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<onlyinclude>{{QuestTransformer
 
<onlyinclude>{{QuestTransformer
|style={{{style|}}}
+
|style = {{{style|}}}
|name =[[The Peasant Revolution]]
+
|name = [[The Peasant Revolution]]
|image =The Peasant Revolution.png
+
|image = The Peasant Revolution.png
|px = 270px
+
|px = 270px
  +
|location = [[Vigil's Keep]]
|caption = Caption here
 
  +
|previous = 2 [[Main quests (Awakening)|main quests]] and [[A Day In Court]] completed
|start =
 
  +
|next = Depending on previous choices, either none or [[And You, Esmerelle?]]
|end =
 
  +
|appearances = [[Dragon Age: Origins - Awakening]]
|prereqs = Prerequisites
 
|location = [[Vigil's Keep]]
 
|rewards =
 
|previous = 2 of the 3 main plot quests
 
|next = Depending on previous choices, either none or [[And You, Esmerelle?]]
 
|appearances = [[Dragon Age: Origins - Awakening]]
 
 
}}</onlyinclude>
 
}}</onlyinclude>
   
  +
'''The Peasant Revolution''' is a [[Side quests (Awakening)|side quest]] in ''[[Dragon Age: Origins - Awakening]]''.
'''The Peasant Revolution''' starts after completing two of the three main plot quests ([[The Righteous Path]], [[Last of the Legion]], [[Shadows of the Blackmarsh]]). Upon returning to [[Vigil's Keep]], the [[Warden]] finds a mob of angry peasants demanding food.
 
   
==Walkthrough==
+
== Acquisition ==
  +
This quest starts after completing two of the [[Main quests (Awakening)|main quests]] ([[The Righteous Path]], [[Last of the Legion]], [[Shadows of the Blackmarsh]]) and the side quest [[A Day In Court]].
You are presented with several dialogue choices, many of which will lead to bloodshed.
 
Violence can be avoided in the following ways:
 
* If you assigned your soldiers to defend the farmlands during [[Defending the Land]], picking the [[persuade]] option twice with high enough coercion will cause the peasants to disperse peacefully.
 
* If you chose a different option during Defending the Land, you can still avoid bloodshed if you have high enough coercion skill. First time use the persuade option, then just give them the goods from granaries and they go home.
 
* Another option is to first intimidate the peasants, and then choose the first dialogue option. If your coercion skill is sufficient they will become afraid and disperse without any blood being shed.
 
   
  +
Upon returning to [[Vigil's Keep]], [[the Warden-Commander]] finds a mob of angry peasants.
If your coercion skill is not high enough or you chose any other dialogue combination, you will have to fight the peasants.
 
   
==Result==
+
== Walkthrough ==
  +
The angry peasants who are present in Vigil's Keep may riot for one of the three following reasons:
<!---descr="What happens as a result of the quest - rewards, events, etc."--->
 
  +
*You gain 1,000 experience no matter the choice.
 
  +
* Lack of safety
*If you killed the rioters you will have bodies littering the keep.
 
  +
* Lack of enough food
*If you gave them food or used persuasion, it is mentioned in the [[Epilogue (Awakening)|epilogue]] their success will encourage them to riot more in the future.
 
