The Threat Remains is a main quest in Dragon Age: Inquisition. It chronicles the rebirth of the Inquisition and the initial reforging of alliances to face the Inquisition's enemies and restore order in Thedas.
The Breach is calmed but the trouble is only beginning.
Acquisition[edit | edit source]
This quest is automatically triggered after completing the Wrath of Heaven. The Herald awakens in a small house to a young elven woman bringing in medical supplies. Startled, she drops the supplies and apologizes profusely. She says that Cassandra wanted the Herald to go to the Chantry immediately after waking up then runs off.
Walkthrough[edit | edit source]
Meet Cassandra in the chantry[edit | edit source]
After stepping out of the house it is made apparent that the Herald has awoken in the nearby village of Haven. Following the linear path to the chantry will allow for the Herald to be greeted by honor guards and townsfolk alike. It is possible to venture about and explore most of the area; however, it is advisable to wait until after meeting with Cassandra as the crowds cheering will have dispersed allowing for easier access to the entire village.
Proceed to the chantry where you will hear Cassandra and Leliana arguing with Grand Chancellor Roderick. You can have your say in the argument but after more arguing with Roderick, Cassandra, acting on Divine Justinia's final orders, declares the Inquisition reborn. Codex entry: The First Inquisition is unlocked.
Rebirth of the Inquisition[edit | edit source]
After a cutscene you are placed outside the chantry and obtain the quest Haven's Best and Brightest. It is now possible to explore all of Haven, speak to the npc's and complete several tutorial-type side quests there.
To proceed with the main quest, re-enter the chantry. In the following cutscene Cassandra introduces you to the three advisors: Cullen, commander of the Inquisition's Forces, Josephine, its ambassador and overseer of Connections, and Leliana, the spymaster and purveyor of Secrets. When discussing the next objectives for the Inquisition, you are given a quick tutorial of how to use the war table with the operation to Scout the Hinterlands. You are given the option of traveling immediately to the Hinterlands and following up on the quests there or exiting back to Haven. Leliana suggests visiting Mother Giselle, a Mother of the Chantry operating in the Hinterlands near Redcliffe, to begin laying the groundwork for approaching the remaining members of the Chantry.
Additionally, you are given a number of quests aimed towards gaining allies, agents, power and influence - Lost Souls and Vigilance on the Coast, the war table operations Hard in Hightown 3: Varric's Revenge, Address a Nobleman's Concerns, The Teyrn of Highever, Scout the Storm Coast, Deal with Relatives of the Trevelyans (human Herald only), Contact Clan Lavellan (elf Herald only), The Carta Gets Its Cut (dwarf Herald only), Contact with the Valo-Kas Mercenaries (Qunari Herald only), Gather Coin (Haven), Rescue Soldiers Missing in Ferelden and Investigate Serault if you have completed Dragon Age: The Last Court. Numerous codex entries are unlocked (see the list below).
The Hinterlands[edit | edit source]
Following the path down the hill from the camp, you will have to clear the area of the two warring factions, the mages and the templars. Once the crossroads are cleared you will have acquired several codexes (see the list below). Next, Mother Giselle will talk to you and suggest that you visit Val Royeaux. Following this conversation, you must speak with Corporal Vale and aid him in securing the crossroads. Fully speaking to him will give you markers towards the quests Hunger Pangs, In the Elements, and Shallow Breaths, as well as a tutorial on Power and its related codex entry: The Inquisition. The Inquisitor can then proceed to the refugee hunter to obtain Hunger Pangs and to Whittle to get In The Elements.
To progress the quest from this point, you require 4 Power which can be earned in ways as described in the codex — seal Fade rifts, complete quests and establish camps in the Hinterlands.
Val Royeaux[edit | edit source]
Once you have the required power travel back to Haven. Outside the chantry is an angry mob, they are harassing some mages and blaming them for causing the Breach. Cullen intercedes and tells the mob to get back to work. Talk to Cullen and High Chancellor Roderick about the situation, then head on into the war room to unlock Val Royeaux.
