The Smiling Guildmistress is the head of the Glassworks. Although she acts as an effective bridge between the Guild and the larger world, the isolating conditions imposed on the glass workers often leads them into conflict with the Guildmistress.
Card Description[]
She hasn't touched a crucible or worked the bellows in years. Managing the glassworkers' guild and its brilliant, fragile personalities takes up her time, now.
Her glass sword rests awkwardly at her hip, the hilt spinning fractures of light across the floor.
This section contains spoilers for: Dragon Age: The Last Court.
The Smiling Guildmistress presents Divine Justinia V with a gift at her feast; a chantry sunburst with a mirror embeded in the center to represent "the heart of the Chantry."
Upon becoming your counsellor:
“She bows. "I would be happy to serve, your Grace. We will make Serault gleam." She's survived the pit of serpents that is the guild hierarchy for years. She's ready for something more.”
Available actions[]
1.
Ask her advice The guild is an isolated pocket of Serault, but she knows everything that goes on within earshot of its walls. And no merchant leaves it without being interrogated by her over dinner.
[alternate description] As a glassworker she can't leave Serault town. But she can write letters. To clients, suppliers, other guilds...
Difficulty: 10% / 50% / 100% when Prosperity is <50 / 50 / >50
Success: Bounty Her smile is confident, like a cat full of cream. She counts six intriguing facts off her fingers. Together, they point to something larger. Something you can use.
+7 Clues
Failure: Nothing but wind She talks at length about supply and demand, and the guild's faceted politics. It's an attempt to hide the fact that she doesn't have much of interest to tell you. The longer you have to listen to her soft, purring voice, the more annoying it becomes.
+3 Clues
2.
Discuss opportunities for profit
(Requires 20 Prosperity) The rest of Orlais might ridicule Serault, but they still want her glass.
Result: Black and white Together you scour the heaving ledgers. Among the stern columns you find unpaid accounts, forgotten commissions, and expressions of interest it would be wise to pursue. Small gains, but not insignificant.
-(Prosperity) in Clues, +10 Prosperity
3.
Secure the Guildmistress' position with gifts and concessions The master glassworkers are whiskered, irritable, and proud as only artists can be. Every one of them thinks he could run the guild better than she does...
Result: Winning friends Relaxing some of the guild's burdens will be costly, but popular. To close the deal, you deliver a few well-considered gifts to the more malleable of the masters. The Guildmistress; position is shored up, for the time being, at least. Her smile is broader than ever.
+1 Favor, -1 Bag of Royals, -10 Clues, -20 Prosperity
4.
Invite the Guildmistress to become your advisor You could use a smile with a knife hidden behind...
Result: Up in the world She bows. "I would be happy to serve, your Grace. We will make Serault gleam." She's survived the pit of serpents that is the guild hierarchy for years. She's ready for something more.
-2 Favor, Guildmistress becomes Counselor with +20 Rulership, The Guildmistress grins like a cat in the sun, and takes her place at your side
5.
[Requires her as Counselor]
Ask her to teach you a thing or two She's survived as head of the guild longer than any previous incumbent. What was her secret?
Result: The lesson "The first rule, your Grace, is never let them know what you're thinking. You wear your mask," she indicates your masked face, "and I wear mine..." With her fingers, she tweaks the corners of her mouth up into her customary smile.
+1 Rulership, + Cunning, +1 Authority, -1 Favor
Trivia[]
The Smiling Guildmistress carries a shimmering glass sword on her hip.