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<onlyinclude>{{QuestTransformer
 
<onlyinclude>{{QuestTransformer
|style = {{{style|}}}
+
|style = {{{style|}}}
  +
|supertitle =
|name = [[The Threat Remains]]
 
|icon = Quest icon DAI.png
+
|name = [[The Threat Remains]]
 
|type =
|image = Inquisition_reborn.png
 
|px = 270x360px
+
|icon = Quest icon DAI.png
 
|image = Inquisition_reborn.png
|location= [[Haven]]<br>[[Hinterlands]]<br>[[Val Royeaux]]
 
|start =
+
|px = 270x360px
 
|location = [[Haven]] <br> [[Hinterlands]] <br> [[Val Royeaux]]
|end =
 
  +
|start = Haven
|rewards =
 
  +
|end =
|previous= [[The Wrath of Heaven]]
 
 
|rewards =
|next = [[In Hushed Whispers]] or<br>[[Champions of the Just]]
 
 
|previous = [[The Wrath of Heaven]]
|qcat = main
 
 
|next = [[In Hushed Whispers]] (or) <br> [[Champions of the Just]]
|related =
 
 
|qcat = main
 
|related =
  +
|see also =
  +
|appearances = [[Dragon Age: Inquisition]]
 
}}</onlyinclude>
 
}}</onlyinclude>
   
'''The Threat Remains''' is a [[Quests (Inquisition)|main quest]] in ''[[Dragon Age: Inquisition]]''. It chronicles the rebirth of the [[Inquisition]] and the initial reforging of alliances to face the Inquisition's enemies and restore order in Thedas.
+
'''The Threat Remains''' is a [[Main quests (Inquisition)|main quest]] in ''[[Dragon Age: Inquisition]]''. It chronicles the rebirth of the [[Inquisition]] and the initial reforging of alliances to face the Inquisition's enemies and restore order in [[Thedas]].
   
{{Blockquote|The Breach is calmed but the trouble is only beginning.}}
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{{Blockquote|''[[The Breach]] is calmed but the trouble is only beginning.''}}
   
 
== Acquisition ==
 
== Acquisition ==
This quest is automatically triggered after [[The Wrath of Heaven]] is completed. You awaken in a room in [[Haven]], where a young elven girl bringing medical supplies will walk in. After apologizing profusely she will explain that [[Cassandra]] wanted to be made aware of when the Inquisitor woke up and will immediately run off.
+
This quest is automatically triggered after completing [[the Wrath of Heaven]]. [[The Inquisitor|The Herald]] awakens in a small house to a young elven woman bringing in medical supplies. Startled, she drops the supplies and apologizes profusely. She says that [[Cassandra]] wanted the Herald to go to the Chantry immediately after waking up then runs off.
   
 
== Walkthrough ==
The house is almost bare of anything noteworthy, bar a [[Codex entry: Patient Observations|note]] with some details about your recovery after sealing the Breach. If the [[Flames of the Inquisition]] DLC has been installed, there is a box of 'special deliveries' containing a class specific [[Flames of the Inquisition Weapons Arsenal|weapon]] and [[Flames of the Inquisition Armor|armor]] 'of the Dragon'.
 
 
=== Meet Cassandra in the chantry ===
  +
After stepping out of the house it is made apparent that the Herald has awoken in the nearby village of [[Haven]]. Following the linear path to the [[Haven Chantry|chantry]] will allow for the Herald to be greeted by honor guards and townsfolk alike. It is possible to venture about and explore most of the area; however, it is advisable to wait until after meeting with Cassandra as the crowds cheering will have dispersed allowing for easier access to the entire village.
   
 
Proceed to the chantry where you will hear Cassandra and [[Leliana]] arguing with Grand Chancellor [[Roderick (Inquisition)|Roderick]]. You can have your say in the argument but after more arguing with Roderick, Cassandra, acting on [[Divine Justinia V|Divine Justinia]]'s final orders, declares the Inquisition reborn. [[Codex entry: The First Inquisition]] is unlocked.
==Walkthrough==
 
===Meet Cassandra in the chantry===
 
When you leave the house you are greeted by an honor guard that leads towards the chantry. It is possible to explore most of Haven at this point, but it is advisable to wait until after you have met Cassandra when the crowds will have dispersed and the whole area is available to explore.
 
