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{{Stub}}
 
 
<onlyinclude>{{QuestTransformer
 
<onlyinclude>{{QuestTransformer
|style={{{style|}}}
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|style = {{{style|}}}
|name=The Threat Remains <br/>
+
|name = [[The Threat Remains]]
|icon=Ico Quest.png
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|icon = Quest icon DAI.png
|image=
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|image = Inquisition_reborn.png
  +
|px = 270x360px
|px=
 
|location= [[Hinterlands]]
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|location= [[Haven]]<br>[[Hinterlands]]<br>[[Val Royeaux]]
|start= [[Haven Chantry]]
+
|start =
|end=
+
|end =
|rewards=
+
|rewards =
 
|previous= [[The Wrath of Heaven]]
 
|previous= [[The Wrath of Heaven]]
  +
|next = [[In Hushed Whispers]] or<br>[[Champions of the Just]]
|next=
 
|qcat=
+
|qcat = main
|related=
+
|related =
 
}}</onlyinclude>
 
}}</onlyinclude>
   
'''The Threat Remains''' is a main quest in ''[[Dragon Age: Inquisition]]''.
+
'''The Threat Remains''' is a [[Quests (Inquisition)|main quest]] in ''[[Dragon Age: Inquisition]]''. It chronicles the rebirth of the [[Inquisition]] and the initial reforging of alliances to face the Inquisition's enemies and restore order in Thedas.
   
 
{{Blockquote|The Breach is calmed but the trouble is only beginning.}}
 
{{Blockquote|The Breach is calmed but the trouble is only beginning.}}
   
 
== Acquisition ==
 
== Acquisition ==
After the Prologue mission, [[The Wrath of Heaven]], is completed the [[Inquisitor|player]] will awaken in their room in [[Haven]] where a young Elven girl bringing medical supplies to the Player will walk in. After apologizing profusely she will explain that [[Cassandra Pentaghast]] wanted to be made aware of when the player woke up and will immediately run off.
+
This quest is automatically triggered after [[The Wrath of Heaven]] is completed. You awaken in a room in [[Haven]], where a young elven girl bringing medical supplies will walk in. After apologizing profusely she will explain that [[Cassandra]] wanted to be made aware of when the Inquisitor woke up and will immediately run off.
  +
  +
The house is almost bare of anything noteworthy, bar a [[Codex entry: Patient Observations|note]] with some details about your recovery after sealing the Breach. If the [[Flames of the Inquisition]] DLC has been installed, there is a box of 'special deliveries' containing a class specific [[Flames of the Inquisition Weapons Arsenal|weapon]] and [[Flames of the Inquisition Armor|armor]] 'of the Dragon'.
   
 
==Walkthrough==
 
==Walkthrough==
  +
===Meet Cassandra in the chantry===
The first thing that the player will want to do, if they've bought the [[Dragon Age: Inquisition Deluxe Edition]] or [[Dragon Age: Inquisition Inquisitor's Edition|Inquisitor's Edition]], is go to the left side of the room where they'll find a chest marked 'Special Requisitions' where they'll acquire the [[Flames of the Inquisition Armor]] and their preferred choice of weapon. On the desk next to the chest is a note marked 'patient observations' that can be read for a codex and easy XP.
 
