Dragon Age Wiki
Register
Dragon Age Wiki
(Quotes were added)
Tag: Visual edit
m (updating links)
Tag: apiedit
Line 26: Line 26:
 
In 9:41 Dragon, [[Adamant Fortress]] is reoccupied by the Orlesian [[Grey Wardens]], who had allied with the [[Venatori]]. Sacrificing their own warriors, enthralled Warden mages began summoning demons, ostensibly to march into the [[Deep Roads]] to kill the [[Old Gods]]. However, the fortress came under siege by the [[Inquisition]], due to the Wardens sheltering Magister [[Livius Erimond]], a member of the Venatori. When the Inquisitor, [[Hawke]] and a Warden ally reache Warden-Commander [[Clarel]], they are able to convince her that Erimond is in league with [[Corypheus]], an ancient darkspawn. In the resulting battle, the Inquisitor, Hawke, the Warden ally and their party escape into the [[Fade]]. There they meet a spirit posing as Divine Justinia V, who is revealed to be the same spirit that was believed to be Andraste and led the Inquisitor to the Breach to escape as they were chased by demons. The spirit briefs the Inquisitor that they are in the realm of a nightmare demon who is controlling the Grey Warden mages and that the Inquisitor must recover the memories it took from them. As the Inquisitor recovers these memories, they remember how the mortal Divine was bound by Grey Wardens and sacrificed to power an [[Orb of Destruction|orb]]. The Inquisitor interrupted their ritual and when Corypheus lost control of the orb, the Inquisitor picked it up and gave them the mark. After escaping the Fade with the spirit's help, with either Hawke or the Warden ally staying behind to fight the Nightmare demon, the Inquisitor has the option of either allying with the surviving Wardens or exiling them from Orlais.
 
In 9:41 Dragon, [[Adamant Fortress]] is reoccupied by the Orlesian [[Grey Wardens]], who had allied with the [[Venatori]]. Sacrificing their own warriors, enthralled Warden mages began summoning demons, ostensibly to march into the [[Deep Roads]] to kill the [[Old Gods]]. However, the fortress came under siege by the [[Inquisition]], due to the Wardens sheltering Magister [[Livius Erimond]], a member of the Venatori. When the Inquisitor, [[Hawke]] and a Warden ally reache Warden-Commander [[Clarel]], they are able to convince her that Erimond is in league with [[Corypheus]], an ancient darkspawn. In the resulting battle, the Inquisitor, Hawke, the Warden ally and their party escape into the [[Fade]]. There they meet a spirit posing as Divine Justinia V, who is revealed to be the same spirit that was believed to be Andraste and led the Inquisitor to the Breach to escape as they were chased by demons. The spirit briefs the Inquisitor that they are in the realm of a nightmare demon who is controlling the Grey Warden mages and that the Inquisitor must recover the memories it took from them. As the Inquisitor recovers these memories, they remember how the mortal Divine was bound by Grey Wardens and sacrificed to power an [[Orb of Destruction|orb]]. The Inquisitor interrupted their ritual and when Corypheus lost control of the orb, the Inquisitor picked it up and gave them the mark. After escaping the Fade with the spirit's help, with either Hawke or the Warden ally staying behind to fight the Nightmare demon, the Inquisitor has the option of either allying with the surviving Wardens or exiling them from Orlais.
   
The Inquisitor attends a ball held by Empress [[Celene I]] at her [[Winter Palace]] in [[Halamshiral]] after learning of an assassination plot against her. The Inquisitor's actions resolve the [[Orlesian Civil War]] and decide who holds the throne of [[Orlais]].
+
The Inquisitor attends a ball held by Empress [[Celene I]] at her [[Winter Palace]] in [[Halamshiral]] after learning of an assassination plot against her. The Inquisitor's actions resolve the [[War of the Lions|Orlesian Civil War]] and decide who holds the throne of [[Orlais]].
   
 
Corypheus is pursued to the [[Temple of Mythal]] in the [[Arbor Wilds]], where he attempts to gain the knowledge to use the [[eluvian]] network and so reenter the [[Black City]]. The Inquisitor foils his plans, and in desperation Corypheus retreats to the Temple of Sacred Ashes to reopen the Breach. The Inquisitor finally defeats Corypheus by killing his [[red lyrium dragon]], thus stopping Corypheus' ability to leap into other bodies. The Inquisitor then ends Corypheus by using the Anchor, i.e., the Inquisitor's mark, to banish Corypheus to the Fade, destroying his body in the process. Afterwards they reseal the Breach.
 
Corypheus is pursued to the [[Temple of Mythal]] in the [[Arbor Wilds]], where he attempts to gain the knowledge to use the [[eluvian]] network and so reenter the [[Black City]]. The Inquisitor foils his plans, and in desperation Corypheus retreats to the Temple of Sacred Ashes to reopen the Breach. The Inquisitor finally defeats Corypheus by killing his [[red lyrium dragon]], thus stopping Corypheus' ability to leap into other bodies. The Inquisitor then ends Corypheus by using the Anchor, i.e., the Inquisitor's mark, to banish Corypheus to the Fade, destroying his body in the process. Afterwards they reseal the Breach.
Line 108: Line 108:
 
== Trivia ==
 
== Trivia ==
 
* According to [[Cassandra Pentaghast]], she and [[Leliana]] originally looked to [[the Warden]], and later to [[Hawke]], as their initial choice for the Inquisitor.
 