   
 
=== Rebirth of the Inquisition ===
Proceed to the chantry where you will hear Cassandra along with [[Leliana]] arguing with Grand Chancellor [[Roderick (Inquisition)|Roderick]]. You can have your say in the argument but after more arguing with Roderick, Cassandra, acting on [[Divine Justinia V|Divine Justinia]]'s final orders, declares the Inquisition reborn. [[Codex entry: The First Inquisition]] is unlocked.
 
 
===Rebirth of the Inquisition===
 
 
[[File:The Inquisition is reborn - the charter nailed on Haven Chantry.png|thumb|300px|The Inquisition is reborn - the charter nailed on the door of Haven Chantry]]
 
[[File:The Inquisition is reborn - the charter nailed on Haven Chantry.png|thumb|300px|The Inquisition is reborn - the charter nailed on the door of Haven Chantry]]
 
After a cutscene you are placed outside the chantry and obtain the quest [[Haven's Best and Brightest]]. It is now possible to explore all of Haven, speak to the npc's and complete several tutorial-type side quests there.
 
After a cutscene you are placed outside the chantry and obtain the quest [[Haven's Best and Brightest]]. It is now possible to explore all of Haven, speak to the npc's and complete several tutorial-type side quests there.
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Additionally, you are given a number of quests aimed towards gaining allies, agents, power and influence - [[Lost Souls]] and [[Vigilance on the Coast]], the war table operations [[Hard in Hightown 3: Varric's Revenge]], [[Address a Nobleman's Concerns]], [[The Teyrn of Highever]], [[Scout the Storm Coast]], [[Deal with Relatives of the Trevelyans]] (human Herald only), [[Contact Clan Lavellan]] (elf Herald only), [[The Carta Gets Its Cut]] (dwarf Herald only), [[Contact with the Valo-Kas Mercenaries]] (Qunari Herald only), [[Gather Coin (Haven)]], [[Rescue Soldiers Missing in Ferelden]] and [[Investigate Serault]] if you have completed [[Dragon Age: The Last Court]]. Numerous codex entries are unlocked (see the list below).
 
Additionally, you are given a number of quests aimed towards gaining allies, agents, power and influence - [[Lost Souls]] and [[Vigilance on the Coast]], the war table operations [[Hard in Hightown 3: Varric's Revenge]], [[Address a Nobleman's Concerns]], [[The Teyrn of Highever]], [[Scout the Storm Coast]], [[Deal with Relatives of the Trevelyans]] (human Herald only), [[Contact Clan Lavellan]] (elf Herald only), [[The Carta Gets Its Cut]] (dwarf Herald only), [[Contact with the Valo-Kas Mercenaries]] (Qunari Herald only), [[Gather Coin (Haven)]], [[Rescue Soldiers Missing in Ferelden]] and [[Investigate Serault]] if you have completed [[Dragon Age: The Last Court]]. Numerous codex entries are unlocked (see the list below).
   
===The Hinterlands===
+
=== The Hinterlands ===
Arriving at the camp, Chief Scout [[Harding]] will brief the Inquisitor on Mother Giselle, as well as [[Dennet]], Redcliffe's old horsemaster.
+
Arriving at the camp, Chief Scout [[Lace Harding]] will brief the Inquisitor on Mother Giselle, as well as [[Dennet]], Redcliffe's old horsemaster.
   
Following the path down the hill from the camp, you will have to clear the area of the two warring factions, the mages and the templars. Once the crossroads are cleared you will have acquired several codexes (see the list below). Next, Mother Giselle will talk to you and suggest that you visit [[Val Royeaux]]. Following this conversation, you must speak with [[Corporal Vale]] and aid him in securing the crossroads. Fully speaking to him will give you markers towards the quests [[Hunger Pangs]], [[In the Elements]], and [[Shallow Breaths]], as well as a tutorial on Power and its related [[codex entry: The Inquisition]].
+
Following the path down the hill from the camp, you will have to clear the area of the two warring factions, the mages and the templars. Once the crossroads are cleared you will have acquired several codexes (see the list below). Next, Mother Giselle will talk to you and suggest that you visit [[Val Royeaux]]. Following this conversation, you must speak with Corporal [[Vale]] and aid him in securing the crossroads. Fully speaking to him will give you markers towards the quests [[Hunger Pangs]], [[In the Elements]], and [[Shallow Breaths]], as well as a tutorial on Power and its related [[codex entry: The Inquisition]]. The Inquisitor can then proceed to the refugee hunter to obtain Hunger Pangs and to [[Whittle]] to get In The Elements.
   
