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<onlyinclude>{{QuestTransformer
 
<onlyinclude>{{QuestTransformer
 
|style = {{{style|}}}
 
|style = {{{style|}}}
  +
|supertitle =
|name = [[The Bone Pit (quest)]]
+
|name = [[The Bone Pit (quest)|The Bone Pit]]
 
|act = 1
 
|icon = Quest icon DA2.png
 
|icon = Quest icon DA2.png
 
|image = BonePit.jpg
 
|image = BonePit.jpg
  +
|px = 270x360px
|px=250px
 
|start = [[Gamlen's House]]
 
|end = [[Hubert]]
 
 
|location = [[The Bone Pit]]
 
|location = [[The Bone Pit]]
 
|start = [[Gamlen's House]]
  +
|end = [[Hubert]] ([[Hightown]] market)
  +
|rewards =
  +
|previous = [[Birthright]]
  +
|next = [[Get Back to Work]]
  +
|qcat = side
  +
|related =
  +
|see also =
 
|appearances = [[Dragon Age II]]
 
|appearances = [[Dragon Age II]]
 
}}</onlyinclude>
 
}}</onlyinclude>
   
'''The Bone Pit''' is a [[secondary quest]] in ''[[Dragon Age II]]''.
+
'''The Bone Pit''' is an Act 1 [[Secondary quests|secondary quest]] in ''[[Dragon Age II]]''.
   
 
== Acquisition ==
 
== Acquisition ==
The quest appears on the Writing Desk at [[Gamlen's House]] during Act 1, after you've completed the Birthright quest. After accepting it, you are directed to speak with a merchant named [[Hubert]] in the Hightown market place. He has a mine outside the city called The Bone Pit, but has not heard from the workers he sent there.
+
This quest appears on the [[Writing Desk]] at [[Gamlen's House]] during Act 1, after [[Hawke]] has completed the [[Birthright]] quest.
   
 
== Walkthrough ==
 
== Walkthrough ==
  +
Hawke is asked to speak with a merchant named [[Hubert]] in the [[Hightown]] market. Hubert has a mine outside the city called [[The Bone Pit]]. He had sent a crew of workers to the mine, and is concerned that he has not heard from them. He asks Hawke to travel there and check on them.
Travel to [[The Bone Pit]] outside the city.
 
  +
  +
After arriving at The Bone Pit, Hawke can loot a nearby corpse for [[Remains of the Outlaw "Bearded Beast"]], which can be given to Arintal at the [[Docks]] for a reward. As Hawke reaches the next clearing the party will be attacked by Looters. They resemble the "Mercenary" enemy type in all but name, thus they are resistant to cold and greatly vulnerable to nature. If nature damage isn't an option, it is best to withdraw to the cliff edge and fight them one at a time. Afterwards, towards the southeast, Hawke can find an [[Elfroot (Dragon Age II)|Elfroot]]. The codex entry [[Codex entry: The Enigma of Kirkwall|The Enigma of Kirkwall]] is also nearby (required for the [[Archaeologist]] achievement).
  +
 
Head north from where the encounter with the looters occurred and enter the [[Bone Pit Mines]].
   
  +
Upon entering the mines, Hawke will immediately be attacked by a group of five Normal-ranked [[Dragonling]]s, and a [[Dragon]]. Two more will join after enough are slain, but they can be avoided for now if the party stays away from the wooden stairs. The Dragon is easily the greatest worry of the group, between its wing buffet to draw all characters near, a roar that stuns all nearby targets, fire breath, and claw swipes forceful enough to cause knockback and interruptions. If a swipe interrupts an attack with a long animation, this can chain into further interruptions as the game tries to complete the attack only to be repeatedly interrupted, effectively stun-locking them until death. In spite of this, it's better to take out the dragonlings first, as the six of them fighting together are worse than the Dragon by itself. Cold damage is the best weapon against dragons of all sizes, thus the [[Staff of the Primal Order]] gets great mileage out of this quest, now that the cold-resistant Looters are gone, and especially in the hands of Elemental mages. They can use a Cone of Cold to suppress the dragonlings while dealing considerable damage, then Winter's Grasp on the Dragon, followed by a full-party assault to take out three or four dragonlings. Move the party into the larger area and use ranged attacks on the remaining dragonlings, then take manual control of the Dragon's primary target and kite it around the room while the others' attacks pick it apart.
In the first clearing you will pick up Remains of the Outlaw "Bearded Beast," which can be given to Arintal at the Docks for a reward. As you travel around to the next clear, you will be attacked by looters. In the far southeast of the area is a patch of [[Elfroot]]. And nearby the plant node can be found a codex fragment of the [[Codex entry: The Enigma of Kirkwall| Enigma of Kirkwall]] for the [[Archaeologist]] achievement.
 