  +
* About the tyranny of the [[Orlais|Orlesian]] Warden-Commander's reign
  +
{{-}}
  +
These reasons are heavily influenced by the decisions that were made by the Commander in the past and also by the origin of the protagonist (an imported [[The Warden|Warden]] who defeated the [[Fifth Blight|Blight]] or an Orlesian).
  +
  +
Specifically:
  +
* The choice the Commander took in the quest [[Defending the Land]]. If the quest wasn't initiated or [[Varel]] wasn't spoken to about this matter, then the guards will continue protecting the [[City of Amaranthine|city]]. However, the rioters don't consider that the Commander made that choice.
  +
* The choices that the Commander took during the quest [[A Day In Court]], with the exception of the case of [[Fereldan royalty and nobility|Ser]] [[Temmerly|Temmerly the Ox]].
  +
* The origin of the Warden-Commander.
  +
* The choices the Commander made while talking to [[Lord Guy]], and his fate afterwards during the [[Oaths of Fealty]] and [[A Brewing Conspiracy]] quests. This is only available to the Orlesian Warden-Commander.
  +
{{-}}
  +
=== Dialogue ===
  +
This is the full dialogue that happens during the Peasant Revolution, mostly between the rioters and the Warden-Commander.
  +
  +
{{Note|Each walkthrough starts from the 1st box and ends in the 33rd box: you can move to the other boxes based on the number which every dialogue choice leads you to. The description below some dialogue choices explains the circumstances that these can generate instead of others of the same box.}}
  +
{{Note|The "Warden" refers to an imported Warden from ''[[Dragon Age: Origins]]'', while "Orlesian Warden" is for a newly created character.}}
  +
  +
{|
  +
{{Dialogue box/row|{{color|stamina|1.}}|
  +
{{color|stamina|Captain Garavel}}: Thank the Maker you arrived. Things are getting out of hand. ({{color|rivalry|&#10140; 2}})}}
  +
  +
{{Dialogue box/row|{{color|stamina|2.}}|
  +
* {{color|stamina|Riot Leader}}: The darkspawn are everywhere! You can see them from the city walls. But the commander will spare no soldiers for our protection! ({{color|rivalry|&#10140; 3}})<br><small>(if the Warden doesn't choose to defend the farms or everything {{color|stamina|or}} the Orlesian Warden doesn't have [[Lord Guy]] executed or claims the disputed land of [[Liza Packton|Lady Liza]] and [[Derren|Ser Derren]])</small>
  +
  +
* {{color|stamina|Riot Leader}}: My son is starving! Open the granaries! Bloody feed your people! ({{color|rivalry|&#10140; 3}})<br><small>(if the Warden chooses to defend the farms or everything {{color|stamina|or}} the Orlesian Warden doesn't have [[Lord Guy]] executed or claims the disputed land of [[Liza Packton|Lady Liza]] and [[Derren|Ser Derren]])</small>
  +
  +
* {{color|stamina|Riot Leader}}: Down with the Orlesian! Down with the Wardens! We're not going to take this tyranny!<br>({{color|rivalry|&#10140; 3}})<br><small>(if the Orlesian Warden has [[Lord Guy]] executed and/or claims the disputed land of [[Liza Packton|Lady Liza]] and [[Derren|Ser Derren]])</small>}}
  +
  +
{{Dialogue box/row|{{color|stamina|3.}}|
  +
* {{color|stamina|Seneschal Varel}}: Grave times Commander. The common folk are getting desperate. Maybe you can say a few words? Calm them down. Make them see reason. ({{color|rivalry|&#10140; 4}})<br><small>(if the Warden has already completed [[A Brewing Conspiracy]] {{color|stamina|or}} never acquired the quest {{color|stamina|or}} the Orlesian Warden has talked to [[Lord Guy]] and successfully picked the persuasion or intimidation dialogue choice, or killed him at [[Old Stark's Farm]])</small>
  +
  +
* {{color|stamina|Seneschal Varel}}: I fear this must be work of the conspiracy against you and the Grey Wardens. If the common folk just rose up on their own, I'll eat my boot. ({{color|rivalry|&#10140; 4}})<br><small>(if the Warden has initiated [[A Brewing Conspiracy]] but it isn't concluded yet {{color|stamina|or}} decided to not do anything to stop it {{color|stamina|or}} the Orlesian Warden talked to [[Lord Guy]] and successfully picked the persuasion or intimidation dialogue choice)</small>
  +
  +
* {{color|stamina|Seneschal Varel}}: You remember Lord Guy? He's been rallying the less fortunate with anti-Orlesian slurs and whatever else he can think of. ({{color|rivalry|&#10140; 4}})<br><small>(if the Orlesian Warden has talked to [[Lord Guy]] and didn't choose the persuasion or intimidation dialogue {{color|stamina|or}} chose them but failed and also hasn't dealt with [[A Brewing Conspiracy]] by going to [[Old Stark's Farm]] {{color|stamina|or}} by using the hostage option)</small>}}
  +
  +
{{Dialogue box/row|{{color|stamina|4.}}|
  +
* {{color|stamina|Captain Garavel}}: Varel you don't coddle a revolt, you put it down. Just give me the order. ({{color|rivalry|&#10140; 5}})<br><small>(if the Warden has not executed [[Danella]] {{color|stamina|or}} didn't let [[Varel]] handle Danella's case in [[A Day In Court]] {{color|stamina|or}} never started that quest)</small>
  +
  +
