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<onlyinclude>{{QuestTransformer
 
<onlyinclude>{{QuestTransformer
 
|style = {{{style|}}}
 
|style = {{{style|}}}
  +
|supertitle =
 
|name = [[The Trouble with Darkspawn]]
 
|name = [[The Trouble with Darkspawn]]
  +
|type =
 
|icon = Quest icon DAI.png
 
|icon = Quest icon DAI.png
 
|image = Coravacus-Darkspawn-Hole.png
 
|image = Coravacus-Darkspawn-Hole.png
 
|px = 270x360px
 
|px = 270x360px
 
|location = [[Western Approach]]
 
|location = [[Western Approach]]
|start = [[Rylen]]
+
|start = [[Rylen|Commander Rylen]]
|end = Echoback Fort- [[Western Approach]]
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|end = ''Echoback Fort''
  +
|rewards = 1934 XP <br> Influence 400 <br> Power 3
  +
|previous = [[Assault on Griffon Wing Keep]]
  +
|next =
 
|qcat = side
 
|qcat = side
|previous = [[Find the Source of Darkspawn]]
+
|related = [[Find the Source of Darkspawn]]
|related =
+
|see also =
 
|appearances = [[Dragon Age: Inquisition]]
 
|appearances = [[Dragon Age: Inquisition]]
 
}}</onlyinclude>
 
}}</onlyinclude>
   
 
'''The Trouble with Darkspawn''' is a [[Side quests (Inquisition)|side quest]] in ''[[Dragon Age: Inquisition]]''.
 
'''The Trouble with Darkspawn''' is a [[Side quests (Inquisition)|side quest]] in ''[[Dragon Age: Inquisition]]''.
  +
: The [[Venatori]], led by [[Servis]], were excavating when they accidentally broke into [[darkspawn]]-infested tunnels. Servis has since fled the vicinity.
+
{{Blockquote|''The [[Venatori]], led by [[Servis]], were excavating when they accidentally broke into [[darkspawn]]-infested tunnels. Servis has since fled the vicinity.''}}
   
 
== Acquisition ==
 
== Acquisition ==
The quest is acquired by talking to [[Knight-Captain Rylen]] after claiming [[Griffon Wing Keep]].
+
The quest is acquired by talking to Commander [[Rylen]] after claiming [[Griffon Wing Keep]].
   
 
== Walkthrough ==
 
== Walkthrough ==
The quest will highlight a search area northeast of [[Griffon Wing Keep]], patrolled by [[Darkspawn]] troops. Approach the center of this area and a second spot will be highlighted north of the first.
+
The quest will highlight a search area, situated northeast of [[Griffon Wing Keep]], patrolled by [[Darkspawn]] troops. Approach the center of this area and a second spot will be highlighted north of the first.
 
In this location, [[The Inquisitor]] advance will be stopped by noxious green gas similar to the one encountered in ''Death Drink Spring'' (where the [[War table]] operation [[Crossing the Sulphur Pits]] was unlocked). Claiming the location, will unlock the [[war table]] operation [[Find the Source of Darkspawn]].
 
In this location, [[The Inquisitor]] advance will be stopped by noxious green gas similar to the one encountered in ''Death Drink Spring'' (where the [[War table]] operation [[Crossing the Sulphur Pits]] was unlocked). Claiming the location, will unlock the [[war table]] operation [[Find the Source of Darkspawn]].
   
Line 34: Line 40:
 
Beyond the door, a short hall leads to the ''South Hall'', where the Inquisitor will find a [[Giant]]. One tactic to defeat the giant is that he will not enter the Front Corridor. Thus, ranged and AoE attackers can run out into the courtyard, fire on the giant and run back into the hall. Repeating this will eventually lead to the giant falling over at which point he can simply be shot to death. The gate beyond him leads to the ''South Entrance'' of Coracavus, and the location where ''Echo Back Canyon Camp'' can be established in the [[Western Approach]].
 
