Dragon Age Wiki
Dragon Age Wiki
(Adding categories)
(added codex to walkthrough; other minor additions/changes to walkthrough; changed formatting to approval; added codex under new heading, and side quests)
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<onlyinclude>{{QuestTransformer
 
<onlyinclude>{{QuestTransformer
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|image = Inquisition_reborn.png
 
|image = Inquisition_reborn.png
 
|px = 350px
 
|px = 350px
|location= [[Haven]], [[Hinterlands]], [[Val Royeaux]]
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|location= [[Haven]], [[Hinterlands]] and [[Val Royeaux]]
|start = [[Haven]]
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|start =
|end = [[Haven]]
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|end =
 
|rewards =
 
|rewards =
 
|previous= [[The Wrath of Heaven]]
 
|previous= [[The Wrath of Heaven]]
|next = [[In Hushed Whispers]]<br>
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|next = [[In Hushed Whispers]] or<br>[[Champions of the Just]]
 
|qcat = main
[[Champions of the Just]]
 
|qcat =
 
 
|related =
 
|related =
 
}}</onlyinclude>
 
}}</onlyinclude>
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== Acquisition ==
 
== Acquisition ==
This quest is automatically triggered after [[The Wrath of Heaven]] is completed. The [[The Inquisitor]] will awaken in a room in [[Haven]], where a young Elven girl bringing medical supplies will walk in. After apologizing profusely she will explain that [[Cassandra Pentaghast]] wanted to be made aware of when the Inquisitor woke up and will immediately run off.
+
This quest is automatically triggered after [[The Wrath of Heaven]] is completed. The [[Inquisitor]] will awaken in a room in [[Haven]], where a young Elven girl bringing medical supplies will walk in. After apologizing profusely she will explain that [[Cassandra Pentaghast|Cassandra]] wanted to be made aware of when the Inquisitor woke up and will immediately run off.
   
 
==Walkthrough==
 
==Walkthrough==
 
===Three Days Later===
 
===Three Days Later===
  +
[[Codex entry: Haven]] will unlock as soon as you gain control of your character.
On the desk is a note containing the [[Codex entry: Patient Observations]] (Day One) which can be read for XP. If the player has bought either the [[Dragon Age: Inquisition Deluxe Edition]] or [[Dragon Age: Inquisition Inquisitor's Edition|Inquisitor's Edition]], the [[Flames of the Inquisition Armor|bonus content]] will be in a chest nearby.
 
  +
Additionally it will also prove wise to look through the box of supplies that the elf dropped as it contains some healing items.
 
 
On the desk is a note containing the [[Codex entry: Patient Observations|Codex entry: Patient Observations (Day One)]] which can be read for XP. If the player has bought either the [[Dragon Age: Inquisition Deluxe Edition]] or [[Dragon Age: Inquisition Inquisitor's Edition|Inquisitor's Edition]], the [[Flames of the Inquisition Armor|bonus content]] will be in a chest nearby. Additionally it will also prove wise to look through the box of supplies that the elf dropped as it contains some healing items.
   
 
Outside, a large crowd of people ranging from soldiers to village peasants and Chantry members will obstruct most paths, save for one leading to the [[Haven Chantry]]. None of the merchants will be willing to do business and will instead inform the Inquisitor that Cassandra wishes to speak with them, but behind the first building to the left is a basket with loot, and behind the cottage to the right is a chest. Elfroot grows behind the buildings here as well.
 
Outside, a large crowd of people ranging from soldiers to village peasants and Chantry members will obstruct most paths, save for one leading to the [[Haven Chantry]]. None of the merchants will be willing to do business and will instead inform the Inquisitor that Cassandra wishes to speak with them, but behind the first building to the left is a basket with loot, and behind the cottage to the right is a chest. Elfroot grows behind the buildings here as well.
   
Past the crowd and up the stairs, you can loot a sack next to the Singing Maiden, another sack and a chest among the tents in front of the Chantry, and a basket to the left beyond the Chantry entrance. If you head to the right of the Chantry, you can bypass the crowd blocking the stairs and gain access to a group of cottages. One has a chest and a note with a Codex entry, and in another is a book with another entry.
+
Past the crowd, on the left at the top of the stairs you can find [[Codex entry: Andraste's Mabari]] attached to a pole. This song is part of the [[Patron of the Arts]] [[Collections|collection]]. If you turn right, you can loot a sack next to the Singing Maiden and find [[Codex entry: The Singing Maiden]] attached to the front of the tavern. There is another sack and a chest among the tents in front of the Chantry, and a basket to the left beyond the Chantry entrance. If you head to the right of the Chantry, you can bypass the crowd blocking the stairs and gain access to a group of cottages. The cottage where you find the apothecary Adan has a chest and [[Codex entry: Patient Observations|Codex entry: Patient Observations (Day Two)]], and in another you will find [[Codex entry: The Randy Dowager Quarterly]].
   