  +
When you leave the house you are greeted by an honor guard that leads towards the chantry. It is possible to explore most of Haven at this point, but it is advisable to wait until after you have met Cassandra when the crowds will have dispersed and the whole area is available to explore.
  +
  +
Proceed to the chantry where you will hear Cassandra along with [[Leliana]] arguing with Grand Chancellor [[Roderick (Inquisition)|Roderick]]. You can have your say in the argument but after more arguing with Roderick, Cassandra, acting on [[Divine Justinia V|Divine Justinia]]'s final orders, declares the Inquisition reborn. [[Codex entry: The First Inquisition]] is unlocked.
  +
  +
===Rebirth of the Inquisition===
  +
[[File:The Inquisition is reborn - the charter nailed on Haven Chantry.png|thumb|300px|The Inquisition is reborn - the charter nailed on the door of Haven Chantry]]
  +
After a cutscene you are placed outside the chantry and obtain the quest [[Haven's Best and Brightest]]. It is now possible to explore all of Haven, speak to the npc's and complete several tutorial-type side quests there.
  +
  +
To proceed with the main quest, re-enter the chantry. In the following cutscene Cassandra introduces you to the three advisors: [[Cullen]], commander of the Inquisition's Forces, [[Josephine]], its ambassador and overseer of Connections, and Leliana, the spymaster and purveyor of Secrets. When discussing the next objectives for the Inquisition, you are given a quick tutorial of how to use the [[war table]] with the operation to [[Scout the Hinterlands]]. You are given the option of traveling immediately to the [[Hinterlands]] and following up on the quests there or exiting back to Haven. Leliana suggests visiting [[Giselle|Mother Giselle]], a Mother of the Chantry operating in the Hinterlands near [[Redcliffe]], to begin laying the groundwork for approaching the remaining members of the Chantry.
  +
  +
Additionally, you are given a number of quests aimed towards gaining allies, agents, power and influence - [[Lost Souls]] and [[Vigilance on the Coast]], the war table operations [[Hard in Hightown 3: Varric's Revenge]], [[Address a Nobleman's Concerns]], [[The Teyrn of Highever]], [[Scout the Storm Coast]], [[Deal with Relatives of the Trevelyans]] (human Herald only), [[Contact Clan Lavellan]] (elf Herald only), [[The Carta Gets Its Cut]] (dwarf Herald only), [[Contact with the Valo-Kas Mercenaries]] (Qunari Herald only), [[Gather Coin (Haven)]], [[Rescue Soldiers Missing in Ferelden]] and [[Investigate Serault]] if you have completed [[Dragon Age: The Last Court]]. Numerous codex entries are unlocked (see the list below).
  +
  +
===The Hinterlands===
  +
Arriving at the camp, Chief Scout [[Lace Harding]] will brief the Inquisitor on Mother Giselle, as well as [[Dennet]], Redcliffe's old horsemaster.
  +
  +
Following the path down the hill from the camp, you will have to clear the area of the two warring factions, the mages and the templars. Once the crossroads are cleared you will have acquired several codexes (see the list below). Next, Mother Giselle will talk to you and suggest that you visit [[Val Royeaux]]. Following this conversation, you must speak with Corporal [[Vale]] and aid him in securing the crossroads. Fully speaking to him will give you markers towards the quests [[Hunger Pangs]], [[In the Elements]], and [[Shallow Breaths]], as well as a tutorial on Power and its related [[codex entry: The Inquisition]]. The Inquisitor can then proceed to the refugee hunter to obtain Hunger Pangs and to [[Whittle]] to get In The Elements.
  +
  +
To progress the quest from this point, you require 4 Power which can be earned in ways as described in the codex &mdash; seal [[Fade]] rifts, complete quests and establish camps in the Hinterlands.
  +
  +
===Val Royeaux===
  +
[[File:Lucius-and-Barris-at-Val-Royeaux.png|thumb|300px|Lord Seeker Lucius and Ser Barris confront the Inquisition.]]
  +
Once you have the required power travel back to Haven. Outside the chantry is an angry mob, they are harassing some mages and blaming them for causing the Breach. Cullen intercedes and tells the mob to get back to work. Talk to Cullen and High Chancellor Roderick about the situation, then head on into the war room to unlock Val Royeaux.
  +
  +
Travel to [[Val Royeaux]] and speak to the Inquisition scout who informs you that the templars are waiting for you, then continue on to the main square of the [[Summer Bazaar]]
  +
and approach Revered Mother [[Hevara]]. Lord Seeker [[Lucius Corin|Lucius]] appears, taunting the Chantry and the Inquisition. He dismisses any idea of allying with the Inquisition against the Breach and withdraws all Templar forces from Val Royeaux, leaving it defenseless. The war table operation [[The Chantry Remains]] becomes available at this point.
  +
  +
Taking a few steps when you have control again will result in an arrow being fired into the ground from a hidden source. Investigating the arrow unlocks the companion quest [[A Friend of Red Jenny]]. On the other side of the square by the exit is a messenger, who gives you an invitation that unlocks the companion quest [[The Imperial Enchanter]].
  +
  +
{{Blockquote|'''Important''': ''If you are attempting to recruit all possible agents, [[Belle]] is available beside the stage. She will disappear if you leave without talking to her.''}}
  +
  +
When you exit the city, you'll be met by the rebel mage leader Grand Enchanter [[Fiona]] who invites you to [[Redcliffe Castle]]. The visit to Val Royeaux unlocks several codex entries, see the list below.
  +
  +
===Back in Haven===
  +
Return to Haven to discuss the outcome of the visit to Val Royeaux with the advisers. It is clear that with regards to alliances, you now have two options: either to approach the [[In Hushed Whispers|mages]] or the [[Champions of the Just|templars]]. The war table operation [[The Cult of Andraste]] unlocks at this point.
  +
  +
Before you can get away Leliana approaches you and reveals that her spies have located a [[Grey Warden]] in the Hinterlands, going by the name [[Blackwall]]. She asks that you attempt to contact the Warden, which unlocks the companion quest [[The Lone Warden]] and the codex entry [[codex entry: The Grey Wardens (Inquisition)|The Grey Wardens]]. Another companion quest, [[The Captain of the Chargers]], is given, which rounds off all the available companion recruitments up to this point. Finally, the codex entry [[codex entry: The Wrath of Heaven|The Wrath of Heaven]] is obtained as the quest ends.
   