Beyond the door, a short hall leads to the ''South Hall'', where the Inquisitor will find a [[Giant]]. One tactic to defeat the giant is that he will not enter the Front Corridor. Thus, ranged and AoE attackers can run out into the courtyard, fire on the giant and run back into the hall. Repeating this will eventually lead to the giant falling over at which point he can simply be shot to death. The gate beyond him leads to the ''South Entrance'' of Coracavus, and the location where ''Echo Back Canyon Camp'' can be established in the [[Western Approach]].
   
Servis is found further south, in ''Echoback Fort'', with some more Venatori troops. When defeated, Servis will lie wounded on his back, and the Inquisitor can choose to let him die or take him to [[Skyhold]] alive to [[Judgment|judge]] him via the [[Sit in Judgment#Crassius_Servis|Sit in Judgment]]. It is recommended to save before entering the fort as there is a [[Talk:The Trouble with Darkspawn|glitch]] that will prevent you from being able to decide Servis's fate and you will not collect the reward for the quest. In some cases this glitch can be overcome by choosing a different throne, using the Skyhold Customization workbench in the Undercroft, before sitting for judgment.
+
Servis is found further south, in ''Echoback Fort'', with some more Venatori troops. When defeated, Servis will lie wounded on his back, and the Inquisitor can choose to let him die or take him to [[Skyhold]] alive to [[Judgment|judge]] him via the [[Sit in Judgment#Crassius_Servis|Sit in Judgment]]. It is recommended to save before entering the fort as there is a [[Talk:The Trouble with Darkspawn|glitch]] that will prevent you from being able to decide Servis' fate and will allow for the player to obtain the quest reward. In some cases this glitch can be overcome by choosing a different throne, using the Skyhold Customization workbench in the Undercroft, before sitting in judgment.
   
 
Sparing his life:
 
Sparing his life:
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* Sera {{Approval3|Slightly Approves}}
 
* Sera {{Approval3|Slightly Approves}}
 
* Varric {{Approval3|Slightly Disapproves}}
 
* Varric {{Approval3|Slightly Disapproves}}
  +
{{Note|Echoback Fort also contains one of the Warden Relics for the [[Memories of the Grey]] quest, a [[Frost Rune Schematic]], and a loot chest that may yield [[Blizzard's Path]].}}
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{{Note|Echoback Fort also contains one of the Warden Relics for the side quest [[Memories of the Grey]], a piece of [[The Archdemon (Mosaic)|the Archdemon]] mosaic, a [[Frost Rune Schematic]] variation, and a loot chest containing the [[Blizzard's Path]] and [[Master Corrupting Rune Schematic]].}}
   
 
== Rewards ==
 
== Rewards ==
* 1,934 XP
+
* 1934 XP
* 400 Influence
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* Influence 400
* 3 Power
+
* Power 3
   
 
== Codex entries ==
 
== Codex entries ==
{{:Codex entry: Coracavus|style=iconmini}}{{Clrl}}
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:{{:Codex entry: Coracavus|style=iconmini}}
{{:Codex entry: A Missing Slave|style=iconmini}}{{Clrl}}
+
:{{:Codex entry: A Missing Slave|style=iconmini}}
{{:Codex entry: The Secret Tongue of Slaves|style=iconmini}}{{Clrl}}
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:{{:Codex entry: The Secret Tongue of Slaves|style=iconmini}}
   
=== Other texts ===
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=== Note texts ===
{{:Note: Ancient List of Prisoners|style=iconmini}}{{Clrl}}
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:{{:Note: Ancient List of Prisoners|style=iconmini}}
{{:Note: Barely Readable Unsent Letter|style=iconmini}}{{Clrl}}
+
:{{:Note: Barely Readable Unsent Letter|style=iconmini}}
{{:Note: A Blood-Spattered Note|style=iconmini}}{{Clrl}}
+
:{{:Note: A Blood-Spattered Note|style=iconmini}}
{{:Note: A Crumpled Note|style=iconmini}}{{Clrl}}
+
:{{:Note: A Crumpled Note|style=iconmini}}
{{:Note: Elegantly Written Letter|style=iconmini}}{{Clrl}}
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:{{:Note: Elegantly Written Letter|style=iconmini}}
{{:Note: Faded Interrogation Notes|style=iconmini}}{{Clrl}}
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:{{:Note: Faded Interrogation Notes|style=iconmini}}
{{:Note: Venatori Plans|style=iconmini}}{{Clrl}}
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:{{:Note: Venatori Plans|style=iconmini}}
   
 
== Bugs ==
 
== Bugs ==
* If you claim Echoback Fort before starting this Quest, Servis will not spawn there, and then it cannot be completed.
+
* If ''Echoback Fort'' is claimed prior to starting the quest, Servis may not spawn within, preventing the quest from being completed.
 
