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The third room - continuing clockwise around the tower - contains two more mages. Once they are dealt with, switch to Spirit form and you can interact with the glowing pile of books, an Essence of Magic. Also you may find the [[Codex entry: History of the Circle]] in a bookcase. Pay attention to the last room in the hall, with an open door. As you approach this room, the four mages within will begin an exchange that escalates into a fight. If you approach the room in stealth mode, you can wait until some or even all of the mages kill each other, making this encounter much easier for you, albeit this results in less XP gain.
 
The third room - continuing clockwise around the tower - contains two more mages. Once they are dealt with, switch to Spirit form and you can interact with the glowing pile of books, an Essence of Magic. Also you may find the [[Codex entry: History of the Circle]] in a bookcase. Pay attention to the last room in the hall, with an open door. As you approach this room, the four mages within will begin an exchange that escalates into a fight. If you approach the room in stealth mode, you can wait until some or even all of the mages kill each other, making this encounter much easier for you, albeit this results in less XP gain.
   
In the large room at the end of the hall are three servants, two in stealth mode. Change into Burning Man form prior to entering the next room, due to a fire barrier on the other side of the door. In the next room are four lesser rage demons; they attack in pairs and are fairly easy to dispatch in Burning Man form.
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In the large room at the end of the hall are three servants, two in stealth mode. Change into Burning Man form prior to entering the next room, due to a fire barrier on the other side of the door. In the next room are four lesser rage demons; they attack in pairs and are fairly easy to dispatch.
   
 
In the next room there are several mages waiting to attack as soon as the door is opened. They have strong attacks but low health. If you can freeze them or otherwise immobilize them it helps a lot. It is also possible to sneak in in Mouse form just past the fire barrier and wait for them to kill each other like in the previous room. One other strategy is to open the door (as Burning Man), then immediately retreat back to the previous room. Only two of the mages will follow you, and you can dispatch them with a [[Fireball (Origins)|Fireball]] plus [[Flame Blast]]. Then you can return to the doorway with a simpler fight to finish.
 
In the next room there are several mages waiting to attack as soon as the door is opened. They have strong attacks but low health. If you can freeze them or otherwise immobilize them it helps a lot. It is also possible to sneak in in Mouse form just past the fire barrier and wait for them to kill each other like in the previous room. One other strategy is to open the door (as Burning Man), then immediately retreat back to the previous room. Only two of the mages will follow you, and you can dispatch them with a [[Fireball (Origins)|Fireball]] plus [[Flame Blast]]. Then you can return to the doorway with a simpler fight to finish.
   
In the very next room you will encounter a mage instructor and four mage pupils. They are very strong offensively, with multiple volleys of [[Fireball (Origins)|Fireball]] and even [[Inferno]] from the instructor. Just stand next to them in Burning Man form and they'll kill themselves with their own devastating spells.
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In the very next room you will encounter a mage instructor and four mage pupils. This can be a very hard fight, especially when unprepared. They are very strong offensively. Be especially mindful of the instructor. Several of his spells may kill you in one hit, and he has access to [[Inferno]]. Try to get the instructor to cast this near the door and duck around it in Burning Man form. The mages will follow and probably die before reaching you.
   
 
If your main character is a mage, casting an area of effect spell such as [[Inferno]] or [[Blizzard (Origins)|Blizzard]] from just inside the door will cause them to take damage once you approach them. They have low health, and should die quickly. Another useful addition to this tactic for the [[Arcane Warrior]] is to use [[Shimmering Shield]], which should make sure that you will sustain almost no damage at all.
 
If your main character is a mage, casting an area of effect spell such as [[Inferno]] or [[Blizzard (Origins)|Blizzard]] from just inside the door will cause them to take damage once you approach them. They have low health, and should die quickly. Another useful addition to this tactic for the [[Arcane Warrior]] is to use [[Shimmering Shield]], which should make sure that you will sustain almost no damage at all.
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