Travel to Val Royeaux and speak to the Inquisition scout who informs you that the templars are waiting for you, then continue on to the main square of the Summer Bazaar and approach Revered Mother Hevara. Lord Seeker Lucius appears, taunting the Chantry and the Inquisition. He dismisses any idea of allying with the Inquisition against the Breach and withdraws all Templar forces from Val Royeaux, leaving it defenseless. The war table operation The Chantry Remains becomes available at this point.
Taking a few steps when you have control again will result in an arrow being fired into the ground from a hidden source. Investigating the arrow unlocks the companion quest A Friend of Red Jenny. On the other side of the square by the exit is a messenger, who gives you an invitation that unlocks the companion quest The Imperial Enchanter.
Important: If you are attempting to recruit all possible agents, Belle is available beside the stage. She will disappear if you leave without talking to her.
Back in Haven[edit | edit source]
Return to Haven to discuss the outcome of the visit to Val Royeaux with the advisers. It is clear that with regards to alliances, you now have two options: either to approach the mages or the templars. The war table operation The Cult of Andraste unlocks at this point.
Before you can get away Leliana approaches you and reveals that her spies have located a Grey Warden in the Hinterlands, going by the name Blackwall. She asks that you attempt to contact the Warden, which unlocks the companion quest The Lone Warden and the codex entry The Grey Wardens. Another companion quest, The Captain of the Chargers, is given, which rounds off all the available companion recruitments up to this point. Finally, the codex entry The Wrath of Heaven is obtained as the quest ends.
Rewards[edit | edit source]
At the end of the prologue you receive:
- Influence 40
Speaking with Corporal Vale yields:
- 44 XP
- Influence 40
Completing the quest yields:
- 1,359 XP
- Influence 400
- Power 2
Results[edit | edit source]
- The new Inquisition is established to close the Breach
- Mother Giselle joins the Inquisition
- The templars withdraw from Val Royeaux and garrison in Therinfal Redoubt
- The mages approach the Inquisition, inviting them to come to Redcliffe
- The Hinterlands and Val Royeaux become available for exploration
- Access to recruitment quests for Sera, Vivienne, Blackwall, and Iron Bull become available
Approval[edit | edit source]
Confrontation with Roderick[edit | edit source]
Cassandra: The breach is stable, but it is still a threat. I will not ignore it.
Cassandra: Providence. The maker sent him/her to us in our darkest hour.
- Blessed be the maker. / Are you sure?
- You believe I'm innocent. - (No effect)
- I am not a "chosen one." - Cassandra Slightly Disapproves
- What more do you want? - (No effect)
- Are you serious? - Cassandra Slightly Disapproves
Cassandra: We must act now. With you at our side.
Rebirth of the Inquisition[edit | edit source]
If "The Herald of Andraste?" dialogue option is chosen: Cullen: How do you feel about that?
After Val Royeaux[edit | edit source]
Cullen: You think the mage rebellion is more united? It could be ten times worse!
Codex entries[edit | edit source]
Entering the chantry
- Codex entry: Cullen
- Codex entry: Josephine Montilyet
- Codex entry: Leliana
- Codex entry: Rebel Mages
- Codex entry: The First Inquisition
- Codex entry: The Hinterlands
- Codex entry: The Templar Order: End of an Accord
- Codex entry: Templars
- Codex entry: War Table
- Codex entry: World Travel
- Codex entry: Archers
- Codex entry: Ferelden After the Blight
- Codex entry: Foot Soldier
- Codex entry: Guardsman
- Codex entry: Spellbinder
- Codex entry: The Inquisition
- Codex entry: Grand Enchanter Fiona
- Codex entry: Lord Seeker Lucius Corin
- Codex entry: The Summer Bazaar
- Codex entry: Val Royeaux
Notes[edit | edit source]
- The house the Herald wakes up in is almost bare of anything noteworthy, bar a note with details of the Herald's condition after they first walked out of the Fade. If the Flames of the Inquisition DLC has been installed, there is a Special Shipments container featuring a class specific weapon and armor 'of the Dragon'. The chest is also present if the Spoils of the Avvar, Spoils of the Qunari and Trespasser DLC have been installed.