** {{PS3}} If Servis does not spawn a possible solution would be to save the game prior to entering ''Echobank Canyon'', then head to fort and check to see if Servis spawned within, if not load a prior save from [[Coracavus]].
** Possibly fixed in a patch - did not see occur (PC version)
 
  +
* After judging Servis, the quest will remain in the journal permanently with the current objective stating ''"Investigate the area"'', however the experience will still be granted to the player.
* '''The''' '''Servis may not spawn at all.''' Possible solution: Save your game '''before '''entering Echobank Canyon, then go to Fort and check if he is there, if not load save from Coracavus and repeat-works on PS3.
 
* After judging Servis, the quest will remain in the journal permanently with the current objective being "Investigate the area", though the experience reward will be given to the player.
+
* After defeating Servis the dialog prompt will not appear, and he will remain slumped against the wall, unable to be spoken to.
  +
** {{Platforms|PC|Xbox360|PS3|PS4}} Possible solution 1: save and reload next to Servis after he's been defeated and the dialog prompt may potentially appear.
* Sometimes after being defeated, Servis' dialog prompt will not show, and he will remain slumped against the wall, unable to be spoken to.
 
  +
** Possible solution 2: after defeating Servis fast travel to an Inquisition camp, rest, and then return to the fort and attempt to interact with Servis.
** Possible solution 1:
 
*** Save and reload next to him after he's been defeated and the dialog prompt may come up (tested on PC, Xbox 360, and PS4 versions)
 
** Possible solution 2:
 
*** After defeating him and being unable to finish the quest, return to a camp, rest, and then return to the fort.
 
   
 
== Gallery ==
 
== Gallery ==
<gallery widths="199" captionalign="center">
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<gallery widths="210" spacing="small" position="center" captionalign="center" orientation="landscape">
Coracavus_Exterior.png|Coracavus Exterior
+
Coracavus Exterior.png|Coracavus Exterior
Coracavus_Holding_Cells.png|Holding Cells
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Coracavus Holding Cells.png|Holding Cells
Coracavus_North_Guard_Hall.png|North Guard Hall
+
Coracavus North Guard Hall.png|North Guard Hall
Coracavus_Records_Room.png|Records Room
+
Coracavus Records Room.png|Records Room
Coracavus_South_Entrance.png|South Entrance
+
Coracavus South Entrance.png|South Entrance
  +
File:Operation Location.png|Location of the flag to trigger the war table operation
 
</gallery>
 
</gallery>
   
 
{{DEFAULTSORT:Trouble With Darkspawn, The}}
 
{{DEFAULTSORT:Trouble With Darkspawn, The}}
  +
<!--Categories-->
 
[[Category:Dragon Age: Inquisition side quests]]
 
[[Category:Dragon Age: Inquisition side quests]]
 
[[Category:Western Approach side quests]]
 
[[Category:Western Approach side quests]]
  +
<!--Interwiki links-->
  +
[[de:Ärger mit der Dunklen Brut]]

Latest revision as of 20:59, 30 September 2023

The Trouble with Darkspawn is a side quest in Dragon Age: Inquisition.

The Venatori, led by Servis, were excavating when they accidentally broke into darkspawn-infested tunnels. Servis has since fled the vicinity.

Acquisition[]

The quest is acquired by talking to Commander Rylen after claiming Griffon Wing Keep.

Walkthrough[]

The quest will highlight a search area, situated northeast of Griffon Wing Keep, patrolled by Darkspawn troops. Approach the center of this area and a second spot will be highlighted north of the first. In this location, The Inquisitor advance will be stopped by noxious green gas similar to the one encountered in Death Drink Spring (where the War table operation Crossing the Sulphur Pits was unlocked). Claiming the location, will unlock the war table operation Find the Source of Darkspawn.

