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The Threat Remains

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|style = {{{style|}}}
|name = [[The Threat Remains]]
|name=The Threat Remains <br/>
|icon = Quest icon DAI.png
|icon=Ico Quest.png
|image = Inquisition_reborn.png
|px = 270x360px
|location= [[Haven]]<br>[[Hinterlands]]<br>[[Val Royeaux]]
|location= [[Hinterlands]]
|start =
|start= [[Haven Chantry]]
|end =
|rewards =
|previous= [[The Wrath of Heaven]]
|previous= [[The Wrath of Heaven]]
|next = [[In Hushed Whispers]] or<br>[[Champions of the Just]]
|next= [[In Hushed Whispers]]
|qcat = main
|related =
[[Champions of the Just]]
'''The Threat Remains''' is a [[Quests (Inquisition)|main quest]] in ''[[Dragon Age: Inquisition]]''. It chronicles the rebirth of the [[Inquisition]] and the initial reforging of alliances to face the Inquisition's enemies and restore order in Thedas.
'''The Threat Remains''' is a [[Quests (Inquisition)|main quest]] in ''[[Dragon Age: Inquisition]]''.
{{Blockquote|The Breach is calmed but the trouble is only beginning.}}
{{Blockquote|The Breach is calmed but the trouble is only beginning.}}
== Acquisition ==
== Acquisition ==
This quest is automatically triggered after [[The Wrath of Heaven]] is completed. You awaken in a room in [[Haven]], where a young elven girl bringing medical supplies will walk in. After apologizing profusely she will explain that [[Cassandra]] wanted to be made aware of when the Inquisitor woke up and will immediately run off.
After the Prologue mission, [[The Wrath of Heaven]], is completed the [[The Inquisitor]] will awaken in a room in [[Haven]], where a young Elven girl bringing medical supplies will walk in. After apologizing profusely she will explain that [[Cassandra Pentaghast]] wanted to be made aware of when the Inquisitor woke up and will immediately run off.
The house is almost bare of anything noteworthy, bar a [[Codex entry: Patient Observations|note]] with some details about your recovery after sealing the Breach. If the [[Flames of the Inquisition]] DLC has been installed, there is a box of 'special deliveries' containing a class specific [[Flames of the Inquisition Weapons Arsenal|weapon]] and [[Flames of the Inquisition Armor|armor]] 'of the Dragon'.
===Meet Cassandra in the chantry===
The first thing that the Inquisitor will want to do, if they've bought the [[Dragon Age: Inquisition Deluxe Edition]] or [[Dragon Age: Inquisition Inquisitor's Edition|Inquisitor's Edition]], is go to the left side of the room where they'll find a chest marked 'Special Requisitions' where they'll acquire the [[Flames of the Inquisition Armor]] and their preferred choice of weapon. On the desk next to the chest is a note containing the Codex Entry: Patient Observations (Day One) which can be read for XP.
When you leave the house you are greeted by an honor guard that leads towards the chantry. It is possible to explore most of Haven at this point, but it is advisable to wait until after you have met Cassandra when the crowds will have dispersed and the whole area is available to explore.
Proceed to the chantry where you will hear Cassandra along with [[Leliana]] arguing with Grand Chancellor [[Roderick (Inquisition)|Roderick]]. You can have your say in the argument but after more arguing with Roderick, Cassandra, acting on [[Divine Justinia V|Divine Justinia]]'s final orders, declares the Inquisition reborn. [[Codex entry: The First Inquisition]] is unlocked.
===Rebirth of the Inquisition===
[[File:The Inquisition is reborn - the charter nailed on Haven Chantry.png|thumb|300px|The Inquisition is reborn - the charter nailed on the door of Haven Chantry]]
After a cutscene you are placed outside the chantry and obtain the quest [[Haven's Best and Brightest]]. It is now possible to explore all of Haven, speak to the npc's and complete several tutorial-type side quests there.
To proceed with the main quest, re-enter the chantry. In the following cutscene Cassandra introduces you to the three advisors: [[Cullen]], commander of the Inquisition's Forces, [[Josephine]], its ambassador and overseer of Connections, and Leliana, the spymaster and purveyor of Secrets. When discussing the next objectives for the Inquisition, you are given a quick tutorial of how to use the [[war table]] with the operation to [[Scout the Hinterlands]]. You are given the option of traveling immediately to the [[Hinterlands]] and following up on the quests there or exiting back to Haven. Leliana suggests visiting [[Giselle|Mother Giselle]], a Mother of the Chantry operating in the Hinterlands near [[Redcliffe]], to begin laying the groundwork for approaching the remaining members of the Chantry.
