The storm brewed over the Tirashan, as black as ravens and threaded with lightning. Even then you could feel the murmur of its thunder in your teeth. As the evening wanes it unfurls eastwards, buffeting Serault throughout a long, howling night.
Grey sheets of rain hide both banks of the river from your sight. The château is all that remains in a world of pouring water. A clap of thunder shakes stones from the Tilted Tower. The dogs howl. The storm blusters through the night, departing reluctantly with the dawn. It leaves devastation behind.
What's the most important matter to address once it's passed?
Available actions[]
1.
Restore Serault's roads They are its lifeblood.
Difficulty: Rulership*2
Success: As good as new Your agents work swiftly. They repair bridges, lift fallen trees, and build causeways over ground swallowed by bursting marshes. Soon Serault is open again. Merchants and messengers travel her paths, bringing vital supplies and treasured news.
+6 Prosperity, +2 Clues
Failure: The sky's fury You have to conscript peasants to complete the labour, and that means repairs to their own homes and fields go unfinished. They are not pleased. Gradually, though, the roads open. A trickle of news and supplies begins to flow in.
+3 Clues, -4 Freedom, +2 Rumors of Revolution
2.
Tend to Serault's people Crops were flattened, fields flooded, homes torn up by the wind or burned down by lightning. The common folk can make repairs, but only if you reduce their duties.
Difficulty: Rulership*2
Success: The aftermath The days that follow the storm are bright and brittle, as if the rains had scrubbed Serault raw. You lower taxation and ease the labour owed on your estates and forests. Able to focus on their own holdings, the serfs salvage crops, mend their houses, and reunite scattered herds.
+6 Freedom, -4 Rumors of Revolution
Failure: Getting your own house in order Released from their duties and tithes, the serfs and peasants focus on restoring their holdings. Your generosity is praised in the muggy days after the storm, but the sad state of Serault's roads make her a lonely province, cut off from wider Orlais.
+6 Freedom, -4 Rumors of Revolution, -10 Prosperity