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<onlyinclude>{{QuestTransformer
 
<onlyinclude>{{QuestTransformer
|style={{{style|}}}
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|style = {{{style|}}}
 
|name = [[The Mage's Treasure]]
|style={{{style|}}}
 
  +
|image = Lower Ruins - burial chamber.png
|name = [[The Mage's Treasure]]
 
 
|px = 270px
|image = Creature-Revenant.png
 
  +
|location = [[East Brecilian Forest]] <small>([[Brecilian Forest]])</small> <br>[[West Brecilian Forest]] <small>([[Brecilian Forest]])</small> <br>[[Lower Ruins]] <small>([[Brecilian Ruins]])</small>
|px = 270px
 
|start = [[Brecilian Forest]]
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|related = [[The Elven Ritual]]
|end = [[Brecilian Forest]]
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|appearances = [[Dragon Age: Origins]]
|qcat = Side Quest
 
|level = Should be at least level 7
 
|location = [[Brecilian Forest]]
 
|rewards = [[Juggernaut Armor Set]]
 
|appearances= [[Dragon Age: Origins]]
 
 
}}</onlyinclude>
 
}}</onlyinclude>
<!---useMultiEdit--->
 
{{:Codex Entry: Legend of the Juggernaut|style=codexexcerpt|excerptonly=true}}
 
   
This optional side quest can be obtained while exploring the [[Brecilian Forest]], and leads [[The Warden]] to gather all of the pieces of the [[Juggernaut Armor Set]]
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'''The Mage's Treasure''' is a [[side quests (Origins)|side quest]] in ''[[Dragon Age: Origins]]''. Completing the quest is required to gather all of the pieces of the [[Juggernaut armor set]].
   
==Walkthrough==
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== Acquisition ==
  +
The quest can be obtained while exploring the [[East Brecilian Forest|eastern part]] of the [[Brecilian Forest]].
===Tombstones===
 
  +
Throughout the [[Brecilian Forest]], the Warden will come across certain Tombstones, or Gravestones. Each can be inspected, and then activated by ''disturbing'' the wards on them. In each case, a [[Revenant]] will spawn and attack the group, sometimes aided by minor undeads ([[Skeleton]]s, [[Skeleton Archer]]s, [[Fanged Skeleton]]s and/or [[Skeleton Mage]]s).
 
  +
== Walkthrough ==
The Warden will find a piece of the armor set after winning each of these fights.
 
  +
Note: To be able to activate this quest you will (in most cases) need to start with the [[Nature_of_the_Beast#Northern Ancient Tombstone|Northern Ancient Tombstone]] in the [[East Brecilian Forest]], otherwise you will not see the "Disturb the wards" option in your dialog.
 
 
=== Tombstones ===
 
Throughout the Brecilian Forest, [[the Warden]] will come across certain tombstones that can each be inspected and then activated by disturbing the wards on them. In each case, a [[revenant]] will spawn and attack the group, sometimes aided by minor undead ([[skeleton]]s, [[skeleton archer]]s, [[fanged skeleton]]s and/or [[skeleton mage]]s). To be able to activate this quest, you will (in most cases) need to start with the [[Nature of the Beast#Northern ancient tombstone|Northern Ancient Tombstone]] in the [[East Brecilian Forest]], otherwise you will not see the "Disturb the wards" option in your dialog.
  +
 
The Warden will find a piece of an armor set after winning each of these fights and looting the revenant's {{TextContainer|corpse}}.
   
 
The location of the tombstones:
 
The location of the tombstones:
 
* [[West Brecilian Forest]]: a clearing in the Eastern part of the area, past the encounter with [[Swiftrunner]] and North of [[The Grand Oak]]:
 
* [[West Brecilian Forest]]: a clearing in the Eastern part of the area, past the encounter with [[Swiftrunner]] and North of [[The Grand Oak]]:
** Defeating the spirit at this location yields the [[Juggernaut Helm]];
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** Defeating the skeletons at this location yields the [[Juggernaut Helm]];
 
** '''Note''' The Gravestone at this location is particular for a couple of reasons:
 
** '''Note''' The Gravestone at this location is particular for a couple of reasons:
 
**# The Warden can inspect this gravestone but the option to disturb its wards is not available until the quest is acquired by activating one of the other tombstones associated with this quest;
 
**# The Warden can inspect this gravestone but the option to disturb its wards is not available until the quest is acquired by activating one of the other tombstones associated with this quest;
 
