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==Dragon Age II==
 
==Dragon Age II==
 
{{SpoilerDA2|style=short|
 
{{SpoilerDA2|style=short|
Regardless of whether or not The Warden followed Morrigan into the Eluvian at the end of the [[Witch Hunt]] DLC, by the time the events of Dragon age 2 have ended the Warden has completely disappeared. This is according to a report made by [[Leliana]] who was seeking out The Warden for the Chantry just as Cassandra was seeking out [[Hawke]] in an effort to gain their assistance to stop the incoming conflict.
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Regardless of whether or not The Warden followed Morrigan into the Eluvian at the end of the [[Witch Hunt]] DLC. By the time the events of Dragon age 2 have ended, the Warden has completely disappeared. This is according to a report made by [[Leliana]] who was seeking out The Warden for the Chantry just as Cassandra was seeking out [[Hawke]] in an effort to gain their assistance to stop the incoming conflict.
 
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}}
   

Revision as of 05:02, 10 March 2011


See Orlesian Grey Warden for the possible protagonist of Dragon Age: Origins - Awakening.'

The Warden is the player-controlled protagonist of Dragon Age: Origins. The Warden can come from one of a wide spectrum of Ferelden's social strata, from the lowliest castes of dwarves and elves to the height of dwarven royalty and human nobility. After playing one of six unique origins, the Warden will join the Grey Wardens during the events of Dragon Age: Origins and eventually rise to the rank of Warden-Commander in Dragon Age: Origins - Awakening.


Character Creation


The player begins by selecting the Warden's gender, race (human, elf or dwarf), and class (warrior, rogue or mage), though the mage class is not available to dwarves. The origins stories available to choose from are dependent on the race or class the player picks. The player can then choose a first name, customize the character's appearance and portrait, and choose a voice set. Attributes and skills are selected next. If playing as a warrior or rogue, talents are selected; mages select spells instead. Finally, the player selects his or her preferred difficulty level and the story begins.

First Name

A default name is offered according to the Warden's gender and origin, but this can be changed to whatever the player chooses.

Note: No one will call you by your first name, but it does show up in some dialogue choices.

Male
  • Human Noble: Aedan
  • Human Mage: Daylen
  • Elf Mage: Alim
  • City Elf: Darrian
  • Dalish Elf: Theron
  • Dwarf Noble: Duran
  • Dwarf Commoner: Faren
Female
  • Human Noble: Elissa
  • Human Mage: Solona
  • Elf Mage: Neria
  • City Elf: Kallian
  • Dalish Elf: Lyna
  • Dwarf Noble: Sereda
  • Dwarf Commoner: Natia

Last Name

While the player can select the first name of the character freely, each origin has a set surname:

  • Human Noble: Cousland
  • Human Mage: Amell
  • Elf Mage: Surana
  • City Elf: Tabris
  • Dalish Elf: Mahariel
  • Dwarf Noble: Aeducan
  • Dwarf Commoner: Brosca

Starting Abilities

Each character begins the adventure with two specific skills and one talent or spell already known. Additionally, one skill and two talents or spells are chosen at character creation. The free starting abilities depend on class and origin. On the Xbox 360, in addition to other skills, the Warden also gets one additional rank in Combat Training.

Class Origin Starting Skills Starting Talent/Spell
Warrior Dalish Elf Combat Training Survival Pinning Shot
City Elf Coercion Dual-Weapon Sweep
Dwarf Commoner Stealing
Dwarf Noble Improved
Combat Training
Shield Bash
Human Noble
Rogue Dalish Elf Poison-Making Survival Dirty Fighting
City Elf Coercion
Dwarf Commoner Stealing
Dwarf Noble Combat Training
Human Noble
Mage Magi Herbalism Combat Tactics Arcane Bolt

Story

After the origin story is played out, The Warden is sought out by Duncan, the leader of Ferelden's recently reformed Grey Wardens, to join them and aid King Cailan Theirin and his troops against an upcoming army of darkspawn in Ostagar. This is where the main plot of Dragon Age: Origins begins. The Warden's main task is to gather an army to defeat the Blight. However, they must also deal with political tensions threatening to distract the country from the impending Blight.

The actions of The Warden are entirely decided by the player. Unlike many other RPGs, choices are not tracked by a single meter or bar, rather each of the companions have their own meter that reflects how they feel about The Warden's actions.

An interesting side note is that the "potential wardens" not selected by the player seem to still exist, fulfilling other roles. Their existence is usually hinted at or made plain in dialogue with certain NPCs.

  • Human Noble: He or she could either have been slain during the siege of Highever along with Fergus' wife and son or managed to escape through the secret passage in the cellar. Since Duncan does not appear until the Couslands are in the cellar, it is quite possible he or she managed to escape without Duncan being there.
  • Dwarven Noble: According to many NPCs in Orzammar, the middle son of King Endrin dies in the Deep Roads or is never heard from again.
  • Dwarven Commoner: According to Leske, he or she dies in Beraht's prison as a result of the lost bet. You can search the body for some loot.
  • Dalish Elf: According to Ariane, he or she becomes deathly ill from coming into contact with an Eluvian mirror and dies shortly after.
  • City Elf: Lacking Duncan's weaponry, he or she fails to reach Vaughan. Soris is arrested and the City Elf is presumably executed. Shianni is later released when Vaughan is arrested by Rendon Howe's men. It is also possible that the City Elf simply took Vaughan's offer, and left Soris to take the blame.
  • Circle Mage: No mention is made of the Circle Mage, though it is very probable he or she survived the Harrowing as Jowan would have needed help destroying his phylactery and escaping the Tower before ending up in Redcliffe. It is possible that the mage had been imprisoned by the Templars as a result of their actions instead of being sent off to Ostagar or even had been part of the Circle of Magi support for the war effort.