  +
Inside the Chantry, there are more Codex entries:
Inside the Chantry, there are more Codex entries: two in the main hall (a book and a scroll), one in a side bedroom off to the right, and another in a room on the left. Lootable containers include one basket at the end of the main hall to the right and another down the stairs off the anteroom to the left. Continue along this passage to find two more Codex entries, an unlockable door with three more books and a small chest, and a small jail area. There's a chest and a Codex entry here, and another small chest inside one cell and a letter inside another.
 
   
  +
*[[Codex entry: The Fade]] in the main hall on a desk in the left-side alcove
Inside the Chantry Cassandra along with her friend [[Leliana]] will be arguing with Grand Chancellor [[Roderick (Inquisition)|Roderick]]. A rumor has spread through the people of Haven that the Inquisitor is the Herald of [[Andraste]], which Cassandra supports based on providence, the fact that they were exactly who the people needed when and where they were needed.
 
  +
*[[Codex entry: A Chant for the Departed]] in the main hall on a barrel beside the door that leads to the dungeon
  +
*[[Codex entry: The Children of Andraste]] in the room on the left, before you enter the room to speak with Cassandra
  +
*[[Codex entry: Researcher]] will also unlock in this room if you approach the research table
  +
*[[Codex entry: The Maker]] in the bedroom on the right, before you enter the room to speak with Cassandra
  +
 
Lootable containers include one basket at the end of the main hall to the right and another down the stairs off the anteroom to the left. In this same passage you will find [[Codex entry: Founding of the Chantry]] and [[Codex entry: Chantry Hierarchy]]. There is also a door you can unlock (if you are a [[Rogue (Inquisition)|rogue]]) with three more books and a small chest, and a small jail area. There's a chest and a Codex entry here, and another small chest inside one cell and a letter inside another.
 
[[File:The Inquisition is reborn - the charter nailed on Haven Chantry.png|thumb|220x220px|The Inquisition is reborn - the charter nailed on the door of Haven Chantry]]
 
[[File:The Inquisition is reborn - the charter nailed on Haven Chantry.png|thumb|220x220px|The Inquisition is reborn - the charter nailed on the door of Haven Chantry]]
 
Inside the Chantry Cassandra along with her friend [[Leliana]] will be arguing with Grand Chancellor [[Roderick (Inquisition)|Roderick]]. A rumor has spread through the people of Haven that the Inquisitor is the Herald of [[Andraste]], which Cassandra supports based on providence, the fact that they were exactly who the people needed when and where they were needed.
   
 
The Inquisitor can agree to her assessment for slight approval from Cassandra or dismiss it for negative approval. After more arguing with Roderick, Cassandra, acting on Divine Justinia's final orders, declares the Inquisition reborn. Roderick storms out, and the Inquisitor can show willingness or unwillingness to help the two Hands, which results in approval gains and losses with Cassandra respectively.
 
The Inquisitor can agree to her assessment for slight approval from Cassandra or dismiss it for negative approval. After more arguing with Roderick, Cassandra, acting on Divine Justinia's final orders, declares the Inquisition reborn. Roderick storms out, and the Inquisitor can show willingness or unwillingness to help the two Hands, which results in approval gains and losses with Cassandra respectively.
   
 
Scenes will play as Leliana sends forth messenger birds, Cullen nails a charter to the Chantry door, and people begin taking up arms. Standing before their following, the Inquisitor is adorned in new armor and turns to face the Breach above. The title "Dragon Age Inquisition" appears on a blank screen as the prologue comes to a close.
 
Scenes will play as Leliana sends forth messenger birds, Cullen nails a charter to the Chantry door, and people begin taking up arms. Standing before their following, the Inquisitor is adorned in new armor and turns to face the Breach above. The title "Dragon Age Inquisition" appears on a blank screen as the prologue comes to a close.
  +
  +
{{Blockquote|''Now is a good time to pick up any [[Side quests (Inquisition)|side quests]] like those listed [[The Threat Remains#Side Quests|below]].''
  +
  +
''You may also wish to find the other various codex scattered around Haven and its surroundings. A list can be found [[Haven#Codex entries|here]].''
  +
  +
''At this point, you can enter the tavern to discover more songs for the [[Patron of the Arts]] collection. Each time you enter you have the chance of discovering a new song by listening to [[Maryden Halewell|Maryden]] the bard.''}}
  +
   
