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'''The Destruction of Lothering''' is a quest that [[Hawke]] starts with at the beginning of [[Varric]]'s story. It follows Hawke Family's escape from the village of [[Lothering]] and their journey to [[Kirkwall]] during the [[Fifth Blight]].
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'''The Destruction of Lothering''' is a quest that [[Hawke]] starts with at the beginning of [[Varric]]'s story. It follows the Hawke Family's escape from the village of [[Lothering]] and their journey to [[Kirkwall]] during the [[Fifth Blight]].
   
 
== Acquisition ==
 
== Acquisition ==

Revision as of 17:04, 14 July 2011

The Destruction of Lothering is a quest that Hawke starts with at the beginning of Varric's story. It follows the Hawke Family's escape from the village of Lothering and their journey to Kirkwall during the Fifth Blight.

Acquisition

This is what you will start the game with.

Walkthrough

The quest begins with Varric beginning the story of who The Champion is and how it all began. Varric begins the story with a decoy which is made to trick The Seeker who is trying to get Varric to answer her questions about Hawke. Throughout this decoy you play your character but he/she will have the default looks of Hawke and have the full Champion Armor. The Decoy is also a tutorial teaching you the bare basics of combat and speech. When you start there will be a small cinematic where Hurlocks are walking across the screen, then you will attack them and the Hurlock you have pinned down will scream just before his death. Either Bethany or Carver will mention scouts then the first fight begins with mainly a small group of Hurlocks and maybe some Hurlock Bolters. After this it will cut to another short cinematic where either Bethany or Carver will say that you can't keep fighting forever. You will have a choice of three options on what to say: none of these will affect relationships with your party members, they are just there to show the difference between different speech options. You will then either get the choice to let your Brother or Sister deal with more incoming Hurlocks or you to do it. Either way there will be a short cinematic fight scene then you will return to normal combat with more Hurlocks. After this you will have to fight an Ogre after another short cinematic; the fight will not be hard, as you have very powerful weapons and armor, and at least 3 powerful talents or spells. Once this fight is over you will see yourself killing the ogre as more hurlocks are coming in. You are surrounded, but at this point the camera shifts to the top of the mountain where a dragon will fly down breathing fire on the hurlocks, miraculously coming to your rescue. The scene suddenly ends with The Seeker saying "Bullshit" and arguing with Varric.

The second part of the quest begins after the player customization screen, as Hawke's family escapes from Lothering and the darkspawn that have destroyed it.

After fighting through a few groups of Darkspawn made up of Hurlock Grunts and conversing with your family, another group of survivors, fighting to escape, cross your path. Aveline and her injured husband Wesley join your party while trying to escape.

File:TheyWillNotHaveYou.jpg

Shortly thereafter the group encounters more darkspawn, among them Hurlock Bolters & a Hurlock Emissary. After said battle, an Ogre appears which serves as the boss for the prologue. Depending on what profession Hawke has, one of his/her siblings is killed by the Ogre. If Hawke is either a Rogue or a Warrior the Ogre kills Carver while a Mage Hawke loses his/her sister Bethany.

After the battle with the ogre and waves of darkspawn, the group becomes surrounded. A great dragon suddenly appears and kills off the remaining darkspawn. The dragon then lands in front of the group and turns into Flemeth.

Hawke receives the quest Long Way Home, no matter what he/she says to Flemeth.

File:FlemethCocoon.jpg

After the conversation with Flemeth the group journeys to Kirkwall. Upon arrival, they find out that the city is filled with Ferelden refugees and that the city guards are not letting any of them leave the Gallows Courtyard.

They talk to the Guardsman Wright, who passes them to his superior Captain Ewald. The captain will be in the middle of a conversation with some aggitated Ferelden deserters. No matter what you say to the captain, the deserters will engage in combat. Hawke then mentions that they have an uncle,Gamlen, who lives in the city. The captain says that he will find Gamlen for them.

After 3 days pass, Gamlen shows up with a solution as to how the family might get in to Kirkwall. He has sold Hawke and his surviving sibling to indentured servitude. Hawke can choose between becoming a mercenary or a smuggler. Gamlen will ask you to talk to either Meeran of the Red Iron Mercenaries or Athenril the smuggler. They will give you a quest to complete as a test. After which the quest ends as you get in the city.

Arrival

If you choose to become a mercenary, Meeran will ask you to kill a noble named Friedrich

If you choose to become a smuggler, Athenril will ask you to extort a merchant named Cavril

Result

  • Friendship Bethany: friendship (+15), Rivalry Carver: rivalry (+5); if you pick the Aggressive response to Wesley's threatening of Bethany, upon meeting Aveline for the first time.
  • All other responses yields: Friendship Bethany: friendship (+10), Rivalry Carver: rivalry (+5)
  • Friendship Aveline: friendship (+10) if Wesley's fate is deferred to her
  • Rivalry Aveline: rivalry (+10) if Wesley is given the mercy blow by Hawke or if Hawke pressures Aveline to act fast
  • Friendship Aveline: friendship (+10) if Hawke asks for Aveline's help to deal with Cavril
  • Rivalry Aveline: rivalry (+5) if Hawke asks Cavril for a bribe
  • Rivalry Aveline: rivalry (+5) if Hawke responds aggressively to Friedrich or takes the "I'm just here to kill you" option

Rewards

  • 500 xp upon reaching The Gallows and a further 400 xp for allying yourself with either the Red Iron mercenaries or the smugglers
  • 2 Gold if you accept the bribe from the merchant or the noble.
  • Entrance into Kirkwall

Notes

  • In order to maximize profit start the task for Athenril, accept Cavril's bribe and then kill Friedrich for Meeran. This nets a total of 7 gold. (If you take this route, you'll be forced to fight Athenril later for more XP)
  • In order to maximize XP start the task for Meeran, accept Friedrich's bribe and fight his guards and then speak to Cavril on behalf of Athenril, use the "Pay what you owe" option to fight his guards also. Aveline has plenty of approval oppurtunities later, even without this friendship gain she can be maxed by the end of Act 1.