* {{color|stamina|Captain Garavel}}: Varel you don't coddle a revolt, you put it down. Just give me the order. Some of my own soldiers are among that rabble. They took Danella's execution for desertion very hard. ({{color|rivalry|&#10140; 5}})<br><small>(if the Warden executed [[Danella]] or let [[Varel]] handle Danella's case in [[A Day In Court]])</small>}}
  +
  +
{{Dialogue box/row|{{color|stamina|5.}}|
  +
* {{color|stamina|Warden-Commander}}: ''(Persuade)'' Now, more than ever, we must stand together...
  +
For a successful persuasion:
  +
:{{color|rivalry|&#10140; 6}} if in the 2nd table the first option was mentioned
  +
:{{color|rivalry|&#10140; 7}} if in the 2nd table the second option was mentioned
  +
:{{color|rivalry|&#10140; 8}} if in the 2nd table the third option was mentioned
  +
For a failed persuasion: {{color|rivalry|&#10140; 9}}<br><small>(requires Expert [[Coercion]] unless the Warden-Commander claimed the disputed land of [[Liza Packton|Lady Liza]] and [[Derren|Ser Derren]] {{color|stamina|or}} the Orlesian Warden has talked to [[Lord Guy]] and didn't choose the persuasion or intimidation dialogue {{color|stamina|or}} chose them but failed and he is still alive, then it requires Master [[Coercion]])</small>
  +
  +
* {{color|stamina|Warden-Commander}}: ''(Intimidate)'' I kill darkspawn by the score. What are a few peasants? ({{color|rivalry|&#10140; 13}} for a successful intimidation, otherwise {{color|rivalry|&#10140; 20}})<br><small>(requires Expert [[Coercion]])</small>
  +
  +
* {{color|stamina|Warden-Commander}}: Garavel, disperse them. Gently, though. ({{color|rivalry|&#10140; 28}})
  +
  +
* {{color|stamina|Warden-Commander}}: Draw your swords! These people want blood. They can have it. '''[PC initiates attack''' {{color|rivalry|&#10140; 32}}''']'''}}
  +
  +
{{Dialogue box/row|{{color|stamina|6.}}|
  +
{{color|stamina|Riot Leader}}: We will not be--
  +
  +
{{color|stamina|Riot Moderate}}: Let the commander speak.
  +
  +
{{color|stamina|Riot Leader}}: We must take the keep. To be safe--
  +
  +
{{color|stamina|Riot Moderate}}: Quiet! ({{color|rivalry|&#10140; 10}})}}
  +
  +
{{Dialogue box/row|{{color|stamina|7.}}|
  +
{{color|stamina|Riot Leader}}: We will not be--
  +
  +
{{color|stamina|Riot Moderate}}: Let the commander speak.
  +
  +
{{color|stamina|Riot Leader}}: But we must eat. We--
  +
  +
{{color|stamina|Riot Moderate}}: Quiet! ({{color|rivalry|&#10140; 11}})}}
  +
  +
{{Dialogue box/row|{{color|stamina|8.}}|
  +
{{color|stamina|Riot Leader}}: We will not be--
  +
  +
{{color|stamina|Riot Moderate}}: Let the commander speak.
  +
  +
{{color|stamina|Riot Leader}}: And bow to this tyranny? We--
  +
  +
{{color|stamina|Riot Moderate}}: Quiet! ({{color|rivalry|&#10140; 12}})}}
  +
  +
{{Dialogue box/row|{{color|stamina|9.}}|
  +
{{color|stamina|Riot Leader}}: We'll not be swayed by your honeyed words.
  +
:{{color|rivalry|&#10140; 24}} if in the 2nd table the first option was mentioned
  +
:{{color|rivalry|&#10140; 25}} if in the 2nd table the second option was mentioned
  +
:{{color|rivalry|&#10140; 26}} if in the 2nd table the third option was mentioned}}
  +
  +
{{Dialogue box/row|{{color|stamina|10.}}|
  +
* {{color|stamina|Warden-Commander}}: ''(Persuade)'' The keep needs protection. If it falls, the city will too. ({{color|rivalry|&#10140; 15}})<br><small>(requires Expert [[Coercion]]—since that was also required in the previous persuasion check in 5, there is no way that this persuasion attempt can fail)</small>
  +
  +
* {{color|stamina|Warden-Commander}}: ''(Persuade)'' If you turn against my soldiers, you will be even less safe. ({{color|rivalry|&#10140; 16}} for a successful persuasion, otherwise {{color|rivalry|&#10140; 21}})<br><small>(requires Master [[Coercion]] and the Warden not choosing to defend the city)</small>
  +
  +
* {{color|stamina|Warden-Commander}}: ''(Intimidate)'' I've had enough. Go ahead, attack. I dare you. ({{color|rivalry|&#10140; 14}} for a successful intimidation, otherwise {{color|rivalry|&#10140; 20}})<br><small>(requires Expert [[Coercion]])</small>
  +
  +
* {{color|stamina|Warden-Commander}}: Garavel, disperse them. Gently, though. ({{color|rivalry|&#10140; 28}})
  +
  +
* {{color|stamina|Warden-Commander}}: Draw your swords! These people want blood. They can have it. '''[PC initiates attack''' {{color|rivalry|&#10140; 32}}''']'''}}
  +
  +
{{Dialogue box/row|{{color|stamina|11.}}|
  +
* {{color|stamina|Warden-Commander}}: ''(Persuade)'' I will provide for my people. Trust me. ({{color|rivalry|&#10140; 17}} for a successful persuasion, otherwise {{color|rivalry|&#10140; 22}})<br><small>(requires Expert [[Coercion]] and the Warden, during the quest [[A Day In Court]], didn't have [[Alec]] executed if [[Danella]]'s case wasn't presented {{color|stamina|or}} didn't have both [[Alec]] and [[Danella]] executed if [[Danella]]'s case was presented in that quest {{color|stamina|or}} if the Orlesian Warden has talked to [[Lord Guy]], they chose the persuasion or intimidation dialogues and succeeded {{color|stamina|or}} failed either checks {{color|stamina|or}} chose any other answer, but [[A Brewing Conspiracy]] is dealt either at [[Old Stark's Farm]] or by using the hostage option)</small>