Additionally, you are given a number of quests aimed towards gaining allies, agents, power and influence - [[Lost Souls]] and [[Vigilance on the Coast]], the war table operations [[Hard in Hightown 3: Varric's Revenge]], [[Address a Nobleman's Concerns]], [[The Teyrn of Highever]], [[Scout the Storm Coast]], [[Deal with Relatives of the Trevelyans]] (human Herald only), [[Contact Clan Lavellan]] (elf Herald only), [[The Carta Gets Its Cut]] (dwarf Herald only), [[Contact with the Valo-Kas Mercenaries]] (Qunari Herald only), [[Gather Coin (Haven)]], [[Rescue Soldiers Missing in Ferelden]] and [[Investigate Serault]] if you have completed [[Dragon Age: The Last Court]]. Numerous codex entries are unlocked (see the list below).
===The Hinterlands===
Arriving at the camp, Chief Scout [[Lace Harding]] will brief the Inquisitor on Mother Giselle, as well as [[Dennet]], Redcliffe's old horsemaster.
Following the path down the hill from the camp, you will have to clear the area of the two warring factions, the mages and the templars. Once the crossroads are cleared you will have acquired several codexes (see the list below). Next, Mother Giselle will talk to you and suggest that you visit [[Val Royeaux]]. Following this conversation, you must speak with Corporal [[Vale]] and aid him in securing the crossroads. Fully speaking to him will give you markers towards the quests [[Hunger Pangs]], [[In the Elements]], and [[Shallow Breaths]], as well as a tutorial on Power and its related [[codex entry: The Inquisition]]. The Inquisitor can then proceed to the refugee hunter to obtain Hunger Pangs and to [[Whittle]] to get In The Elements.
To progress the quest from this point, you require 4 Power which can be earned in ways as described in the codex &mdash; seal [[Fade]] rifts, complete quests and establish camps in the Hinterlands.
===Val Royeaux===
[[File:Lucius-and-Barris-at-Val-Royeaux.png|thumb|300px|Lord Seeker Lucius and Ser Barris confront the Inquisition.]]
Once you have the required power travel back to Haven. Outside the chantry is an angry mob, they are harassing some mages and blaming them for causing the Breach. Cullen intercedes and tells the mob to get back to work. Talk to Cullen and High Chancellor Roderick about the situation, then head on into the war room to unlock Val Royeaux.
Travel to [[Val Royeaux]] and speak to the Inquisition scout who informs you that the templars are waiting for you, then continue on to the main square of the [[Summer Bazaar]]
and approach Revered Mother [[Hevara]]. Lord Seeker [[Lucius Corin|Lucius]] appears, taunting the Chantry and the Inquisition. He dismisses any idea of allying with the Inquisition against the Breach and withdraws all Templar forces from Val Royeaux, leaving it defenseless. The war table operation [[The Chantry Remains]] becomes available at this point.
Taking a few steps when you have control again will result in an arrow being fired into the ground from a hidden source. Investigating the arrow unlocks the companion quest [[A Friend of Red Jenny]]. On the other side of the square by the exit is a messenger, who gives you an invitation that unlocks the companion quest [[The Imperial Enchanter]].
{{Blockquote|'''Important''': ''If you are attempting to recruit all possible agents, [[Belle]] is available beside the stage. She will disappear if you leave without talking to her.''}}
When you exit the city, you'll be met by the rebel mage leader Grand Enchanter [[Fiona]] who invites you to [[Redcliffe Castle]]. The visit to Val Royeaux unlocks several codex entries, see the list below.
Additionally it will also prove wise to look through the box of supplies that the elf dropped as it contains some healing items. Outside you'll immediately spot a large crowd of people ranging from soldiers to village peasants and even some members of the Chantry will step aside creating a path leading to the [[Haven Chantry]]. None of the merchants will be willing to do business and will instead inform the Inquisitor that Cassandra wishes to speak with them, but behind the first building to the left is a basket with loot, and behind the cottage to the right is a chest. Elfroot grows behind the buildings here as well.