Completing the war table operation will update the quest goal (Access the Tevinter ruins), and replace the noxious gases with a raised walkway leading north, to the Prison Ruins. The ruins hold the entrance to Coracavus's North Prisoner Entrance.

Inside Coracavus, the quest objective updates to Investigate the area. Optionally, head into the Holding Cells on the left. There, loot the chests and codex entries, and find the veilfire torch. Take the torch to the cell near the base of the stairs (next to a collapsed cage) where a body can be looted and a Spirit Rune Schematic (via a glyph) can be found on the floor.

At the far end of a long hall, the Inquisitor will find a hole in the prison walls, from which Darkspawn must have come through. Energize the hole to seal it, and the quest objective will be updated to Locate those responsible for the excavation.

Once the hole into the Deep Roads is sealed, continue exploring the prison. Beyond the Records Room, the Inquisitor will find a sealed door. The key is found on a corpse nearby, together with a crumpled note signed by Servis. Reading the note will update the quest objective to Track down Servis in The Western Approach.

Beyond the door, a short hall leads to the South Hall, where the Inquisitor will find a Giant. One tactic to defeat the giant is that he will not enter the Front Corridor. Thus, ranged and AoE attackers can run out into the courtyard, fire on the giant and run back into the hall. Repeating this will eventually lead to the giant falling over at which point he can simply be shot to death. The gate beyond him leads to the South Entrance of Coracavus, and the location where Echo Back Canyon Camp can be established in the Western Approach.

Servis is found further south, in Echoback Fort, with some more Venatori troops. When defeated, Servis will lie wounded on his back, and the Inquisitor can choose to let him die or take him to Skyhold alive to judge him via the Sit in Judgment. It is recommended to save before entering the fort as there is a glitch that will prevent you from being able to decide Servis' fate and will allow for the player to obtain the quest reward. In some cases this glitch can be overcome by choosing a different throne, using the Skyhold Customization workbench in the Undercroft, before sitting in judgment.

Sparing his life:

  • Blackwall DAIApproval Slightly Approves
  • Sera DAIApproval Slightly Disapproves
  • Vivienne DAIApproval Slightly Approves

Letting him die:

  • Blackwall DAIApproval Disapproves
  • Sera DAIApproval Slightly Approves
  • Varric DAIApproval Slightly Disapproves
Note: Echoback Fort also contains one of the Warden Relics for the side quest Memories of the Grey, a piece of the Archdemon mosaic, a Frost Rune Schematic variation, and a loot chest containing the Blizzard's Path and Master Corrupting Rune Schematic.

Rewards[]

  • 1934 XP
  • Influence 400
  • Power 3

Codex entries[]

Codex entry: Coracavus Codex entry: Coracavus
Codex entry: A Missing Slave Codex entry: A Missing Slave
Codex entry: The Secret Tongue of Slaves Codex entry: The Secret Tongue of Slaves

Note texts[]

Ancient List of Prisoners Ancient List of Prisoners
Barely Readable Unsent Letter Barely Readable Unsent Letter
A Blood-Spattered Note A Blood-Spattered Note
A Crumpled Note A Crumpled Note
Elegantly Written Letter Elegantly Written Letter
Faded Interrogation Notes Faded Interrogation Notes
Venatori Plans Venatori Plans

Bugs[]

  • If Echoback Fort is claimed prior to starting the quest, Servis may not spawn within, preventing the quest from being completed.
    • ps3ps3 If Servis does not spawn a possible solution would be to save the game prior to entering Echobank Canyon, then head to fort and check to see if Servis spawned within, if not load a prior save from Coracavus.
  • After judging Servis, the quest will remain in the journal permanently with the current objective stating "Investigate the area", however the experience will still be granted to the player.
  • After defeating Servis the dialog prompt will not appear, and he will remain slumped against the wall, unable to be spoken to.
    • pcPCxbox360Xbox360ps3PS3ps4PS4 Possible solution 1: save and reload next to Servis after he's been defeated and the dialog prompt may potentially appear.
    • Possible solution 2: after defeating Servis fast travel to an Inquisition camp, rest, and then return to the fort and attempt to interact with Servis.

Gallery[]