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'''The Urn of Sacred Ashes''' is a [[Main quests (Origins)|main quest]] in ''[[Dragon Age: Origins]]'' that is required for completing [[The Arl of Redcliffe]] quest line and advancing to the final part of the game. It is told to make the lame dance, and the blind able to see.
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'''The Urn of Sacred Ashes''' is a [[Main quests (Origins)|main quest]] in ''[[Dragon Age: Origins]]'' that is required for completing [[The Arl of Redcliffe]] quest line and advancing to the final part of the game.
   
 
== Background ==
 
== Background ==
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High [[Attributes (Origins)#Cunning|Cunning]] will tip you off to Weylon's suspicious behavior. At this point the Warden can:
 
High [[Attributes (Origins)#Cunning|Cunning]] will tip you off to Weylon's suspicious behavior. At this point the Warden can:
   
*Travel to [[Lake Calenhad Docks]]:
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* Travel to [[Lake Calenhad Docks]]:
**The [[Innkeeper]] of [[The Spoiled Princess]] seems a bit jumpy, especially if you ask about Brother Genitivi. He can be coerced to reveal a bit more: "they" have been keeping the inn under observation, looking for anyone who asks about Genitivi. Upon leaving the inn after this conversation, the party will be ambushed by [[Cultist]]s.
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** The [[Innkeeper]] of [[The Spoiled Princess]] seems a bit jumpy, especially if you ask about Brother Genitivi. He can be coerced to reveal a bit more: "they" have been keeping the inn under observation, looking for anyone who asks about Genitivi. Upon leaving the inn after this conversation, the party will be ambushed by [[Cultist]]s.
***The Cultist Leader has a chance to drop [[Ceremonial Armor]].
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*** The Cultist Leader has a chance to drop [[Ceremonial Armor]].
**Returning to Weylon, a confrontation ensues.
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** Returning to Weylon, a confrontation ensues.
*Investigate the rest of Brother Genitivi's House:
+
**If you approach the back room, Weylon will try to stop the party. The Warden can back off, or fight him.
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* Investigate the rest of Brother Genitivi's House:
*(Either through sufficient Cunning or after following up the Lake Calenhad 'lead') Accuse Weylon of hiding something:
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** If you approach the back room, Weylon will try to stop the party. The Warden can back off, or fight him.
**This leads to a confrontation that Weylon is unlikely to survive.
+
**Now you can investigate the house
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* (Either through sufficient Cunning or after following up the Lake Calenhad 'lead') Accuse Weylon of hiding something:
**After this you can travel to Lake Calenhad Docks for the above described events.
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** This leads to a confrontation that Weylon is unlikely to survive.
  +
** Now you can investigate the house
  +
** After this you can travel to Lake Calenhad Docks for the above described events.
   
 
The house of Brother Genitivi contains a corpse (described as the ''real'' Weylon) and Brother [[Genitivi's Research]], which indicates he was headed for the [[Village of Haven]] in search of Andraste's Ashes. You can see this village now on your [[World map (Origins)|world map]], in the [[Frostback Mountains]].
 
The house of Brother Genitivi contains a corpse (described as the ''real'' Weylon) and Brother [[Genitivi's Research]], which indicates he was headed for the [[Village of Haven]] in search of Andraste's Ashes. You can see this village now on your [[World map (Origins)|world map]], in the [[Frostback Mountains]].
   
 
=== Reach Haven ===
 
=== Reach Haven ===
{{Main|Haven}}
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{{Main|The Village of Haven}}
 
Upon reaching the village, The Warden will be confronted by a [[Haven Village Guard|guard]]. He insists that the party leave, but will answer some questions and allow trading at the shop.
 
Upon reaching the village, The Warden will be confronted by a [[Haven Village Guard|guard]]. He insists that the party leave, but will answer some questions and allow trading at the shop.
   
 
At this point, if [[Sten]] is in the party, he will question the decision to come to Haven.
 
At this point, if [[Sten]] is in the party, he will question the decision to come to Haven.
*If you ask him what is he talking about then he says you haven’t thought this through.
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* If you ask him what is he talking about then he says you haven’t thought this through.
**If you say he’ll just have to trust you, or there’s nothing else you can do, then no matter what else you say {{Approval|-6}}
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** If you say he’ll just have to trust you, or there’s nothing else you can do, then no matter what else you say {{Approval|-6}}
**If you say this is a feint and you have a plan, or that he should consider this training for what’s to come, then no matter what else you say {{Approval|-1}}
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** If you say this is a feint and you have a plan, or that he should consider this training for what’s to come, then no matter what else you say {{Approval|-1}}
*If you say that the Archdemon will never see it coming he says it would surprise him if his enemy counter-attacked by running away and climbing a mountain. If you say this will help to stop Loghain then he will eventually ask why you fear Loghain; if you say “he killed Duncan” then {{Approval|+2}}
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* If you say that the Archdemon will never see it coming he says it would surprise him if his enemy counter-attacked by running away and climbing a mountain. If you say this will help to stop Loghain then he will eventually ask why you fear Loghain; if you say “he killed Duncan” then {{Approval|+2}}
**If you say he’ll just have to trust you, or there’s nothing else you can do then no matter what else you say {{Approval|-1}}
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** If you say he’ll just have to trust you, or there’s nothing else you can do then no matter what else you say {{Approval|-1}}
**If you say this is a feint and you have a plan, or that he should consider this training for what’s to come, then no matter what else you say {{Approval|+4}}
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** If you say this is a feint and you have a plan, or that he should consider this training for what’s to come, then no matter what else you say {{Approval|+4}}
*If you say this is necessary then he says you are climbing a mountain in the middle of nowhere on a frivolous whim. He eventually says you haven’t thought this through.
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* If you say this is necessary then he says you are climbing a mountain in the middle of nowhere on a frivolous whim. He eventually says you haven’t thought this through.
**If you say that he has to trust me, or there’s nothing else you can do, then no matter what else you say {{Approval|-3}}
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** If you say that he has to trust me, or there’s nothing else you can do, then no matter what else you say {{Approval|-3}}
**If you say this is a feint, or he should consider this training for what’s to come, then no matter what else you say {{Approval|+2}}
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** If you say this is a feint, or he should consider this training for what’s to come, then no matter what else you say {{Approval|+2}}
**Note - The previous choices are only available if you finish Sten's [[The Sword of the Beresaad|Personal quest]].
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* If you tell him not to argue with you right now then eventually he says he will not simply follow in your shadow as you run from battle. {{Approval|-5}} no matter what you say:
*If you tell him not to argue with you right now then eventually he says he will not simply follow in your shadow as you run from battle. {{Approval|-5}} no matter what you say:
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** [[Coercion|Persuade]] him that you’re not running.
**[[Coercion|Persuade]] him that you’re not running.
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** [[Coercion|Intimidate]] him to get back in line.
**[[Coercion|Intimidate]] him to get back in line.
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** If you tell him he’s free to leave, or that you’re in charge, then he tells you he’s taking command. No matter what you say he attacks.
**If you tell him he’s free to leave, or that you’re in charge, then he tells you he’s taking command. No matter what you say he attacks.
 