===Back in Haven===
Past the crowd and up the stairs, you can loot a sack next to the Singing Maiden, another sack and a chest among the tents in front of the Chantry, and a basket to the left beyond the Chantry entrance. If you head to the right of the Chantry, you can bypass the crowd blocking the stairs and gain access to a group of cottages. One has a chest and a note with a Codex entry, and in another is a book with another entry.
Return to Haven to discuss the outcome of the visit to Val Royeaux with the advisers. It is clear that with regards to alliances, you now have two options: either to approach the [[In Hushed Whispers|mages]] or the [[Champions of the Just|templars]]. The war table operation [[The Cult of Andraste]] unlocks at this point.
Before you can get away Leliana approaches you and reveals that her spies have located a [[Grey Warden]] in the Hinterlands, going by the name [[Blackwall]]. She asks that you attempt to contact the Warden, which unlocks the companion quest [[The Lone Warden]] and the codex entry [[codex entry: The Grey Wardens (Inquisition)|The Grey Wardens]]. Another companion quest, [[The Captain of the Chargers]], is given, which rounds off all the available companion recruitments up to this point. Finally, the codex entry [[codex entry: The Wrath of Heaven|The Wrath of Heaven]] is obtained as the quest ends.
Inside the Chantry, there are more Codex entries: two in the main hall (a book and a scroll), one in a side bedroom off to the right, and another in a room on the left. Lootable containers include one basket at the end of the main hall to the right and another down the stairs off the anteroom to the left. Continue along this passage to find two more Codex entries, an unlockable door with three more books and a small chest, and a small jail area. There's a chest and a Codex entry here, and another small chest inside one cell and a letter inside another.
Inside the Chantry Cassandra along with her friend [[Leliana]] will be arguing with a grand chancellor of the chantry named [[Roderick (Inquisition)|Roderick]]. Apparently Cassandra has been going around telling people that the Inquisitor is the herald of [[Andraste]], taking his timely arrival to close [[The Breach]] and more importantly the mark on his hand that connects him to it has proof of his status.
At the end of the prologue you receive
*40 Influence
Speaking with Corporal Vale yields
*40 Influence
*44 XP
Completing the quest yields
*1,359 XP
*400 Influence
*2 Power
The Inquisitor can agree to her assessment for slight approval from Cassandra or dismiss it for negative approval, but either way Roderick denounces the Inquisitor and the new [[Inquisition]] that Cassandra has formed on Divine [[Justinia V]]'s final orders for supporting them. After the cut-scene the Inquisitor is forced to re-enter the Chantry where Cassandra reintroduces them to Lelianna the Inquisition's spy master, [[Cullen]] its general, and [[Josephine]] its political liaison.
*The new Inquisition is formed to close the Breach
*Mother [[Giselle]] joins the Inquisition
*The templars withdraw from Val Royeaux and garrison in [[Therinfal Redoubt]]
*The mages approach the Inquisition, inviting them to come to Redcliffe
*The [[Hinterlands]] and [[Val Royeaux]] become available for exploration
*Access to the recruitment quests for [[Sera]], [[Vivienne]], Blackwall, and [[Iron Bull]]
In order to close the breach the Inquisitor must recruit the help of the Rebel mages, as suggested by Leilianna, to boost the power of the mark or the [[Templar Order]], as suggested by Cullen, to suppress the Breach and cut it down to a more manageable size and then close it. As it is, however, the Inquisition lacks the ability to enter talks with either group, and instead it's suggested that they recruit the aid of Chantry mother [[Giselle]] to open talks of an alliance with the Chantry.
===Three Days Later===
'''Cassandra: The breach is stable, but it is still a threat. I will not ignore it.'''
:*I did what I could. - {{Approval3|Cassandra Slightly Approves}}
:*I'm still a suspect? - ''(No effect)''
:*You want my help. Again. - ''(No effect)''
'''Cassandra: Providence. The maker sent him/her to us in our darkest hour.'''
Giselle is currently in the [[Hinterlands]] and is aiding the flood of refugee's there. In order to unlock the Hinterlands the Inquisitor must learn [[War Table]] mechanics. Select Ferelden, scroll over to the part of the map marked with a fade rift, and choose to send in Lelianna's spies; doing so will cost the Inquisitor the one point of power that they have, though there will be a number of opportunities to acquire more once in the Hinterlands.