 
===Rebirth of the Inquisition===
 
===Rebirth of the Inquisition===
After the cut-scene the Inquisitor can explore Haven, or go to the Chantry once more to advance the story. Here, Cassandra reintroduces them to [[Cullen]], commander of the Inquisition's Forces, [[Josephine]], its ambassador and overseer of Connections, and [[Leliana]], the spymaster and purveyor of Secrets.
+
After the cut-scene you can decide to explore Haven, or go to the Chantry once more to advance the story. Here, Cassandra introduces the Inquisitor to [[Cullen]], commander of the Inquisition's Forces, [[Josephine]], its ambassador and overseer of Connections, and [[Leliana]], the spymaster and purveyor of Secrets. Depending on your choices during [[The Wrath of Heaven]] you may have met Cullen previously.
   
Cassandra surmises that the Herald's Mark needs more power to close the Breach. Leliana states that they should seek out the rebel mages to boost the Mark's power. Cullen disagrees, stating they should appeal to the [[Templar Order]], to suppress the Breach's output and weaken it to a state that the Inquisitor can close, before Leliana cuts him stating it is "pure speculation." Regardless, Josephine notes that the Chantry has denounced the Inquisition and specifically the Herald of Andraste. As such, they lack the political power to approach either group for help.
+
Cassandra surmises that the Herald's Mark needs more power to close the Breach. Leliana states that they should seek out the rebel mages to boost the Mark's power. Cullen disagrees, stating they should appeal to the [[Templar Order]], to suppress the Breach's output and weaken it so the Inquisitor can close it, before Leliana cuts him off stating it is "pure speculation." Regardless, Josephine notes that the Chantry has denounced the Inquisition and specifically the Herald of Andraste. As such, they lack the political power to approach either group for help.
   
 
Leliana suggests visiting [[Giselle|Mother Giselle]], a Mother operating in the [[Hinterlands]] near Redcliffe, to begin laying the groundwork for approaching the remaining members of the Chantry. The Inquisitor must go there and relieve the refugees chafing under the reignited [[Mage-Templar War]] and prevent anything bad happening to Giselle.
 
Leliana suggests visiting [[Giselle|Mother Giselle]], a Mother operating in the [[Hinterlands]] near Redcliffe, to begin laying the groundwork for approaching the remaining members of the Chantry. The Inquisitor must go there and relieve the refugees chafing under the reignited [[Mage-Templar War]] and prevent anything bad happening to Giselle.
  +
   
 
===The War Table===
 
===The War Table===
In order to unlock the Hinterlands the Inquisitor must learn how to issue mission directives from the [[War Table]]. A few options are available, but "Scouting the Hinterlands" requires the 1 point of Power the Inquisition currently has. Sending in Leliana's scouts is the only option, and it unlocks the Hinterlands for exploration. Feel free to explore the [[War table|miscellaneous missions]] and determine the best Advisor to send on these missions while the Inquisitor explores the new region. When done, bring up the Hinterlands on the World Map and travel there, bringing Cassandra, Varric, and Solas along for the ride.
+
In order to unlock the [[Hinterlands]] the Inquisitor must learn how to issue mission directives from the [[War table]]. At first only [[Scout the Hinterlands]] is available. It requires 1 Power. Selecting the operation will trigger a cutscene and unlock the Hinterlands for exploration. At this point you can "venture forth" or return to the war table to complete the other operations that have now unlocked. A full list of all the war table operations can be seen [[War table|here]]. If you didn't travel to the Hinterlands immediately, you can now travel there with your party via the World Map or the war table.
  +
   
 
===The Hinterlands===
 
===The Hinterlands===
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With the Crossroads secure, Mother Giselle will talk to you. She will state that many of the clerics are simply grandstanding when they denounce the Inquisition, and that others are simply going along with it. She suggests to go to [[Val Royeaux]] and face their accusations head-on. While it will not win their support immediately, she states that all the Inquisitor has to do is to make even a few of them doubt their unanimous assertion, to weaken their unified voice against the Inquisitor and peel support away from the grandstanders.
 
With the Crossroads secure, Mother Giselle will talk to you. She will state that many of the clerics are simply grandstanding when they denounce the Inquisition, and that others are simply going along with it. She suggests to go to [[Val Royeaux]] and face their accusations head-on. While it will not win their support immediately, she states that all the Inquisitor has to do is to make even a few of them doubt their unanimous assertion, to weaken their unified voice against the Inquisitor and peel support away from the grandstanders.
   
