This quest is activated when the Strange Apparatus is touched and the wraith is released from the chamber.
Note: This side quest is integrated into It Comes From Beneath quest, since freeing The Dark Theurge will open up the passage into the Dwarven Outpost, eventually leading to the Great Barrier Doors.
After the wraith escapes, continue down the path, past the Dwarven Outpost, and battle the ogre commander and other darkspawn found there. The slain ogre will then be possessed by the shade and rise as possessed ogre commander. Defeat it again.
Once the Warden-Commander returns to the keep (after sealing the entrance to the Deep Roads), enter the basement again and find the Avvar Crypt. Defeat the skeletons (if you didn't do so previously). The deeper crypt is locked by four separate locks; three of the keys you should have picked up in the Deep Roads, while one is in a sarcophagus in the Avvar Crypt.
Key of KorthKey of KorthKey A key hewn from rock. - in an urn near the Shrine of Korth in the Deep Roads
Key of HaakonKey of HaakonKey An exceptionally old key. - under a locked trapdoor in the Deep Roads
Key of the LadyKey of the LadyKey A key carved from the bones of a bird. - in a locked chest at the Dwarven Outpost in the Deep Roads
Key of KivealKey of KivealKey A tarnished ancient key. - in a sarcorphagus in the Avvar Crypt
Insert each key into the correct lock to unlock the Avvar Deep Crypt. When the door opens, the Dark Theurge slips through and possesses three Avvar Lords. Proceed through the final door and battle the three Avvar Lords. Each one has a different fighting style; the first fights with two-handed weapons, the second uses dual weapons, and the third uses a weapon and a shield. When they are all defeated, the Dark Theurge is destroyed and the quest is completed.
Note: The bear summoned by a ranger can become stuck in the doorway when proceeding down to the fight. Summoning it at the bottom of the steps, before approaching the middle of the room will allow it to participate in the fight.
Damage: 10.80 Critical chance: 1.80% Armor penetration: 5.00 Strength modifier: 1.10 +3% melee critical chance Telekinetic +2 nature damage - found in one of the Avvar Sarcophagi
VentureVentureHeavy chestpiece Volcanic Aurum (Tier 9) Requires: 48 strength
Armor: 18.75 Fatigue: 24.50% +12 constitution +12 defense - found in one of the Avvar Sarcophagi
Wolf TreadsWolf TreadsLight boots High Dragon Hide (Tier 9) Requires: 24 strength
Armor: 2.75 Fatigue: 0.65% +3 dexterity +3 cunning +6 defense Chance to avoid missile attacks - found in one of the Avvar Sarcophagi
Master Lyrium Potion Recipe - found in one of the Avvar Sarcophagi (see Golem's Might)
Superb Stamina Draught Recipe - found in one of the Avvar Sarcophagi
It is possible to receive only 8+ from the boss ranked lord (and sometimes nothing at all) and 1+ from each lieutenant. Draughts, poultices, balms, elixir and salves can be dropped in various combinations of two (poultice and balm, draught and poultice, etc.) in addition to one of the other random items (except gold). Turning the difficulty up for the fight (Hard or Nightmare) will produce the higher quality items with fewer reloads.
Damage: 17.60 Critical chance: 2.40% Armor penetration: 6.00 Strength modifier: 1.10 +20% fire resistance +50% chance to ignite target +10 attack +3 fire damagePotent Stamina DraughtPotent Stamina DraughtHerbalism A single sip of this liquid is surprisingly reinvigorating. Greater Stamina DraughtGreater Stamina DraughtHerbalism A single sip of this liquid is surprisingly reinvigorating. Potent Health PoulticePotent Health PoulticeHerbalism A skilled herbalist has rendered a variety of medicinal ingredients into this soothing, restorative substance. Greater Health PoulticeGreater Health PoulticeHerbalism A skilled herbalist has rendered a variety of medicinal ingredients into this soothing, restorative substance. Greater Warmth BalmGreater Warmth BalmHerbalism This light balm attunes the user to the element of fire.
+60% fire resistance for 180 seconds.Greater Spirit BalmGreater Spirit BalmHerbalism This balm has a soothing effect on the mind.
+60% spirit resistance for 180 seconds.Greater Elixir of GroundingGreater Elixir of GroundingHerbalism A flask of clear blue liquid.
+60% electrical resistance for 180 secondsGreater Ice SalveGreater Ice SalveHerbalism A sticky, snow-white salve. No two particles of it are identical.
+60% cold resistance for 180 seconds.Greater Nature SalveGreater Nature SalveHerbalism This thick brown salve makes the user smell like dirt and herbs.
+60% nature resistance for 180 seconds.Swift SalveSwift SalveHerbalism Made from tallow, swift salve is infused with peppermint and is refreshing and zingy.
Increased movement speed for 60 seconds. Increased attack speed for 60 seconds. Increased aim speed for 60 seconds.
The crypt door is first seen when the Warden-Commander conducts the first portion of It Comes From Beneath, while making their way down to the collapsed tunnel. The crypt's lock can be picked if a rogue's lockpicking skill is high enough. Otherwise, use the Key to the Crypt found on a darkspawn corpse just before the Great Barrier Doors. A sack in the crypt contains the Howe Bow (gift), a gift for Nathaniel.