This is a list of dialogue used in combat and exploration for the Violent voice set for the Warden.
Battle commencement
Any
- "I see enemies ahead!"
- "Something is coming..."
- "We're going to be attacked!"
Encountering beasts
- "Foolish creature! It should know better than to attack!"
- "Hmmm, a beast. Let's maul it!"
- "I am prey for no creature."
- "Oh, this is a nasty one."
Encountering darkspawn
- "Darkspawn! Kill them all!"
- "There's no end to these blasted things!"
- "Twisted creatures."
Encountering dragons
- "A dragon, a worthy opponent!"
- "Now that's a big lizard... Kill it!"
Encountering undead or demons
- "Lifeless bastards."
- "Looks like something wants to die again."
In battle
Any
- "Breaking a sweat already? Hah!"
- "Die already!"
- "Have at ya!"
- "How sad--all that muscle and it still has no chance!"
- "I love how desperate you are--you're pathetic!"
- "It's a good day to die!"
- "It's a massacre, and no one's getting out alive!"
- "Just call me the Reaper!" (laughs)
- "Let me see some blood!"
- "Let's see what you're made of!"
- "Oh, I'm sorry. Am I too quick for you?"
- "On your guard, wretch!"
- "Run while you still can!"
- "Someone's gonna fall, and it sure won't be me!"
- "Strike at me if you dare!"
- "That's right, come on!"
- "Want to run already?"
- "Watch in horror as I rip you apart!"
- "You have no skill, only desperation!"
- "You'll get no mercy from me!"
- "You're gonna regret this!"
- "You're hopeless!"
- "You're in a little over your head!"
Manual selection
- "Can I get you a ladder, so you can get off my back?"
- "Direct me."
- "I'm here."
- "Is it time to kill something?"
- "Ready!"
- "They won't know what hit them."
- "What is your command?"
- "Yes?"
Successful kill
- "Excellent!"
- "Well done! Where's the next one?"
Battle condition
- "I'm taking you with me." (low health)
- "What are you waiting for? Heal me!" (very low health)
- "My strength is failing." (very low stamina)
- "I'm wearing down!" (very low stamina)
Exploration
Any
- "Alright, alright!"
- "At your service."
- "Got it."
- "I'll get on it."
- "Now's better than later."
- "Of course."
- "What can I do?"
- "You need something?"
Activating/deactivating mode
- "Isn't there something better we could be doing? Killing things, perhaps?"
Detecting traps
- "I see a trap!"
Successful lockpicking
- "Done. Anything else?"
- "Done now. Are you happy?"
- "Finished. Now what do you want?"
- "It is done."
- "That about wraps it up."
Unsuccessful lockpicking
- "I can't do that."