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'''Starting Talents/Skills:''' [[Combat Training|Improved Combat Training]]
 
'''Starting Talents/Skills:''' [[Combat Training|Improved Combat Training]]
   
'''Warrior:''' [[Precise Striking]], [[Taunt]]
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'''Warrior:''' [[Precise Striking]], [[Taunt (Origins)|Taunt]]
   
 
'''Archery:''' [[Pinning Shot]], [[Rapid Shot]], [[Shattering Shot]], [[Crippling Shot]]
 
'''Archery:''' [[Pinning Shot]], [[Rapid Shot]], [[Shattering Shot]], [[Crippling Shot]]

Revision as of 18:41, 20 August 2013


The Tower Guard is a guard stationed at the Tower of Ishal in Ostagar.

Involvement

The Warden can first speak to him after arriving in Ostagar with Duncan. He'll explain that the tower is off-limits on Teyrn Loghain's orders while they secure the tower. Later (when the Warden and Alistair are sent to light the beacon) he warns that darkspawn have attacked, and may join the party.

Initial statistics

Class: Warrior

Specialization: N/A

Starting Talents/Skills: Improved Combat Training

Warrior: Precise Striking, Taunt

Archery: Pinning Shot, Rapid Shot, Shattering Shot, Crippling Shot

Equipment: Crossbow, Mace, Chainmail Armor (full set), Soldier's Helm (all gear is tier 2)

Note: The Tower Guard does not actually have enough Strength to normally wear his helmet, so if you unequip it he won't be able to wear it again
Note: Anything worn by the Tower Guard will be lost after the Tower of Ishal; if you want to keep his helmet or anything else he's wearing you will need to unequip it before lighting the beacon

Trivia