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The Descent (quest)

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Opening the door will draw the attention of the darkspawn immediately and waves of darkspawn will swarm the party. The initial wave consists of shrieks. The shrieks will charge from the tunnel to the right and from directly ahead of the door. Roughly 10 shrieks will charge in the first wave. Once the shrieks are defeated the next wave consists of Hurlocks. Take a sharp left from the entrance and head out onto the cliffside. Two Hurlock alphas are waiting by the pillars and lead the wave. Several Hurlock warriors just behind them will come to assist. A Supply Cache is just to the left of the Alphas. Another can be found by following the rocky ledge alongside the sixth sacrificial gate on the east wall. There are two rocky outcroppings behind them, one on each side of the walkway forward. Multiple Hurlock archers will fire arrows from up here, however by sticking close to the pillars when engaging the Hurlocks, it is possible to avoid drawing the attention of all of the archers. Once the Hurlocks are dealt with, make sure you clear out any remaining Hurlock archers on the outcroppings before advancing down the walkway.
 
Opening the door will draw the attention of the darkspawn immediately and waves of darkspawn will swarm the party. The initial wave consists of shrieks. The shrieks will charge from the tunnel to the right and from directly ahead of the door. Roughly 10 shrieks will charge in the first wave. Once the shrieks are defeated the next wave consists of Hurlocks. Take a sharp left from the entrance and head out onto the cliffside. Two Hurlock alphas are waiting by the pillars and lead the wave. Several Hurlock warriors just behind them will come to assist. A Supply Cache is just to the left of the Alphas. Another can be found by following the rocky ledge alongside the sixth sacrificial gate on the east wall. There are two rocky outcroppings behind them, one on each side of the walkway forward. Multiple Hurlock archers will fire arrows from up here, however by sticking close to the pillars when engaging the Hurlocks, it is possible to avoid drawing the attention of all of the archers. Once the Hurlocks are dealt with, make sure you clear out any remaining Hurlock archers on the outcroppings before advancing down the walkway.
   
Crossing the walkway will draw the attention of a swarm of Genlocks, led by a pair of genlock alphas. An emissary will also join the fray after a short time. The walkway can be a dangerous place for this battle as there is little room to move and falling off will deplete a character's health entirely. Falling back to the rocky cliffside where the Hurlocks were fought can make it easier to move. A second emissary will also eventually come to assist so be wary of re-enforcements.
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Crossing the walkway will draw the attention of a swarm of Genlocks, led by a pair of genlock alphas. An [[Emissary]] will also join the fray after a short time. The walkway can be a dangerous place for this battle as there is little room to move and falling off will deplete a character's health entirely. Falling back to the rocky cliffside where the Hurlocks were fought can make it easier to move. A second emissary will also eventually come to assist so be wary of re-enforcements.
   
 
[[File:The Descent Quest Image 3.png|thumb|270px|The darkspawn nest]]
 
[[File:The Descent Quest Image 3.png|thumb|270px|The darkspawn nest]]
On the far side of the walkway, head through the central doorway into the two room chamber. This passage is guarded by a pair of ogres. Dealing with two Ogres at once can be exceedingly difficulty due to their grab disabling whichever companion they pick up. Drawing the attention of one ogre as a diversion and leading it away from the other while the rest of the party kill the other Ogre can resolve this. Genlocks will slowly but continually join the battle from the small tunnels on the side of the chamber. An emissary may come to assist the Ogres during the battle. There is also a Supply Cache in the middle of the chamber, just to the left of the door to the back room.
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On the far side of the walkway, head through the central doorway into the two room chamber. This passage is guarded by a pair of ogres. Dealing with two Ogres at once can be exceedingly difficulty due to their grab disabling whichever companion they pick up. Drawing the attention of one ogre as a diversion and leading it away from the other while the rest of the party kill the other Ogre can resolve this. Genlocks will slowly but continually join the battle from the small tunnels on the side of the chamber. An Emissary may come to assist the Ogres during the battle. There is also a Supply Cache in the middle of the chamber, just to the left of the door to the back room.
   
 
Once the ogres are finally slain, the most powerful darkspawn of the swarm in the [[thaig]], an [[Emissary alpha]], so ensure that the last surviving ogre is the only darkspawn stronger than a Genlock before killing it.
 
Once the ogres are finally slain, the most powerful darkspawn of the swarm in the [[thaig]], an [[Emissary alpha]], so ensure that the last surviving ogre is the only darkspawn stronger than a Genlock before killing it.
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