   
  +
{{Note|If the player takes on this quest later in the Act, it may be worth it to enchant a [[Rune of Frost]] or two into the party's weapons, particularly Hawke and Varric, as they will put them to great use during [[The Deep Roads Expedition]]. [[Bianca (crossbow)|Bianca]]'s weapon rune in particular will improve with level up as she does.}}
Head north from the encounter with the looters to continue the quest. Enter the 'Bone Pit Mines'.
 
   
As you enter the mine, you will be immediately attacked by a dragon and a group of dragonlings. To the north of the entrance is some Refined Lyrium. Clear the area and then head up the stairs leading to the south. When you reach the top of the stairs you will be attacked again by a dragon and a group of dragonlings. Head up the stairs to the east. As you reach the top of the stairs and turn southward, you will encounter more dragonlings. If you proceed slowly you can fight them a couple at a time. Once through the door, go up the stairs and to the right. After fighting dragonlings, collect a Deep Mushroom. Continue up the stairs and through the tunnel to the south. Towards the end of the tunnel you will encounter [[Jansen]], a survivor of the dragon attack who will warn you of a 'huge dragon'. Depending on who you bring with you one of your team members will end the conversation with a remark.
+
To the north of the mine entrance is some [[Refined Lyrium]]. Get it, then head up the stairs to the south. Fight the two dragonlings here if they didn't join in the previous fight. When Hawke reaches the top of the stairs, the party will be attacked by another dragon and a group of dragonlings. Similar tactics will work here, plus a few of the dragonlings are Critter-ranked making the fight considerably less difficult. The Dragon sometimes has difficulty fitting through the door and down the steps, so use this to your advantage if needed. Head up the stairs to the east to encounter more dragonlings, although ranged attacks can snipe them through the doorway one at a time. After three are defeated, two more will spawn right in front of the door (thus they'll flank you if you've advanced through the doorway). There are a few more dragonlings up each flight of stairs. With them defeated, loot the [[Deep Mushroom (Dragon Age II)|Deep Mushroom]], then continue up the stairs and through the tunnel to the south. Towards the end of the tunnel Hawke will encounter [[Jansen]], a survivor of the dragon attack who warns of a "huge dragon" nearby.
* [[Merrill]]: "Are we gonna go that way? I've never seen a big dragon before!" (happy, hopeful tone)
 
* [[Carver]]: "Ah. I´d wondered if the dragons left their nest ungarded."
 
   
[[File:MatureDragon.jpg|thumb|250px|Mature Dragon]]
+
[[File:DA2 Bone Pit - quest act 1 - encountering mature dragon.jpg|thumb|250px|Encounter with the Mature Dragon]]
  +
Loot the area, save your game (see Notes for more information), then proceed south to exit the mines to the Bone Pit's lower ledge. As Hawke walks out onto the ledge, the party will be immediately be attacked by a Boss-ranked [[mature dragon]]. This is a tough fight, but it is functionally identical to a fight with a regular Dragon only larger with more health and battlefield coverage. As was the case with the dragons faced in the mines, an Elemental mage is highly recommended, along with staves that deal pure cold damage. Spirit should be used as a substitute; while the Mature Dragon isn't weak to it, it does bypass 50% of the dragon's damage resistance. Additional melee characters besides a tank should be avoided, but if Hawke is a two-hander or dual-wielding rogue, they should attack from behind, at the hind legs.
Proceed south and enter the 'Bone Pit Ledge'. As you walk out on to the ledge, you will be immediately attacked by a [[Mature Dragon]]. This is a tough fight. Bring a Sword & Shield tank or at least two healers. The [[Mature Dragon]] drops the Dragon's Fang for the quest 'Herbalist's Tasks'.
 
   
  +
To begin the fight, order your mages/ranged characters to move to separate corners along the cave exit's side of the ledge, while sending Aveline or another melee character forward to catch the Mature Dragon's attention. It likes to open with a fire breath attack, and this will prevent it from hitting multiple characters. Should the dragon fan its wings and yank everyone close, order them back to their stations and take healing potions. Beyond this, the simplest solution is to kite the boss around the ledge while ranged characters pelt it with cold spells and/or arrows and crossbow bolts. Take control of the dragon's primary target and move them in circles around the dragon, which prevents it from stopping long enough to use an attack (or, it uses a claw swipe that misses the mark). When its attention shifts again, order the character back to its original position and take command of the new target. If you're coming close to victory but still suffering full party wipe, build upon these fundamentals and power up your companion's equipment, talents, and primary damage attribute (Str/Dex/Mag) to gain a greater edge.
Return to Hubert in Hightown for your reward.
 