 
To progress the quest from this point, you require 4 Power which can be earned in ways as described in the codex &mdash; seal [[Fade]] rifts, complete quests and establish camps in the Hinterlands.
 
To progress the quest from this point, you require 4 Power which can be earned in ways as described in the codex &mdash; seal [[Fade]] rifts, complete quests and establish camps in the Hinterlands.
   
===Val Royeaux===
+
=== Val Royeaux ===
 
[[File:Lucius-and-Barris-at-Val-Royeaux.png|thumb|300px|Lord Seeker Lucius and Ser Barris confront the Inquisition.]]
 
[[File:Lucius-and-Barris-at-Val-Royeaux.png|thumb|300px|Lord Seeker Lucius and Ser Barris confront the Inquisition.]]
 
Once you have the required power travel back to Haven. Outside the chantry is an angry mob, they are harassing some mages and blaming them for causing the Breach. Cullen intercedes and tells the mob to get back to work. Talk to Cullen and High Chancellor Roderick about the situation, then head on into the war room to unlock Val Royeaux.
 
Once you have the required power travel back to Haven. Outside the chantry is an angry mob, they are harassing some mages and blaming them for causing the Breach. Cullen intercedes and tells the mob to get back to work. Talk to Cullen and High Chancellor Roderick about the situation, then head on into the war room to unlock Val Royeaux.
   
Travel to Val Royeaux and speak to the Inquisition scout who informs you that the templars are waiting for you, then continue on to the main square and approach Revered Mother [[Hevara]]. Lord Seeker [[Lucius Corin|Lucius]] appears, taunting the Chantry and the Inquisition. He dismisses any idea of allying with the Inquisition against the Breach and withdraws all Templar forces from Val Royeaux, leaving it defenseless. The war table operation [[The Chantry Remains]] becomes available at this point.
+
Travel to [[Val Royeaux]] and speak to the Inquisition scout who informs you that the templars are waiting for you, then continue on to the main square of the [[Summer Bazaar]] and approach Revered Mother [[Hevara]]. Lord Seeker [[Lucius Corin|Lucius]] appears, taunting the Chantry and the Inquisition. He dismisses any idea of allying with the Inquisition against the Breach and withdraws all Templar forces from Val Royeaux, leaving it defenseless. The war table operation [[The Chantry Remains]] becomes available at this point.
   
 
Taking a few steps when you have control again will result in an arrow being fired into the ground from a hidden source. Investigating the arrow unlocks the companion quest [[A Friend of Red Jenny]]. On the other side of the square by the exit is a messenger, who gives you an invitation that unlocks the companion quest [[The Imperial Enchanter]].
 
Taking a few steps when you have control again will result in an arrow being fired into the ground from a hidden source. Investigating the arrow unlocks the companion quest [[A Friend of Red Jenny]]. On the other side of the square by the exit is a messenger, who gives you an invitation that unlocks the companion quest [[The Imperial Enchanter]].
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When you exit the city, you'll be met by the rebel mage leader Grand Enchanter [[Fiona]] who invites you to [[Redcliffe Castle]]. The visit to Val Royeaux unlocks several codex entries, see the list below.
 
When you exit the city, you'll be met by the rebel mage leader Grand Enchanter [[Fiona]] who invites you to [[Redcliffe Castle]]. The visit to Val Royeaux unlocks several codex entries, see the list below.
   
===Back in Haven===
+
=== Back in Haven ===
 
Return to Haven to discuss the outcome of the visit to Val Royeaux with the advisers. It is clear that with regards to alliances, you now have two options: either to approach the [[In Hushed Whispers|mages]] or the [[Champions of the Just|templars]]. The war table operation [[The Cult of Andraste]] unlocks at this point.
 
