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== Trivia ==
 
== Trivia ==
*Bringing [[Varric Tethras|Varric]], [[Anders]], [[Fenris]], [[Isabela]], or [[Merrill]] will result in extra dialogue. There is a hierarchy for which companions offer their opinions, however, with Isabela taking precedent over all other characters (Varric is next).
+
*Bringing [[Varric Tethras|Varric]], [[Anders]], [[Fenris]], [[Isabela]], or [[Merrill]] will result in extra dialogue. There is a hierarchy for which companions offer their opinions, however, with Isabela taking precedence over all other characters (Varric is next).
 
*If you choose the flirtatious dialogue with her at two crucial points near the end of the quest (namely right at the end of the Wounded Coast, AND back at her office afterwards), Hawke will express his/her jealousy during certain cutscenes. In the end, right before finishing the conversation, Aveline's question will change to asking Hawke if there was ever possibly something between the two of them. You can either joke about it or tell her not to think about it ("End romance" icon appears). Aveline completely ignores Hawke's advances if you have a rivalry with her, and no amount of flirting will result in a romance with Aveline.
 
*If you choose the flirtatious dialogue with her at two crucial points near the end of the quest (namely right at the end of the Wounded Coast, AND back at her office afterwards), Hawke will express his/her jealousy during certain cutscenes. In the end, right before finishing the conversation, Aveline's question will change to asking Hawke if there was ever possibly something between the two of them. You can either joke about it or tell her not to think about it ("End romance" icon appears). Aveline completely ignores Hawke's advances if you have a rivalry with her, and no amount of flirting will result in a romance with Aveline.
 
*Having an active romance will prompt Aveline to refer to it at certain points. Having the romance option in question there will provide further interactions.
 
*Having an active romance will prompt Aveline to refer to it at certain points. Having the romance option in question there will provide further interactions.

Revision as of 00:13, 26 February 2014

For the World Map Encounter from Dragon Age: Origins, see The Long Road (Origins).

The Long Road is an Act 2 companion quest for Aveline in Dragon Age II. Aveline is sweet on Guardsman Donnic and enlists Hawke's aid in helping her get his attention.

Acquisition

The quest activates just before you turn in Blackpowder Courtesy.

Walkthrough

The Barracks (in the Viscount's Keep)

  • Speak with Aveline at her office in the Viscount's Keep. She will ask you to deliver a package to Guardsman Donnic. Accepting the quest will place the item Copper Marigolds in the player's inventory.
  • Give Donnic the package, then return to Aveline. She will ask you to post the duty roster.
  • Post the roster, then report back to Aveline. She will ask you to invite Donnic to The Hanged Man. Dialogue choices made during this conversation can lead to Friendship Aveline: friendship (+5) or Rivalry Aveline: rivalry (+5). If a romanced companion is in the party, there will be an awkward exchange if Hawke questions Aveline about her crush. Also, a random party member (except for Sebastian) will participate in dialog with Aveline.

The Hanged Man

  • Visit The Hanged Man at night and speak to Donnic. If Hawke is male, Donnic will think Hawke is trying to get to Aveline through him and says Hawke should have some backbone. If Hawke is female, Donnic thinks Hawke is interested in him, but he prefers women with a backbone. Afterwards, Hawke speaks with Aveline.

Choice 1:

  • No change in friendship/rivalry

Choice 2: 'No excuses! Arrange a patrol!'

  • Rivalry Aveline: rivalry (+5)
  • Friendship Isabela: friendship (+10)

'Trust me to help./A friendly ultimatum.' (Dialogue varies)

  • Friendship Aveline: friendship (+5)
  • Rivalry Isabela: rivalry (+10) (Even if Isabela is maxed out on Friendship, she'll still gain rivalry points, so it might be best to switch her out if you want to avoid this [does not occur on PC v1.03 and later or on PS3 v1.04])

The Wounded Coast

  • Visit The Wounded Coast and taking the northern route. Clear all enemies and then light each of the signal fires. After each signal fire, Aveline will engage Donnic in conversation. Do this until Hawke confronts Donnic and Aveline. In the ensuing dialog choices, you may either encourage a relationship between Donnic and Aveline (diplomatic or sarcastic responses) or end it before it begins. Either choice changes dialogue in Act 3 in Favor and Fault; a relationship with Donnic results in the respect of all of the guard while being single results in some siding with Jeven and Donnic respecting her, but calling her a bad name.
Note: There are six traps total: two standard traps (20 Cunning to detect and disarm - 100 XP/trap) near the first signal fire, one standard trap (20 Cunning to detect and disarm - 100 XP) and one simple trap (10 Cunning to detect and disarm - 50 XP) near the second signal fire, and two standard traps (20 Cunning to detect and disarm - 100 XP/trap) near the third signal fire. The traps near the second signal fire will activate after you light the first signal fire, and the traps near the third fire will activate after you light the second fire.

Viscount's Keep Barracks

  • Return to Aveline's office in the Viscount's Keep, and speak with Aveline. If you don't say anything outwardly negative, Friendship Aveline: friendship (+5); if you do, Rivalry Aveline: rivalry (+5). If you have taken every opportunity to flirt with her, Friendship Aveline: friendship (+15). If you choose the dialogue option "Just be happy", Friendship Aveline: friendship (+5). If you choose the dialogue option "It'd be epic, but destructive.", Rivalry Aveline: rivalry (+5). And finally, if you choose the dialogue option "No, of course not. Never.", Friendship Aveline: friendship (+5).

Result

Trivia

  • Bringing Varric, Anders, Fenris, Isabela, or Merrill will result in extra dialogue. There is a hierarchy for which companions offer their opinions, however, with Isabela taking precedence over all other characters (Varric is next).
  • If you choose the flirtatious dialogue with her at two crucial points near the end of the quest (namely right at the end of the Wounded Coast, AND back at her office afterwards), Hawke will express his/her jealousy during certain cutscenes. In the end, right before finishing the conversation, Aveline's question will change to asking Hawke if there was ever possibly something between the two of them. You can either joke about it or tell her not to think about it ("End romance" icon appears). Aveline completely ignores Hawke's advances if you have a rivalry with her, and no amount of flirting will result in a romance with Aveline.
  • Having an active romance will prompt Aveline to refer to it at certain points. Having the romance option in question there will provide further interactions.
  • If the humorous response is chosen when Aveline talks to Hawke at the end of the quest, she will give Hawke a big kiss as thanks (possibly requires a high friendship/rivalry standing with her). The kiss also happens if all flirtatious options have been chosen up to this point (with maxed friendship at least).
  • Donnic has been observed to say he's working "dockside on those smugglers" and "the skinnings across town" (Likely referring to Prime Suspect)
  • NOT completing this quest will result in Aveline's storyline and behavior being almost completely different during Act III.

Glitches

Known to freeze after giving Donnic the item and reporting back to Aveline.

The only way to get past the freezing glitch is not to ask Aveline any questions and just the Heart option.

When inviting Donnic to the hanged man, following Aveline's request, the quest sometimes becomes bugged if you choose the witty (smiling mask) reply: Donnic will stay in the barracks and will not walk away. The quest icon will still be visible but you will not be able to talk to him preventing you from completing the quest. As a precaution, save before talking to him (tested for pcpc)


Sometimes, after inviting Donnic to The Hanged Man, (when using the first dialogue option) the plot point will stay above his head. He will then say, "Did she just? No, she didn't." Clicking on Donnic immediately after he says this will cause him to disappear, instead of walking out of the barracks as normal.