   
 
If Sten attacks you the fight is one-on-one; the rest of your party do not participate. When you defeat Sten he says he was wrong and that you are strong enough. {{Approval|+7}}
 
If Sten attacks you the fight is one-on-one; the rest of your party do not participate. When you defeat Sten he says he was wrong and that you are strong enough. {{Approval|+7}}
*If you tell him to leave then he leaves forever (taking his equipment with him).
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* If you tell him to leave then he leaves forever (taking his equipment with him).
*Otherwise no matter what you say he rejoins the party.
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* Otherwise no matter what you say he rejoins the party.
   
 
{{Note|For more information see [[Sten#Dissatisfaction with the Warden|here]].}}
 
{{Note|For more information see [[Sten#Dissatisfaction with the Warden|here]].}}
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=== Exploring Haven ===
 
=== Exploring Haven ===
 
The population of Haven can turn hostile if you do one of the following:
 
The population of Haven can turn hostile if you do one of the following:
#Approach the altar in the [[Villager House]] (close to the village's entrance) with [[Wynne]] in the party.
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# Approach the altar in the [[Villager House]] (close to the village's entrance) with [[Wynne]] in the party.
#*'''''Note:''' Only Wynne causes the villagers to turn hostile if you approach the altar; if she is not in the party then they won't attack.''
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#* {{Note|Only Wynne causes the villagers to turn hostile if you approach the alter; if she is not in the party then they do not turn hostile.}}
#Enter the back room of the [[Village Store]].
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# Enter the back room of the [[Village Store]].
#Kill Father [[Eirik]].
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# Kill Father [[Eirik]].
   
 
When the villagers turn hostile, the villagers, and some [[Disciples of Andraste|cultists]], will attack.
 
When the villagers turn hostile, the villagers, and some [[Disciples of Andraste|cultists]], will attack.
   
 
If you enter the villager's house with the hearth and bloody altar inside, there will be a cut scene in which some companions will comment on the disturbing discovery:
 
If you enter the villager's house with the hearth and bloody altar inside, there will be a cut scene in which some companions will comment on the disturbing discovery:
*If [[Zevran Arainai|Zevran]] is in the party then he will add a comment about rituals of the [[Antivan Crows]].
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* If [[Zevran]] is in the party then he will add a comment about rituals of the [[Antivan Crows]].
*If [[Morrigan]] is in the party she will confirm that it is ''human'' blood.
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* If [[Morrigan]] is in the party she will confirm that it is ''human'' blood.
*[[Dog]] will lick the blood on the altar in an attempt to find out what kind of blood it is.
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* [[Dog]] will lick the blood on the altar in an attempt to find out what kind of blood it is.
*[[Alistair]] will comment on the blood.
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* [[Alistair]] will comment on the blood.
*[[Wynne]] will say that the village is not what it seems.
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* [[Wynne]] will say that the village is not what it seems.
 
{{Note|The villagers are now hostile if Wynne is in the party when you approach the altar.}}
 
{{Note|The villagers are now hostile if Wynne is in the party when you approach the altar.}}
   
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You can talk to a [[Child (Haven)|child]] in the middle of the village at this point, who may show you a finger bone if you can persuade him.
 
You can talk to a [[Child (Haven)|child]] in the middle of the village at this point, who may show you a finger bone if you can persuade him.
   
In the [[Village Store]] you can trade with the shopkeeper. If the Warden attempts to explore the back room, the shopkeeper will attack the group to try and prevent them from finding the remains of a knight from [[Redcliffe]]. The store also holds a pair of {{GiftLink|Antivan Leather Boots}}, {{GiftLink|Locket}}, and the [[Mage's Eye]] bow in a locked chest, near the front of the shop. This chest will be unlocked if you return later. Be warned, if the shopkeeper is attacked, villagers and cultists become hostile.
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In the [[Village Store]] you can trade with the shopkeeper. If the Warden attempts to explore the back room , the shopkeeper will attack the group to try and prevent them from finding the remains of a knight from [[Redcliffe]]. The store also holds a pair of {{GiftLink|Antivan Leather Boots}}, {{GiftLink|Locket}}, and the [[Mage's Eye]] bow in a locked chest, near the front of the shop. This chest will be unlocked if you return later.
   
 
{{Note|Look carefully around the village to pick up two books and unlock [[Codex entry: Death of a Templar]] and [[Codex entry: The Avvars]].}}
 
{{Note|Look carefully around the village to pick up two books and unlock [[Codex entry: Death of a Templar]] and [[Codex entry: The Avvars]].}}
   
 
=== Finding Brother Genitivi ===
 
=== Finding Brother Genitivi ===
After clearing the road uphill, the Warden will reach [[Haven Chantry|Haven's Chantry]]. Entering will trigger a cut scene, during which [[Eirik]], apparent leader of the congregation, makes his hatred of foreigners quite clear, leading to a fight with Eirik and the Guards in the room. Eirik's body will yield a [[Cultist Medallion]], necessary to enter the [[Ruined Temple]] (Note: if you raise Eirik as a skeleton before the fight is over, there is a chance that you won't be able to find the medallion). The side room of the Chantry holds an Inscribed Chest, with a {{GiftLink|Small Silver Bar}} and a [[Ring of Faith]] inside.
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After clearing the road uphill, the Warden will reach [[Haven Chantry|Haven's Chantry]]. Entering will trigger a cut scene, during which [[Eirik]], apparent leader of the congregation, makes his hatred of foreigners quite clear, leading to a fight with Eirik and the Guards in the room. Eirik's body will yield a [[Cultist Medallion]], necessary to enter the [[Ruined Temple]]. (Note: if you raise Eirik as a skeleton before the fight is over, there is a chance that you won't be able to find the medallion) The side room of the Chantry holds an Inscribed Chest, with a {{GiftLink|Small Silver Bar}} and a [[Ring of Faith]] inside.
   
 
Behind the Brick Wall, which is really a poorly concealed secret door, the Warden will find Brother Genitivi himself. He will tell the Warden that the Urn of Andraste is located in a temple ruin in the mountains nearby, and will answer some questions about the village and his research into the urn. Here you can choose to take him along or send him back to Denerim to recover.
 
Behind the Brick Wall, which is really a poorly concealed secret door, the Warden will find Brother Genitivi himself. He will tell the Warden that the Urn of Andraste is located in a temple ruin in the mountains nearby, and will answer some questions about the village and his research into the urn. Here you can choose to take him along or send him back to Denerim to recover.
   
If you tell him there was an imposter Weylon at his house and that you found the real Weylon stuffed in a box, and [[Leliana]] is in the party, {{Approval|-1}}
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If you do take [[Ferdinand Genitivi|Brother Genitivi]] along, he will open the temple door and remain at the temple entrance doing research, so you do not have to protect him. Although you have an option to tell him to wait that you need to make sure it's safe outside, there is no walking with Brother Genitivi, there is simply a loading screen and then you arrive at the temple; any forgotten village stragglers will not be there to attack the Brother when you leave the chantry. Apparently this option was included merely to give the Warden one last chance to search the chantry or village areas before proceeding to the temple. Either way will take you to the temple without any fighting.
   