Explore the Hinterlands, completing quests and acquiring another 4 Power, which is required to secure entry into Val Royeaux. The easiest way to do this is to follow Harding's suggestion and make your way to Dennet, at the Redcliffe Farms in the northwest of the map, avoiding the fighting as best you can and establishing new camps along the way to rest and resupply. Talking to Dennet will secure your first mount, a Ferelden Forder.
+
To progress the quest further, you require 4 Power. Therefore, explore the Hinterlands, complete quests and recruit [[Agents]] to increase the Inquisition's influence. The easiest way to do this is to follow Harding's suggestion and make your way to Dennet, at the Redcliffe Farms in the northwest of the map, avoiding the fighting as best you can and establishing new camps along the way to rest and resupply. Talking to Dennet will secure your first mount, a Ferelden Forder. Corporal Vale at the Crossroads also provides a number of suggestions for tasks you may want to complete.
  +
   
 
===Val Royeaux===
 
===Val Royeaux===
Head back to the [[War Table]] and unlock Val Royeaux using 4 Power, much like how you unlocked the Hinterlands. Once there, an Inquisition soldier will tell you that the Templars are waiting for you on the other side of the market.
+
Head back to the [[War table]] and unlock Val Royeaux using 4 Power, much like how you unlocked the Hinterlands. Once there, an Inquisition soldier will tell you that the Templars are waiting for you on the other side of the market.
   
After you are accosted by Revered Mother [[Hevara]], Lord Seeker Lucius appears, taunting the Chantry and the Inquisition after his thug knocks her out. He dismisses any idea of allying with the Inquisition against the Breach and withdraws all Templar forces from Val Royeaux, leaving it virtually defenseless.
+
After you are accosted by Revered Mother [[Hevara]], Lord Seeker [[Lucius Corin|Lucius]] appears, taunting the Chantry and the Inquisition after his thug knocks her out. He dismisses any idea of allying with the Inquisition against the Breach and withdraws all Templar forces from Val Royeaux, leaving it virtually defenseless.
   
When you regain control, you'll be able to explore Val Royeaux and interact with merchants.''' Be aware''', if you are attempting to recruit all possible [[agents]], [[Belle]] is available by the stage. She may disappear if the [[Fiona]] conversation takes place first. You'll be met by the rebel mage leader Fiona just before you leave, and she invites you to [[Redcliffe Castle]] to form an alliance.
+
When you regain control, you'll be able to explore Val Royeaux and interact with merchants.
   
  +
{{Blockquote|'''Important''': ''If you are attempting to recruit all possible agents, [[Belle]] is available beside the stage. She may disappear if you engage Grand Enchanter [[Fiona]] in conversation first.''}}
Returning to Haven, the Inquisitor consults with the advisors. [[Josephine]] recommends approaching the mages, while Cullen insists on approaching the templars in spite of the Lord Seeker's denunciation. He does acknowledge that the Inquisition lacks the power to approach them safely, and should build out its influence. Finally, [[Leliana]] mentions that the Grey Wardens of Ferelden and Orlais have disappeared without a trace, and the timing is curious with the Breach. She directs you to a Warden named [[Blackwall]], sighted in the Hinterlands near Lake Luthias. The quest completes as new options become available.
 
  +
  +
You'll be met by the rebel mage leader Fiona just before you leave, and she invites you to [[Redcliffe Castle]] to form an alliance.
  +
 
Returning to Haven, the Inquisitor consults with the advisors. [[Josephine]] recommends approaching the mages, while Cullen insists on approaching the templars in spite of the Lord Seeker's denunciation. He does acknowledge that the Inquisition lacks the power to approach them safely, and should build its influence. Finally, [[Leliana]] mentions that the Grey Wardens of Ferelden and Orlais have disappeared without a trace, and the timing is curious with all that has happened. She directs you to a Warden named [[Blackwall]], sighted in the Hinterlands near Lake Luthias. The quest completes as new options become available.
   
 
==Rewards==
 
==Rewards==
*+400 Influence for completing the quest
+
*40 Influence at the end of the prologue
*+2 Power for completing the quest
+
*400 Influence for completing the quest
  +
*2 Power for completing the quest
*Access to the recruitment quests for [[Sera]], [[Vivienne]], [[Blackwall]], and [[Iron Bull]]
 
   
 
==Result==
 
==Result==
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*The Mages approach the Inquisition, inviting them to come to Redcliffe
 
*The Mages approach the Inquisition, inviting them to come to Redcliffe
 
*The Hinterlands and Val Royeaux become available for exploration
 
*The Hinterlands and Val Royeaux become available for exploration
 
*Access to the recruitment quests for [[Sera]], [[Vivienne]], [[Blackwall]], and [[Iron Bull]]
   
 
==Approval==
 
==Approval==
 
===Three Days Later===
 
===Three Days Later===
 
'''Cassandra: The breach is stable, but it is still a threat. I will not ignore it.'''
 