 
==Rewards==
Additionally it will also prove wise to look through the box of supplies that the elf dropped as it contains some healing items. Outside you'll immediately spot a large crowd of people ranging from soldiers to village peasants and even some members of the Chantry will step aside creating a path leading to the [[Haven Chantry]]. None of the merchants will be willing to do business and will instead inform the Player that Cassandra wishes to speak with them.
 
  +
At the end of the prologue you receive
  +
*40 Influence
  +
Speaking with Corporal Vale yields
  +
*40 Influence
  +
*44 XP
  +
Completing the quest yields
  +
*1,359 XP
  +
*400 Influence
  +
*2 Power
   
  +
==Results==
Inside the Chantry Cassandra along with her friend [[Leliana]] will be arguing with a grand chancellor of the chantry named [[Roderick (Inquisition)|Roderick]]. Apparently Cassandra has been going around telling people that the Player is the herald of [[Andraste]], taking his timely arrival to close [[The Breach]] and more importantly the mark on his hand that connects him to it has proof of his status.
 
  +
*The new Inquisition is formed to close the Breach
 
*Mother [[Giselle]] joins the Inquisition
  +
*The templars withdraw from Val Royeaux and garrison in [[Therinfal Redoubt]]
  +
*The mages approach the Inquisition, inviting them to come to Redcliffe
  +
*The [[Hinterlands]] and [[Val Royeaux]] become available for exploration
  +
*Access to the recruitment quests for [[Sera]], [[Vivienne]], Blackwall, and [[Iron Bull]]
   
  +
==Approval==
The Player can agree to her assessment for slight approval from Cassandra or dismiss it for negative approval, but either way Roderick denounces the Player and the new [[Inquisition]] that Cassandra has formed on Divine [[Justinia V]]'s final orders for supporting them. After the cut-scene the player is forced to re-enter the Chantry where Cassandra reintroduces them to Lelianna the Inquisition's spy master, [[Cullen]] its general, and [[Josephine]] its political liaison.
 