Genitivi wants to go with you to the temple:
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If you take [[Ferdinand Genitivi|Brother Genitivi]] with you, you can avoid fighting any of the villagers, provided you have not looked in the back of the shop, commented on the abandoned house as above or otherwise enraged the villagers, because you are taken directly to the temple. After completing the quest, the storekeeper will have disappeared, but the rest of the villagers will still be standing around and will not attack you. This has no significance to the rest of the quest or the plot as a whole, however, since with no active shop and no remaining dialogue options there will be no point to ever returning to Haven in any case.
*If you agree then you are automatically taken to the Ruined Temple.
 
*If you tell him you want to make sure it’s safe outside first then you can leave him here while you exit the Chantry and encounter the hostile villagers (if you haven’t already fought them). You can return and talk to Genitivi later to go to the Temple.
 
*If you refuse to let him come with you:
 
**If [[Leliana]] is in the party she says we would never have found this place without him:
 
***[[Coercion|Persuade]] her that he can see it when he is well.
 
***If you say you’re trying to keep him alive, or that he’s just going to slow you down, then she says she will look after him herself.
 
****Change your mind and let Genitivi come. {{Approval|+2}}
 
****Otherwise then no matter what you say Genitivi agrees to go back to Denerim. {{Approval|-3}}
 
***If you say he’s not coming then Genitivi agrees to go back to Denerim. {{Approval|-3}}
 
**Otherwise he returns to Denerim. You are automatically taken to the Ruined Temple.
 
   
If Genitivi agreed to return to Denerim then he will show you how to use the Medallion to open the Temple door.
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'''Companion Reactions:'''
   
If you are automatically taken to the Ruined Temple then you avoid fighting the rest of the villagers (if you haven’t already fought them). After completing the quest, if you return to Haven, the storekeeper will have disappeared, but the rest of the villagers will still be standing around and will not attack you. This has no significance to the rest of the quest or the plot as a whole, however, since with no active shop and no remaining dialogue options there will be no point to ever returning to Haven in any case.
+
* When Brother Genitivi asks what happened to Weylon, responding "I found his body stuffed into a box," results in Leliana disapproval {{Approval|-1}}.
  +
* If Brother Genitivi's plea to accompany the Warden is initially denied, but then the Warden concedes to Leliana's persuasion, she approves {{Approval|2}} (rewarded after the load screen).
   
 
=== Ruined Temple ===
 
=== Ruined Temple ===
 
[[File:Ruinedtempmap.jpg|thumb|270px|Ruined Temple Map]]
 
[[File:Ruinedtempmap.jpg|thumb|270px|Ruined Temple Map]]
 
{{Main|Ruined Temple}}
 
{{Main|Ruined Temple}}
If you took [[Ferdinand Genitivi|Brother Genitivi]] with you, he will open the temple door and remain at the temple entrance doing research, so you do not have to protect him.
 
 
 
The temple ruins have a fairly straightforward layout, although keys are required to progress. There are many Cultists in the halls, some of them mages. The first passage to the left (west) leads to a small group of unarmed Cultists. In a {{TextContainer|cabinet}} in this room, the Warden will find a [[Taper]] that will be necessary later on. An Adventurer's {{TextContainer|corpse}} in the same passage yields a letter for the [[Unbound]] quest, while the {{TextContainer|bookshelf}} in the same room yields the {{GiftLink|Discovering Dragon's Blood: Potions, Tinctures, and Spicy Sauces}} tome.
 
The temple ruins have a fairly straightforward layout, although keys are required to progress. There are many Cultists in the halls, some of them mages. The first passage to the left (west) leads to a small group of unarmed Cultists. In a {{TextContainer|cabinet}} in this room, the Warden will find a [[Taper]] that will be necessary later on. An Adventurer's {{TextContainer|corpse}} in the same passage yields a letter for the [[Unbound]] quest, while the {{TextContainer|bookshelf}} in the same room yields the {{GiftLink|Discovering Dragon's Blood: Potions, Tinctures, and Spicy Sauces}} tome.
   
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Once the key is acquired, the group can return downstairs to unlock the South-East Chamber (a new group of Cultists will stand in the way). Within that Chamber, a chest holds the ''[[Main Hall Key]]'' (which will unlock the door at the top of the stairs). Back in the entrance hall, check the eastward door (that leads to a wavy corridor) at the top of the stairs to find the [[Armor of Diligence]] on the {{TextContainer|corpse}} of a fallen knight.
 
Once the key is acquired, the group can return downstairs to unlock the South-East Chamber (a new group of Cultists will stand in the way). Within that Chamber, a chest holds the ''[[Main Hall Key]]'' (which will unlock the door at the top of the stairs). Back in the entrance hall, check the eastward door (that leads to a wavy corridor) at the top of the stairs to find the [[Armor of Diligence]] on the {{TextContainer|corpse}} of a fallen knight.
   
Beyond the Main Hall door lies a large room with more stairs. A Cultist mage and a couple of Cultist archers are guarding the area. The mage can be pulled by himself (or simply use [[Rogue talents (Origins)#Stealth mechanics|stealth]] to get near him and [[Combat mechanics (Origins)#Backstab|backstab]] him) but once the party approaches the stairs or attacks the archers, a pair of [[ash wraith]]s appear on the sides. At the top of the stairs, the party will find a Brazier and a door. Lighting the Brazier requires the [[Taper]] and the [[Black Pearl]] and yields [[Codex entry: The Holy Brazier]]. Beyond the door lies a room with archers and many [[Ruined Temple#Special objects|traps]]. One point of [[Stealth (Origins)|Stealth]] is enough to safely disarm all the traps without being seen by the enemy, so the Warden's party can take on the archers without any obstacles.
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Beyond the Main Hall door lies a large room with more stairs. A Cultist mage and a couple of Cultist archers are guarding the area. The mage can be pulled by himself (or simply use [[Rogue talents (Origins)#Stealth mechanics|stealth]] to get near him and [[Combat mechanics (Origins)#Backstab|backstab]] him) but once the party approaches the stairs or attacks the archers, a pair of [[ash wraith]]s appear on the sides. At the top of the stairs, the party will find a Brazier and a door. Lighting the Brazier requires the [[Taper]] and the [[Black Pearl]] and yields [[Codex entry: The Holy Brazier]]. Beyond the door lies a room with archers and many [[Ruined Temple#Special objects|traps]]. One point of [[Stealth]] is enough to safely disarm all the traps without being seen by the enemy, so the Warden's party can take on the archers without any obstacles.
   
 
The next door is locked until the Brazier is lit. Opening the door leads to a room with a circular platform in the middle, and a statue along the North wall. An Auto-Save will take place upon entering this room, and shortly thereafter a Lieutenant-grade [[ash wraith]] will appear. The spirit also gets some help from two pairs of Cultists awaiting right outside the room (a [[reaver]] and a [[mage]] on one side, a reaver and an archer on the other). After the fight, the Warden can open the {{TextContainer|Iron Chest}} to find a pair of [[Ancient Elven Gloves]].
 