Return to Haven to discuss the outcome of the visit to Val Royeaux with the advisers. It is clear that with regards to alliances, you now have two options: either to approach the [[In Hushed Whispers|mages]] or the [[Champions of the Just|templars]]. The war table operation [[The Cult of Andraste]] unlocks at this point.
   
Before you can get away Leliana approaches you and reveals that her spies have located a [[Grey Warden]] in the Hinterlands, going by the name [[Blackwall]]. She asks that you attempt to contact the Warden, which unlocks the companion quest [[The Lone Warden]] and the codex entry [[codex entry: The Grey Wardens (Inquisition)| The Grey Wardens]]. Another companion quest, [[The Captain of the Chargers]], is given, which rounds off all the available companion recruitments up to this point. Finally, the codex entry [[codex entry: The Wrath of Heaven| The Wrath of Heaven]] is obtained as the quest ends.
+
Before you can get away Leliana approaches you and reveals that her spies have located a [[Grey Warden]] in the Hinterlands, going by the name [[Blackwall]]. She asks that you attempt to contact the Warden, which unlocks the companion quest [[The Lone Warden]] and the codex entry [[codex entry: The Grey Wardens (Inquisition)|The Grey Wardens]]. Another companion quest, [[The Captain of the Chargers]], is given, which rounds off all the available companion recruitments up to this point. Finally, the codex entry [[codex entry: The Wrath of Heaven|The Wrath of Heaven]] is obtained as the quest ends.
   
==Rewards==
+
== Rewards ==
At the end of the prologue you receive
+
At the end of the prologue you receive:
*40 Influence
+
* Influence 40
Speaking with Corporal Vale yields
 
*40 Influence
 
*44 XP
 
Completing the quest yields
 
*1,359 XP
 
*400 Influence
 
*2 Power
 
   
 
Speaking with Corporal Vale yields:
==Results==
 
 
* 44 XP
*The new Inquisition is formed to close the Breach
 
 
* Influence 40
*Mother [[Giselle]] joins the Inquisition
 
*The templars withdraw from Val Royeaux and garrison in [[Therinfal Redoubt]]
 
*The mages approach the Inquisition, inviting them to come to Redcliffe
 
*The [[Hinterlands]] and [[Val Royeaux]] become available for exploration
 
*Access to the recruitment quests for [[Sera]], [[Vivienne]], Blackwall, and [[Iron Bull]]
 
   
 
Completing the quest yields:
==Approval==
 
 
* 1,359 XP
===Three Days Later===
 
 
* Influence 400
 
* Power 2
  +
 
== Results ==
 
* The new Inquisition is established to close the Breach
 
* Mother [[Giselle]] joins the Inquisition
 
* The templars withdraw from Val Royeaux and garrison in [[Therinfal Redoubt]]
 
* The mages approach the Inquisition, inviting them to come to Redcliffe
 
* The [[Hinterlands]] and [[Val Royeaux]] become available for exploration
 
* Access to recruitment quests for [[Sera]], [[Vivienne]], Blackwall, and [[Iron Bull]] become available
  +
 
== Approval ==
  +
=== Confrontation with Roderick ===
 
'''Cassandra: The breach is stable, but it is still a threat. I will not ignore it.'''
 
'''Cassandra: The breach is stable, but it is still a threat. I will not ignore it.'''
 
:*I did what I could. - {{Approval3|Cassandra Slightly Approves}}
 
:*I did what I could. - {{Approval3|Cassandra Slightly Approves}}
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'''Cassandra: Providence. The maker sent him/her to us in our darkest hour.'''
 
