“If I survive this, maybe I'll move to a cottage. Get a dog... and a vegetable garden.”
Thornton is a player-controlled protagonist in Dragon Age: Inquisition's multiplayer.
Background[]
A veteran ranger from Ansburg in the Free Marches, Thornton first served as a soldier in the Margrave of Ansburg's army, quickly finding a knack for stealth and reconnaissance. He became a valued scout, whose information resulted in the success of several key campaigns and quick thinking ensured his survival behind enemy lines. According to him, he eluded capture through various means, concealing himself in trees, pretending to be rock formations, hiding in burning buildings, running through fields of venomous snakes, and in his favorite tale, disguising himself as a general's wife so perfectly as to fool the general.
Thornton eventually moved to Orlais and obtained a position in the Orlesian army. When the Orlesian Civil War erupted, he fought on the side of Empress Celene until he was sent to the Temple of Sacred Ashes in the Frostback Mountains as support for the Divine Conclave.[1]
Involvement[]
Thornton is involved in a war table operation. Though he can sometimes be seen on the battlements at Skyhold with two other agents, near where Cullen is stationed, he can't be spoken to.
Quests[]
- Reports of Darkspawn Activity (war table)
Initial equipment[]
Abilities[]
Trapping[]
Explosive Shot |
Activated Size: 4m Activation: 50 stamina Cooldown: 8s Requires: Bow |
You fire a powerful shot that explodes on impact, damaging enemies around your target. |
Deals 150% weapon damage in multiplayer
Chain Reaction Upgrade Requires: Bow |
Shrapnel from Explosive Shot fills the air and sets off deadly reactions that do more damage the more enemies that are nearby. Damage bonus per target: 25% Maximum damage bonus: 100% |
Elemental Mines |
Activated Activation: 50 stamina Cooldown: 24s Requires: Set Them Up |
You throw out an assortment of different traps in front of you, applying different elemental effects to enemies that come into range. Damage: 50% weapon damage Chill Duration: 8 seconds Fire Damage: 50% weapon damage per second for 8 seconds Shocked Duration: 8 seconds |
Deals 100% weapon damage and fire damage deals 100% weapon damage per second in multiplayer
Throw Everything Upgrade Requires: Elemental Mines |
It's now or never. You use every ounce of stamina you've got to litter the battlefield with traps. The more stamina you use, the more traps you throw. Throw 1 additional trap for every 5 stamina |
Fury of the Storm |
Passive Requires: Flask of Fire |
When your stamina is exhausted, you fight even harder, lashing out with fury to win the fight. Damage Bonus: 10% when Stamina <50% Constitution +3 |
Spike Trap |
Activated Activation: 20 stamina Cooldown: 8 seconds |
You set a trap that, when an enemy approaches, detonates and flings enemies into the air. Damage: 300% weapon damage |
Deals 500% weapon damage in multiplayer
Pyrotechnics Upgrade Requires: Spike Trap |
Spike Trap creates an even larger detonation. Area of Effect: 4 meters |
On the Razor's Edge |
Passive Range: 10m |
You do more damage to enemies close to you. Damage Bonus: 25% Cunning + 3 |
Throatcutter |
Passive | A wounded enemy is the perfect target. Your attacks are even deadlier against targets that are close to death already. Damage Bonus: 2% damage for each 10% missing health Dexterity +3 |
Seasoned |
Passive | The hunter has the skills, knowlege, and experience to survive against all odds. Dexterity + 3 Cunning + 3 Constitution + 3 |
Set Them Up |
Upgrade Requires: Spike Trap |
You've mastered the proper placement of spikes and levers. When you spring any kind of trap, your enemies feel it. Damage Bonus: 25% Willpower +3 |
Cripple (Inquisition) |
Passive | Attacking an enemy from behind slows them for a short time. Speed Reduction: 50% Dexterity +3 |
Sadism |
Passive | You gain stamina when you lose health. Stamina Restored: 10% for every 10% health lost Constitution + 3 |
Death from Above |
Passive | You do more damage when firing from elevation. Maximum damage bonus: 25% Cunning +3 |
Strafing Shots |
Passive | You can move faster while firing without sacrificing accuracy. Speed bonus +100% Dexterity +3 |
Pincushion |
Passive Duration: 10s |
If the first arrow doesn't kill them, the tenth might. Each consecutive hit with a bow attack does progressively more damage to the target. Damage bonus: 5% Dexterity +3 |
Cheap Shot |
Passive Duration: 6s |
Your Critical Hits tear through enemy armor, leaving it sundered for a short time. Cunning + 3 |
Throwing Blades |
Activated Activation: 50 stamina Duration: 8s Cooldown: 12s |
You hurl a group of knives at all nearby targets, ripping through their armor and leaving it sundered. |
Deals 150% weapon damage in multiplayer
Precision Targeting Upgrade Requires: Throwing Blades |
When facing fewer targets, you group your knives so that the more blades that hit a single target, the more damage they inflict. Damage bonus: 25% This bonus stacks |
Fighting Dirty |
Passive | All of your sunder and poison effects last longer as you make more potent toxins and uglier wounds. Duration bonus: +25% Dexterity + 3 |
Toxic Cloud |
Activated Size: 3m Activation: 50 stamina Duration: 8s Cooldown: 32s |
You unleash a cloud of toxic dust that damages all enemies that remain in the area. |