The next door is locked until the Brazier is lit. Opening the door leads to a room with a circular platform in the middle, and a statue along the North wall. An Auto-Save will take place upon entering this room, and shortly thereafter a Lieutenant-grade [[ash wraith]] will appear. The spirit also gets some help from two pairs of Cultists awaiting right outside the room (a [[reaver]] and a [[mage]] on one side, a reaver and an archer on the other). After the fight, the Warden can open the {{TextContainer|Iron Chest}} to find a pair of [[Ancient Elven Gloves]].
   
The party can continue along the eastern or western wings at this point (they lead to the same location), or clear them both for loot and experience. Both wings include Cultists and traps. The west wing can be tougher if the Warden opens a collection of chests, releasing ash wraiths. If Alistair, Leliana, Morrigan, Oghren, Shale, Sten, Wynne, or Zevran are in the party, one will comment on the statue in the topmost chamber on either side just before the stairs.
+
The party can continue along the eastern or western wings at this point (they lead to the same location), or clear them both for loot and experience. Both wings include Cultists and traps. The west wing can be tougher if the Warden opens a collection of chests, releasing ash wraiths. If Zevran, Leliana, Morrigan, Alistair, Wynne, or Shale are in the party, one will comment on the statue in the topmost chamber on either side just before the stairs.
   
 
Eventually, the group will reach stairs leading up to the Wyrmling Lair.
 
Eventually, the group will reach stairs leading up to the Wyrmling Lair.
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The northeast path leads to a couple of rooms sometimes referred to as the ''Hatchery'', due to the various dragon eggs lying around. First, the party will enter a large room with columns, and a flight of stairs. On top of the stairs, a [[Disciples of Andraste#Cultist overseer|Cultist overseer]] awaits. Before the stairs, Cultist reavers and archers stand guard, and just to add a bit of spice, there are a couple of traps just at the bottom of the stairs. The party may try and pull the groups at the bottom of the stairs before engaging the overseer. Once the overseer enters the fight, two pairs of [[drake]]s will spawn and join the fray accompanied by a couple of [[dragonling]]s. The drakes will drop [[Drake Scale]]s, and the overseer will drop a [[Spellweaver]]. Note that one pair of drakes will only spawn if you go up the stairs. You can thus make the fight easier by pulling the overseer down, wiping out the forces, then fighting the last two drakes separately. One more room lies to the northeast of this encounter, where another drake awaits, aided by a Cultist mage, an archer, and a hidden assassin. A {{TextContainer|book}} on one of the tables in this room yields the [[Codex entry: The First Blight: Chapter 3]] and a {{TextContainer|Dragon Egg}} yields [[Lifedrinker]] and the matching [[Codex entry: The Life Drinker]].
 
The northeast path leads to a couple of rooms sometimes referred to as the ''Hatchery'', due to the various dragon eggs lying around. First, the party will enter a large room with columns, and a flight of stairs. On top of the stairs, a [[Disciples of Andraste#Cultist overseer|Cultist overseer]] awaits. Before the stairs, Cultist reavers and archers stand guard, and just to add a bit of spice, there are a couple of traps just at the bottom of the stairs. The party may try and pull the groups at the bottom of the stairs before engaging the overseer. Once the overseer enters the fight, two pairs of [[drake]]s will spawn and join the fray accompanied by a couple of [[dragonling]]s. The drakes will drop [[Drake Scale]]s, and the overseer will drop a [[Spellweaver]]. Note that one pair of drakes will only spawn if you go up the stairs. You can thus make the fight easier by pulling the overseer down, wiping out the forces, then fighting the last two drakes separately. One more room lies to the northeast of this encounter, where another drake awaits, aided by a Cultist mage, an archer, and a hidden assassin. A {{TextContainer|book}} on one of the tables in this room yields the [[Codex entry: The First Blight: Chapter 3]] and a {{TextContainer|Dragon Egg}} yields [[Lifedrinker]] and the matching [[Codex entry: The Life Drinker]].
   
An easy way to get through the caverns is to bring a character that has the [[Stealth (Origins)|stealth]] ability, and sneak past every enemy, and then speak to [[Kolgrim]]. Doing so warps your party to the end of the cavern, though you still need to fight the enemies should you ever return, even if you side with Kolgrim. Oddly enough, there seems to be no negative reaction from the cult if you kill cultists after joining them.
+
An easy way to get through the caverns is to bring a character that has the [[stealth]] ability, and sneak past every enemy, and then speak to [[Kolgrim]]. Doing so warps your party to the end of the cavern, though you still need to fight the enemies should you ever return, even if you side with Kolgrim. Oddly enough, there seems to be no negative reaction from the cult if you kill cultists after joining them.
   
 
=== Kolgrim's Offer ===
 
=== Kolgrim's Offer ===
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Whether the Warden refuses to listen to Kolgrim's proposition, or accepts the task, or even if the Warden accepts the task verbally but does not follow through with it, the companions in the party (and some even if they are not in the active party) will react accordingly:
 
Whether the Warden refuses to listen to Kolgrim's proposition, or accepts the task, or even if the Warden accepts the task verbally but does not follow through with it, the companions in the party (and some even if they are not in the active party) will react accordingly:
   