* According to [[Cassandra Pentaghast]], she and [[Leliana]] originally looked to [[the Warden]], and later to [[Hawke]], as their initial choice for the Inquisitor.
* During [[Here Lies the Abyss]] the Inquisitor views the [[Fearling|Fearlings]] (who take the form of what their enemies fear) as spiders, suggesting the Inquisitor is at least slightly afraid of spiders.
+
* During [[Here Lies the Abyss]] the Inquisitor views the [[Fearling]]s (who take the form of what their enemies fear) as spiders, suggesting the Inquisitor is at least slightly afraid of spiders.
 
* The box-art of the game depicts the Inquisitor's mark on their right hand, however in-game it is on their left.
 
* The box-art of the game depicts the Inquisitor's mark on their right hand, however in-game it is on their left.
   

Revision as of 18:59, 9 February 2015

“For almost a thousand years, the world believed it was in the hands of the Maker. And now many believe you are the agent of His will. Whatever the truth is, that belief gives you power.” ―Vivienne[1]


The Inquisitor, known to many Thedosians as the Herald of Andraste, is the player-controlled protagonist of Dragon Age: Inquisition. The player is able to choose the character's race, gender, class, and voice set.

Involvement


This section contains spoilers for:
Dragon Age: Inquisition.


The Veil has torn across Thedas. The Inquisitor is the sole survivor of a tear, referred to as "the Breach," that occurs during a peace conference between the leaders of the Chantry and the mage rebellion at the Temple of Sacred Ashes. Finding themselves in the Fade with no memory of how they got there, the Inquisitor remembers being chased by giant spider-like creatures. The Inquisitor notices it had been granted a mysterious magical mark on their left hand which activates when they reach out to a feminine spiritual entity. Emerging from the Breach, the Inquisitor passes out and is captured by Chantry forces. The Inquisitor is interrogated by Cassandra Pentaghast and Leliana, accused of causing the Breach, given that the mark has the same magic as it. The Inquisitor's mark spreads each time the Breach expands- thus slowly killing them. Yet it also has the power to seal the Fade rifts.

Due to the Inquisitor's unique ability, Cassandra brings the Inquisitor to attempt to close the Breach. At the site of the first Fade rift, an echo of the past reveals that the Inquisitor was present when Divine Justinia V was being held captive by an unknown male entity and had called to the Inquisitor for help, but the Inquisitor has no memory of this event. The Inquisitor then used the power of the mark to stop the Breach from growing but not sealing it. Some time afterwards, people who witnessed the Inquisitor's actions, as well as hearing of the Inquisitor's account of a feminine spirit they reached out to in order to activate the mark, believed the entity to be Andraste and the Inquisitor to be Andraste's Herald. Many view the Inquisitor as a symbol of hope and others blame them for causing the Breach in the first place. The Inquisitor is inducted into the reborn Inquisition and aids their efforts in strengthening the Inquisition's influence, sealing the tears, and putting an end to the chaos.

Inquisitor-Coronation

The coronation of a female[2] human Inquisitor as leader of the Inquisition[3]

DAI NewHome

A female dwarven Inquisitor with Solas and Cassandra Pentaghast looking over Skyhold

After either allying or conscripting the mage rebels or templars, the Inquisitor is able to close the Breach. But the victory is short-lived, as Haven comes under attack by Corypheus. The Inquisitor distracts him long enough for the village to be evacuated before causing an avalanche to bury his army. When the Inquisitor reunites with the Inquisition, the Herald leads them to Skyhold, where the Inquisitor is formally declared their leader.

In 9:41 Dragon, Adamant Fortress is reoccupied by the Orlesian Grey Wardens, who had allied with the Venatori. Sacrificing their own warriors, enthralled Warden mages began summoning demons, ostensibly to march into the Deep Roads to kill the Old Gods. However, the fortress came under siege by the Inquisition, due to the Wardens sheltering Magister Livius Erimond, a member of the Venatori. When the Inquisitor, Hawke and a Warden ally reache Warden-Commander Clarel, they are able to convince her that Erimond is in league with Corypheus, an ancient darkspawn. In the resulting battle, the Inquisitor, Hawke, the Warden ally and their party escape into the Fade. There they meet a spirit posing as Divine Justinia V, who is revealed to be the same spirit that was believed to be Andraste and led the Inquisitor to the Breach to escape as they were chased by demons. The spirit briefs the Inquisitor that they are in the realm of a nightmare demon who is controlling the Grey Warden mages and that the Inquisitor must recover the memories it took from them. As the Inquisitor recovers these memories, they remember how the mortal Divine was bound by Grey Wardens and sacrificed to power an orb. The Inquisitor interrupted their ritual and when Corypheus lost control of the orb, the Inquisitor picked it up and gave them the mark. After escaping the Fade with the spirit's help, with either Hawke or the Warden ally staying behind to fight the Nightmare demon, the Inquisitor has the option of either allying with the surviving Wardens or exiling them from Orlais.