'''Cassandra: Providence. The maker sent him/her to us in our darkest hour.'''
:*Blessed be the maker. / Are you sure? - {{Approval3|Cassandra Approves}}
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:*Blessed be the maker. / Are you sure?
  +
:**Human Inquisitor - {{Approval3|Cassandra Approves}}
  +
:**Elf, dwarf, or qunari Inquisitor - {{Approval3|Cassandra Slightly Approves}}
 
:*You believe I'm innocent. - ''(No effect)''
 
:*You believe I'm innocent. - ''(No effect)''
 
:*I am not a "chosen one." - {{Approval3|Cassandra Slightly Disapproves}}
 
:*I am not a "chosen one." - {{Approval3|Cassandra Slightly Disapproves}}
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:*I agree. For now. - ''(No effect)''
 
:*I agree. For now. - ''(No effect)''
   
===Rebirth of the Inquisition===
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=== Rebirth of the Inquisition ===
''If "The Herald of Andraste?" dialogue option is chosen:''<br>
+
''If "The Herald of Andraste?" dialogue option is chosen:''
 
'''Cullen: How do you feel about that?'''
 
'''Cullen: How do you feel about that?'''
 
:*It's unnerving. - ''(No effect)''
 
:*It's unnerving. - ''(No effect)''
 
:*They're wrong. - {{Approval3|Cassandra Disapproves}}
 
:*They're wrong. - {{Approval3|Cassandra Disapproves}}
:*I like it. - {{Approval3|Cassandra Approves}}
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:*I like it. - {{Approval3|Cassandra Approves}}
 
:*I don't know. - ''(No effect)''
 
:*I don't know. - ''(No effect)''
   
===After Val Royeaux===
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=== After Val Royeaux ===
 
'''Cullen: You think the mage rebellion is more united? It could be ten times worse!'''
 
'''Cullen: You think the mage rebellion is more united? It could be ten times worse!'''
 
:*We should meet the mages. - {{Approval3|Cassandra Slightly Disapproves}}
 
:*We should meet the mages. - {{Approval3|Cassandra Slightly Disapproves}}
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:*You must choose soon - {{Approval3|Cassandra Approves}}
 
:*You must choose soon - {{Approval3|Cassandra Approves}}
   
==Codex entries==
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== Codex entries ==
 
''Entering the chantry''
{{:Codex entry: The First Inquisition|style=iconmini}}<br>
 
 
:{{:Codex entry: Cullen|style=iconmini}}
''Return to the chantry''<br>
 
{{:Codex entry: Cullen|style=iconmini}}<br>
+
:{{:Codex entry: Josephine Montilyet|style=iconmini}}
{{:Codex entry: The Hinterlands|style=iconmini}}<br>
+
:{{:Codex entry: Leliana (Inquisition)|style=iconmini}}
{{:Codex entry: Josephine Montilyet|style=iconmini}}<br>
+
:{{:Codex entry: Rebel Mages|style=iconmini}}
{{:Codex entry: Leliana (Inquisition)|style=iconmini}}<br>
+
:{{:Codex entry: The First Inquisition|style=iconmini}}
{{:Codex entry: Rebel Mages|style=iconmini}}<br>
+
:{{:Codex entry: The Hinterlands|style=iconmini}}
{{:Codex entry: The Templar Order: End of an Accord|style=iconmini}}<br>
+
:{{:Codex entry: The Templar Order: End of an Accord|style=iconmini}}
{{:Codex entry: The Templar Order: Traditional Role|style=iconminiDAI}}<br>
+
:{{:Codex entry: The Templar Order: Traditional Role|style=iconminiDAI}}
{{:Codex entry: War Table|style=iconmini}}<br>
+
:{{:Codex entry: War Table|style=iconmini}}
{{:Codex entry: World Travel|style=iconmini}}<br>
+
:{{:Codex entry: World Travel|style=iconmini}}
  +
''Hinterlands''<br>
+
''Hinterlands''
{{:Codex entry: Archers|style=iconmini}}<br>
 
{{:Codex entry: Ferelden After the Blight|style=iconmini}}<br>
+
:{{:Codex entry: Archers|style=iconmini}}
{{:Codex entry: Foot Soldier|style=iconmini}}<br>
+
:{{:Codex entry: Ferelden After the Blight|style=iconmini}}
{{:Codex entry: Guardsman|style=iconmini}}<br>
+
:{{:Codex entry: Foot Soldier|style=iconmini}}
{{:Codex entry: Spellbinder|style=iconmini}}<br>
+
:{{:Codex entry: Guardsman|style=iconmini}}
{{:Codex entry: The Inquisition|style=iconmini}}<br>
+
:{{:Codex entry: Spellbinder|style=iconmini}}
 