'''Cassandra: The breach is stable, but it is still a threat. I will not ignore it.'''
:*I did what I could.
+
:*I did what I could. - {{Approval3|Cassandra Slightly Approves}}
 
:*I'm still a suspect? - ''(No effect)''
:::{{Approval3|Cassandra Slightly Approves}}
 
:*I'm still a suspect? ''(No effect)''
+
:*You want my help. Again. - ''(No effect)''
:*You want my help. Again. ''(No effect)''
 
   
 
'''Cassandra: Providence. The maker sent him/her to us in our darkest hour.'''
 
'''Cassandra: Providence. The maker sent him/her to us in our darkest hour.'''
:*Blessed be the maker. / Are you sure?
+
:*Blessed be the maker. / Are you sure? - {{Approval3|Cassandra Slightly Approves}}
 
:*You believe I'm innocent. - ''(No effect)''
:::{{Approval3|Cassandra Slightly Approves}}
+
:*I am not a "chosen one." - {{Approval3|Cassandra Slightly Disapproves}}
:*You believe I'm innocent. ''(No effect)''
 
 
:*What more do you want? - ''(No effect)''
:*I am not a "chosen one."
 
:::{{Approval3|Cassandra Slightly Disapproves}}
+
:*Are you serious? - {{Approval3|Cassandra Slightly Disapproves}}
:*What more do you want? ''(No effect)''
 
:*Are you serious?
 
:::{{Approval3|Cassandra Slightly Disapproves}}
 
   
 
'''Cassandra: We must act now. With you at our side.'''
 
'''Cassandra: We must act now. With you at our side.'''
:*I want to help.
+
:*I want to help. - {{Approval3|Cassandra Slightly Approves}}
 
:*This is rather strange. - ''(No effect)''
:::{{Approval3|Cassandra Slightly Approves}}
 
:*This is rather strange. ''(No effect)''
+
:*I agree. For now. - ''(No effect)''
:*I agree. For now. ''(No effect)''
 
   
 
===Rebirth of the Inquisition===
 
===Rebirth of the Inquisition===
Only one dialogue wheel at the war table introduction affects approval. When Josephine brings up the fact that the Chantry has denounced the Inquisitor because of the new title of "Herald of Andraste," the player must inquire further about the title. Cassandra and the advisors will then discuss it.
 
   
  +
''If "The Herald of Andraste?" dialogue option is chosen:''<br>
 
'''Cullen: How do you feel about that?'''
 
'''Cullen: How do you feel about that?'''
:*It's unnerving. ''(No effect)''
+
:*It's unnerving. - ''(No effect)''
:*They're wrong.
+
:*They're wrong. - {{Approval3|Cassandra Disapproves}}
:::{{Approval3|Cassandra Disapproves}}
+
:*I like it. - {{Approval3|Cassandra Approves}}
 
:*I don't know. - ''(No effect)''
:*I like it.
 
:::{{Approval3|Cassandra Approves}}
 
:*I don't know. ''(No effect)''
 
   
 
===After Val Royeaux===
 
===After Val Royeaux===
 
'''Cullen: You think the mage rebellion is more united? It could be ten times worse!'''
 
'''Cullen: You think the mage rebellion is more united? It could be ten times worse!'''
:*We should meet the mages.
+
:*We should meet the mages. - {{Approval3|Cassandra Slightly Disapproves}}
:::{{Approval3|Cassandra Slightly Disapproves}}
+
:*We should find the templars - {{Approval3|Cassandra Slightly Approves}}
 
:*You must choose soon - {{Approval3|Cassandra Approves}}
:*We should find the templars.
 
  +
:::{{Approval3|Cassandra Slightly Approves}}
 
  +
== Side Quests ==
:*You must choose soon.
 