  +
  +
* {{color|stamina|Warden-Commander}}: We will give you grain. You will not starve. ({{color|rivalry|&#10140; 18}})
  +
  +
* {{color|stamina|Warden-Commander}}: Garavel, disperse them. Gently, though. ({{color|rivalry|&#10140; 28}})
  +
  +
* {{color|stamina|Warden-Commander}}: Draw your swords! These people want blood. They can have it. '''[PC initiates attack''' {{color|rivalry|&#10140; 32}}''']'''}}
  +
  +
{{Dialogue box/row|{{color|stamina|12.}}|
  +
* {{color|stamina|Warden-Commander}}: I rule with an iron first because I must. To survive. ({{color|rivalry|&#10140; 23}})
  +
  +
* {{color|stamina|Warden-Commander}}: To defeat the darkspawn horde, we need a strong ruler. ({{color|rivalry|&#10140; 24}})
  +
  +
* {{color|stamina|Warden-Commander}}: ''(Intimidate)'' Is it wise to antagonize a tyrant? It will not end well. ({{color|rivalry|&#10140; 13}} for a successful intimidation, otherwise {{color|rivalry|&#10140; 20}})<br><small>(requires Expert [[Coercion]])</small>
  +
  +
* {{color|stamina|Warden-Commander}}: Garavel, disperse them. Gently, though. ({{color|rivalry|&#10140; 28}})
  +
  +
* {{color|stamina|Warden-Commander}}: Draw your swords! These people want blood. They can have it. '''[PC initiates attack''' {{color|rivalry|&#10140; 32}}''']'''}}
  +
  +
{{Dialogue box/row|{{color|stamina|13.}}|
  +
{{color|stamina|Riot Leader}}: What? What do you mean? ({{color|rivalry|&#10140; 14}})}}
  +
  +
{{Dialogue box/row|{{color|stamina|14.}}|
  +
* {{color|stamina|Warden-Commander}}: You will all die. And your families will suffer. ({{color|rivalry|&#10140; 19}})
  +
  +
* {{color|stamina|Warden-Commander}}: This is your last chance. Throw down your weapons. Leave. ({{color|rivalry|&#10140; 20}})
  +
  +
* {{color|stamina|Warden-Commander}}: Garavel, disperse them. Gently, though. ({{color|rivalry|&#10140; 28}})
  +
  +
* {{color|stamina|Warden-Commander}}: Draw your swords! These people want blood. They can have it. '''[PC initiates attack''' {{color|rivalry|&#10140; 32}}''']'''}}
  +
  +
{{Dialogue box/row|{{color|stamina|15.}}|
  +
{{color|stamina|Riot Leader}}: How dare you--
  +
  +
{{color|stamina|Riot Moderate}}: The commander speaks sense. I'm going home.
  +
  +
{{color|stamina|Riot Leader}}: Wait! ({{color|rivalry|&#10140; 29}})}}
  +
  +
{{Dialogue box/row|{{color|stamina|16.}}|
  +
{{color|stamina|Riot Leader}}: You expect--
  +
  +
{{color|stamina|Riot Moderate}}: The commander speaks sense. I'm going home.
  +
  +
{{color|stamina|Riot Leader}}: Wait! ({{color|rivalry|&#10140; 29}})}}
  +
  +
{{Dialogue box/row|{{color|stamina|17.}}|
  +
{{color|stamina|Riot Leader}}: You expect us to believe those empty--
  +
  +
{{color|stamina|Riot Moderate}}: The commander's soldiers protect my home. That promise is enough for me.
  +
  +
{{color|stamina|Riot Leader}}: B-but... '''[Riot ends peacefully''' {{color|rivalry|&#10140; 30}}''']'''}}
  +
  +
{{Dialogue box/row|{{color|stamina|18.}}|
  +
{{color|stamina|Riot Leader}}: You'll what?
  +
  +
{{color|stamina|Riot Moderate}}: Maker bless you, Commander! '''[Riot ends peacefully''' {{color|rivalry|&#10140; 30}}''']'''}}
  +
  +
{{Dialogue box/row|{{color|stamina|19.}}|
  +
{{color|stamina|Riot Leader}}: Y-you're bluffing. You wouldn't do that.
  +
  +
{{color|stamina|Riot Moderate}}: They'll kill us.
  +
  +
{{color|stamina|Riot Leader}}: W-wait. '''[Riot ends with intimidation''' {{color|rivalry|&#10140; 31}}''']'''}}
  +
  +
{{Dialogue box/row|{{color|stamina|20.}}|
  +
{{color|stamina|Riot Leader}}: You do not scare us.
  +
:{{color|rivalry|&#10140; 25}} if in the 2nd table the first option was mentioned
  +
:{{color|rivalry|&#10140; 26}} if in the 2nd table the second option was mentioned
  +
:{{color|rivalry|&#10140; 27}} if in the 2nd table the third option was mentioned}}
  +
  +
{{Dialogue box/row|{{color|stamina|21.}}|
  +
* {{color|stamina|Riot Leader}}: The soldiers don't protect us anyway! We're farm folk, and the soldiers don't venture more than a stone's throw from Amaranthine. ({{color|rivalry|&#10140; 25}})<br><small>(if the Warden has chosen to defend the city)</small>
  +
  +
* {{color|stamina|Riot Leader}}: We'll have none of your words! ({{color|rivalry|&#10140; 25}})<br><small>(if the Warden doesn't have Master [[Coercion]] and hasn't chosen to defend the city)</small>}}
  +
  +
{{Dialogue box/row|{{color|stamina|22.}}|
  +
{{color|stamina|Riot Leader}}: Don't believe the Commander's empty words! ({{color|rivalry|&#10140; 26}})}}
  +
  +
{{Dialogue box/row|{{color|stamina|23.}}|
  +
* {{color|stamina|Riot Leader}}: Bann Esmerelle has led us before. She can lead us again! ({{color|rivalry|&#10140; 27}})<br><small>(if the Orlesian Warden didn't have Lord Guy executed during [[Oaths of Fealty]])</small>
  +
  +
* {{color|stamina|Riot Leader}}: Says the one who executed Lord Guy for speaking out of turn. ({{color|rivalry|&#10140; 27}})<br><small>(if the Orlesian Warden had Lord Guy executed during [[Oaths of Fealty]])</small>}}
  +
  +
{{Dialogue box/row|{{color|stamina|24.}}|
  +
{{color|stamina|Riot Leader}}: Bann Esmerelle has led us before. She can lead us again! ({{color|rivalry|&#10140; 27}})}}