Deals 50% weapon damage per second and has a 24s cooldown in multiplayer
Contact Poison Upgrade Duration: 8s Requires: Toxic Cloud |
Toxic Cloud has a shorter cooldown time and now also poisons enemies in the area. Cooldown reduction: 5 seconds Bonus damage: 25% per second for 8 seconds |
Explosive Toxin |
Passive Size: 3m Duration: 8s |
Your poisons curdle the blood of your targets. Enemies that die while poisoned explode in a shower of toxic mist. Damage Bonus: 50% Dexterity + 3 |
Survival[]
Fallback Plan |
Activated Activation: 35 stamina Duration: 15 seconds Cooldown: 32s Requires: Opportunity Knocks |
You place a thieves' lantern to mark a fallback location before heading into battle. When the fight gets ugly, you leap back to safety, as healthy as you were when you placed the marker. |
Has a 24s cooldown in multiplayer
Bait and Switch Upgrade Requires: Fallback Plan |
You can fight for a longer period of time before leaping back, and you pull your closest enemy with you. Duration Bonus: 5 seconds |
Leaping Shot |
Activated Activation: 35 stamina Cooldown: 12s Requires: Bow |
You dive out of trouble and fire a hail of arrows at the enemies that were trying to close with you. |
Rolling Draw Upgrade Requires: Bow |
If Leaping Shot hits, you can use the momentum of your leap to do a stronger draw as you come back to your feet. Your next attack, whenever you make it, will knock down its target. Damage bonus: 200% |
First Blood |
Passive | You've learned to pick apart enemies that are still unwounded and unwary. You do more damage to enemies that are only slightly injured. Damage bonus: 15% Health threshold: 80% Dexterity +3 |
Evade |
Activated Activation: 20 stamina Cooldown: 2s |
You leap away from incoming attacks, putting yourself where you need to be to win this fight. |
Hidden Step Upgrade Requires: Evade |
Enemies will swear you're still there, attacking empty air and hurting nobody but themselves as you leap away. Duration: 3 seconds Damage: 300% weapon damage |
Gaps in the Armor |
Passive Requires: Knockout Bomb |
Your attacks slip past armor to find a target's hidden vulnerabilities. Armor Penetration: 25% Dexterity +3 |
Second Wind |
Passive | When your stamina is low, its regeneration increases significantly. Low stamina threshold: 50% Stamina Generation Rate Bonus: 50% Dexterity + 3 |
Bloodied Prey |
Passive | Your strikes cut deeper into any foe whose current health is lower than your own. Damage bonus: 10% Cunning +3 |
Disable |
Passive Duration: 10s |
Critical Hits on an enemy reduces their damage for a short time. Damage Reduction: 15% Dexterity +3 |
Knockout Powder |
Activated Size: 6m Activation: 35 stamina Duration: 10s Cooldown: 20s |
You throw a handful of dosed dust into an enemy's face, putting them to sleep for a short time. |
Deep Sleep Upgrade Requires: Knockout Powder |
Enemies affected by Knockout Powder sleep longer and are slow to wake up after being damaged. Duration bonus: 10 seconds Damaged sleep duration: 3 seconds |
Tricks of the Trade |
Passive Requires: Fallback Plan |
You help the team make the most of its abilities, increasing the damage and duration of all status effects the party applies. Damage Bonus: 10% Duration Bonus: 10% Willpower +3 |
Stealth |
Activated Activation: 20 stamina Duration: 30s Cooldown: 24s |
You step into the shadows, all but invisible to your enemies. Attacking from stealth gives you a damage bonus and brings you back to the enemy's attention. Dealing damage to enemies reduces the ability's cooldown time. |
Lost in the Shadows Upgrade Requires: Stealth |
You live in the darkness. Entering stealth is now instant and removes all debilitating effects on you. While in stealth, you can even pass through enemies without being detected. Removes debilitating effects Pass through enemies undetected |
Knife in the Shadows |
Passive Requires: I Was Never Here |
You are a deadly threat to any enemy that can't see you coming. When you attack from stealth, you automatically critical hit. Dexterity +3 |
Hook and Tackle |
Activated Activation: 20 stamina Cooldown: 12s |
You hurl a light grappling hook at a target, then yank hard as you leap to pull yourself to it. |
It Beats Walking Upgrade Requires: Hook and Tackle |
You can use Hook and Tackle with no Stamina cost or cooldown time. Eliminates stamina cost and cooldown time |
Evasion |
Passive | They can't hit what they can't see. Your deceptive fighting style gives you a chance to dodge enemy attacks, taking no damage. Chance to activate: 10% Dexterity +3 |
Full Draw |
Activated Activation: 65 stamina Cooldown: 24s Requires: Bow |
It takes a moment to line up the perfect shot, but it pays off with a devastating hit that bites even deeper against enemies that aren't injured yet. |
Has an 8s cooldown and costs 50 stamina in multiplayer
Stunning Shot Upgrade Requires: Bow |
Enemies hit by Full Draw are knocked briefly unconscious by the power of your shot. Sleep duration: 20 Seconds |
Easy to Miss |
Passive | Enemies are likely to overlook you in combat, much to their regret. This is especially true if you are flanking them. Threat reduction: 25% Flanking threat reduction: 100% Cunning +3 |
Quotes[]
- Main article: Thornton/Dialogue
Gallery[]
References[]
- ↑ 1.0 1.1 Dragon Age: The World of Thedas, vol. 2, p. 270
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