:{{:Codex entry: The Inquisition|style=iconmini}}
''Val Royeaux''<br>
 
  +
{{:Codex entry: Val Royeaux|style=iconmini}}<br>
 
 
''Val Royeaux''
{{:Codex entry: Lord Seeker Lucius Corin|style=iconmini}}<br>
 
{{:Codex entry: Grand Enchanter Fiona|style=iconmini}}<br>
+
:{{:Codex entry: Grand Enchanter Fiona|style=iconmini}}
{{:Codex entry: The Summer Bazaar|style=iconmini}}<br>
+
:{{:Codex entry: Lord Seeker Lucius Corin|style=iconmini}}
 
:{{:Codex entry: The Summer Bazaar|style=iconmini}}
''At the end of the quest''<br>
 
{{:Codex entry: The Grey Wardens (Inquisition)|style=iconmini}}<br>
+
:{{:Codex entry: Val Royeaux|style=iconmini}}
  +
{{:Codex entry: The Wrath of Heaven|style=iconmini}}<br>
 
  +
''Quest completion''
 
:{{:Codex entry: The Grey Wardens (Inquisition)|style=iconmini}}
 
:{{:Codex entry: The Wrath of Heaven|style=iconmini}}
  +
  +
== Notes ==
 
* The house the Herald wakes up in is almost bare of anything noteworthy, bar a [[Codex entry: Patient Observations|note]] with details of the Herald's condition after they first walked out of the Fade. If the ''[[Flames of the Inquisition]]'' [[Downloadable content (Inquisition)|DLC]] has been installed, there is a {{TextContainer|Special Shipments}} container featuring a class specific [[Flames of the Inquisition Weapons Arsenal|weapon]] and [[Flames of the Inquisition Armor|armor]] 'of the Dragon'. The chest is also present if the ''[[Spoils of the Avvar]]'', ''[[Spoils of the Qunari]]'' and ''[[Trespasser]]'' DLC have been installed.
   
 
{{DEFAULTSORT:Threat Remains, The}}
 
{{DEFAULTSORT:Threat Remains, The}}
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<!--Categories-->
 
[[Category:Dragon Age: Inquisition quests]]
 
[[Category:Dragon Age: Inquisition quests]]
 
[[Category:Dragon Age: Inquisition main quests]]
 
[[Category:Dragon Age: Inquisition main quests]]
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<!--Interwiki links-->
 
[[pl:Nieustające zagrożenie]]

Revision as of 21:33, 4 February 2021

The Threat Remains is a main quest in Dragon Age: Inquisition. It chronicles the rebirth of the Inquisition and the initial reforging of alliances to face the Inquisition's enemies and restore order in Thedas.

The Breach is calmed but the trouble is only beginning.

Acquisition

This quest is automatically triggered after completing the Wrath of Heaven. The Herald awakens in a small house to a young elven woman bringing in medical supplies. Startled, she drops the supplies and apologizes profusely. She says that Cassandra wanted the Herald to go to the Chantry immediately after waking up then runs off.

Walkthrough

Meet Cassandra in the chantry

After stepping out of the house it is made apparent that the Herald has awoken in the nearby village of Haven. Following the linear path to the chantry will allow for the Herald to be greeted by honor guards and townsfolk alike. It is possible to venture about and explore most of the area; however, it is advisable to wait until after meeting with Cassandra as the crowds cheering will have dispersed allowing for easier access to the entire village.

Proceed to the chantry where you will hear Cassandra and Leliana arguing with Grand Chancellor Roderick. You can have your say in the argument but after more arguing with Roderick, Cassandra, acting on Divine Justinia's final orders, declares the Inquisition reborn. Codex entry: The First Inquisition is unlocked.

Rebirth of the Inquisition

The Inquisition is reborn - the charter nailed on Haven Chantry

The Inquisition is reborn - the charter nailed on the door of Haven Chantry

After a cutscene you are placed outside the chantry and obtain the quest Haven's Best and Brightest. It is now possible to explore all of Haven, speak to the npc's and complete several tutorial-type side quests there.

