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The Descent (quest)

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=== [[Storm Coast Fissure]] ===
 
=== [[Storm Coast Fissure]] ===
After speaking with Lead Scout [[Lace Harding]], take the elevator down into the Fissure proper, where [[the Inquisitor]] will be greeted by [[Shaperate|Shaper]] [[Valta]], whom can be questioned about the situation. After this Valta will join the party as a [[Companions and advisors (Inquisition)|Temporary Companion]]. Head north through the fissure, claiming the Landmark on the left along the way. At the entrance to the [[Deep Roads]], the quest [[A Warm Welcome]] will activate as an [[Ogre alpha]] charges the party. See that quest guide for details.
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After speaking with Lead Scout [[Lard Harding]], take the elevator down into the Fissure proper, where [[the Inquisitor]] will be greeted by [[Shaperate|Shaper]] [[Valta]], whom can be questioned about the situation. After this Valta will join the party as a [[Companions and advisors (Inquisition)|Temporary Companion]]. Head north through the fissure, claiming the Landmark on the left along the way. At the entrance to the [[Deep Roads]], the quest [[A Warm Welcome]] will activate as an [[Ogre alpha]] charges the party. See that quest guide for details.
   
 
After the Ogre Alpha has been dealt with, loot the remains and head into the Deep Roads then take a right to find the [[Legion of the Dead]] regiment. Lieutenant [[Renn]] and the Legionnaires will assist the party in this battle. The Inquisitor must defend the seal for the tunnel from the horde of encroaching [[darkspawn]] until the seal gauge is filled. The first wave of Darkspawn consist of 4 [[genlock]]s which will attack at melee range, a [[hurlock|Hurlock]] which uses sword and shield and two [[Hurlock archer]]s. Throughout this battle area of effect attacks, particularly [[Mark of the Rift]] can be useful to regain control of the field if the darkspawn are about to overrun the defenders. Darkspawn will continue to spawn from a side tunnel on the left and the main tunnel seal entrance. Bringing a mage or two with [[Barrier (Inquisition)|Barrier]] will be a great help here both for keeping the party alive but also the legionnaires which help even the number of combatants and divide the darkspawn's attention. [[Pull of the Abyss (Inquisition)|Pull of the Abyss]] can also be useful here for helping keep the darkspawn in a vulernable position.
 
After the Ogre Alpha has been dealt with, loot the remains and head into the Deep Roads then take a right to find the [[Legion of the Dead]] regiment. Lieutenant [[Renn]] and the Legionnaires will assist the party in this battle. The Inquisitor must defend the seal for the tunnel from the horde of encroaching [[darkspawn]] until the seal gauge is filled. The first wave of Darkspawn consist of 4 [[genlock]]s which will attack at melee range, a [[hurlock|Hurlock]] which uses sword and shield and two [[Hurlock archer]]s. Throughout this battle area of effect attacks, particularly [[Mark of the Rift]] can be useful to regain control of the field if the darkspawn are about to overrun the defenders. Darkspawn will continue to spawn from a side tunnel on the left and the main tunnel seal entrance. Bringing a mage or two with [[Barrier (Inquisition)|Barrier]] will be a great help here both for keeping the party alive but also the legionnaires which help even the number of combatants and divide the darkspawn's attention. [[Pull of the Abyss (Inquisition)|Pull of the Abyss]] can also be useful here for helping keep the darkspawn in a vulernable position.
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