This is a list of dialogue used in combat and exploration for the Cocky voice set for the Warden.
Note: For unknown reasons, this voice set is not available for female humans, though the voice samples may be found in the game's files.
Battle commencement[]
Any[]
- "Hah! Let's wipe them out quickly!"
- "Now let's see--which one first?"
- "Time for more practice!"
Encountering beasts[]
- "Aw. I was hoping for something more exciting."
- "Bad breath alert!"
- "First one to kill it gets the prize!"
- "Might be a nice pelt in it for us!"
- "Now this should be fun!"
- "Now what is that?"
Encountering darkspawn[]
- *singsong* "I sense some darkspawn...!"
- "Never any shortage of these ones."
- *sighs* "More darkspawn, eh?"
Encountering dragons[]
- "Finally--something that can swallow me whole!"
- "Hah! Don't let it get away!"
- "Now this is a challenge!"
Encountering undead or demons[]
- "Huh. One never expects creatures like those, really."
- "More of these! Well, all right then."
- "Why does the unnatural always smell so awful?"
In battle[]
Any[]
- "All right--that's it!"
- "All right, I'm game!"
- "Are you joking? Surely you're joking!"
- "Aww, you want to die?"
- "Behind you!"
- "Come and get it!"
- "Have at you then!" *snarls*
- "How amusing!"
- "If you insist!"
- "Let's do this quickly, shall we?"
- "Look over there!"
- "Nice try!"
- "Not bad!"
- "Not enough!"
- "Now this should be fun!"
- "Oh? Time to play?"
- "Oh, I'm sorry!"
- "Oh, look! It wants to fight!"
- "Oh, you'll have to do so much better than that!"
- "Oho!"
- "Take that!"
- "That won't stop me!"
- "That's it!"
- "Too fast for you!"
- "Tsk, tsk!"
- "Whoops!"
Manual selection[]
- "Hah ha!"
- "Here I am!"
- "Point me!"
- "Saving the day!"
- "Where do I go?"
- "Yes."
Unsuccessful attack[]
- "Hmm. New weapon."
Successful kill[]
- "Another point for me!"
- "Aww, it fell down."
- "Hah ha ha! Yes!"
- "Hurrah!"
- "Not bad! Not bad at all!"
- "Too bad for you!"
- "Was there any doubt?"
Battle condition[]
Low health
- "Anyone got some blood to spare...?"
- "Is that all my blood? I think it is..."
- "Someone tell them to stop hitting me!"
- "This is not fair! Why is it always me that has to bleed?"
Very low health
- "Ooh... spinning...!"
Low mana/stamina
- "Anyone got a spare second wind? No...?"
- "Need a little rest here!"
- "Okay--this is getting exhausting."
Upon revival
- "All right. Anymore of them around? ...No? Good."
- "Did I fall asleep during the combat? I must have..."
- "It seems I managed to best them even while unconscious. I am that amazing."
Exploration[]
Any[]
- "All right."
- "And I'm off."
- "Going."
- "Hmm."
- "Yes."
Activating/Deactivating mode[]
- "Adventure's not over yet?"
- "Ah, this reminds me of that time..."
- "Let's get on with it, then."
- "Perhaps we should have a drink, since we've stopped."
- "We're on our way."
- "Where's the tavern?"
- "Yes, I'm still here."
- "You'd think we wouldn't just be standing here, but nooo..."
Activating stealth[]
- "Quiet now!"
- "To the shadows with me!"
Detecting traps[]
- "Don't look now...!"
- "Trap. So simple to see, really."
Successful lock-picking[]
- "And done."
- "It's done. Naturally."
- "Don't think so."
- "Moving on."
- "Over with."
- "Success!"
Unsuccessful lock-picking[]
- "Are you daft?"
- "Damn."
- "Don't think so."
- "Not happening."
Area-specific[]
Encountering lyrium veins (if Warden is a dwarf)
- "Damn! Lost the spell..."
- "Oops! Where's my head?"
- "Right, casting! Focus...!"
Encountering the Tears in the Veil in the Blackmarsh
- "No, no. Let's not, and say we did."
Trivia[]
- This voice set is not available for female humans. It is however, available for males of any race, and all elves and dwarves of both genders.