To proceed with the main quest, re-enter the chantry. In the following cutscene Cassandra introduces you to the three advisors: Cullen, commander of the Inquisition's Forces, Josephine, its ambassador and overseer of Connections, and Leliana, the spymaster and purveyor of Secrets. When discussing the next objectives for the Inquisition, you are given a quick tutorial of how to use the war table with the operation to Scout the Hinterlands. You are given the option of traveling immediately to the Hinterlands and following up on the quests there or exiting back to Haven. Leliana suggests visiting Mother Giselle, a Mother of the Chantry operating in the Hinterlands near Redcliffe, to begin laying the groundwork for approaching the remaining members of the Chantry.

Additionally, you are given a number of quests aimed towards gaining allies, agents, power and influence - Lost Souls and Vigilance on the Coast, the war table operations Hard in Hightown 3: Varric's Revenge, Address a Nobleman's Concerns, The Teyrn of Highever, Scout the Storm Coast, Deal with Relatives of the Trevelyans (human Herald only), Contact Clan Lavellan (elf Herald only), The Carta Gets Its Cut (dwarf Herald only), Contact with the Valo-Kas Mercenaries (Qunari Herald only), Gather Coin (Haven), Rescue Soldiers Missing in Ferelden and Investigate Serault if you have completed Dragon Age: The Last Court. Numerous codex entries are unlocked (see the list below).

The Hinterlands

Arriving at the camp, Chief Scout Lace Harding will brief the Inquisitor on Mother Giselle, as well as Dennet, Redcliffe's old horsemaster.

Following the path down the hill from the camp, you will have to clear the area of the two warring factions, the mages and the templars. Once the crossroads are cleared you will have acquired several codexes (see the list below). Next, Mother Giselle will talk to you and suggest that you visit Val Royeaux. Following this conversation, you must speak with Corporal Vale and aid him in securing the crossroads. Fully speaking to him will give you markers towards the quests Hunger Pangs, In the Elements, and Shallow Breaths, as well as a tutorial on Power and its related codex entry: The Inquisition. The Inquisitor can then proceed to the refugee hunter to obtain Hunger Pangs and to Whittle to get In The Elements.

To progress the quest from this point, you require 4 Power which can be earned in ways as described in the codex — seal Fade rifts, complete quests and establish camps in the Hinterlands.

Val Royeaux

Lucius-and-Barris-at-Val-Royeaux

Lord Seeker Lucius and Ser Barris confront the Inquisition.

Once you have the required power travel back to Haven. Outside the chantry is an angry mob, they are harassing some mages and blaming them for causing the Breach. Cullen intercedes and tells the mob to get back to work. Talk to Cullen and High Chancellor Roderick about the situation, then head on into the war room to unlock Val Royeaux.

Travel to Val Royeaux and speak to the Inquisition scout who informs you that the templars are waiting for you, then continue on to the main square of the Summer Bazaar and approach Revered Mother Hevara. Lord Seeker Lucius appears, taunting the Chantry and the Inquisition. He dismisses any idea of allying with the Inquisition against the Breach and withdraws all Templar forces from Val Royeaux, leaving it defenseless. The war table operation The Chantry Remains becomes available at this point.

Taking a few steps when you have control again will result in an arrow being fired into the ground from a hidden source. Investigating the arrow unlocks the companion quest A Friend of Red Jenny. On the other side of the square by the exit is a messenger, who gives you an invitation that unlocks the companion quest The Imperial Enchanter.

Important: If you are attempting to recruit all possible agents, Belle is available beside the stage. She will disappear if you leave without talking to her.

When you exit the city, you'll be met by the rebel mage leader Grand Enchanter Fiona who invites you to Redcliffe Castle. The visit to Val Royeaux unlocks several codex entries, see the list below.

Back in Haven

Return to Haven to discuss the outcome of the visit to Val Royeaux with the advisers. It is clear that with regards to alliances, you now have two options: either to approach the mages or the templars. The war table operation The Cult of Andraste unlocks at this point.