  +
  +
{{Dialogue box/row|{{color|stamina|25.}}|
  +
{{color|stamina|Riot Leader}}: We can take the keep. We'll be safe there! '''[Rioters initiate attack''' {{color|rivalry|&#10140; 32}}''']'''}}
  +
  +
{{Dialogue box/row|{{color|stamina|26.}}|
  +
{{color|stamina|Riot Leader}}: If we get to the granaries, we can feed our families! '''[Rioters initiate attack''' {{color|rivalry|&#10140; 32}}''']'''}}
  +
  +
{{Dialogue box/row|{{color|stamina|27.}}|
  +
{{color|stamina|Riot Leader}}: Death to the tyrant! '''[Rioters initiate attack''' {{color|rivalry|&#10140; 32}}''']'''}}
  +
  +
{{Dialogue box/row|{{color|stamina|28.}}|
  +
{{color|stamina|Captain Garavel}}: This is going to get ugly. '''[PC initiates attack''' {{color|rivalry|&#10140; 32}}''']'''}}
  +
  +
{{Dialogue box/row|{{color|stamina|29.}}|
  +
{{color|stamina|Seneschal Varel}}: Truly well done. That was, well, inspirational. '''[Riot ends peacefully''' {{color|rivalry|&#10140; 31}}''']'''}}
  +
  +
{{Dialogue box/row|{{color|stamina|30.}}|
  +
{{color|stamina|Seneschal Varel}}: Crisis averted, I suppose. But if you give a mob a rooster, they'll take the chicken coop next time. '''[Riot ended by surrendering to rioters''' {{color|rivalry|&#10140; 31}}''']'''}}
  +
  +
{{Dialogue box/row|{{color|stamina|31.}}|
  +
{{color|stamina|Captain Garavel}}: I don't know how you did that. Men, stand down. ({{color|rivalry|&#10140; 33}})}}
  +
  +
{{Dialogue box/row|{{color|stamina|32.}}|
  +
{{color|stamina|Captain Garavel}}: Peasant uprisings--they never end well.
  +
  +
{{color|stamina|Seneschal Varel}}: There had to be another way.
  +
  +
{{color|stamina|Captain Garavel}}: You know as well as I that if you give in to the mob, you're ruled by the mob.
  +
  +
{{color|stamina|Seneschal Varel}}: (Sigh) You're right, Garavel. '''[Riot suppressed violently''' {{color|rivalry|&#10140; 33}}''']'''}}
  +
  +
{{Dialogue box/row|{{color|stamina|33.}}|
  +
* {{color|stamina|Seneschal Varel}}: I'll be in the keep.<br><small>(if the Warden has completed [[A Brewing Conspiracy]] but didn't choose the option to not do anything to stop it)</small>
  +
  +
* {{color|stamina|Seneschal Varel}}: Before this... mess began, some nobles were awaiting an audience with you. I'll be in the keep.<br><small>(if the Warden has never acquired [[A Brewing Conspiracy]] {{color|stamina|or}} initiated it but it isn't concluded yet {{color|stamina|or}} decided to not do anything to stop it)</small>}}
  +
|}
  +
  +
=== Fight ===
  +
If the rioters do not leave peacefully, then a fight will break out. The Warden-Commander will be assisted by [[Varel]] and Captain [[Garevel]]; even if they lose all their health, they will continue to fight and are impossible to be killed.
  +
  +
On the other side, there will be eight rioters who will attack. If the Commander executed [[Danella]] during A Day In Court, there will be an extra four disgruntled soldiers from Vigil's Keep who will assist them. If the Warden-Commander has completed the quest [[Elemental Requirements]], the soldiers will have upgraded gear. However it should be noted that the peasants do not wear any armor and all the enemies are normal [[rank]]ed which makes the fight very easy.
  +
  +
== Result ==
  +
Ultimately, the Peasant Revolution may have the following results:
  +
* Riot is ended peacefully
  +
** By making the rioters see reason <small>(can happen only if they riot for safety)</small>
  +
** By surrendering to the rioters' demands <small>(can happen only if they riot for food)</small>
  +
** By intimidating them that they and their families will suffer <small>(can happen in all three scenarios)</small>
  +
* Riot is suppressed violently
  +
** By attacking the rioters <small>(can happen in all three scenarios)</small>
  +
** By being attacked by the rioters <small>(can happen in all three scenarios)</small>
  +
  +
{{-}}
  +
  +
* You gain 1,000 XP no matter the choice.
  +
* If a fight breaks out, then the riot leader will give 65 XP and the rest of rioters along with the disgruntled soldiers will give 22 XP.
  +
* If you gave them food or persuaded them that you will provide for your people, then it will be mentioned in the [[Epilogue (Awakening)|epilogue]] that their success encouraged them to riot more in the future.
  +
  +
== Gallery ==
  +
<gallery widths=230px captionalign="center" hideaddbutton=true>
  +
Riot Leader.png|Riot Leader
  +
Riot Moderate.png|Riot Moderate
  +
</gallery>
  +
  +
== Bugs ==
  +
* When the quest is concluded, the journal will update and say that "the riot is over and the rioters have gone home" even if a fight broke out and the rioters subsequently died.
  +
* Sometimes before the fight is started, the Warden-Commander, companions, or your allies (Seneschal Varel and Captain Garavel) may be teleported to an inaccessible area which can only be left by entering the [[Vigil's Keep - Throne Room|Throne Room]] after the fight is over.
  +
* If the Peasant Revolution ends up in a brawl, the Riot Moderate won't draw the dagger from her back and instead fight barehanded.
   