   
  +
The mature dragon drops the [[Dragon's Fang]] for the quest [[Herbalist's Tasks (Act 1)|Herbalist's Tasks]], along with some unique loot (see [[#Rewards|rewards]]).
== Results ==
 
   
  +
Afterwards, return to Hubert in Hightown to inform him that the mine is safe.
Hubert will start off offering you a half interest in the mine. You will get 3{{g}} regardless of your choice.
 
   
 
== Result ==
  +
Hubert will offer Hawke a share in the mine (the response does not affect the 3 {{g}} reward s/he receives):
   
If you accept the offer, Hubert will give you the quest [[Get Back to Work]] (accepting also unlocks other quests related to the Bone Pit in future Acts).
+
If Hawke accepts the offer, Hubert will assign the quest [[Get Back to Work]]. Accepting Hubert's offer also unlocks other quests related to The Bone Pit in future acts.
   
If you request to "be paid up front" you also get {{Approval2|Varric|+5}}, and {{Approval2|Aveline|-5}}.
+
: If Hawke requests to "be paid up front" it results in {{Approval2|Varric|+5}} and {{Approval2|Aveline|-5}}.
   
If you do it "for the workers" you also get {{Approval2|Aveline|+5}}.
+
: If Hawke does it "for the workers" it results in {{Approval2|Aveline|+5}}.
   
 
: Anders, Bethany, Carver, Fenris, Isabela, and Merrill have no friendship/rivalry changes.
If you reject the offer ("No thanks"), Hubert will give you the "paid up front" dialogue. This rewards [[Get Back to Work]], the money, and {{Approval2|Aveline|+5}}. (PC with Patch 1.02, Xbox 360 with Title Update 1.02, and PS3.)
 
   
 
If Hawke rejects the offer ("No thanks"), Hubert will respond as if the "paid up front" dialogue was chosen. Hawke receives the [[Get Back to Work]] quest and gold, however, companions will react as if the "for the workers" dialogue was chosen with {{Approval2|Aveline|+5}} and no change for the others (PC with Patch 1.02, Xbox 360 with Title Update 1.02, and PS3).
Note that regardless of which dialogue option you choose, Hawke will always end up getting a share in the mine.
 
   
 
Note that regardless of which dialogue options are chosen, Hawke will always end up getting a share in the mine.
Anders, Carver, Fenris, Isabela, and Merrill are not interested in the outcome of this quest.
 
   
 
== Rewards ==
 
== Rewards ==
  +
Unique loot found in the mines and/or on the ledge:
  +
:{{:Gallows Slave Finger-Cuffs|style=iconmini}} (2)
  +
:{{:Helm of Victory|style=iconmini}} (2)
   
  +
Unique loot from the mature dragon:
* Two [[Gallows Slave Finger-Cuffs]] (ring, +7 health, +9 defense) inside the Bone Pit mine.
 
  +
:{{:Belt of the Chastened|style=iconmini}}
* [[Swarm]], [[The March of Thunder]] and [[Belt of the Chastened]] on the [[Mature dragon|Mature Dragon's]] corpse.
 
  +
:{{:Dragon's Fang|style=iconmini}}
* 3{{g}} from [[Hubert]] upon informing him of your success
 
  +
:{{:The March of Thunder|style=iconmini}}
  +
:{{:Swarm|style=iconmini}}
   
  +
Hubert:
== Note ==
 
 
:3 {{g}} from Hubert upon informing him of the events at the mine.
   