  +
{{:Haven's Best and Brightest|style=iconmini}}<br>
:::{{Approval3|Cassandra Approves}}
 
  +
{{:Know Thy Enemy|style=iconmini}}<br>
  +
{{:The Right Armor|style=iconmini}}<br>
  +
{{:Piece by Piece|style=iconmini}}<br>
  +
{{:Mixing Potions|style=iconmini}}<br>
  +
{{:Passing Notes|style=iconmini}}<br>
  +
{{:Lotus and Root|style=iconmini}}<br>
  +
{{:Requisition for Weapons|style=iconmini}}<br>
   
  +
== Codex Entries ==
  +
{{:Codex entry: Haven|style=iconmini}}<br>
  +
{{:Codex entry: Patient Observations|style=iconmini}}<br>
  +
{{:Codex entry: Andraste's Mabari|style=iconmini}}<br>
  +
{{:Codex entry: The Randy Dowager Quarterly|style=iconmini}}<br>
  +
{{:Codex entry: The Fade|style=iconmini}}<br>
  +
{{:Codex entry: A Chant for the Departed|style=iconmini}}<br>
  +
{{:Codex entry: The Children of Andraste|style=iconmini}}<br>
  +
{{:Codex entry: The Maker|style=iconmini}}<br>
  +
{{:Codex entry: Founding of the Chantry|style=iconmini}}<br>
  +
{{:Codex entry: Chantry Hierarchy|style=iconmini}}<br>
  +
''After Scout the Hinterlands''<br>
  +
{{:Codex entry: Cullen|style=iconmini}}<br>
  +
{{:Codex entry: Josephine Montilyet|style=iconmini}}<br>
  +
{{:Codex entry: Leliana (Inquisition)|style=iconmini}}<br>
  +
{{:Codex entry: Rebel Mages|style=iconmini}}<br>
  +
{{:Codex entry: The Hinterlands|style=iconmini}}<br>
  +
{{:Codex entry: The Templar Order: End of an Accord|style=iconmini}}<br>
  +
{{:Codex entry: The Templar Order: Traditional Role|style=iconmini}} (''called Codex entry: The Templar Order: Traditional Role'')<br>
  +
{{:Codex entry: War Table|style=iconmini}}<br>
  +
{{:Codex entry: World Travel|style=iconmini}}<br>
 
[[pl:Nieustające zagrożenie]]
 
[[pl:Nieustające zagrożenie]]
 
[[Category:Dragon Age: Inquisition quests]]
 
[[Category:Dragon Age: Inquisition quests]]

Revision as of 14:10, 20 January 2015


The Threat Remains is a main quest in Dragon Age: Inquisition.

The Breach is calmed but the trouble is only beginning.

Acquisition

This quest is automatically triggered after The Wrath of Heaven is completed. The Inquisitor will awaken in a room in Haven, where a young Elven girl bringing medical supplies will walk in. After apologizing profusely she will explain that Cassandra wanted to be made aware of when the Inquisitor woke up and will immediately run off.

Walkthrough

Three Days Later

Codex entry: Haven will unlock as soon as you gain control of your character.

On the desk is a note containing the Codex entry: Patient Observations (Day One) which can be read for XP. If the player has bought either the Dragon Age: Inquisition Deluxe Edition or Inquisitor's Edition, the bonus content will be in a chest nearby. Additionally it will also prove wise to look through the box of supplies that the elf dropped as it contains some healing items.

Outside, a large crowd of people ranging from soldiers to village peasants and Chantry members will obstruct most paths, save for one leading to the Haven Chantry. None of the merchants will be willing to do business and will instead inform the Inquisitor that Cassandra wishes to speak with them, but behind the first building to the left is a basket with loot, and behind the cottage to the right is a chest. Elfroot grows behind the buildings here as well.

Past the crowd, on the left at the top of the stairs you can find Codex entry: Andraste's Mabari attached to a pole. This song is part of the Patron of the Arts collection. If you turn right, you can loot a sack next to the Singing Maiden and find Codex entry: The Singing Maiden attached to the front of the tavern. There is another sack and a chest among the tents in front of the Chantry, and a basket to the left beyond the Chantry entrance. If you head to the right of the Chantry, you can bypass the crowd blocking the stairs and gain access to a group of cottages. The cottage where you find the apothecary Adan has a chest and Codex entry: Patient Observations (Day Two), and in another you will find Codex entry: The Randy Dowager Quarterly.

Inside the Chantry, there are more Codex entries:

Lootable containers include one basket at the end of the main hall to the right and another down the stairs off the anteroom to the left. In this same passage you will find Codex entry: Founding of the Chantry and Codex entry: Chantry Hierarchy. There is also a door you can unlock (if you are a rogue) with three more books and a small chest, and a small jail area. There's a chest and a Codex entry here, and another small chest inside one cell and a letter inside another.

The Inquisition is reborn - the charter nailed on Haven Chantry

The Inquisition is reborn - the charter nailed on the door of Haven Chantry

Inside the Chantry Cassandra along with her friend Leliana will be arguing with Grand Chancellor Roderick. A rumor has spread through the people of Haven that the Inquisitor is the Herald of Andraste, which Cassandra supports based on providence, the fact that they were exactly who the people needed when and where they were needed.

