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==Walkthrough==
 
==Walkthrough==
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===Three Days Later===
 
On the desk is a note containing the Codex Entry: Patient Observations (Day One) which can be read for XP. If the player has bought either the [[Dragon Age: Inquisition Deluxe Edition]] or [[Dragon Age: Inquisition Inquisitor's Edition|Inquisitor's Edition]], the [[Flames of the Inquisition Armor|bonus content]] will be in a chest nearby.
 
On the desk is a note containing the Codex Entry: Patient Observations (Day One) which can be read for XP. If the player has bought either the [[Dragon Age: Inquisition Deluxe Edition]] or [[Dragon Age: Inquisition Inquisitor's Edition|Inquisitor's Edition]], the [[Flames of the Inquisition Armor|bonus content]] will be in a chest nearby.
 
Additionally it will also prove wise to look through the box of supplies that the elf dropped as it contains some healing items.
 
Additionally it will also prove wise to look through the box of supplies that the elf dropped as it contains some healing items.
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The Inquisitor can agree to her assessment for slight approval from Cassandra or dismiss it for negative approval, but either way Roderick denounces the Inquisitor and the new [[Inquisition]] that Cassandra has formed on Divine [[Justinia V]]'s final orders. The title "Dragon Age Inquisition" appears on a blank screen as the prologue comes to a close.
 
The Inquisitor can agree to her assessment for slight approval from Cassandra or dismiss it for negative approval, but either way Roderick denounces the Inquisitor and the new [[Inquisition]] that Cassandra has formed on Divine [[Justinia V]]'s final orders. The title "Dragon Age Inquisition" appears on a blank screen as the prologue comes to a close.
   
==Rebirth of the Inquisition==
+
===Rebirth of the Inquisition===
 
After the cut-scene the Inquisitor can explore Haven, or go to the Chantry once more to advance the story. Here, Cassandra reintroduces them to [[Cullen]], commander of the Inquisition's Forces, [[Josephine]], its ambassador and overseer of Connections, and [[Leliana]], the spymaster and purveyor of Secrets.
 
After the cut-scene the Inquisitor can explore Haven, or go to the Chantry once more to advance the story. Here, Cassandra reintroduces them to [[Cullen]], commander of the Inquisition's Forces, [[Josephine]], its ambassador and overseer of Connections, and [[Leliana]], the spymaster and purveyor of Secrets.
   
 
Cassandra surmises that the Herald's Mark needs more power to close the Breach. Leliana states that the help of the Rebel mages, as suggested by Leliana, to boost the power of the mark or the [[Templar Order]], as suggested by Cullen, to suppress the Breach's output and weaken it to a state that the Inquisitor can close, before Leliana cuts him stating it is "pure speculation." Regardless, Josephine notes that the Chantry has denounced the Inquisition and specifically the Herald of Andraste. As such, they lack the political power to approach either group for help.
 
Cassandra surmises that the Herald's Mark needs more power to close the Breach. Leliana states that the help of the Rebel mages, as suggested by Leliana, to boost the power of the mark or the [[Templar Order]], as suggested by Cullen, to suppress the Breach's output and weaken it to a state that the Inquisitor can close, before Leliana cuts him stating it is "pure speculation." Regardless, Josephine notes that the Chantry has denounced the Inquisition and specifically the Herald of Andraste. As such, they lack the political power to approach either group for help.
   
Leliana suggests visiting [[Giselle|Mother Giselle]], a Mother operating in the [[Hinterlands]] near Redcliffe, to begin laying the groundwork for approaching the remaining members of the Chantry. The Inquisitor must go there and relieve the refugees chafing under the reignited [[Mage-Templar War]] and prevent anything bad happening to the
+
Leliana suggests visiting [[Giselle|Mother Giselle]], a Mother operating in the [[Hinterlands]] near Redcliffe, to begin laying the groundwork for approaching the remaining members of the Chantry. The Inquisitor must go there and relieve the refugees chafing under the reignited [[Mage-Templar War]] and prevent anything bad happening to Giselle.
   
  +
===The War Table===
In order to unlock the Hinterlands the Inquisitor must learn [[War Table]] mechanics. Select Ferelden, scroll over to the part of the map marked with a fade rift, and choose to send in Lelianna's spies; doing so will cost the Inquisitor the one point of power that they have, though there will be a number of opportunities to acquire more once in the Hinterlands.
 
  +
In order to unlock the Hinterlands the Inquisitor must learn how to issue mission directives from the [[War Table]]. A few options are available, but "Scouting the Hinterlands" requires the 1 point of Power the Inquisition currently has. Sending in Leliana's scouts is the only option, and it unlocks the Hinterlands for exploration. Feel free to explore the miscellaneous missions and determine the best Advisor to send on these missions while the Inquisitor explores the new region. When done, bring up the Hinterlands on the World Map and travel there, bringing Cassandra, Varric, and Solas along for the ride.
   
  +
===The Hinterlands===
The Inquisitor will have to clear out a number of Warring rogue Templars and mages in order to get to Giselle. Once four Mages and four Templars have been killed, the Inquisitor will have to speak with [[Corporal Vale]] in order to continue.
 
  +
Arriving at the camp, [[Harding]] will brief the Inquisitor on Mother Giselle, as well as [[Dennet]], Redcliffe's old horsemaster.
   
  +
Following the path down the hill from the camp, the Inquisitor will have to clear the
  +
  +
Explore the area, completing quests and securing another 4 Power.
 