*'''If the Warden sides with Kolgrim:'''
+
* '''If the Warden sides with Kolgrim:'''
**{{Approval|Morrigan|+2}} or {{Approval|Morrigan|+3}}
+
** {{Approval|Morrigan|+2}} or {{Approval|Morrigan|+3}}
**{{Approval|Shale|+2}} or {{Approval|Shale|+4}}, or {{Approval|Shale|+11}} if you let her talk you into it. Note that this approval takes place immediately when you accept the blood from Kolgrim.
+
** {{Approval|Shale|+2}} or {{Approval|Shale|+4}}, or {{Approval|Shale|+11}} if you let her talk you into it. Note that this approval takes place immediately when you accept the blood from Kolgrim.
***To get {{Approval|Shale|+11}}, refuse Kolgrim's offer, refuse it again when he says, "I will not make this offer again," then when Shale says, "Is there a reason it refuses?", choose "You really think I should go along with it?" followed by "Maybe you're right."
+
*** To get {{Approval|Shale|+11}}, refuse Kolgrim's offer, refuse it again when he says, "I will not make this offer again," then when Shale says, "Is there a reason it refuses?", choose "You really think I should go along with it?" followed by "Maybe you're right."
**{{Approval|Zevran|+2}}
+
** {{Approval|Zevran|+2}}
**{{Approval|Sten|-3}}
+
** {{Approval|Sten|-3}}
**{{Approval|Alistair|-5}}
+
** {{Approval|Alistair|-5}}
***May be avoided through Persuasion
+
*** May be avoided through Persuasion
**{{Approval|Oghren|-5}}
+
** {{Approval|Oghren|-5}}
**[[Leliana]] is, of course, opposed to the defiling, but will not react until the deed is actually done. Her reaction depends on various parameters, although it is not immediate when you accept Kolgrim's task. An unhardened Leliana will attack you immediately if she witnesses the defiling. Even a [[Leliana's Past#Hardening Leliana|hardened]] Leliana will still object to the defiling of the Urn, but if the following conditions are met, she may be present at the defiling and, instead of reaching her [[Leliana#The Urn of Sacred Ashes|crisis]], simply {{Approval|Leliana|-10}}:
+
** [[Leliana]] is, of course, opposed to the defiling, but will not react until the deed is actually done. Her reaction depends on various parameters, although it is not immediate when you accept Kolgrim's task. An unhardened Leliana will attack you immediately if she witnesses the defiling. Even a [[Leliana's Past#Hardening Leliana|hardened]] Leliana will still object to the defiling of the Urn, but if the following conditions are met, she may be present at the defiling and, instead of reaching her [[Leliana#The Urn of Sacred Ashes|crisis]], simply {{Approval|Leliana|-10}}:
**#Leliana must be hardened;
+
**# Leliana must be hardened;
**#The Warden must have a high intimidate skill (Coercion + Strength bonus = 75 or higher, where each point in Coercion is equal to 25 intimidation points. Thus 3 points in coercion should do the trick regardless of what your character's strength score is);
+
**# The Warden must have a high intimidate skill (Coercion + Strength bonus = 75 or higher, where each point in Coercion is equal to 25 intimidation points. Thus 3 points in coercion should do the trick regardless of what your character's strength score is);
**#The Warden must have passed through the flames after leaving all items at the alter. If the Warden fails this test and kills The Guardian before defiling the urn, the following dialogue option to intimidate Leliana won't appear;
+
**# The Warden must have passed through the flames after leaving all items at the alter. If the Warden fails this test and kills The Guardian before defiling the urn, the following dialogue option to intimidate Leliana won't appear;
**#The player must select the ''"Before you do anything stupid, remember who I am."'' dialogue option when she calls the Warden a "fiend".
+
**# The player must select the ''"Before you do anything stupid, remember who I am."'' dialogue option when she calls the Warden a "fiend".
***If she is not present at the defiling, Leliana will confront the Warden at the Camp. Unless the Warden passes a persuasion check to convince her the Ashes are safe she will leave.
+
*** If she is not present at the defiling, Leliana will confront the Warden at the Camp. Unless the Warden passes a persuasion check to convince her the Ashes are safe she will leave.
**[[Wynne]] will turn hostile and attack if the ashes are defiled and she is present in the party, although she will not react until the deed is actually done.
+
** [[Wynne]] will turn hostile and attack if the ashes are defiled and she is present in the party, although she will not react until the deed is actually done.
***If she is not present, she will initiate a conversation the next time the Warden enters the Party Camp and leave. '''Note:''' It is suggested that Wynne's crisis point can be avoided if she is not acquired until later on, after defiling the ashes - However, others have reported she will leave the party the first time the Warden returns to Camp even if she joined the team after the ashes were defiled. On PS3 Wynne will leave regardless of when she is recruited. however, her cutscene can be pushed down the queue by some cutscenes such as Alistair's cutscene which occurs after delivering the ashes allowing the Warden to return to camp under certain conditions.
+
*** If she is not present, she will initiate a conversation the next time the Warden enters the Party Camp and leave. '''Note:''' It is suggested that Wynne's crisis point can be avoided if she is not acquired until later on, after defiling the ashes - However, others have reported she will leave the party the first time the Warden returns to Camp even if she joined the team after the ashes were defiled.
***If Leliana was also absent from the defiling, her cutscene will override Wynne's. If Leliana is convinced the Ashes are safe by passing a persuasion check, Wynne's confrontation will not happen. (It may also happen that Leliana's conversation wil be overridden by Wynne's). On PS3, the cutscene still occurs the next time the Warden returns to camp.
+
*** If Leliana was also absent from the defiling, her cutscene will override Wynne's. If Leliana is convinced the Ashes are safe by passing a persuasion check, Wynne's confrontation will not happen.
**{{Approval|Zevran|+2}} if the Warden listens to Kolgrim's offer and accepts it (even if the Warden won't follow through with the defiling);
+
** {{Approval|Zevran|+2}} if the Warden listens to Kolgrim's offer and accepts it (even if the Warden won't follow through with the defiling);
***[[Zevran Arainai|Zevran]] can be persuaded that killing Kolgrim is a better option and his approval rating won't change ('''Note''' the dialogue option to persuade Zevran calls Kolgrim 'shifty' and will trigger the cultists to attack)
+
*** [[Zevran Arainai|Zevran]] can be persuaded that killing Kolgrim is a better option and his approval rating won't change ('''Note''' the dialogue option to persuade Zevran calls Kolgrim 'shifty' and will trigger the cultists to attack)
*'''If the Warden fights Kolgrim:'''
+
* '''If the Warden fights Kolgrim:'''
*The fight can be tricky at first, but try to kill the Cultist mages and have someone keep the melee attackers on them (someone with a lot of health)
+
* The fight can be tricky at first, but try to kill the Cultist mages and have someone keep the melee attackers on them (someone with a lot of health)
*{{Approval|Oghren|+2}} if "shut up, Oghren" and then "I'll take my chances with the arrows" is selected after Kolgrim warns of a "rain of arrows" awaiting the Warden if they so dared attack "Andraste"
+
**{{Approval|Shale|-10}} but if you declare to Shale directly "It is my decision" she will answer that there is nothing to say against this logic and there is no approval lost;
+
* {{Approval|Oghren|+2}} if "shut up, Oghren" and then "I'll take my chances with the arrows" is selected after Kolgrim warns of a "rain of arrows" awaiting the Warden if they so dared attack "Andraste"
**[[Morrigan]] disapproves;
+
** {{Approval|Shale|-10}} but if you declare to Shale directly "It is my decision" she will answer that there is nothing to say against this logic and there is no approval lost;
***[[Morrigan]]'s and [[Shale]]'s negative reaction can be avoided by picking a fight with Kolgrim early on in the dialogue, without asking about his offer; alternatively, if the dialogue leads them to express their opinion, a successful Persuasion check may reduce their loss of approval ({{Approval|Shale|-5}}, [[Morrigan]] 0 if started within the first two dialogues). If [[Sten]] is in the party, and you let Kolgrim explain his plan, Sten will comment negatively - if in the ensuing dialogue option you change your mind, [[Morrigan]] won't disapprove.
+
** [[Morrigan]] disapproves;
**[[Wynne]], [[Leliana]] and [[Alistair]] voice their opposition to defliling the urn, but fighting Kolgrim does not result in a change of approval rating.
+
*** [[Morrigan]]'s and [[Shale]]'s negative reaction can be avoided by picking a fight with Kolgrim early on in the dialogue, without asking about his offer; alternatively, if the dialogue leads them to express their opinion, a successful Persuasion check may reduce their loss of approval ({{Approval|Shale|-5}}, [[Morrigan]] 0 if started within the first two dialogues). If [[Sten]] is in the party, and you let Kolgrim explain his plan, Sten will comment negatively - if in the ensuing dialogue option you change your mind, [[Morrigan]] won't disapprove.
  +
** [[Wynne]], [[Leliana]] and [[Alistair]] voice their opposition to defliling the urn, but fighting Kolgrim does not result in a change of approval rating.
 