The Inquisitor can agree to her assessment for slight approval from Cassandra or dismiss it for negative approval. After more arguing with Roderick, Cassandra, acting on Divine Justinia's final orders, declares the Inquisition reborn. Roderick storms out, and the Inquisitor can show willingness or unwillingness to help the two Hands, which results in approval gains and losses with Cassandra respectively.

Scenes will play as Leliana sends forth messenger birds, Cullen nails a charter to the Chantry door, and people begin taking up arms. Standing before their following, the Inquisitor is adorned in new armor and turns to face the Breach above. The title "Dragon Age Inquisition" appears on a blank screen as the prologue comes to a close.

Now is a good time to pick up any side quests like those listed below.

You may also wish to find the other various codex scattered around Haven and its surroundings. A list can be found here.

At this point, you can enter the tavern to discover more songs for the Patron of the Arts collection. Each time you enter you have the chance of discovering a new song by listening to Maryden the bard.


Rebirth of the Inquisition

After the cut-scene you can decide to explore Haven, or go to the Chantry once more to advance the story. Here, Cassandra introduces the Inquisitor to Cullen, commander of the Inquisition's Forces, Josephine, its ambassador and overseer of Connections, and Leliana, the spymaster and purveyor of Secrets. Depending on your choices during The Wrath of Heaven you may have met Cullen previously.

Cassandra surmises that the Herald's Mark needs more power to close the Breach. Leliana states that they should seek out the rebel mages to boost the Mark's power. Cullen disagrees, stating they should appeal to the Templar Order, to suppress the Breach's output and weaken it so the Inquisitor can close it, before Leliana cuts him off stating it is "pure speculation." Regardless, Josephine notes that the Chantry has denounced the Inquisition and specifically the Herald of Andraste. As such, they lack the political power to approach either group for help.

Leliana suggests visiting Mother Giselle, a Mother operating in the Hinterlands near Redcliffe, to begin laying the groundwork for approaching the remaining members of the Chantry. The Inquisitor must go there and relieve the refugees chafing under the reignited Mage-Templar War and prevent anything bad happening to Giselle.


The War Table

In order to unlock the Hinterlands the Inquisitor must learn how to issue mission directives from the War table. At first only Scout the Hinterlands is available. It requires 1 Power. Selecting the operation will trigger a cutscene and unlock the Hinterlands for exploration. At this point you can "venture forth" or return to the war table to complete the other operations that have now unlocked. A full list of all the war table operations can be seen here. If you didn't travel to the Hinterlands immediately, you can now travel there with your party via the World Map or the war table.


The Hinterlands

Arriving at the camp, Harding will brief the Inquisitor on Mother Giselle, as well as Dennet, Redcliffe's old horsemaster.

Following the path down the hill from the camp, the Inquisitor will have to clear the area of the two warring factions: Mages, consisting of a Spellbinder and some sellswords; and the Templars who show up after. Both groups have four members, and the Templars have a Templar Defender and two Archers. Take down the ranged fighters with Winter's Grasp and Long Shot while Cassandra draws the ire of the melee fighters. Don't be shy about using Healing Potions, as you can restock them by returning to the camp after the battle.

With the Crossroads secure, Mother Giselle will talk to you. She will state that many of the clerics are simply grandstanding when they denounce the Inquisition, and that others are simply going along with it. She suggests to go to Val Royeaux and face their accusations head-on. While it will not win their support immediately, she states that all the Inquisitor has to do is to make even a few of them doubt their unanimous assertion, to weaken their unified voice against the Inquisitor and peel support away from the grandstanders.

To progress the quest further, you require 4 Power. Therefore, explore the Hinterlands, complete quests and recruit Agents to increase the Inquisition's influence. The easiest way to do this is to follow Harding's suggestion and make your way to Dennet, at the Redcliffe Farms in the northwest of the map, avoiding the fighting as best you can and establishing new camps along the way to rest and resupply. Talking to Dennet will secure your first mount, a Ferelden Forder. Corporal Vale at the Crossroads also provides a number of suggestions for tasks you may want to complete.


Val Royeaux

Head back to the War table and unlock Val Royeaux using 4 Power, much like how you unlocked the Hinterlands. Once there, an Inquisition soldier will tell you that the Templars are waiting for you on the other side of the market.

After you are accosted by Revered Mother Hevara, Lord Seeker Lucius appears, taunting the Chantry and the Inquisition after his thug knocks her out. He dismisses any idea of allying with the Inquisition against the Breach and withdraws all Templar forces from Val Royeaux, leaving it virtually defenseless.