Head back to the [[War Table]] to meet with your advisers who are discussing the next course of action; a meeting with the Chantry Clerics in [[Val Royeaux]]. Once there, a cut-scene will start where a soldier will tell you that the Templars are waiting for you on the other side of the market. Additionally you'll be met by the Rebel mage leader [[Fiona]] who also invites you to [[Redcliffe Castle]] to form an alliance.
 
Head back to the [[War Table]] to meet with your advisers who are discussing the next course of action; a meeting with the Chantry Clerics in [[Val Royeaux]]. Once there, a cut-scene will start where a soldier will tell you that the Templars are waiting for you on the other side of the market. Additionally you'll be met by the Rebel mage leader [[Fiona]] who also invites you to [[Redcliffe Castle]] to form an alliance.
   

Revision as of 04:39, 4 December 2014

The Threat Remains is a main quest in Dragon Age: Inquisition.

The Breach is calmed but the trouble is only beginning.

Acquisition

After the Prologue mission, The Wrath of Heaven, is completed the The Inquisitor will awaken in a room in Haven, where a young Elven girl bringing medical supplies will walk in. After apologizing profusely she will explain that Cassandra Pentaghast wanted to be made aware of when the Inquisitor woke up and will immediately run off.

Walkthrough

Three Days Later

On the desk is a note containing the Codex Entry: Patient Observations (Day One) which can be read for XP. If the player has bought either the Dragon Age: Inquisition Deluxe Edition or Inquisitor's Edition, the bonus content will be in a chest nearby. Additionally it will also prove wise to look through the box of supplies that the elf dropped as it contains some healing items.

Outside, a large crowd of people ranging from soldiers to village peasants and Chantry members will obstruct most paths, save for one leading to the Haven Chantry. None of the merchants will be willing to do business and will instead inform the Inquisitor that Cassandra wishes to speak with them, but behind the first building to the left is a basket with loot, and behind the cottage to the right is a chest. Elfroot grows behind the buildings here as well.

Past the crowd and up the stairs, you can loot a sack next to the Singing Maiden, another sack and a chest among the tents in front of the Chantry, and a basket to the left beyond the Chantry entrance. If you head to the right of the Chantry, you can bypass the crowd blocking the stairs and gain access to a group of cottages. One has a chest and a note with a Codex entry, and in another is a book with another entry.

Inside the Chantry, there are more Codex entries: two in the main hall (a book and a scroll), one in a side bedroom off to the right, and another in a room on the left. Lootable containers include one basket at the end of the main hall to the right and another down the stairs off the anteroom to the left. Continue along this passage to find two more Codex entries, an unlockable door with three more books and a small chest, and a small jail area. There's a chest and a Codex entry here, and another small chest inside one cell and a letter inside another.

Inside the Chantry Cassandra along with her friend Leliana will be arguing with a grand chancellor of the chantry named Roderick. Apparently Cassandra has been going around telling people that the Inquisitor is the herald of Andraste, taking his timely arrival to close The Breach and more importantly the mark on his hand that connects him to it has proof of his status.

The Inquisitor can agree to her assessment for slight approval from Cassandra or dismiss it for negative approval, but either way Roderick denounces the Inquisitor and the new Inquisition that Cassandra has formed on Divine Justinia V's final orders. The title "Dragon Age Inquisition" appears on a blank screen as the prologue comes to a close.

Rebirth of the Inquisition

After the cut-scene the Inquisitor can explore Haven, or go to the Chantry once more to advance the story. Here, Cassandra reintroduces them to Cullen, commander of the Inquisition's Forces, Josephine, its ambassador and overseer of Connections, and Leliana, the spymaster and purveyor of Secrets.

Cassandra surmises that the Herald's Mark needs more power to close the Breach. Leliana states that the help of the Rebel mages, as suggested by Leliana, to boost the power of the mark or the Templar Order, as suggested by Cullen, to suppress the Breach's output and weaken it to a state that the Inquisitor can close, before Leliana cuts him stating it is "pure speculation." Regardless, Josephine notes that the Chantry has denounced the Inquisition and specifically the Herald of Andraste. As such, they lack the political power to approach either group for help.

Leliana suggests visiting Mother Giselle, a Mother operating in the Hinterlands near Redcliffe, to begin laying the groundwork for approaching the remaining members of the Chantry. The Inquisitor must go there and relieve the refugees chafing under the reignited Mage-Templar War and prevent anything bad happening to Giselle.

The War Table

In order to unlock the Hinterlands the Inquisitor must learn how to issue mission directives from the War Table. A few options are available, but "Scouting the Hinterlands" requires the 1 point of Power the Inquisition currently has. Sending in Leliana's scouts is the only option, and it unlocks the Hinterlands for exploration. Feel free to explore the miscellaneous missions and determine the best Advisor to send on these missions while the Inquisitor explores the new region. When done, bring up the Hinterlands on the World Map and travel there, bringing Cassandra, Varric, and Solas along for the ride.

The Hinterlands

Arriving at the camp, Harding will brief the Inquisitor on Mother Giselle, as well as Dennet, Redcliffe's old horsemaster.

Following the path down the hill from the camp, the Inquisitor will have to clear the

Explore the area, completing quests and securing another 4 Power. Head back to the War Table to meet with your advisers who are discussing the next course of action; a meeting with the Chantry Clerics in Val Royeaux. Once there, a cut-scene will start where a soldier will tell you that the Templars are waiting for you on the other side of the market. Additionally you'll be met by the Rebel mage leader Fiona who also invites you to Redcliffe Castle to form an alliance.

Rewards

  • 40 Influence points

Result

Other