{{Note|This list is incomplete - the reaction of other companions to either option has not been reported yet. Please add the approval changes you experience.}}
 
{{Note|This list is incomplete - the reaction of other companions to either option has not been reported yet. Please add the approval changes you experience.}}
   
If/when you fight Kolgrim, he will drop his axe, [[Faith's Edge]], and (depending on the time when the fight took place) [[Kolgrim's Horn]] ({{Platforms|PC}}only).
+
If/when you fight Kolgrim, he will drop his axe, [[Faith's Edge]], and (depending on the time when the fight took place) [[Kolgrim's Horn]] ({{PC}}only).
   
 
{{Note|Kolgrim can be slightly easier to fight if tricked into thinking you will help because on the mountaintop he has fewer allies.}}
 
{{Note|Kolgrim can be slightly easier to fight if tricked into thinking you will help because on the mountaintop he has fewer allies.}}
   
If you want to fight Kolgrim outside without losing any approval on the above-mentioned dialog choices simply choose the dialog option that you want to see the risen Andraste yourself, which will take you outside where you meet Kolgrim again. He will have some help there too which includes another drake and will earn you a 7th drake scale.
+
If you want to fight Kolgrim outside without losing any approval on the above mentioned dialog choices simply choose the dialog option that you want to see the risen Andraste yourself, which will take you outside where you meet Kolgrim again. He will have some help there too which includes another drake and will earn you a 7th drake scale.
   
 
=== The Mountain Top ===
 
=== The Mountain Top ===
 
{{Main|Mountain Top}}
 
{{Main|Mountain Top}}
 
{{Note|While in this area, the Warden can re-configure the party composition.}}
 
{{Note|While in this area, the Warden can re-configure the party composition.}}
After the encounter with Kolgrim, the party will reach the Mountain Top. A cutscene occurs as the cult's "Andraste", which is actually a [[high dragon]], flies over and lands to rest on a cliff. If Kolgrim was killed, the Warden and their team will dive for cover.
+
After the encounter with Kolgrim, the party will reach the Mountain Top. A cutscene occurs as the cult's "Andraste", which is actually a [[high dragon]], flies over and lands to rest on a cliff.
   
 
If you accepted Kolgrim's task ('to pour the dragon's blood into the Urn, allowing the risen ''Andraste'' to reclaim the power held in the Ashes'), he will speak to her to let you pass unharmed. You can continue into [[The Gauntlet]] or attack him here. He will be aided by his Disciples and a drake.
 
If you accepted Kolgrim's task ('to pour the dragon's blood into the Urn, allowing the risen ''Andraste'' to reclaim the power held in the Ashes'), he will speak to her to let you pass unharmed. You can continue into [[The Gauntlet]] or attack him here. He will be aided by his Disciples and a drake.
   
At this point, the party may engage the false ''Andraste'' by using [[Kolgrim's Horn]] (if you killed him), by casting an area of effect spell like [[Blizzard (Origins)|Blizzard]] or cast [[Drain Life]] below the cliff as its range can reach the high dragon above, or (on consoles) by using the gong in this area. The high dragon is a formidable opponent; see [[High dragon (strategy)|high dragon battle strategy]]. If the dragon is slain, she will drop a [[High Dragon#Loot|considerable number of items]], among which is a [[Dragon Scale]] for the [[Dragon Scale Armor]] quest. There is no need to fight the dragon immediately &mdash; this area can be returned to later in the game whenever the Warden feels it is more appropriate.
+
At this point, the party may engage the false ''Andraste'' by using [[Kolgrim's Horn]] (if you killed him), by casting an area of effect spell like [[Blizzard]] or cast drain life below the cliff as its range can reach the high dragon above, or (on consoles) by using the gong in this area. The high dragon is a formidable opponent; see [[High dragon (strategy)|high dragon battle strategy]]. If the dragon is slain, she will drop a [[High Dragon#Loot|considerable number of items]] among which is a [[Dragon Scale]] for the [[Dragon Scale Armor]] quest. There is no need to fight the dragon immediately &mdash; this area can be returned to later in the game whenever the Warden feels it is more appropriate.
   
 
=== The Gauntlet ===
 
=== The Gauntlet ===
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[[File:DAO Leliana near the Urn of Sacred Ashes.jpg|thumb|right|256px|[[Leliana]] stands near the [[Urn of Andraste]].]]
 
[[File:DAO Leliana near the Urn of Sacred Ashes.jpg|thumb|right|256px|[[Leliana]] stands near the [[Urn of Andraste]].]]
 
Once the Gauntlet has been completed, the Urn of Andraste will be in sight. Among the Warden's choices:
 
Once the Gauntlet has been completed, the Urn of Andraste will be in sight. Among the Warden's choices:
*''Take a pinch of the Ashes''
+
* ''Take a pinch of the Ashes''
*''Defile the Ashes'' - Only available if the Warden did not kill Kolgrim; doing so unlocks the [[Reaver (Origins)|Reaver]] specialization.
+
* ''Defile the Ashes'' - Only available if the Warden did not kill Kolgrim; doing so unlocks the [[Reaver (Origins)|Reaver]] specialization.
 
Note that the Warden will take a pinch from the Ashes automatically, regardless of the choice to defile them or not. Taking only a pinch of the ashes, in other words choosing '''not''' to defile them, will also unlock the [[Achievements (Origins)#Quest Achievements|Ceremonialist]] achievement. Regardless of any promise made to Kolgrim, the Warden is under no obligation to actually defile the ashes.
 
Note that the Warden will take a pinch from the Ashes automatically, regardless of the choice to defile them or not. Taking only a pinch of the ashes, in other words choosing '''not''' to defile them, will also unlock the [[Achievements (Origins)#Quest Achievements|Ceremonialist]] achievement. Regardless of any promise made to Kolgrim, the Warden is under no obligation to actually defile the ashes.
   
See [[Leliana]] and [[Wynne]] for details on their reactions in case you chose to defile the ashes - as well as the [[#Kolgrim's Offer|Kolgrim's Offer]] section above. Before leaving the room, unlock the {{TextContainer|chests}} and loot the Adventurer's {{TextContainer|corpse}} for a [[Belt of the Magister Lords]] and a {{GiftLink|Golden Demon Pendant}}.
+
See [[Leliana]] and [[Wynne]] for details on their reactions in case you chose to defile the ashes - as well as the [[The Urn of Sacred Ashes#Kolgrim's Offer|Kolgrim's Offer]] section above. Before leaving the room, unlock the {{TextContainer|chests}} and loot the Adventurer's {{TextContainer|corpse}} for a [[Belt of the Magister Lords]] and a {{GiftLink|Golden Demon Pendant}}.
   
