where the darkspawn would go and she will point to that locked door telling you there is an abandoned mine. At this point she will join your party.
   
 
Return to [[Mervis]] and tell him the news.
 
Return to [[Mervis]] and tell him the news.
   
==Result==
+
== Result ==
<!---descr="What happens as a result of the quest - rewards, events, etc."--->
 
 
 
When you talk to Mervis you have a couple of choices:
 
When you talk to Mervis you have a couple of choices:
   
# If you tell him it was an elf that was responsible for the attacks, and subsequently say that you hope the culprits are brought to justice. This results in {{Approval|Velanna, Nathaniel|-4,2}}.
+
# You can tell him it was an elf who was responsible for the attacks, and subsequently say that you hope the culprits are brought to justice. This results in {{Approval|Velanna,Nathaniel|-4,2}}.
# You can tell Mervis the attacks have stopped but withhold the fact that an elf was responsible. Choosing this option will give you {{Approval|Velanna,Sigrun, Nathaniel|2,2,2}}. If you say "Thanks", you receive a reward of 20 {{G}}. If you "persuade" him you receive 30 {{G}}. And there is also the option to "Keep it. Do something for the families of the slain."
+
# You can tell Mervis the attacks have stopped but withhold the fact that an elf was responsible. Choosing this option will give you {{Approval|Velanna,Sigrun,Nathaniel|2,2,2}}. If you say "Thanks", you receive a reward of 20 {{G}}. If you [[Coercion|persuade]] him you receive 30 {{G}}. There is also the option to say "Keep it. Do something for the families of the slain."
  +
# Telling him an elf was responsible for the attacks without naming Velanna also results in {{Approval|Velanna,Sigrun,Nathaniel|2,2,2}}.
  +
  +
== Rewards ==
  +
* 1500 XP - after reporting back to Mervis
  +
* 20, 30, or 0 {{G}} - depending on final conversation selection
  +
 
== Bugs ==
 
* {{Platforms|PC}}Sometimes Velanna does not spawn (so it's impossible to confront her). It seems to happen if you meet the Militia survivor before first visiting the Dalish camp. So when you finally get to camp the "first visit" script starts instead of the "confronting Velanna" script. This can be fixed by adding her to your party using console command.
  +
  +
Press your "~" key, it will activate your console but you won't be able to see it. (If you can't move or click on anything that means the console has been activated)
  +
  +
Note: Do not copy and paste the command
  +
  +
Type in: runscript zz_gxa_addfollower Velanna
  +
  +
Press enter.
   
  +
After that simply talk to her and the second script will start normally.
==Bugs==
 
# This quest can only be done in a specific order, if deviated from the above listed process, you will be unable to encounter her a second time, therefore unattainable as a character
 
# Sometimes Velanna does not spawn (so it's impossible to confront her). It seems to happen if you met Militia survivor before visited the Dalish camp. So when you finally get to camp the "first visit" script starts instead of "confronting Velanna" script. It can be cured with console by adding her to a party (runscript zz_gxa_addfollower Velanna). After that simply talk to her and then second script will start normally.
 
 
[[Category:Dragon Age: Origins - Awakening side quests]]
 
[[Category:Dragon Age: Origins - Awakening side quests]]
  +
[[Category:Wending Wood side quests]]

Revision as of 11:49, 20 January 2020

Mervis tells the Warden-Commander that caravans are being attacked in the Wending Wood between the City of Amaranthine and Denerim.

Acquisition

Either obtain the Trading Troubles quest from Mervis in Amaranthine or enter the Wending Wood.

Walkthrough

When you first enter you find a destroyed caravan with bandits looting it, but it seems unlikely they did this much damage themselves. As you move through the forest you will be attacked by bandits, wild sylvans and charred sylvans. Eventually you will come to a bridge; when you cross the bridge you will see a very angry elf who may be responsible for the attacks on the caravans, claiming that the humans kidnapped her sister and killed the other members of her clan.

Eventually you come across a deserted Dalish camp. Scattered about are human weapons, but no bodies.

In the woods you will see a locked door leading into a building. Head a bit right, then left down the slope away from the locked door and you will come upon a militia survivor, corrupted by the Taint. When you ask him about the elf's sister he tells you she was probably taken or eaten by the darkspawn. When asked about the darkspawn and where they came from he will give you a vague answer. If you tell him that the Taint will eventually kill him, he will ask you to kill him now to finish it. If you don't kill him he runs away. Upon exiting the dialogue with the survivor you will be attacked by a group of darkspawn. After the darkspawn are defeated loot the Elven Trinket from the Hurlock emissary. As you leave the area the same way you will again meet the elf (Velanna). You can tell her that the humans are not responsible for her sister's disappearance, but she does not believe you and summons two wild sylvans and enraged wolves to attack you and runs off.

After the fight, head back to the Dalish camp and confront Velanna and explain to her that the darkspawn are responsible for the Dalish elves' deaths and not the humans. During the conversation you have the option to show her the Elven Trinket you found on the remains; she will tell you that it belonged to her sister and she would never part with it. This will help convince her that the darkspawn did indeed frame the humans for the killings. She will ask you if you know where the darkspawn would go and she will point to that locked door telling you there is an abandoned mine. At this point she will join your party.

Return to Mervis and tell him the news.

Result

When you talk to Mervis you have a couple of choices:

  1. You can tell him it was an elf who was responsible for the attacks, and subsequently say that you hope the culprits are brought to justice. This results in Ico DisAppr Heart Velanna disapproves (-4),Ico Appr Heart Nathaniel approves (+2),.
  2. You can tell Mervis the attacks have stopped but withhold the fact that an elf was responsible. Choosing this option will give you Ico Appr Heart Velanna approves (+2),Ico Appr Heart Sigrun approves (+2),Ico Appr Heart Nathaniel approves (+2),. If you say "Thanks", you receive a reward of 20 Gold. If you persuade him you receive 30 Gold. There is also the option to say "Keep it. Do something for the families of the slain."
  3. Telling him an elf was responsible for the attacks without naming Velanna also results in Ico Appr Heart Velanna approves (+2),Ico Appr Heart Sigrun approves (+2),Ico Appr Heart Nathaniel approves (+2),.

Rewards

  • 1500 XP - after reporting back to Mervis
  • 20, 30, or 0 Gold - depending on final conversation selection

Bugs

  • pcPCSometimes Velanna does not spawn (so it's impossible to confront her). It seems to happen if you meet the Militia survivor before first visiting the Dalish camp. So when you finally get to camp the "first visit" script starts instead of the "confronting Velanna" script. This can be fixed by adding her to your party using console command.

Press your "~" key, it will activate your console but you won't be able to see it. (If you can't move or click on anything that means the console has been activated)

Note: Do not copy and paste the command

Type in: runscript zz_gxa_addfollower Velanna

Press enter.

After that simply talk to her and the second script will start normally.