 
== Notes ==
*If you are seeking the [[Supplier]] achievement, be sure to grab a [[Elfroot (Dragon Age II)]] in the eastern area of the Bone Pits before entering the mine. Within the mine, pick up [[Lyrium (crafting resource)]] in the first room and [[Deep Mushroom (Dragon Age II)|Deep Mushroom]] up the first set of stairs after killing the third group of dragonlings.
+
* If seeking the [[Supplier]] achievement, be sure to grab the [[Elfroot (Dragon Age II)|Elfroot]] in the eastern area of the Bone Pit before entering the mine. Within the mine, pick up [[Lyrium (crafting resource)|Lyrium]] in the first room and [[Deep Mushroom (Dragon Age II)|Deep Mushroom]] up the first set of stairs after killing the third group of dragonlings.
  +
* The Mature Dragon rarely yields between 1-2{{g}}. As the dragon's loot is generated upon its slaying, it is recommend to save prior to slaying it. The autosave after exiting to the ledge where the dragon is first encountered can also be used for this purpose. Defeating the dragon multiple times may be necessary until the "desired" loot is potentially yielded.
   
== Bug ==
+
== Bugs ==
 
* Sometimes when entering the final cavern, the game will hang on the loading screen and attempting to load the autosave will get a message that the save is corrupt. Loading a prior save seems to work.
   
Sometimes when entering the final cavern, the game will hang on the loading screen and attempting to load the autosave will get a message that the save is corrupt. Loading a prior save seems to work.
 
 
{{DEFAULTSORT:Bone Pit (quest), The}}
 
{{DEFAULTSORT:Bone Pit (quest), The}}
  +
<!--Categories-->
 
[[Category:Dragon Age II secondary quests]]
 
[[Category:Dragon Age II secondary quests]]
  +
<!--Interwiki links-->

Latest revision as of 01:29, 15 December 2021

The Bone Pit is an Act 1 secondary quest in Dragon Age II.

Acquisition[]

This quest appears on the Writing Desk at Gamlen's House during Act 1, after Hawke has completed the Birthright quest.

Walkthrough[]

Hawke is asked to speak with a merchant named Hubert in the Hightown market. Hubert has a mine outside the city called The Bone Pit. He had sent a crew of workers to the mine, and is concerned that he has not heard from them. He asks Hawke to travel there and check on them.

After arriving at The Bone Pit, Hawke can loot a nearby corpse for Remains of the Outlaw "Bearded Beast", which can be given to Arintal at the Docks for a reward. As Hawke reaches the next clearing the party will be attacked by Looters. They resemble the "Mercenary" enemy type in all but name, thus they are resistant to cold and greatly vulnerable to nature. If nature damage isn't an option, it is best to withdraw to the cliff edge and fight them one at a time. Afterwards, towards the southeast, Hawke can find an Elfroot. The codex entry The Enigma of Kirkwall is also nearby (required for the Archaeologist achievement).

Head north from where the encounter with the looters occurred and enter the Bone Pit Mines.

Upon entering the mines, Hawke will immediately be attacked by a group of five Normal-ranked Dragonlings, and a Dragon. Two more will join after enough are slain, but they can be avoided for now if the party stays away from the wooden stairs. The Dragon is easily the greatest worry of the group, between its wing buffet to draw all characters near, a roar that stuns all nearby targets, fire breath, and claw swipes forceful enough to cause knockback and interruptions. If a swipe interrupts an attack with a long animation, this can chain into further interruptions as the game tries to complete the attack only to be repeatedly interrupted, effectively stun-locking them until death. In spite of this, it's better to take out the dragonlings first, as the six of them fighting together are worse than the Dragon by itself. Cold damage is the best weapon against dragons of all sizes, thus the Staff of the Primal Order gets great mileage out of this quest, now that the cold-resistant Looters are gone, and especially in the hands of Elemental mages. They can use a Cone of Cold to suppress the dragonlings while dealing considerable damage, then Winter's Grasp on the Dragon, followed by a full-party assault to take out three or four dragonlings. Move the party into the larger area and use ranged attacks on the remaining dragonlings, then take manual control of the Dragon's primary target and kite it around the room while the others' attacks pick it apart.

Note: If the player takes on this quest later in the Act, it may be worth it to enchant a Rune of Frost or two into the party's weapons, particularly Hawke and Varric, as they will put them to great use during The Deep Roads Expedition. Bianca's weapon rune in particular will improve with level up as she does.

To the north of the mine entrance is some Refined Lyrium. Get it, then head up the stairs to the south. Fight the two dragonlings here if they didn't join in the previous fight. When Hawke reaches the top of the stairs, the party will be attacked by another dragon and a group of dragonlings. Similar tactics will work here, plus a few of the dragonlings are Critter-ranked making the fight considerably less difficult. The Dragon sometimes has difficulty fitting through the door and down the steps, so use this to your advantage if needed. Head up the stairs to the east to encounter more dragonlings, although ranged attacks can snipe them through the doorway one at a time. After three are defeated, two more will spawn right in front of the door (thus they'll flank you if you've advanced through the doorway). There are a few more dragonlings up each flight of stairs. With them defeated, loot the Deep Mushroom, then continue up the stairs and through the tunnel to the south. Towards the end of the tunnel Hawke will encounter Jansen, a survivor of the dragon attack who warns of a "huge dragon" nearby.