Before you can get away Leliana approaches you and reveals that her spies have located a Grey Warden in the Hinterlands, going by the name Blackwall. She asks that you attempt to contact the Warden, which unlocks the companion quest The Lone Warden and the codex entry The Grey Wardens. Another companion quest, The Captain of the Chargers, is given, which rounds off all the available companion recruitments up to this point. Finally, the codex entry The Wrath of Heaven is obtained as the quest ends.

Rewards

At the end of the prologue you receive:

  • Influence 40

Speaking with Corporal Vale yields:

  • 44 XP
  • Influence 40

Completing the quest yields:

  • 1,359 XP
  • Influence 400
  • Power 2

Results

  • The new Inquisition is established to close the Breach
  • Mother Giselle joins the Inquisition
  • The templars withdraw from Val Royeaux and garrison in Therinfal Redoubt
  • The mages approach the Inquisition, inviting them to come to Redcliffe
  • The Hinterlands and Val Royeaux become available for exploration
  • Access to recruitment quests for Sera, Vivienne, Blackwall, and Iron Bull become available

Approval

Confrontation with Roderick

Cassandra: The breach is stable, but it is still a threat. I will not ignore it.

  • I did what I could. - DAIApproval Cassandra Slightly Approves
  • I'm still a suspect? - (No effect)
  • You want my help. Again. - (No effect)

Cassandra: Providence. The maker sent him/her to us in our darkest hour.

  • Blessed be the maker. / Are you sure?
    • Human Inquisitor - DAIApproval Cassandra Approves
    • Elf, dwarf, or qunari Inquisitor - DAIApproval Cassandra Slightly Approves
  • You believe I'm innocent. - (No effect)
  • I am not a "chosen one." - DAIApproval Cassandra Slightly Disapproves
  • What more do you want? - (No effect)
  • Are you serious? - DAIApproval Cassandra Slightly Disapproves

Cassandra: We must act now. With you at our side.

  • I want to help. - DAIApproval Cassandra Slightly Approves
  • This is rather strange. - (No effect)
  • I agree. For now. - (No effect)

Rebirth of the Inquisition

If "The Herald of Andraste?" dialogue option is chosen: Cullen: How do you feel about that?

  • It's unnerving. - (No effect)
  • They're wrong. - DAIApproval Cassandra Disapproves
  • I like it. - DAIApproval Cassandra Approves
  • I don't know. - (No effect)

After Val Royeaux

Cullen: You think the mage rebellion is more united? It could be ten times worse!

  • We should meet the mages. - DAIApproval Cassandra Slightly Disapproves
  • We should find the templars - DAIApproval Cassandra Slightly Approves
  • You must choose soon - DAIApproval Cassandra Approves

Codex entries

Entering the chantry

Codex entry: Cullen Codex entry: Cullen
Codex entry: Josephine Montilyet Codex entry: Josephine Montilyet
Codex entry: Leliana Codex entry: Leliana
Codex entry: Rebel Mages Codex entry: Rebel Mages
Codex entry: The First Inquisition Codex entry: The First Inquisition
Codex entry: The Hinterlands Codex entry: The Hinterlands
Codex entry: The Templar Order: End of an Accord Codex entry: The Templar Order: End of an Accord
Codex entry: Templars Codex entry: Templars
Codex entry: War Table Codex entry: War Table
Codex entry: World Travel Codex entry: World Travel

Hinterlands

Codex entry: Archers Codex entry: Archers
Codex entry: Ferelden After the Blight Codex entry: Ferelden After the Blight
Codex entry: Foot Soldier Codex entry: Foot Soldier
Codex entry: Guardsman Codex entry: Guardsman
Codex entry: Spellbinder Codex entry: Spellbinder
Codex entry: The Inquisition Codex entry: The Inquisition

Val Royeaux

Codex entry: Grand Enchanter Fiona Codex entry: Grand Enchanter Fiona
Codex entry: Lord Seeker Lucius Corin Codex entry: Lord Seeker Lucius Corin
Codex entry: The Summer Bazaar Codex entry: The Summer Bazaar
Codex entry: Val Royeaux Codex entry: Val Royeaux

Quest completion

Codex entry: The Grey Wardens Codex entry: The Grey Wardens
Codex entry: The Wrath of Heaven Codex entry: The Wrath of Heaven

Notes