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Threat

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====Running Away====
 
====Running Away====
Once a distance of 60m is reached, enemies will lose perception of the party member. The party member will be dropped from the Threat table. Once perceived again, threat starts from scratch (''Initial Threat'' + distance-based threat).
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Once a distance of 60m is reached, enemies will lose perception of the party member. The party member will be dropped from the Stealth table. Once perceived again, threat starts from scratch (''Initial Threat'' + distance-based threat).
   
 
If a party member runs faster than the enemy, running away and causing a chasing enemy to pass close by another party member can trigger a target switch to the other party member (if his threat due to distance is higher). This can be a useful tactic, if a Mage is attacked by several enemies at the beginning of combat (at Nightmare difficulty, the only threat difference between party members is due to distance at the beginning of combat).
 
If a party member runs faster than the enemy, running away and causing a chasing enemy to pass close by another party member can trigger a target switch to the other party member (if his threat due to distance is higher). This can be a useful tactic, if a Mage is attacked by several enemies at the beginning of combat (at Nightmare difficulty, the only threat difference between party members is due to distance at the beginning of combat).
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