The Smiling Guildmistress is the head of the Glassworks. Although she acts as an effective bridge between the Guild and the larger world, the isolating conditions imposed on the glass workers often leads them into conflict with the Guildmistress.
She hasn't touched a crucible or worked the bellows in years. Managing the glassworkers' guild and its brilliant, fragile personalities takes up her time, now. Her glass sword rests awkwardly at her hip, the hilt spinning fractures of light across the floor.
Ask her advice The guild is an isolated pocket of Serault, but she knows everything that goes on within earshot of its walls. And no merchant leaves it without being interrogated by her over dinner.
Difficulty: 10% / 50% / 100% when Prosperity is <50 / 50 / >50
Success: +7 Clues
Failure: +3 Clues
Discuss opportunities for profit
(Requires 20 Prosperity) The rest of Orlais might ridicule Serault, but they still want her glass.
-(Prosperity) in Clues, +10 Prosperity
Secure the Guildmistress' position with gifts and concessions The master glassworkers are whiskered, irritable, and proud as only artists can be. Every one of them thinks he could run the guild better than she does...
+1 Favor, -1 Bag of Royals, -10 Clues, -20 Prosperity
Invite the Guildmistress to become your advisor You could use a smile with a knife hidden behind...
-2 Favor, Guildmistress becomes Counselor with +20 Rulership
[Requires her as Counselor]
Ask her to teach you a thing or two She's survived as head of the guild longer than any previous incumbent. What was her secret?
+1 Rulership, +1 Cunning, +1 Authority, -1 Favor