==Notes==
 
*The circumstances for why this quest happens depends upon earlier choices in the game. Mainly choices made during [[Oaths of Fealty]] and [[A Day In Court|A Day in Court]]. It can happen as part of [[A Brewing Conspiracy]] questline. A possibility is that if you go to the Old Stark's Farm and kill the conspirators after talking with the Dark Wolf the peasants will not be so outrageous and will be able to listen to you. Master Coercion and high Cunning (55 confirmed) is needed. Done with patch 1.04 with the choice of protecting the roads.
 
*Even when the revolt ends in bloodshed and all the peasants are killed, the quest journal will say "The riot is over, and the peasants have gone home."
 
*With the July, 2010 patch (1.04) Having sent soldiers to protect the farms, a character with Master Coercion, and 65 cunning with bonuses was unable to successfully use persuade twice in dialogue to disperse the peasants.
 
 
{{DEFAULTSORT:Peasant Revolution, The}}
 
{{DEFAULTSORT:Peasant Revolution, The}}
  +
[[Category:Dragon Age: Origins - Awakening side quests]]
*Similar to the note above, as of the July, 2010 patch (1.04), having sent soldiers to protect the farmlands, using both persuade attempts with 30 cunning and Master Coercion was successful and the peasants dispersed peacefully.
 
  +
[[Category:Vigil's Keep side quests]]
*Again, similar to the above, with the 1.04 patch a character with Master Coercion and 26 cunning was able to successfully pass both persuasion checks - it may also be of note that the soldiers were told to protect everything as best they can, and after killing the conspirators at Old Stark's Farm.
 
*Choosing the two persuasion options might not be best choice (even if you set the soldiers to protect the farmlands). With 72+15 Cunning statistic points (and Master Coercion skill) I was forced to use the first answer "(Persuade) Now, more then ever, we must stand together..." followed by "We will give you grain. You will not starve." to dispand the mob in a peaceful manner. Varel reacted accordingly afterwards.
 
*On 14th April 2011, with all the patches for 360 applied, using the two persuade options with Master Coercion and 50+10 cunning failed. Soldiers were told to protect everything as best they could. Conspiritors had been killed. Looking at other notes, possible issue in that failure occurs over a certain cunning score?
 
*May 24th 2011, with all the patches for 360 applied, using the two persuade options with Master Coercion and 120+ cunning failed. Soldiers were told to protect everything as best they could. Conspirators had been killed. Looking at other notes, possibly bugged to be imposable unless defending the farmland is specifically chosen.
 
*July 28th, 2011 - Playing on the Ultimate Edition (Otigins + Awakening + all DLC) was able to successfully disperse riot using 2 persuasion attempts "Now more than ever we need to stand together" and "If you turn against my soldier's you will be even less safe." Character played had Master Coercion + 57 Cunning. Also, I had not yet made a decsion on were to place soldiers.
 
*August 22th, 2011 - with 1.04 patch on PC, had chosen protect the farmlands and trying both presuade attempts with 58+14 cunning but failed.
 
*September 2nd, 2011 - 1.04 patch on PC, chose to protect Amaranthine with my soldiers, Did nothing for the quest "A Brewing Conspiracy", persuade options: 1. " (Persuade) Now more than ever, we must stand together..." + 2. "(Persuade) If you turn against my soldiers you will be even less safe" failed (=> battle) and 1. " (Persuade) Now more than ever, we must stand together..." + 2. "(Persuade) The keep needs protection. If it falls, the city will too." succeeded (=> everyone goes home, no battle). Master Coercion and 20 Cunning.
 
[[Category:Dragon Age: Origins - Awakening quests]]
 

Revision as of 22:36, 5 October 2019

The Peasant Revolution is a side quest in Dragon Age: Origins - Awakening.

Acquisition

This quest starts after completing two of the main quests (The Righteous Path, Last of the Legion, Shadows of the Blackmarsh) and the side quest A Day In Court.

Upon returning to Vigil's Keep, the Warden-Commander finds a mob of angry peasants.

Walkthrough

The angry peasants who are present in Vigil's Keep may riot for one of the three following reasons:

  • Lack of safety
  • Lack of enough food
  • About the tyranny of the Orlesian Warden-Commander's reign
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These reasons are heavily influenced by the decisions that were made by the Commander in the past and also by the origin of the protagonist (an imported Warden who defeated the Blight or an Orlesian).

Specifically:

  • The choice the Commander took in the quest Defending the Land. If the quest wasn't initiated or Varel wasn't spoken to about this matter, then the guards will continue protecting the city. However, the rioters don't consider that the Commander made that choice.
  • The choices that the Commander took during the quest A Day In Court, with the exception of the case of Ser Temmerly the Ox.
  • The origin of the Warden-Commander.
  • The choices the Commander made while talking to Lord Guy, and his fate afterwards during the Oaths of Fealty and A Brewing Conspiracy quests. This is only available to the Orlesian Warden-Commander.
───────

Dialogue

This is the full dialogue that happens during the Peasant Revolution, mostly between the rioters and the Warden-Commander.

Note: Each walkthrough starts from the 1st box and ends in the 33rd box: you can move to the other boxes based on the number which every dialogue choice leads you to. The description below some dialogue choices explains the circumstances that these can generate instead of others of the same box.
Note: The "Warden" refers to an imported Warden from Dragon Age: Origins, while "Orlesian Warden" is for a newly created character.
1.

Captain Garavel: Thank the Maker you arrived. Things are getting out of hand. (➜ 2)