**# A ''Mystical Site of Power'' landmark is found in this same location, associated with the [[Places of Power]] quest;
 
**# A ''Mystical Site of Power'' landmark is found in this same location, associated with the [[Places of Power]] quest;
* [[East Brecilian Forest]]: a clearing in the North portion of the map, close to the clearing where the [[Mad Hermit]] is found (see [[Nature_of_the_Beast#Northern Ancient Tombstone|Northern Ancient Tombstone]]):
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* [[East Brecilian Forest]]: a clearing in the North portion of the map, close to the clearing where the [[Mad Hermit]] is found (see [[Nature_of_the_Beast#Northern ancient tombstone|Northern Ancient Tombstone]]):
** Defeating the spirit at this location will yield the [[Juggernaut Plate Boots]];
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** Defeating the skeletons at this location will yield the [[Juggernaut Plate Boots]];
* [[East Brecilian Forest]]: a clearing in the South portion of the map, past [[Nature_of_the_Beast#The Magical Barrier|The Magical Barrier]], right after the second encounter with [[Swiftrunner]] (see [[Nature_of_the_Beast#Southern Ancient Tombstone|Southern Ancient Tombstone]]):
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* [[East Brecilian Forest]]: a clearing in the South portion of the map, past [[Nature of the Beast#The Magical Barrier|The Magical Barrier]], right after the second encounter with [[Swiftrunner]] (see [[Nature of the Beast#Southern ancient tombstone|Southern Ancient Tombstone]]):
** Defeating the spirit at this location yields the [[Juggernaut Plate Gloves]];
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** Defeating the skeletons at this location yields the [[Juggernaut Plate Gloves]];
  +
[[File:NPC-Ghostly Boy.png|thumb|The ghostly boy]]
* A Sarcophagus within [[The Elven Tombs]] (specifically, in the [[Nature_of_the_Beast#Lower Ruins|Lower Ruins]]):
 
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* A {{TextContainer|sarcophagus}} within the [[Lower Ruins]] of the [[Brecilian Ruins]]:
** Defeating the spirit at this location yields the [[Juggernaut Plate Armor]]
 
** See below further details about this last location.
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** Defeating the [[shade]] at this location yields the [[Juggernaut Plate Armor]].
  +
** See below and [[The Elven Ritual]] for details about this last location.
''Note:'' You can watch [http://www.youtube.com/watch?v=7rsRgE7O-7M&feature=related this video] for a tutorial.
 
 
===The Elven Ritual===
 
   
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=== Chestpiece walkthrough ===
The last piece of the armor set is found in the [[Nature of the Beast#Lower Ruins|Lower Ruins]] level of [[The Elven Tombs]]. In order to disturb the spirit holding the last piece of armor, the Warden has to complete ''The Elven Ritual'' quest.
 
As the Warden enters a large room with a circular mosaic on the floor, the spirit of a Ghostly Boy will call out for his mother. The Warden can try and talk to him, but he doesn't seem to hear or understand the Warden, and will flee.
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As the Warden enters a large room (in the [[Lower Ruins]]) with a circular mosaic on the floor, the [[spirit]] of a ghostly boy will call out for his mother. The Warden can try to talk to him, but he doesn't seem to hear or understand the Warden, and will flee.
   
  +
Go south from this room and pick up an old [[Tablet|earthen tablet]] in a {{TextContainer|sarcophagus}} and start [[The Elven Ritual]] sub-quest.
In adjacent room to the south, the Warden can retrieve [[A Carved Elven Tablet]] from a Sarcophagus, which will add ''The Elven Ritual'' quest to the journal. Unless you get the tablet you can't do this quest.
 
   
  +
Eventually, the Warden will arrive at the ritual hall and must perform an ancient elven ritual before gaining access to the Elven Burial Chamber beyond.
With the quest in the journal, and the tablet in the inventory, the Warden can proceed to the large room in the North-East corner of the Lower Ruins. A locked Metal Door will stop the party in a room with a Fountain (or pool) in the middle of another rounded mosaic, and an Altar on the side. This altar might not be there, which would make it impossible to complete the quest and obtain the Juggernaut Plate Armor
 
<gallery>
 
Object-Fountain.png|The Fountain for the Elven Ritual
 
Object-Altar Plus Jug.png|The Altar for the Elven Ritual
 
</gallery>
 
   
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[[File:Juggernaut Plate Armor sarcophagus.png|thumb|The sarcophagus containing the plate armor.]]
The Warden can perform the ritual as described by the tablet in this room:
 