  +
===Three Days Later===
  +
'''Cassandra: The breach is stable, but it is still a threat. I will not ignore it.'''
  +
:*I did what I could. - {{Approval3|Cassandra Slightly Approves}}
  +
:*I'm still a suspect? - ''(No effect)''
  +
:*You want my help. Again. - ''(No effect)''
   
  +
'''Cassandra: Providence. The maker sent him/her to us in our darkest hour.'''
In order to close the breach the player must recruit the help of the Rebel mages, as suggested by Leilianna, to boost the power of the mark or the [[Templar Order]], as suggested by Cullen, to suppress the Breach and cut it down to a more manageable size and then close it. As it is, however, the Inquisition lacks the ability to enter talks with either group, and instead it's suggested that they recruit the aid of Chantry mother [[Giselle]] to open talks of an alliance with the Chantry.
 
  +
:*Blessed be the maker. / Are you sure?
  +
:**Human Inquisitor - {{Approval3|Cassandra Approves}}
  +
:**Elf, dwarf, or qunari Inquisitor - {{Approval3|Cassandra Slightly Approves}}
  +
:*You believe I'm innocent. - ''(No effect)''
  +
:*I am not a "chosen one." - {{Approval3|Cassandra Slightly Disapproves}}
  +
:*What more do you want? - ''(No effect)''
  +
:*Are you serious? - {{Approval3|Cassandra Slightly Disapproves}}
   
  +
'''Cassandra: We must act now. With you at our side.'''
Giselle is currently in the [[Hinterlands]] and is aiding the flood of refugee's there. In order to unlock the Hinterlands the Player must learn [[War Table]] mechanics. Select Ferelden, scroll over to the part of the map marked with a fade rift, and choose to send in Lelianna's spies; doing so will cost the player the one point of power that they have, though there will be a number of opportunities to acquire more once in the Hinterlands.
 
  +
:*I want to help. - {{Approval3|Cassandra Slightly Approves}}
  +
:*This is rather strange. - ''(No effect)''
  +
:*I agree. For now. - ''(No effect)''
   
  +
===Rebirth of the Inquisition===
The Player will have to clear out a number of Warring rogue Templars and mages in order to get to Giselle. Once four Mages and four Templars have been killed, the Player will have to speak with [[Corporal Vale]] in order to continue.
 
  +
''If "The Herald of Andraste?" dialogue option is chosen:''<br>
  +
'''Cullen: How do you feel about that?'''
  +
*It's unnerving. - ''(No effect)''
  +
*They're wrong. - {{Approval3|Cassandra Disapproves}}
  +
*I like it.
  +
**Human Inquisitor - {{Approval3|Cassandra Approves}}
  +
**Elf, dwarf, or qunari Inquisitor - ''(No effect)''
  +
*I don't know. - ''(No effect)''
   
  +
===After Val Royeaux===
==Rewards==
 
  +
'''Cullen: You think the mage rebellion is more united? It could be ten times worse!'''
*40 influence points
 
  +
:*We should meet the mages. - {{Approval3|Cassandra Slightly Disapproves}}
  +
:*We should find the templars - {{Approval3|Cassandra Slightly Approves}}
  +
:*You must choose soon - {{Approval3|Cassandra Approves}}
   
==Result==
+
==Codex entries==
*The new [[Inquisition]] is formed to close the Breach
+
{{:Codex entry: The First Inquisition|style=iconmini}}<br>
  +
''Return to the chantry''<br>
*[[Giselle]] joins the inquisition.
 