The Wardens' Ending


This section contains spoilers for:
Witch Hunt.


The ending of The Wardens adventures takes place in the last (chronological) DLC, Witch Hunt. The warden's end, regardless what you choose as the ending, is the official end of the Dragon Age: Origins/ Awakening saga. In order to find the Warden's former companion Morrigan, he/she needs to search for some clues to find the Eluvian, a mirror which has the power to transport a person to a dimension beyond the Fade.

The Warden finds Morrigan in the Dragonbone Wastes. Here, the Warden needs to decide what to do with Morrigan.

The following are the possible endings

  • The Warden kills Morrigan, for a number of reasons. Although The Warden's attack looks deadly, Morrigan falls into the portal, and it is possible that she is still alive. The Warden then finds a book in her camp, and disappears.
  • The Warden is in love with her, or is good friends with her, and wants her to stay. Regardless of the Warden's actions she will go through the portal, with or without the Warden. If The Warden is not willing to go with her, he/she will be forced to stay behind. Morrigan says her goodbyes in different ways, depending on the Warden's relationship with her in Origins. The Warden then finds a book in her camp, which has a great value. The Warden leaves the Dragonbone Wastes with Ariane and Finn, along with Dog.
  • The Warden wants to be with her, or see his child. The Warden and Morrigan kiss each other and enter the portal, leaving everything and everyone behind.


Dragon Age II


This section contains spoilers for:
Dragon Age II.


Regardless of whether or not The Warden followed Morrigan into the Eluvian at the end of the Witch Hunt DLC. By the time the events of Dragon age 2 have ended, the Warden has completely disappeared. This is according to a report made by Leliana who was seeking out The Warden for the Chantry just as Cassandra was seeking out Hawke in an effort to gain their assistance to stop the incoming conflict.


Level

As is typical for role-playing games, a character's level will display the progress of the character's career and personal power. When the character levels up, certain things are automatically increased (health and stamina/mana), while other things (talents and attributes) must be manually increased, unless Autolevel is activated. There is currently a "hard" level cap of 25. Since enemies do not re-spawn, there is only enough content in the game (including DLC) to reach between levels 17-24, depending on how many side quests and Codex entries are completed. A well-used rogue can gain the party significant experience over the course of their adventures by picking locks and disarming traps. Level 25 can be reached with some methods, such as donating profusely to the Allied Supply Crates in Camp.

In Dragon Age: Origins - Awakening, the level cap was raised to level 35.

Equipment

Player characters have the following equipment slots:

  • For general use, the Warden carries the Murder Knife with him/her at all times that is seen only during cut scenes involving the player.
  • Additionally, there is a toggle to switch between two weapon sets.
  • With the exception of Dog and Shale, your companions have the same equipment slots.


Warden Specific Items

Dragon Age: Origins

Archivist's Sash Archivist's Sash

Warden's Oath Warden's Oath

Dragon Age: Origins - Awakening

Commission Commission

Dragon's Call Dragon's Call

Grey Warden plate armor set Grey Warden plate armor set

Robes of the Orlesian Magister Robes of the Orlesian Magister

Twinblade Twinblade

Warden's Companion Warden's Companion

Warden's Reach Warden's Reach

Quotes

See also: The Warden/Voice Sets

Dialogue

  • Morrigan: "'Tis cold in my tent, all alone..."
  • Warden: "Then get a thicker blanket."
───────
  • Leliana: "I think I'll retire to my tent."
  • Warden: "I think I'll stay up and write in my journal."
───────
  • Sten: "Interesting strategy. Tell me: Do you intend to keep going north until it becomes south, and attack the archdemon from the rear?"
  • Warden: "It'll never see this coming."
───────
  • Warden: "A Chanter says, 'What?'"
  • Chanter Devons: "What?"
  • Child: "Oh, you got him to talk!"
  • Chanter Devons: "Err... what hath man's sin wrought?"
  • Child: "Oh, he cheated!"
───────
  • Warden: "You're sort of a ruthless bitch."
  • Queen Anora: "I prefer to think of it as having staunch determination. Was there a point you wanted to make?"
  • Warden: "No, I just wanted to say it."
───────

(After the Warden wins the Landsmeet)

  • Warden: "Hah, you lose! "
───────

(to Knight-commander Gregoir)

  • Warden: "Don't you feel guilty about wanting to slaughter everything?"
───────

(Upon finding the blood-stained alter in Haven)

  • Morrigan: "That is human blood."
  • Warden: "Ew."
───────

(to a city guard during The Assault on Amaranthine)

  • Warden: "They will bow to my might."
  • Guard: "Eh... Then it's good to have you here, ser."

Trivia

  • According to certain Circle apprentices, The Warden once bedded a lady pirate and three greased nugs.
  • Hawke is related to the human Warden from the Magi Origin through his/her mother, whose maiden name is Amell.[1]
  • The Human Noble Warden and the Dwarf Noble Warden are the only ones to have their surnames spoken by NPC's while the rest of them are simply called "(Grey)Warden" or "My Lord/Lady"
  • Even when playing with an imported save file from Dragon Age: Origins during Dragon Age 2 conversations referencing The Warden's whereabouts vary. King Alistair says the Hero of Ferelden is due back in Denerim soon, some eight years after the Blight has ended and significantly after the events of Witch Hunt. Furthermore, during the final sequence Leliana and Cassandra (both Chantry Seekers looking for the Hero of Ferelden and the Champion of Kirkwall respectively) state that both the Champion and The Warden have completely disappeared even if The Warden did not dissapear with Morrigan through the Eluvian.

See also


References