2.
  • Riot Leader: The darkspawn are everywhere! You can see them from the city walls. But the commander will spare no soldiers for our protection! (➜ 3)
    (if the Warden doesn't choose to defend the farms or everything or the Orlesian Warden doesn't have Lord Guy executed or claims the disputed land of Lady Liza and Ser Derren)
  • Riot Leader: My son is starving! Open the granaries! Bloody feed your people! (➜ 3)
    (if the Warden chooses to defend the farms or everything or the Orlesian Warden doesn't have Lord Guy executed or claims the disputed land of Lady Liza and Ser Derren)
  • Riot Leader: Down with the Orlesian! Down with the Wardens! We're not going to take this tyranny!
    (➜ 3)
    (if the Orlesian Warden has Lord Guy executed and/or claims the disputed land of Lady Liza and Ser Derren)
3.
  • Seneschal Varel: Grave times Commander. The common folk are getting desperate. Maybe you can say a few words? Calm them down. Make them see reason. (➜ 4)
    (if the Warden has already completed A Brewing Conspiracy or never acquired the quest or the Orlesian Warden has talked to Lord Guy and successfully picked the persuasion or intimidation dialogue choice, or killed him at Old Stark's Farm)
  • Seneschal Varel: I fear this must be work of the conspiracy against you and the Grey Wardens. If the common folk just rose up on their own, I'll eat my boot. (➜ 4)
    (if the Warden has initiated A Brewing Conspiracy but it isn't concluded yet or decided to not do anything to stop it or the Orlesian Warden talked to Lord Guy and successfully picked the persuasion or intimidation dialogue choice)
  • Seneschal Varel: You remember Lord Guy? He's been rallying the less fortunate with anti-Orlesian slurs and whatever else he can think of. (➜ 4)
    (if the Orlesian Warden has talked to Lord Guy and didn't choose the persuasion or intimidation dialogue or chose them but failed and also hasn't dealt with A Brewing Conspiracy by going to Old Stark's Farm or by using the hostage option)
4.
  • Captain Garavel: Varel you don't coddle a revolt, you put it down. Just give me the order. (➜ 5)
    (if the Warden has not executed Danella or didn't let Varel handle Danella's case in A Day In Court or never started that quest)
  • Captain Garavel: Varel you don't coddle a revolt, you put it down. Just give me the order. Some of my own soldiers are among that rabble. They took Danella's execution for desertion very hard. (➜ 5)
    (if the Warden executed Danella or let Varel handle Danella's case in A Day In Court)
5.
  • Warden-Commander: (Persuade) Now, more than ever, we must stand together...

For a successful persuasion:

➜ 6 if in the 2nd table the first option was mentioned
➜ 7 if in the 2nd table the second option was mentioned
➜ 8 if in the 2nd table the third option was mentioned

For a failed persuasion: ➜ 9
(requires Expert Coercion unless the Warden-Commander claimed the disputed land of Lady Liza and Ser Derren or the Orlesian Warden has talked to Lord Guy and didn't choose the persuasion or intimidation dialogue or chose them but failed and he is still alive, then it requires Master Coercion)

  • Warden-Commander: (Intimidate) I kill darkspawn by the score. What are a few peasants? (➜ 13 for a successful intimidation, otherwise ➜ 20)
    (requires Expert Coercion)
  • Warden-Commander: Garavel, disperse them. Gently, though. (➜ 28)
  • Warden-Commander: Draw your swords! These people want blood. They can have it. [PC initiates attack ➜ 32]
6.

Riot Leader: We will not be--

Riot Moderate: Let the commander speak.

Riot Leader: We must take the keep. To be safe--

Riot Moderate: Quiet! (➜ 10)

7.

Riot Leader: We will not be--

Riot Moderate: Let the commander speak.

Riot Leader: But we must eat. We--

Riot Moderate: Quiet! (➜ 11)

8.

Riot Leader: We will not be--

Riot Moderate: Let the commander speak.

Riot Leader: And bow to this tyranny? We--

Riot Moderate: Quiet! (➜ 12)

9.

Riot Leader: We'll not be swayed by your honeyed words.

➜ 24 if in the 2nd table the first option was mentioned
➜ 25 if in the 2nd table the second option was mentioned
➜ 26 if in the 2nd table the third option was mentioned
10.
  • Warden-Commander: (Persuade) The keep needs protection. If it falls, the city will too. (➜ 15)
    (requires Expert Coercion—since that was also required in the previous persuasion check in 5, there is no way that this persuasion attempt can fail)
  • Warden-Commander: (Persuade) If you turn against my soldiers, you will be even less safe. (➜ 16 for a successful persuasion, otherwise ➜ 21)
    (requires Master Coercion and the Warden not choosing to defend the city)
  • Warden-Commander: (Intimidate) I've had enough. Go ahead, attack. I dare you. (➜ 14 for a successful intimidation, otherwise ➜ 20)
    (requires Expert Coercion)
  • Warden-Commander: Garavel, disperse them. Gently, though. (➜ 28)
  • Warden-Commander: Draw your swords! These people want blood. They can have it. [PC initiates attack ➜ 32]
11.
  • Warden-Commander: (Persuade) I will provide for my people. Trust me. (➜ 17 for a successful persuasion, otherwise ➜ 22)
    (requires Expert Coercion and the Warden, during the quest A Day In Court, didn't have Alec executed if Danella's case wasn't presented or didn't have both Alec and Danella executed if Danella's case was presented in that quest or if the Orlesian Warden has talked to Lord Guy, they chose the persuasion or intimidation dialogues and succeeded or failed either checks or chose any other answer, but A Brewing Conspiracy is dealt either at Old Stark's Farm or by using the hostage option)
  • Warden-Commander: We will give you grain. You will not starve. (➜ 18)
  • Warden-Commander: Garavel, disperse them. Gently, though. (➜ 28)
  • Warden-Commander: Draw your swords! These people want blood. They can have it. [PC initiates attack ➜ 32]
12.
  • Warden-Commander: I rule with an iron first because I must. To survive. (➜ 23)
  • Warden-Commander: To defeat the darkspawn horde, we need a strong ruler. (➜ 24)
  • Warden-Commander: (Intimidate) Is it wise to antagonize a tyrant? It will not end well. (➜ 13 for a successful intimidation, otherwise ➜ 20)
    (requires Expert Coercion)
  • Warden-Commander: Garavel, disperse them. Gently, though. (➜ 28)
  • Warden-Commander: Draw your swords! These people want blood. They can have it. [PC initiates attack ➜ 32]
13.