  +
{{:Codex entry: Cullen|style=iconmini}}<br>
  +
{{:Codex entry: The Hinterlands|style=iconmini}}<br>
  +
{{:Codex entry: Josephine Montilyet|style=iconmini}}<br>
  +
{{:Codex entry: Leliana (Inquisition)|style=iconmini}}<br>
  +
{{:Codex entry: Rebel Mages|style=iconmini}}<br>
  +
{{:Codex entry: The Templar Order: End of an Accord|style=iconmini}}<br>
  +
{{:Codex entry: The Templar Order: Traditional Role|style=iconminiDAI}}<br>
  +
{{:Codex entry: War Table|style=iconmini}}<br>
  +
{{:Codex entry: World Travel|style=iconmini}}<br>
  +
''Hinterlands''<br>
  +
{{:Codex entry: Archers|style=iconmini}}<br>
  +
{{:Codex entry: Ferelden After the Blight|style=iconmini}}<br>
  +
{{:Codex entry: Foot Soldier|style=iconmini}}<br>
  +
{{:Codex entry: Guardsman|style=iconmini}}<br>
  +
{{:Codex entry: Spellbinder|style=iconmini}}<br>
  +
{{:Codex entry: The Inquisition|style=iconmini}}<br>
  +
''Val Royeaux''<br>
  +
{{:Codex entry: Val Royeaux|style=iconmini}}<br>
  +
{{:Codex entry: Lord Seeker Lucius Corin|style=iconmini}}<br>
  +
{{:Codex entry: Grand Enchanter Fiona|style=iconmini}}<br>
  +
{{:Codex entry: The Summer Bazaar|style=iconmini}}<br>
  +
''At the end of the quest''<br>
  +
{{:Codex entry: The Grey Wardens (Inquisition)|style=iconmini}}<br>
  +
{{:Codex entry: The Wrath of Heaven|style=iconmini}}<br>
   
  +
{{DEFAULTSORT:Threat Remains, The}}
==Other==
 
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[[pl:Nieustające zagrożenie]]
 
[[Category:Dragon Age: Inquisition quests]]
 
[[Category:Dragon Age: Inquisition quests]]
  +
[[Category:Dragon Age: Inquisition main quests]]

Revision as of 00:02, 7 January 2019

The Threat Remains is a main quest in Dragon Age: Inquisition. It chronicles the rebirth of the Inquisition and the initial reforging of alliances to face the Inquisition's enemies and restore order in Thedas.

The Breach is calmed but the trouble is only beginning.

Acquisition

This quest is automatically triggered after The Wrath of Heaven is completed. You awaken in a room in Haven, where a young elven girl bringing medical supplies will walk in. After apologizing profusely she will explain that Cassandra wanted to be made aware of when the Inquisitor woke up and will immediately run off.

The house is almost bare of anything noteworthy, bar a note with some details about your recovery after sealing the Breach. If the Flames of the Inquisition DLC has been installed, there is a box of 'special deliveries' containing a class specific weapon and armor 'of the Dragon'.

Walkthrough

Meet Cassandra in the chantry

When you leave the house you are greeted by an honor guard that leads towards the chantry. It is possible to explore most of Haven at this point, but it is advisable to wait until after you have met Cassandra when the crowds will have dispersed and the whole area is available to explore.

Proceed to the chantry where you will hear Cassandra along with Leliana arguing with Grand Chancellor Roderick. You can have your say in the argument but after more arguing with Roderick, Cassandra, acting on Divine Justinia's final orders, declares the Inquisition reborn. Codex entry: The First Inquisition is unlocked.

Rebirth of the Inquisition

The Inquisition is reborn - the charter nailed on Haven Chantry

The Inquisition is reborn - the charter nailed on the door of Haven Chantry

After a cutscene you are placed outside the chantry and obtain the quest Haven's Best and Brightest. It is now possible to explore all of Haven, speak to the npc's and complete several tutorial-type side quests there.

To proceed with the main quest, re-enter the chantry. In the following cutscene Cassandra introduces you to the three advisors: Cullen, commander of the Inquisition's Forces, Josephine, its ambassador and overseer of Connections, and Leliana, the spymaster and purveyor of Secrets. When discussing the next objectives for the Inquisition, you are given a quick tutorial of how to use the war table with the operation to Scout the Hinterlands. You are given the option of traveling immediately to the Hinterlands and following up on the quests there or exiting back to Haven. Leliana suggests visiting Mother Giselle, a Mother of the Chantry operating in the Hinterlands near Redcliffe, to begin laying the groundwork for approaching the remaining members of the Chantry.