Once the Warden has finished all intended business here, it is time for the party to exit (via either door in the Urn room). If the ashes were defiled, then Kolgrim will be waiting outside to reward the Warden, or to take vengeance if a deal was struck but the Warden reneged. Even if you defiled the ashes, you still have the option of attacking Kolgrim as you leave. Note that the fight against Kolgrim is considerably easier here than if he's attacked back in the caverns as he has fewer allies supporting him. A cultist mage and a drake are encountered further down the hill.
+
Once the Warden has finished all intended business here, it is time for the party to exit (via either door in the Urn room). If the ashes were defiled, then Kolgrim will be waiting outside to reward the Warden, or to take vengeance if a deal was struck but the Warden reneged. Note that the fight against Kolgrim is considerably easier here than if he's attacked back in the caverns as he has fewer allies supporting him. A cultist mage and a drake are encountered further down the hill.
   
A gong (for consoles) or [[Kolgrim's Horn]] (for {{Platforms|PC}}) can be activated in the area. ''Do not do so'' if you are not ready to engage a high dragon in combat. Fighting the dragon is not mandatory to exit the area; the Warden can return at a later date if the player isn't strong enough yet to do battle.
+
A gong (for consoles) or [[Kolgrim's Horn]] (for {{PC}}) can be activated in the area. ''Do not do so'' if you are not ready to engage a high dragon in combat. Fighting the dragon is not mandatory to exit the area; the Warden can return at a later date if the player isn't strong enough yet to do battle.
   
Otherwise the group can proceed from the Mountain Top and follow a shortcut on the way back, in the form of a door to the lower right (while facing the Caverns direction). This will lead directly to the entrance of the Ruined Temple, where Brother Genitivi awaits. (This path will become a two-way shortcut to the mountain top for future visits, e.g. to attack the dragon.)
+
Otherwise the group can proceed from the Mountain Top and follow a shortcut on the way back, in the form of a door to the lower right (while facing the Caverns direction). This will lead directly to the entrance of the Ruined Temple, where Brother Genitivi awaits. (This path will become a two-way shortcut to the mountain top for future visits, i.e. to attack the dragon.)
   
 
=== Conclusion ===
 
=== Conclusion ===
 
As the party returns to the entrance of the [[Ruined Temple]], [[Ferdinand Genitivi|Brother Genitivi]] will be extremely excited about the news, and ready to share them with the entire world. Alistair, if present, will express concern that there would not be enough ashes to go around if lots of pilgrims were to arrive, but there is no way to dissuade Genitivi from spreading the word except to kill him. There is no actual battle, just a cut-scene of the Warden killing Genitivi. Genitivi is a well traveled and learned scholar who has written many of the books (excerpts of them are found in the form of codex entries), so the homicide will trigger some reactions among the companions:
 
As the party returns to the entrance of the [[Ruined Temple]], [[Ferdinand Genitivi|Brother Genitivi]] will be extremely excited about the news, and ready to share them with the entire world. Alistair, if present, will express concern that there would not be enough ashes to go around if lots of pilgrims were to arrive, but there is no way to dissuade Genitivi from spreading the word except to kill him. There is no actual battle, just a cut-scene of the Warden killing Genitivi. Genitivi is a well traveled and learned scholar who has written many of the books (excerpts of them are found in the form of codex entries), so the homicide will trigger some reactions among the companions:
*{{Approval|Alistair|-3}} BUG: Unless Leliana is also in the party, then no change.
+
* {{Approval|Alistair|-3}} Alistair will not be affected in a negative way if you have hardened him already.
*{{Approval|Leliana|-5}}
+
* {{Approval|Leliana|-5}}
*{{Approval|Wynne|-3}}
+
* {{Approval|Wynne|-3}}
*Unaffected: Zevran, Morrigan, Shale, Sten, Oghren.
+
* Unaffected: Zevran, Morrigan, Shale, Sten, Oghren.
   
 
If Genitivi is not killed, he will return to his home in Denerim, asking the Warden to visit him later. If the Warden does visit him, he will present him/her with a [[Master Dweomer Rune]] as a reward.
 
If Genitivi is not killed, he will return to his home in Denerim, asking the Warden to visit him later. If the Warden does visit him, he will present him/her with a [[Master Dweomer Rune]] as a reward.
Line 224: Line 222:
   
 
== Rewards ==
 
== Rewards ==
*500 XP for passing [[A Test of Faith]] successfully.
+
* 500 XP for passing [[A Test of Faith]] successfully.
*750 XP when exiting onto Mountain Top via the doors in the urn room.
+
* 750 XP when exiting onto Mountain Top via the doors in the urn room.
*{{:Master Dweomer Rune|style=iconmini}}, from Brother Genitivi back at his home in Denerim
+
{{:Master Dweomer Rune|style=iconmini}}, from Brother Genitivi back at his home in Denerim{{clrl}}
*{{:Pinch of Sacred Ash|style=iconmini}}
+
{{:Pinch of Sacred Ash|style=iconmini}}{{clrl}}
*{{:Reaver (Origins)|style=iconmini}} specialization and 1500XP (from Kolgrim, only if you agree to defile the ashes)
+
{{:Reaver (Origins)|style=iconmini}} specialization (from Kolgrim, only if you agree to defile the ashes){{clrl}}
*{{:Reflection|style=iconmini}} (amulet given to the Warden by the spirit from their past)
+
{{:Reflection|style=iconmini}} (amulet given to the Warden by the spirit from their past){{clrl}}
   
 
== Side quests ==
 
== Side quests ==
*{{:A Test of Faith|style=iconmini}}
+
{{:A Test of Faith|style=iconmini}}{{clrl}}
*{{:Correspondence Interruptus|style=iconmini}}
+
{{:Correspondence Interruptus|style=iconmini}}{{clrl}}
*{{:Dragon Scale Armor|style=iconmini}}
+
{{:Dragon Scale Armor|style=iconmini}}{{clrl}}
*{{:Drake Scale Armor|style=iconmini}}
+
{{:Drake Scale Armor|style=iconmini}}{{clrl}}
*{{:Forgotten Verses|style=iconmini}}
+
{{:Forgotten Verses|style=iconmini}}{{clrl}}
*{{:The Scrolls of Banastor|style=iconmini}}
+
{{:The Scrolls of Banastor|style=iconmini}}{{clrl}}
   
 
== Notable Items ==
 
== Notable Items ==
*{{:Ancient Elven Gloves|style=iconmini}}
+
{{:Ancient Elven Gloves|style=iconmini}}{{clrl}}
*{{:Andraste's Arrows|style=iconmini}}
+
{{:Andraste's Arrows|style=iconmini}}{{clrl}}
*{{:Armor of Diligence|style=iconmini}}
+
{{:Armor of Diligence|style=iconmini}}{{clrl}}
*{{:Belt Of The Magister Lords|style=iconmini}}
+
{{:Belt Of The Magister Lords|style=iconmini}}{{clrl}}
*{{:Faith's Edge|style=iconmini}} (if you slay Kolgrim)
+
{{:Faith's Edge|style=iconmini}} (if you slay Kolgrim){{clrl}}
*{{:Lifedrinker|style=iconmini}}
+
{{:Lifedrinker|style=iconmini}}{{clrl}}
*{{:Mage's Eye|style=iconmini}}
+
{{:Mage's Eye|style=iconmini}}{{clrl}}
*{{:Spellweaver|style=iconmini}}
+
{{:Spellweaver|style=iconmini}}{{clrl}}
*[[High dragon#Loot|High dragon loot]]
+
* And, high dragon's [[High dragon#Loot|treasure]]
   