:*Blessed be the maker. / Are you sure?
:**Human Inquisitor - {{Approval3|Cassandra Approves}}
:**Elf, dwarf, or qunari Inquisitor - {{Approval3|Cassandra Slightly Approves}}
:*You believe I'm innocent. - ''(No effect)''
:*I am not a "chosen one." - {{Approval3|Cassandra Slightly Disapproves}}
:*What more do you want? - ''(No effect)''
:*Are you serious? - {{Approval3|Cassandra Slightly Disapproves}}
'''Cassandra: We must act now. With you at our side.'''
The Inquisitor will have to clear out a number of Warring rogue Templars and mages in order to get to Giselle. Once four Mages and four Templars have been killed, the Inquisitor will have to speak with [[Corporal Vale]] in order to continue.
:*I want to help. - {{Approval3|Cassandra Slightly Approves}}
:*This is rather strange. - ''(No effect)''
:*I agree. For now. - ''(No effect)''
===Rebirth of the Inquisition===
Head back to the [[War Table]] to meet with your advisers who are discussing the next course of action; a meeting with the Chantry Clerics in [[Val Royeaux]]. Once there, a cut-scene will start where a soldier will tell you that the Templars are waiting for you on the other side of the market. Additionally you'll be met by the Rebel mage leader [[Fiona]] who also invites you to [[Redcliffe Castle]] to form an alliance.
''If "The Herald of Andraste?" dialogue option is chosen:''<br>
'''Cullen: How do you feel about that?'''
*It's unnerving. - ''(No effect)''
*They're wrong. - {{Approval3|Cassandra Disapproves}}
*I like it.
**Human Inquisitor - {{Approval3|Cassandra Approves}}
**Elf, dwarf, or qunari Inquisitor - ''(No effect)''
*I don't know. - ''(No effect)''
===After Val Royeaux===
'''Cullen: You think the mage rebellion is more united? It could be ten times worse!'''
*40 Influence points
:*We should meet the mages. - {{Approval3|Cassandra Slightly Disapproves}}
:*We should find the templars - {{Approval3|Cassandra Slightly Approves}}
:*You must choose soon - {{Approval3|Cassandra Approves}}
==Codex entries==
{{:Codex entry: The First Inquisition|style=iconmini}}<br>
*The new [[Inquisition]] is formed to close the Breach
''Return to the chantry''<br>
*[[Giselle]] joins the inquisition.
{{:Codex entry: Cullen|style=iconmini}}<br>
{{:Codex entry: The Hinterlands|style=iconmini}}<br>
{{:Codex entry: Josephine Montilyet|style=iconmini}}<br>
{{:Codex entry: Leliana (Inquisition)|style=iconmini}}<br>
{{:Codex entry: Rebel Mages|style=iconmini}}<br>
{{:Codex entry: The Templar Order: End of an Accord|style=iconmini}}<br>
{{:Codex entry: The Templar Order: Traditional Role|style=iconminiDAI}}<br>
{{:Codex entry: War Table|style=iconmini}}<br>
{{:Codex entry: World Travel|style=iconmini}}<br>
{{:Codex entry: Archers|style=iconmini}}<br>
{{:Codex entry: Ferelden After the Blight|style=iconmini}}<br>
{{:Codex entry: Foot Soldier|style=iconmini}}<br>
{{:Codex entry: Guardsman|style=iconmini}}<br>
{{:Codex entry: Spellbinder|style=iconmini}}<br>
{{:Codex entry: The Inquisition|style=iconmini}}<br>
''Val Royeaux''<br>
{{:Codex entry: Val Royeaux|style=iconmini}}<br>
{{:Codex entry: Lord Seeker Lucius Corin|style=iconmini}}<br>
{{:Codex entry: Grand Enchanter Fiona|style=iconmini}}<br>
{{:Codex entry: The Summer Bazaar|style=iconmini}}<br>
''At the end of the quest''<br>
{{:Codex entry: The Grey Wardens (Inquisition)|style=iconmini}}<br>
{{:Codex entry: The Wrath of Heaven|style=iconmini}}<br>
{{DEFAULTSORT:Threat Remains, The}}
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[[Category:Dragon Age: Inquisition quests]]
[[Category:Dragon Age: Inquisition quests]]
[[Category:Dragon Age: Inquisition main quests]]
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