For information on the rite, see The Harrowing.

The Harrowing is the first sub-quest of the Magi Origin story, "In the High Tower of the Mages". It starts immediately after the opening animation, at the end of which you touch the lyrium and go into the Fade.


Enter The Fade

AreaMap TheHarrowing

The Fade: you will start in the area at the top right of the map.

Note: Creatures in the Fade do not drop loot, and you cannot take items from the Fade back to the material world. This includes Valor's Staff.

You will start at the top right (north east) of the map. To your left, you can find a Vase of Healing containing Shimmering Orbs of Light. These can be used to heal yourself whilst in the Fade but will vanish from your inventory once you complete your Harrowing, so don't be afraid to use them. Next to the Vase is a Disturbing Statue which will unlock Codex entry: Beyond the Veil: Spirits and Demons. Progress through the Fade to find a few Wisp Wraiths that attack with lightning spells. Fortunately they come at you one at a time, and shouldn't require much more than an Arcane Bolt to kill.


Along the way, you will meet what appears to be a talking rat, who will introduce himself as Mouse (he may explain that he's been in the Fade too long to remember his real name). Mouse tells you he was once an apprentice like you, but that he was murdered by the Templars for failing to complete his Harrowing. He will explain a bit about the Fade and your test, and warn you about other spirits in the area. Further down the path is an open area to the right. Mouse will explain that this is where the demon you are to face will manifest. The Lyrium Vein seen here (which unlocks Codex entry: Lyrium) can be used to recover Mana during combat (and will replenish itself later if used now).

Spirit of Valor

To prepare further for the battle, proceed westwards. The path will open up again. Up a slope to your right are another vase of orbs and a Twisted Structure (which unlocks Codex entry: The Black City). To the left is Valor, who my reveal during conversation that he can create weapons with his will alone. If you ask him for a weapon, Valor will challenge you to a duel. To obtain Valor's Staff, you can take him up on this challenge and win the duel. (After winning you can attack and kill him for XP.) Alternatively, you may accuse him of plotting to kill you, then demand he prove his good intentions by helping you. Equip your new staff and progress onwards, and fight a few spirit wolves.

Note: After dealing with the Spirit of Valor, if you travel back to where the Harrowing began, you can fight several more wisps, which are more powerful than those you originally faced and offer more XP.


At the far west of the area, you will meet a Sloth Demon in the shape of a Bereskarn. There are two ways he will agree to teach Mouse to take on his form: either defeat him in combat or answer his riddles. If one riddle is answered incorrectly, you'll have to fight him. The answers to his riddles are, in order, "a map", "my tongue" and "a dream". After you defeat Sloth or guess his riddles, he will teach Mouse to turn into a bear (though not a bereskarn) and then resume his "rest". Mouse will now join the party as a companion. If you've not done so already, you may have more of a discussion about the Fade and Mouse's memories.

The Spirit of Rage

Note: Before entering the circle and facing the demon, if you travel back to the beginning of the Fade, you can fight several more wisps that are more powerful than those you originally faced and offer 84 XP, instead of 27 XP. You can do this again even if you did it after meeting Valor. Both of these extra side-fights are worth it for the very easy XP.

Now your preparations are complete; double back toward the middle of the map. More spirit wolves will attack you - but now you have Mouse in bear form on your side. The Spirit of Rage now appears in the central area you passed earlier. After some dialogue, battle will ensue. Four Wisp Wraiths will join the fight. You can ignore these and focus on the Spirit of Rage, because once it is defeated the battle will cease. However, it is advisable to take them out for easy XP; usually, Mouse will distract the rage demon while you are attacking the wisps.

If you have it, Winter's Grasp is very effective against the fiery Spirit of Rage; conversely Flame Blast won't help you here. If your mana gets low, remember to use the Lyrium Vein, if you haven't already done so. If not, then Mouse in his bear form should be able to occupy the Spirit of Rage while you cast spells or use your staff from afar. Don't forget the healing Shimmering Orbs of Light, which will shortly become useless for anything else, and which Mouse can also use.

Completing the test

Once the Spirit of Rage has been defeated, Mouse will want to discuss a proposal ... but it swiftly becomes clear that Mouse isn't the timid little individual he pretended to be. Once you make clear you see through Mouse's ruse, he will shift into his true form (though this is not clearly shown on screen due to camera angle, its implied size and a fair bit of Mouse's dialogue suggest he is really a Pride Demon). Resisting Mouse, it turns out, was the real test, which you have now passed.

Note: There appears to be no way to fail this test (even if it would have meant death via templars), as all the dialogue options end with the demon showing itself.

Codex Entries

Ico codex entry Codex entry: First Enchanter Irving
Ico codex entry Codex entry: Knight-Commander Greagoir
Ico codex entry Codex entry: The Harrowing
Ico codex entry Codex entry: Beyond the Veil: Spirits and Demons
Ico codex entry Codex entry: Wisp
Ico codex entry Codex entry: Wolf
Ico codex entry Codex entry: Sloth Demon
Ico codex entry Codex entry: Rage Demon
Codex icon DA2 Codex entry: Lyrium
Ico codex entry Codex entry: The Black City


You wake up in bed the next morning, to find Jowan hovering over you. You can now become A Mage of the Circle.


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