DA2 Bone Pit - quest act 1 - encountering mature dragon

Encounter with the Mature Dragon

Loot the area, save your game (see Notes for more information), then proceed south to exit the mines to the Bone Pit's lower ledge. As Hawke walks out onto the ledge, the party will be immediately be attacked by a Boss-ranked mature dragon. This is a tough fight, but it is functionally identical to a fight with a regular Dragon only larger with more health and battlefield coverage. As was the case with the dragons faced in the mines, an Elemental mage is highly recommended, along with staves that deal pure cold damage. Spirit should be used as a substitute; while the Mature Dragon isn't weak to it, it does bypass 50% of the dragon's damage resistance. Additional melee characters besides a tank should be avoided, but if Hawke is a two-hander or dual-wielding rogue, they should attack from behind, at the hind legs.

To begin the fight, order your mages/ranged characters to move to separate corners along the cave exit's side of the ledge, while sending Aveline or another melee character forward to catch the Mature Dragon's attention. It likes to open with a fire breath attack, and this will prevent it from hitting multiple characters. Should the dragon fan its wings and yank everyone close, order them back to their stations and take healing potions. Beyond this, the simplest solution is to kite the boss around the ledge while ranged characters pelt it with cold spells and/or arrows and crossbow bolts. Take control of the dragon's primary target and move them in circles around the dragon, which prevents it from stopping long enough to use an attack (or, it uses a claw swipe that misses the mark). When its attention shifts again, order the character back to its original position and take command of the new target. If you're coming close to victory but still suffering full party wipe, build upon these fundamentals and power up your companion's equipment, talents, and primary damage attribute (Str/Dex/Mag) to gain a greater edge.

The mature dragon drops the Dragon's Fang for the quest Herbalist's Tasks, along with some unique loot (see rewards).

Afterwards, return to Hubert in Hightown to inform him that the mine is safe.

Result[]

Hubert will offer Hawke a share in the mine (the response does not affect the 3 Gold reward s/he receives):

If Hawke accepts the offer, Hubert will assign the quest Get Back to Work. Accepting Hubert's offer also unlocks other quests related to The Bone Pit in future acts.

If Hawke requests to "be paid up front" it results in Friendship Varric: friendship (+5) and Rivalry Aveline: rivalry (+5).
If Hawke does it "for the workers" it results in Friendship Aveline: friendship (+5).
Anders, Bethany, Carver, Fenris, Isabela, and Merrill have no friendship/rivalry changes.

If Hawke rejects the offer ("No thanks"), Hubert will respond as if the "paid up front" dialogue was chosen. Hawke receives the Get Back to Work quest and gold, however, companions will react as if the "for the workers" dialogue was chosen with Friendship Aveline: friendship (+5) and no change for the others (PC with Patch 1.02, Xbox 360 with Title Update 1.02, and PS3).

Note that regardless of which dialogue options are chosen, Hawke will always end up getting a share in the mine.

Rewards[]

Unique loot found in the mines and/or on the ledge:

Gallows Slave Finger-Cuffs Gallows Slave Finger-Cuffs (2)
Helm of Victory Helm of Victory (2)

Unique loot from the mature dragon:

Belt of the Chastened Belt of the Chastened
Dragon's Fang Dragon's Fang
The March of Thunder The March of Thunder
Swarm Swarm

Hubert:

3 Gold from Hubert upon informing him of the events at the mine.

Notes[]

  • If seeking the Supplier achievement, be sure to grab the Elfroot in the eastern area of the Bone Pit before entering the mine. Within the mine, pick up Lyrium in the first room and Deep Mushroom up the first set of stairs after killing the third group of dragonlings.
  • The Mature Dragon rarely yields between 1-2Gold. As the dragon's loot is generated upon its slaying, it is recommend to save prior to slaying it. The autosave after exiting to the ledge where the dragon is first encountered can also be used for this purpose. Defeating the dragon multiple times may be necessary until the "desired" loot is potentially yielded.

Bugs[]

  • Sometimes when entering the final cavern, the game will hang on the loading screen and attempting to load the autosave will get a message that the save is corrupt. Loading a prior save seems to work.