 
== Epilogue ==
 
== Epilogue ==
*If the Warden slays the high dragon and does not prevent Brother Genitivi from revealing the location of the Urn to the world, the temple becomes a site of pilgrimage for the faithful. If the high dragon isn't killed, the Urn disappears without a trace by the time the Chantry gains access to the temple.
+
* If the Warden slays the high dragon and does not prevent Brother Genitivi from revealing the location of the Urn to the world, the temple becomes a site of pilgrimage for the faithful. If the high dragon isn't killed, the Urn disappears without a trace by the time the Chantry gains access to the temple.
*If Brother Genitivi does not come with the main character while killing cultists the Urn will also disappear.
+
  +
* If Brother Genitivi does not come with the main character while killing cultists the Urn will also disappear.
   
 
== ''Dragon Age II'' ==
 
== ''Dragon Age II'' ==
Line 258: Line 256:
   
 
If the [[Urn of Andraste|Urn]] was not defiled and Brother [[Ferdinand Genitivi|Genitivi]] was allowed to lead an expedition, enabling the [[Chantry]] to confirm the ruined temple as the resting place of [[Andraste]]'s ashes, then a [[Carta]] swindler can be found in the [[Lowtown]] district of [[Kirkwall]], purporting to be selling a pinch of ashes allegedly verified by Genitivi himself. This will trigger the quest [[Miracle Makers]] given by [[Melindra]].
 
If the [[Urn of Andraste|Urn]] was not defiled and Brother [[Ferdinand Genitivi|Genitivi]] was allowed to lead an expedition, enabling the [[Chantry]] to confirm the ruined temple as the resting place of [[Andraste]]'s ashes, then a [[Carta]] swindler can be found in the [[Lowtown]] district of [[Kirkwall]], purporting to be selling a pinch of ashes allegedly verified by Genitivi himself. This will trigger the quest [[Miracle Makers]] given by [[Melindra]].
 
== Trivia ==
 
*The majority of the Urn of Sacred Ashes quest line was written by [[Sheryl Chee]].<ref>{{BWF|author=[[David Gaider]]|date=January 8, 2010|url=https://web.archive.org/web/20160412045523/http://forum.bioware.com/topic/43582-writers-of-dragon-age/page-6#entry570159|title=Writers of Dragon Age}}</ref>
 
   
 
== Exploits/bugs ==
 
== Exploits/bugs ==
{{See also|High dragon (strategy)#Exploits / bugs|l1=High Dragon Exploits}}
+
{{See Also|High dragon (strategy)#Exploits / bugs|l1=High Dragon Exploits}}
*{{Platforms|PC}} As the Warden exits to the Mountain Top from The Gauntlet, 750 XP are awarded. The party can repeat the transition from The Gauntlet to the Mountain Top to gain 750 XP each time.
+
* {{Platforms|PC}} As the Warden exits to the Mountain Top from The Gauntlet, 750 XP are awarded. The party can repeat the transition from The Gauntlet to the Mountain Top to gain 750 XP each time.
*{{Platforms|PC}} Repeat the transition between Mountain Top and the Caverns, which gives 750 experience points. This works if you have defiled the ashes. The mages and reavers remaining in the caverns will not attack the party even if the Warden has chosen to double-cross Kolgrim and kill him.
+
**Bug is still active in v.1.04
+
* {{Platforms|PC}} Repeat the transition between Mountain Top and the Caverns, which gives 750 experience points. This works if you have defiled the ashes. The mages and reavers remaining in the caverns will not attack the party even if the Warden has chosen to double-cross Kolgrim and kill him.
*{{Platforms|PC}} It is possible for the high dragon to become stuck off to the left side of Mountain Top. The location is just to the left of the main path as you are walking down to the flat area below. To be more precise, the ditch is between the main path and the path leading toward the Ruined Temple.
+
** Supposedly fixed in v.1.02, but some report this bug/exploit as still available in v.1.03
*{{Platforms|Xbox360}} If pulled over to the gong to where the dragon lands on it, it may become stuck. Making it easier to kill with mages and archers, but it is able to pull in warriors.
+
** Bug is still active in v.1.04
*{{Platforms|Xbox360}} If a rogue with combat stealth, you can leave your team stationary and go all the way through the caverns without fighting anyone. When you come to the climax, they will appear with you.
+
*{{Platforms|PS3}} There is a possible glitch when fighting the high dragon herself. If your fight lasts over 30 minutes, the high dragon will seemingly fall over dead. You will NOT be awarded ANY Exp points and will NOT be awarded the trophy for killing her. It will also NOT reflect in your Heroic Accomplishments that you have slain her.
+
* {{Platforms|PC}} It is possible for the high dragon to become stuck off to the left side of Mountain Top. The location is just to the left of the main path as you are walking down to the flat area below. To be more precise, the ditch is between the main path and the path leading toward the Ruined Temple.
*{{Platforms|PC}} If you choose to slay Brother Genitivi after getting the Ashes, you will find under his codex entry that he still returned to Denerim and was granted funds to mount an expedition.
+
*{{Platforms|PC}} If you proceed to complete the quest without ever going to The Spoiled Princess and questioning the Innkeeper about Genitivi, the plot point arrow will still show above the Innkeeper, but the option to question him about Genitivi will no longer be available.
+
* {{Platforms|PC}} See [[Animate Dead#Exploits]].
  +
  +
* {{Platforms|Xbox360}} If pulled over to the gong to where the dragon lands on it, it may become stuck. Making it easier to kill with mages and archers, but it is able to pull in warriors.
  +
  +
* {{Platforms|Xbox360}} If a rogue with combat stealth, you can leave your team stationary and go all the way through the caverns without fighting anyone. When you come to the climax, they will appear with you.
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* {{Platforms|PS3}} There is a possible glitch when fighting the high dragon herself. If your fight lasts over 30 minutes, the high dragon will seemingly fall over dead. You will NOT be awarded ANY Exp points and will NOT be awarded the trophy for killing her. It will also NOT reflect in your Heroic Accomplishments that you have slain her.
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* {{Platforms|PC}} If you choose to slay Brother Genitivi after getting the Ashes, you will find under his codex entry that he still returned to Denerim and was granted funds to mount an expedition.
   
== References ==
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* {{Platforms|PC}} If you proceed to complete the quest without ever going to The Spoiled Princess and questioning the Innkeeper about Genitivi, the plot point arrow will still show above the Innkeeper, but the option to question him about Genitivi will no longer be available.
<references/>
 
   
 
{{DEFAULTSORT:Urn of Sacred Ashes, The}}
 
{{DEFAULTSORT:Urn of Sacred Ashes, The}}
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