Riot Leader: What? What do you mean? (➜ 14)

14.
  • Warden-Commander: You will all die. And your families will suffer. (➜ 19)
  • Warden-Commander: This is your last chance. Throw down your weapons. Leave. (➜ 20)
  • Warden-Commander: Garavel, disperse them. Gently, though. (➜ 28)
  • Warden-Commander: Draw your swords! These people want blood. They can have it. [PC initiates attack ➜ 32]
15.

Riot Leader: How dare you--

Riot Moderate: The commander speaks sense. I'm going home.

Riot Leader: Wait! (➜ 29)

16.

Riot Leader: You expect--

Riot Moderate: The commander speaks sense. I'm going home.

Riot Leader: Wait! (➜ 29)

17.

Riot Leader: You expect us to believe those empty--

Riot Moderate: The commander's soldiers protect my home. That promise is enough for me.

Riot Leader: B-but... [Riot ends peacefully ➜ 30]

18.

Riot Leader: You'll what?

Riot Moderate: Maker bless you, Commander! [Riot ends peacefully ➜ 30]

19.

Riot Leader: Y-you're bluffing. You wouldn't do that.

Riot Moderate: They'll kill us.

Riot Leader: W-wait. [Riot ends with intimidation ➜ 31]

20.

Riot Leader: You do not scare us.

➜ 25 if in the 2nd table the first option was mentioned
➜ 26 if in the 2nd table the second option was mentioned
➜ 27 if in the 2nd table the third option was mentioned
21.
  • Riot Leader: The soldiers don't protect us anyway! We're farm folk, and the soldiers don't venture more than a stone's throw from Amaranthine. (➜ 25)
    (if the Warden has chosen to defend the city)
  • Riot Leader: We'll have none of your words! (➜ 25)
    (if the Warden doesn't have Master Coercion and hasn't chosen to defend the city)
22.

Riot Leader: Don't believe the Commander's empty words! (➜ 26)

23.
  • Riot Leader: Bann Esmerelle has led us before. She can lead us again! (➜ 27)
    (if the Orlesian Warden didn't have Lord Guy executed during Oaths of Fealty)
  • Riot Leader: Says the one who executed Lord Guy for speaking out of turn. (➜ 27)
    (if the Orlesian Warden had Lord Guy executed during Oaths of Fealty)
24.

Riot Leader: Bann Esmerelle has led us before. She can lead us again! (➜ 27)

25.

Riot Leader: We can take the keep. We'll be safe there! [Rioters initiate attack ➜ 32]

26.

Riot Leader: If we get to the granaries, we can feed our families! [Rioters initiate attack ➜ 32]

27.

Riot Leader: Death to the tyrant! [Rioters initiate attack ➜ 32]

28.

Captain Garavel: This is going to get ugly. [PC initiates attack ➜ 32]

29.

Seneschal Varel: Truly well done. That was, well, inspirational. [Riot ends peacefully ➜ 31]

30.

Seneschal Varel: Crisis averted, I suppose. But if you give a mob a rooster, they'll take the chicken coop next time. [Riot ended by surrendering to rioters ➜ 31]

31.

Captain Garavel: I don't know how you did that. Men, stand down. (➜ 33)

32.

Captain Garavel: Peasant uprisings--they never end well.

Seneschal Varel: There had to be another way.

Captain Garavel: You know as well as I that if you give in to the mob, you're ruled by the mob.

Seneschal Varel: (Sigh) You're right, Garavel. [Riot suppressed violently ➜ 33]

33.
  • Seneschal Varel: I'll be in the keep.
    (if the Warden has completed A Brewing Conspiracy but didn't choose the option to not do anything to stop it)
  • Seneschal Varel: Before this... mess began, some nobles were awaiting an audience with you. I'll be in the keep.
    (if the Warden has never acquired A Brewing Conspiracy or initiated it but it isn't concluded yet or decided to not do anything to stop it)

Fight

If the rioters do not leave peacefully, then a fight will break out. The Warden-Commander will be assisted by Varel and Captain Garevel; even if they lose all their health, they will continue to fight and are impossible to be killed.

On the other side, there will be eight rioters who will attack. If the Commander executed Danella during A Day In Court, there will be an extra four disgruntled soldiers from Vigil's Keep who will assist them. If the Warden-Commander has completed the quest Elemental Requirements, the soldiers will have upgraded gear. However it should be noted that the peasants do not wear any armor and all the enemies are normal ranked which makes the fight very easy.

Result

Ultimately, the Peasant Revolution may have the following results:

  • Riot is ended peacefully
    • By making the rioters see reason (can happen only if they riot for safety)
    • By surrendering to the rioters' demands (can happen only if they riot for food)
    • By intimidating them that they and their families will suffer (can happen in all three scenarios)
  • Riot is suppressed violently
    • By attacking the rioters (can happen in all three scenarios)
    • By being attacked by the rioters (can happen in all three scenarios)
───────
  • You gain 1,000 XP no matter the choice.
  • If a fight breaks out, then the riot leader will give 65 XP and the rest of rioters along with the disgruntled soldiers will give 22 XP.
  • If you gave them food or persuaded them that you will provide for your people, then it will be mentioned in the epilogue that their success encouraged them to riot more in the future.

Gallery

Bugs

  • When the quest is concluded, the journal will update and say that "the riot is over and the rioters have gone home" even if a fight broke out and the rioters subsequently died.
  • Sometimes before the fight is started, the Warden-Commander, companions, or your allies (Seneschal Varel and Captain Garavel) may be teleported to an inaccessible area which can only be left by entering the Throne Room after the fight is over.
  • If the Peasant Revolution ends up in a brawl, the Riot Moderate won't draw the dagger from her back and instead fight barehanded.