Dragon Age Wiki
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==Result==
 
==Result==
 
<!---descr="What happens as a result of the quest - rewards, events, etc."--->
 
<!---descr="What happens as a result of the quest - rewards, events, etc."--->
  +
Upon Velanna joining the party, [[Oghren]] disapproves -3.
 
 
When you talk to Mervis you have a couple of choices
 
When you talk to Mervis you have a couple of choices
   
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2. You can tell Mervis the attacks have stopped but withold the fact that an elf was responsible. Choosing this option will give you +2 approval from both Velanna and Nathaniel.
 
2. You can tell Mervis the attacks have stopped but withold the fact that an elf was responsible. Choosing this option will give you +2 approval from both Velanna and Nathaniel.
   
With either option, you receive a reward of
+
If you say "Thanks", you receive a reward of
  +
20 {{G}}. If you "persuade" him you receive 30 {{G}}. And there is also the option to "Give it to needy families", don't know what this does in the long run/end. (XBox360)
20 {{G}} as standard or 30 {{G}} with persuade.
 
 
Additionally if you decide Velanna should join the Grey Wardens and Justice is in your group, Justice dissapproves -10.
 
   
 
==See also==
 
==See also==

Revision as of 21:25, 3 April 2010


Background

Either obtain the Trading Troubles quest from Mervis in Amaranthine or enter the Wending Wood to obtain the quest. Mervis explains that caravans are being attacked in the Wending Wood between Amaranthine and Denerim.

Walkthrough

You find a destroyed caravan with bandits looting it, but its unlikely they did this much damage themselves.

Moving through the forest you be killing Bandits, Wild Sylvan, Charred Sylvan, you will come to a bridge, when you cross the bridge a (cut scene) will play showing you a very angry elf who may be responsible for the attacks on the caravans. continuing through the forest you encounter more groups of bandits, Enraged Wolves, Charred Sylvans, Wild Sylvans.

You will come to an archway to your left, you will come across a deserted Dalish elf camp (cutscene will play). If you have Oghren in your party he will tell you something smells funny. Scattered about are human weapons but no bodies, you will also see 4 shallow graves.

Back at the archway straight you will see a locked door leading into a building. Head a bit right then left down the slope away from the locked door you will come upon a Militia survivor. When you ask about the elf sister he tells you she was probably taken or eaten. when asked about the darkspawn where they came from he will give you a vague answer. you tell him that the disease (The Taint) will kill him. he will ask you to kill him to finish it. if you don't kill him he runs away. Upon exiting the dialog with the survivor you will be attacked by a group of darkspawn. after the darkspawn are defeated loot the Elven Trinket from Hurlock Emissary. As you leave the area the same way you came in a cutscene will play between you and the angry elf (Velanna). You tell her that the humans are not responsible but she does not believe you and summons two Wild Sylvans and enraged wolves to attack you and runs off.

After the fight head back to the Dalish camp and confront the angry elf (Velanna) and explain to her that the darkspawn are responsible for the Dalish elves' deaths and not the humans. During the dialog you have the option to show her the Elven Trinket you found on the remains, she will tell you that it belonged to her sister and she would never part with it. Thus believing you that the darkspawn did indeed frame the humans for the killings. Further talking with her she will ask you if you know where the darkspawn would go and she will point to that locked door telling you there is an abandonded mine. At this point she will join your party. Upon leaving the wood the quest will suggest that the Sylvans are responsible for the attacks.

Return to Mervis and tell him the news.

Result

When you talk to Mervis you have a couple of choices

1. If you tell him it was an elf that was responsible for the attacks, and subsequently say that you hope the culprits are brought to justice. If you choose would you like to say something Velanna she will say she wants to leave.

This results in -4 disapproval from Velanna and +2 approval from Nathaniel.

2. You can tell Mervis the attacks have stopped but withold the fact that an elf was responsible. Choosing this option will give you +2 approval from both Velanna and Nathaniel.

If you say "Thanks", you receive a reward of 20 Gold. If you "persuade" him you receive 30 Gold. And there is also the option to "Give it to needy families", don't know what this does in the long run/end. (XBox360)

See also