When you regain control, you'll be able to explore Val Royeaux and interact with merchants.

Important: If you are attempting to recruit all possible agents, Belle is available beside the stage. She may disappear if you engage Grand Enchanter Fiona in conversation first.

You'll be met by the rebel mage leader Fiona just before you leave, and she invites you to Redcliffe Castle to form an alliance.

Returning to Haven, the Inquisitor consults with the advisors. Josephine recommends approaching the mages, while Cullen insists on approaching the templars in spite of the Lord Seeker's denunciation. He does acknowledge that the Inquisition lacks the power to approach them safely, and should build its influence. Finally, Leliana mentions that the Grey Wardens of Ferelden and Orlais have disappeared without a trace, and the timing is curious with all that has happened. She directs you to a Warden named Blackwall, sighted in the Hinterlands near Lake Luthias. The quest completes as new options become available.

Rewards

  • 40 Influence at the end of the prologue
  • 400 Influence for completing the quest
  • 2 Power for completing the quest

Result

  • The new Inquisition is formed to close the Breach
  • Giselle joins the Inquisition
  • The Templars withdraw from Val Royeaux and garrison in Therinfal Redoubt
  • The Mages approach the Inquisition, inviting them to come to Redcliffe
  • The Hinterlands and Val Royeaux become available for exploration
  • Access to the recruitment quests for Sera, Vivienne, Blackwall, and Iron Bull

Approval

Three Days Later

Cassandra: The breach is stable, but it is still a threat. I will not ignore it.

  • I did what I could. - DAIApproval Cassandra Slightly Approves
  • I'm still a suspect? - (No effect)
  • You want my help. Again. - (No effect)

Cassandra: Providence. The maker sent him/her to us in our darkest hour.

  • Blessed be the maker. / Are you sure? - DAIApproval Cassandra Slightly Approves
  • You believe I'm innocent. - (No effect)
  • I am not a "chosen one." - DAIApproval Cassandra Slightly Disapproves
  • What more do you want? - (No effect)
  • Are you serious? - DAIApproval Cassandra Slightly Disapproves

Cassandra: We must act now. With you at our side.

  • I want to help. - DAIApproval Cassandra Slightly Approves
  • This is rather strange. - (No effect)
  • I agree. For now. - (No effect)

Rebirth of the Inquisition

If "The Herald of Andraste?" dialogue option is chosen:
Cullen: How do you feel about that?

  • It's unnerving. - (No effect)
  • They're wrong. - DAIApproval Cassandra Disapproves
  • I like it. - DAIApproval Cassandra Approves
  • I don't know. - (No effect)

After Val Royeaux

Cullen: You think the mage rebellion is more united? It could be ten times worse!

  • We should meet the mages. - DAIApproval Cassandra Slightly Disapproves
  • We should find the templars - DAIApproval Cassandra Slightly Approves
  • You must choose soon - DAIApproval Cassandra Approves

Side Quests

Haven's Best and Brightest Haven's Best and Brightest
Know Thy Enemy Know Thy Enemy
The Right Armor The Right Armor
Piece by Piece Piece by Piece
Mixing Potions Mixing Potions
Passing Notes Passing Notes
Lotus and Root Lotus and Root
Requisition for Weapons Requisition for Weapons

Codex Entries

Codex entry: Haven Codex entry: Haven
Codex entry: Patient Observations Codex entry: Patient Observations
Codex entry: Andraste's Mabari Codex entry: Andraste's Mabari
Codex entry: The Randy Dowager Quarterly Codex entry: The Randy Dowager Quarterly
Codex entry: The Fade Codex entry: The Fade
Codex entry: A Chant for the Departed Codex entry: A Chant for the Departed
Codex entry: The Children of Andraste Codex entry: The Children of Andraste
Codex entry: The Maker Codex entry: The Maker
Codex entry: The Founding of the Chantry Codex entry: The Founding of the Chantry
Codex entry: Chantry Hierarchy Codex entry: Chantry Hierarchy
After Scout the Hinterlands
Codex entry: Cullen Codex entry: Cullen
Codex entry: Josephine Montilyet Codex entry: Josephine Montilyet
Codex entry: Leliana Codex entry: Leliana
Codex entry: Rebel Mages Codex entry: Rebel Mages
Codex entry: The Hinterlands Codex entry: The Hinterlands
Codex entry: The Templar Order: End of an Accord Codex entry: The Templar Order: End of an Accord
Codex entry: Templars Codex entry: Templars (called Codex entry: The Templar Order: Traditional Role)
Codex entry: War Table Codex entry: War Table
Codex entry: World Travel Codex entry: World Travel