Additionally, you are given a number of quests aimed towards gaining allies, agents, power and influence - Lost Souls and Vigilance on the Coast, the war table operations Hard in Hightown 3: Varric's Revenge, Address a Nobleman's Concerns, The Teyrn of Highever, Scout the Storm Coast, Deal with Relatives of the Trevelyans (human Herald only), Contact Clan Lavellan (elf Herald only), The Carta Gets Its Cut (dwarf Herald only), Contact with the Valo-Kas Mercenaries (Qunari Herald only), Gather Coin (Haven), Rescue Soldiers Missing in Ferelden and Investigate Serault if you have completed Dragon Age: The Last Court. Numerous codex entries are unlocked (see the list below).

The Hinterlands

Arriving at the camp, Chief Scout Lace Harding will brief the Inquisitor on Mother Giselle, as well as Dennet, Redcliffe's old horsemaster.

Following the path down the hill from the camp, you will have to clear the area of the two warring factions, the mages and the templars. Once the crossroads are cleared you will have acquired several codexes (see the list below). Next, Mother Giselle will talk to you and suggest that you visit Val Royeaux. Following this conversation, you must speak with Corporal Vale and aid him in securing the crossroads. Fully speaking to him will give you markers towards the quests Hunger Pangs, In the Elements, and Shallow Breaths, as well as a tutorial on Power and its related codex entry: The Inquisition. The Inquisitor can then proceed to the refugee hunter to obtain Hunger Pangs and to Whittle to get In The Elements.

To progress the quest from this point, you require 4 Power which can be earned in ways as described in the codex — seal Fade rifts, complete quests and establish camps in the Hinterlands.

Val Royeaux

Lucius-and-Barris-at-Val-Royeaux

Lord Seeker Lucius and Ser Barris confront the Inquisition.

Once you have the required power travel back to Haven. Outside the chantry is an angry mob, they are harassing some mages and blaming them for causing the Breach. Cullen intercedes and tells the mob to get back to work. Talk to Cullen and High Chancellor Roderick about the situation, then head on into the war room to unlock Val Royeaux.

Travel to Val Royeaux and speak to the Inquisition scout who informs you that the templars are waiting for you, then continue on to the main square of the Summer Bazaar and approach Revered Mother Hevara. Lord Seeker Lucius appears, taunting the Chantry and the Inquisition. He dismisses any idea of allying with the Inquisition against the Breach and withdraws all Templar forces from Val Royeaux, leaving it defenseless. The war table operation The Chantry Remains becomes available at this point.

Taking a few steps when you have control again will result in an arrow being fired into the ground from a hidden source. Investigating the arrow unlocks the companion quest A Friend of Red Jenny. On the other side of the square by the exit is a messenger, who gives you an invitation that unlocks the companion quest The Imperial Enchanter.

Important: If you are attempting to recruit all possible agents, Belle is available beside the stage. She will disappear if you leave without talking to her.

When you exit the city, you'll be met by the rebel mage leader Grand Enchanter Fiona who invites you to Redcliffe Castle. The visit to Val Royeaux unlocks several codex entries, see the list below.

Back in Haven

Return to Haven to discuss the outcome of the visit to Val Royeaux with the advisers. It is clear that with regards to alliances, you now have two options: either to approach the mages or the templars. The war table operation The Cult of Andraste unlocks at this point.

Before you can get away Leliana approaches you and reveals that her spies have located a Grey Warden in the Hinterlands, going by the name Blackwall. She asks that you attempt to contact the Warden, which unlocks the companion quest The Lone Warden and the codex entry The Grey Wardens. Another companion quest, The Captain of the Chargers, is given, which rounds off all the available companion recruitments up to this point. Finally, the codex entry The Wrath of Heaven is obtained as the quest ends.