# Take the earthen jug from the fountain.
 
# Fill the earthen jug with water.
 
# Leave the pool alone.
 
# Place the filled earthen jug on top of the nearby altar.
 
# Kneel before the altar and pray.
 
# Examine the earthen jug on the altar.
 
# Take a single sip from the water in the earthen jug
 
# Take the earthen jug.
 
# Leave the altar alone.
 
# Dump the remaining water from the earthen jug into the fountain.
 
   
 
The Warden will then have to fight a group of [[skeleton archer]]s to reach a 'talking' shade in the middle of this large room, who appears to be the spirit of the ghostly boy's mother. However, the shade will quickly turn against the Warden, summoning a couple of [[shade#The Mage's Treasure|greater shade]]s to aid her. When the fight is over, the Warden can inspect the {{TextContainer|sarcophagus}} atop the stairs and retrieve the chestpiece of the armor set (and discover the [[Codex entry: Uthenera]]).
If the Warden makes any mistake in the sequence, two [[Shade]]s will attack the party. On the other hand, the jug will not break and the Warden can try again.
 
When the Ritual is completed successfully, the jug will break, ''The Elven Ritual'' quest is completed and the Metal Door will open, allowing entrance into the [[Elven Burial Chamber]] .
 
   
  +
{{Bug|DAO|There is a possibility of the player suddenly finding themselves stuck behind the locked door. The only recourse is to load an earlier save and try again.}}
The Warden will have to fight a group of [[Skeleton Archer]]s to reach the spirit in the middle of this large room, who appears to be the Spirit of the Ghostly Boy's Mother. However the Spirit will quickly turn against the Warden, summoning a couple of [[Greater Shade]]s to aid her.
 
When the fight is over, the Warden can inspect the Sarcophagus atop the stairs and retrieve the last piece of the Armor set (and discover the [[Codex_Entry:_Uthenera|Codex Entry: Uthenera]]).
 
   
==Reward==
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== Rewards ==
{{:Juggernaut Armor Set|style=iconmini}}{{clrl}}
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{{:Juggernaut armor set|style=iconmini}}{{clrl}}
   
 
{{DEFAULTSORT:Mage's Treasure, The}}
==See Also==
 
 
[[Category:Dragon Age: Origins side quests]]
<!---descr="Links to other wiki articles."--->
 
 
[[Category:Brecilian Forest side quests]]
{{:Side Quests for Dragon Age: Origins|style=iconmini}}{{clrl}}
 
{{DEFAULTSORT:Mage's Treasure}}
 
[[Category:Side Quests]]
 
[[Category:Brecilian Forest Side Quests]]
 
[[Category:Quests]]
 
[[Category:Origins Quests]]
 

Revision as of 23:59, 31 March 2014

The Mage's Treasure is a side quest in Dragon Age: Origins. Completing the quest is required to gather all of the pieces of the Juggernaut armor set.

Acquisition

The quest can be obtained while exploring the eastern part of the Brecilian Forest.

Walkthrough

Tombstones

Throughout the Brecilian Forest, the Warden will come across certain tombstones that can each be inspected and then activated by disturbing the wards on them. In each case, a revenant will spawn and attack the group, sometimes aided by minor undead (skeletons, skeleton archers, fanged skeletons and/or skeleton mages). To be able to activate this quest, you will (in most cases) need to start with the Northern Ancient Tombstone in the East Brecilian Forest, otherwise you will not see the "Disturb the wards" option in your dialog.

The Warden will find a piece of an armor set after winning each of these fights and looting the revenant's corpse.

The location of the tombstones:

NPC-Ghostly Boy

The ghostly boy

Chestpiece walkthrough

As the Warden enters a large room (in the Lower Ruins) with a circular mosaic on the floor, the spirit of a ghostly boy will call out for his mother. The Warden can try to talk to him, but he doesn't seem to hear or understand the Warden, and will flee.

Go south from this room and pick up an old earthen tablet in a sarcophagus and start The Elven Ritual sub-quest.

Eventually, the Warden will arrive at the ritual hall and must perform an ancient elven ritual before gaining access to the Elven Burial Chamber beyond.

Juggernaut Plate Armor sarcophagus

The sarcophagus containing the plate armor.

The Warden will then have to fight a group of skeleton archers to reach a 'talking' shade in the middle of this large room, who appears to be the spirit of the ghostly boy's mother. However, the shade will quickly turn against the Warden, summoning a couple of greater shades to aid her. When the fight is over, the Warden can inspect the sarcophagus atop the stairs and retrieve the chestpiece of the armor set (and discover the Codex entry: Uthenera).

Bug icon Bug! There is a possibility of the player suddenly finding themselves stuck behind the locked door. The only recourse is to load an earlier save and try again.

Rewards

Juggernaut armor set Juggernaut armor set