The Inquisitor attends a ball held by Empress Celene I at her Winter Palace in Halamshiral after learning of an assassination plot against her. The Inquisitor's actions resolve the Orlesian Civil War and decide who holds the throne of Orlais.

Corypheus is pursued to the Temple of Mythal in the Arbor Wilds, where he attempts to gain the knowledge to use the eluvian network and so reenter the Black City. The Inquisitor foils his plans, and in desperation Corypheus retreats to the Temple of Sacred Ashes to reopen the Breach. The Inquisitor finally defeats Corypheus by killing his red lyrium dragon, thus stopping Corypheus' ability to leap into other bodies. The Inquisitor then ends Corypheus by using the Anchor, i.e., the Inquisitor's mark, to banish Corypheus to the Fade, destroying his body in the process. Afterwards they reseal the Breach.


Character creation

The player begins by selecting a gender, race (human, elf, dwarf or Qunari), voice set, and class (warrior, rogue or mage) for the Inquisitor. (The mage class is unavailable to dwarves.)

Origins

Race selection determines the Inquisitor's background.

  • Human: A member of the noble Trevelyan family from Ostwick in the Free Marches. The Trevelyan family has close ties with the Templar Order and warrior and rogue Inquisitors were raised to be devout and loyal Andrastians (though they do not necessarily have to relish this role). They are sent to the Chantry conclave to aid their family in the proceedings. Human mages lived a cloistered, protected life in the Ostwick Circle before the Templars attempted to kill them, forcing them to flee and join the mage delegation at the Chantry conclave. Human Inquisitors receive one extra ability point upon character creation.
  • Elf: As a warrior or rogue, the elven Inquisitor is a Dalish Hunter. If a mage, they are First to the Lavellan clan's Keeper. All elven Inquisitors are sent to the Chantry conclave by the Keeper to spy on the proceedings. Elven Inquisitors receive a 25% bonus to ranged defense upon character creation.
  • Dwarf: A surface dwarf and member of House Cadash, a prominent family within the Carta. They are sent to the Chantry conclave as a spy. Dwarven Inquisitors receive a 25% bonus to magic defense upon character creation.
  • Qunari: A Vashoth Qunari who was never introduced to the Qun. Regardless of the player's chosen class, all Qunari Inquisitors are members of the Valo-kas mercenary company and are sent to the Chantry conclave as hired security. Qunari Inquisitors receive a 10% bonus to physical resistance upon character creation.

Voice sets

The Inquisitor is a voiced protagonist. However, unlike with Hawke, the player is able to choose the sound of the protagonist's voice, with two voices available for both genders: one with a Southern English accent and one with a North American accent.

Last name

The Inquisitor has a last name, which varies based on race. This cannot be changed, as it is spoken in some voiced dialogues where the Inquisitor is introduced as, for example, "Mistress Adaar."

First name

A default name is offered according to the background and gender, but this can be changed to whatever the player chooses.

Inquisition conversation wheel race icons 1
Inquisition conversation wheel race icons 2

Conversation wheel icons for race specific dialogues

Male
  • Human – Maxwell
  • Elf - Mahanon
  • Dwarf – Edric
  • Qunari – Kaaras
Female
  • Human – Evelyn
  • Elf - Ellana
  • Dwarf – Malika
  • Qunari – Herah

Unique powers


This section contains spoilers for:
Dragon Age: Inquisition.


The Inquisitor possesses a unique ability to manipulate the Fade, which manifests itself in a mark on the Inquisitor's left hand that radiates green light. This mark is known as the "Anchor," and it is a power the Elder One seeks. The spirit taking the form of Divine Justinia compares the Anchor to a key to the Fade and describes it as the means for a mortal to stand physically in the Fade. As Solas later discovers that the Anchor allows the Inquisitor to maintain awareness while dreaming in the Fade.

The mark will have improved abilities over time. In addition to the ability to close rifts, the mark eventually gains a power called Mark of the Rift, an area attack that can banish all demons in the affected range, cause massive damage and potentially kill some enemies in one blow. This power, however, cannot be used all the time, as it is a Focus-based ability.


Gallery

Quotes

Companion falls

  • "Bull!!"
  • "Hold on, Cole!"
  • "Stay with me, Varric!"

Trivia

  • According to Cassandra Pentaghast, she and Leliana originally looked to the Warden, and later to Hawke, as their initial choice for the Inquisitor.
  • During Here Lies the Abyss the Inquisitor views the Fearlings (who take the form of what their enemies fear) as spiders, suggesting the Inquisitor is at least slightly afraid of spiders.
  • The box-art of the game depicts the Inquisitor's mark on their right hand, however in-game it is on their left.

See also

Codex entry: Cadash, the Casteless Codex entry: Cadash, the Casteless

Codex entry: Lavellan, of the Dalish Codex entry: Lavellan, of the Dalish

Codex entry: Trevelyan, the Free Marcher Codex entry: Trevelyan, the Free Marcher

Codex entry: Adaar, the Vashoth Codex entry: Adaar, the Vashoth

References