Rewards

At the end of the prologue you receive

  • 40 Influence

Speaking with Corporal Vale yields

  • 40 Influence
  • 44 XP

Completing the quest yields

  • 1,359 XP
  • 400 Influence
  • 2 Power

Results

  • The new Inquisition is formed to close the Breach
  • Mother Giselle joins the Inquisition
  • The templars withdraw from Val Royeaux and garrison in Therinfal Redoubt
  • The mages approach the Inquisition, inviting them to come to Redcliffe
  • The Hinterlands and Val Royeaux become available for exploration
  • Access to the recruitment quests for Sera, Vivienne, Blackwall, and Iron Bull

Approval

Three Days Later

Cassandra: The breach is stable, but it is still a threat. I will not ignore it.

  • I did what I could. - DAIApproval Cassandra Slightly Approves
  • I'm still a suspect? - (No effect)
  • You want my help. Again. - (No effect)

Cassandra: Providence. The maker sent him/her to us in our darkest hour.

  • Blessed be the maker. / Are you sure?
    • Human Inquisitor - DAIApproval Cassandra Approves
    • Elf, dwarf, or qunari Inquisitor - DAIApproval Cassandra Slightly Approves
  • You believe I'm innocent. - (No effect)
  • I am not a "chosen one." - DAIApproval Cassandra Slightly Disapproves
  • What more do you want? - (No effect)
  • Are you serious? - DAIApproval Cassandra Slightly Disapproves

Cassandra: We must act now. With you at our side.

  • I want to help. - DAIApproval Cassandra Slightly Approves
  • This is rather strange. - (No effect)
  • I agree. For now. - (No effect)

Rebirth of the Inquisition

If "The Herald of Andraste?" dialogue option is chosen:
Cullen: How do you feel about that?

  • It's unnerving. - (No effect)
  • They're wrong. - DAIApproval Cassandra Disapproves
  • I like it.
    • Human Inquisitor - DAIApproval Cassandra Approves
    • Elf, dwarf, or qunari Inquisitor - (No effect)
  • I don't know. - (No effect)

After Val Royeaux

Cullen: You think the mage rebellion is more united? It could be ten times worse!

  • We should meet the mages. - DAIApproval Cassandra Slightly Disapproves
  • We should find the templars - DAIApproval Cassandra Slightly Approves
  • You must choose soon - DAIApproval Cassandra Approves

Codex entries

Codex entry: The First Inquisition Codex entry: The First Inquisition
Return to the chantry
Codex entry: Cullen Codex entry: Cullen
Codex entry: The Hinterlands Codex entry: The Hinterlands
Codex entry: Josephine Montilyet Codex entry: Josephine Montilyet
Codex entry: Leliana Codex entry: Leliana
Codex entry: Rebel Mages Codex entry: Rebel Mages
Codex entry: The Templar Order: End of an Accord Codex entry: The Templar Order: End of an Accord
Codex entry: Templars Codex entry: Templars
Codex entry: War Table Codex entry: War Table
Codex entry: World Travel Codex entry: World Travel
Hinterlands
Codex entry: Archers Codex entry: Archers
Codex entry: Ferelden After the Blight Codex entry: Ferelden After the Blight
Codex entry: Foot Soldier Codex entry: Foot Soldier
Codex entry: Guardsman Codex entry: Guardsman
Codex entry: Spellbinder Codex entry: Spellbinder
Codex entry: The Inquisition Codex entry: The Inquisition
Val Royeaux
Codex entry: Val Royeaux Codex entry: Val Royeaux
Codex entry: Lord Seeker Lucius Corin Codex entry: Lord Seeker Lucius Corin
Codex entry: Grand Enchanter Fiona Codex entry: Grand Enchanter Fiona
Codex entry: The Summer Bazaar Codex entry: The Summer Bazaar
At the end of the quest
Codex entry: The Grey Wardens Codex entry: The Grey Wardens
Codex entry: The Wrath of Heaven Codex entry: The Wrath of Heaven